Added imgui_markdown widget.

This commit is contained in:
Бранимир Караџић 2019-01-31 09:47:32 -08:00
parent 493db5de8c
commit 3ebb670cc7
4 changed files with 605 additions and 1 deletions

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@ -47,5 +47,6 @@ namespace ImGui
#include "widgets/dock.h"
#include "widgets/file_list.h"
#include "widgets/gizmo.h"
#include "widgets/markdown.h"
#include "widgets/memory_editor.h"
#include "widgets/range_slider.h"

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@ -76,6 +76,6 @@ namespace ImGui
#include "widgets/dock.inl"
#include "widgets/file_list.inl"
#include "widgets/gizmo.inl"
#include "widgets/markdown.inl"
#include "widgets/memory_editor.inl"
#include "widgets/range_slider.inl"

146
3rdparty/dear-imgui/widgets/markdown.h vendored Normal file
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@ -0,0 +1,146 @@
#pragma once
// License: zlib
// Copyright (c) 2019 Juliette Foucaut & Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
/*
imgui_markdown https://github.com/juliettef/imgui_markdown
Markdown for Dear ImGui
A permissively licensed markdown single-header library for https://github.com/ocornut/imgui
imgui_markdown currently supports the following markdown functionality:
- Wrapped text
- Headers H1, H2, H3
- Indented text, multi levels
- Unordered lists and sub-lists
- Links
Syntax
Wrapping:
Text wraps automatically. To add a new line, use 'Return'.
Headers:
# H1
## H2
### H3
Indents:
On a new line, at the start of the line, add two spaces per indent.
<EFBFBD><EFBFBD>Indent level 1
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Indent level 2
Unordered lists:
On a new line, at the start of the line, add two spaces, an asterisks and a space.
For nested lists, add two additional spaces in front of the asterisk per list level increment.
<EFBFBD><EFBFBD>*<EFBFBD>Unordered List level 1
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>*<EFBFBD>Unordered List level 2
Links:
[link description](https://...)
===============================================================================
// Example use on Windows with links opening in a browser
#include "ImGui.h" // https://github.com/ocornut/imgui
#include "imgui_markdown.h" // https://github.com/juliettef/imgui_markdown
#include "IconsFontAwesome5.h" // https://github.com/juliettef/IconFontCppHeaders
// Following includes for Windows LinkCallback
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "Shellapi.h"
#include <string>
// You can make your own Markdown function with your prefered string container and markdown config.
static ImGui::MarkdownConfig mdConfig{ LinkCallback, ICON_FA_LINK, { NULL, true, NULL, true, NULL, false } };
void LinkCallback( const char* link_, uint32_t linkLength_ )
{
std::string url( link_, linkLength_ );
ShellExecuteA( NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL );
}
void LoadFonts( float fontSize_ = 12.0f )
{
ImGuiIO& io = ImGui::GetIO();
io.Fonts->Clear();
// Base font
io.Fonts->AddFontFromFileTTF( "myfont.ttf", fontSize_ );
// Bold headings H2 and H3
mdConfig.headingFormats[ 1 ].font = io.Fonts->AddFontFromFileTTF( "myfont-bold.ttf", fontSize_ );
mdConfig.headingFormats[ 2 ].font = mdConfig.headingFormats[ 1 ].font;
// bold heading H1
float fontSizeH1 = fontSize_ * 1.1f;
mdConfig.headingFormats[ 0 ].font = io.Fonts->AddFontFromFileTTF( "myfont-bold.ttf", fontSizeH1 );
}
void Markdown( const std::string& markdown_ )
{
// fonts for, respectively, headings H1, H2, H3 and beyond
ImGui::Markdown( markdown_.c_str(), markdown_.length(), mdConfig );
}
void MarkdownExample()
{
const std::string markdownText = u8R"(
# H1 Header: Text and Links
You can add [links like this one to enkisoftware](https://www.enkisoftware.com/) and lines will wrap well.
## H2 Header: indented text.
This text has an indent (two leading spaces).
This one has two.
### H3 Header: Lists
* Unordered lists
* Lists can be indented with two extra spaces.
* Lists can have [links like this one to Avoyd](https://www.avoyd.com/)
)";
Markdown( markdownText );
}
===============================================================================
*/
#include <stdint.h>
namespace ImGui
{
// Configuration struct for Markdown
// * linkCallback is called when a link is clicked on
// * linkIcon is a string which encode a "Link" icon, if available in the current font (e.g. linkIcon = ICON_FA_LINK with FontAwesome + IconFontCppHeaders https://github.com/juliettef/IconFontCppHeaders)
// * HeadingFormat controls the format of heading H1 to H3, those above H3 use H3 format
// * font is the index into the ImGui font array
// * separator controls whether an underlined separator is drawn after the header
struct MarkdownConfig
{
typedef void MarkdownLinkCallback( const char* link_, uint32_t linkLength_ );
struct HeadingFormat{ ImFont* font; bool separator; };
static const int NUMHEADINGS = 3;
MarkdownLinkCallback* linkCallback = 0;
const char* linkIcon = "";
HeadingFormat headingFormats[ NUMHEADINGS ] = { NULL, true, NULL, true, NULL, true };
};
// External interface
void Markdown( const char* markdown_, int32_t markdownLength_, const MarkdownConfig& mdConfig_ );
}

457
3rdparty/dear-imgui/widgets/markdown.inl vendored Normal file
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@ -0,0 +1,457 @@
#pragma once
// License: zlib
// Copyright (c) 2019 Juliette Foucaut & Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
/*
imgui_markdown https://github.com/juliettef/imgui_markdown
Markdown for Dear ImGui
A permissively licensed markdown single-header library for https://github.com/ocornut/imgui
imgui_markdown currently supports the following markdown functionality:
- Wrapped text
- Headers H1, H2, H3
- Indented text, multi levels
- Unordered lists and sub-lists
- Links
Syntax
Wrapping:
Text wraps automatically. To add a new line, use 'Return'.
Headers:
# H1
## H2
### H3
Indents:
On a new line, at the start of the line, add two spaces per indent.
··Indent level 1
····Indent level 2
Unordered lists:
On a new line, at the start of the line, add two spaces, an asterisks and a space.
For nested lists, add two additional spaces in front of the asterisk per list level increment.
··*·Unordered List level 1
····*·Unordered List level 2
Links:
[link description](https://...)
===============================================================================
// Example use on Windows with links opening in a browser
#include "ImGui.h" // https://github.com/ocornut/imgui
#include "imgui_markdown.h" // https://github.com/juliettef/imgui_markdown
#include "IconsFontAwesome5.h" // https://github.com/juliettef/IconFontCppHeaders
// Following includes for Windows LinkCallback
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "Shellapi.h"
#include <string>
// You can make your own Markdown function with your prefered string container and markdown config.
static ImGui::MarkdownConfig mdConfig{ LinkCallback, ICON_FA_LINK, { NULL, true, NULL, true, NULL, false } };
void LinkCallback( const char* link_, uint32_t linkLength_ )
{
std::string url( link_, linkLength_ );
ShellExecuteA( NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL );
}
void LoadFonts( float fontSize_ = 12.0f )
{
ImGuiIO& io = ImGui::GetIO();
io.Fonts->Clear();
// Base font
io.Fonts->AddFontFromFileTTF( "myfont.ttf", fontSize_ );
// Bold headings H2 and H3
mdConfig.headingFormats[ 1 ].font = io.Fonts->AddFontFromFileTTF( "myfont-bold.ttf", fontSize_ );
mdConfig.headingFormats[ 2 ].font = mdConfig.headingFormats[ 1 ].font;
// bold heading H1
float fontSizeH1 = fontSize_ * 1.1f;
mdConfig.headingFormats[ 0 ].font = io.Fonts->AddFontFromFileTTF( "myfont-bold.ttf", fontSizeH1 );
}
void Markdown( const std::string& markdown_ )
{
// fonts for, respectively, headings H1, H2, H3 and beyond
ImGui::Markdown( markdown_.c_str(), markdown_.length(), mdConfig );
}
void MarkdownExample()
{
const std::string markdownText = u8R"(
# H1 Header: Text and Links
You can add [links like this one to enkisoftware](https://www.enkisoftware.com/) and lines will wrap well.
## H2 Header: indented text.
This text has an indent (two leading spaces).
This one has two.
### H3 Header: Lists
* Unordered lists
* Lists can be indented with two extra spaces.
* Lists can have [links like this one to Avoyd](https://www.avoyd.com/)
)";
Markdown( markdownText );
}
===============================================================================
*/
#include <stdint.h>
namespace ImGui
{
// Internals
struct TextRegion;
struct Line;
inline void UnderLine( ImColor col_ );
inline void RenderLine( const char* markdown_, Line& line_, TextRegion& textRegion_, const MarkdownConfig& mdConfig_ );
struct TextRegion
{
TextRegion() : indentX( 0.0f )
{
pFont = ImGui::GetFont();
}
~TextRegion()
{
ResetIndent();
}
// ImGui::TextWrapped will wrap at the starting position
// so to work around this we render using our own wrapping for the first line
void RenderTextWrapped( const char* text, const char* text_end, bool bIndentToHere = false )
{
const float scale = 1.0f;
float widthLeft = GetContentRegionAvail().x;
const char* endPrevLine = pFont->CalcWordWrapPositionA( scale, text, text_end, widthLeft );
ImGui::TextUnformatted( text, endPrevLine );
if( bIndentToHere )
{
float indentNeeded = GetContentRegionAvail().x - widthLeft;
if( indentNeeded )
{
ImGui::Indent( indentNeeded );
indentX += indentNeeded;
}
}
widthLeft = GetContentRegionAvail().x;
while( endPrevLine < text_end )
{
text = endPrevLine;
if( *text == ' ' ) { ++text; } // skip a space at start of line
endPrevLine = pFont->CalcWordWrapPositionA( scale, text, text_end, widthLeft );
ImGui::TextUnformatted( text, endPrevLine );
}
}
void RenderListTextWrapped( const char* text, const char* text_end )
{
ImGui::Bullet();
ImGui::SameLine();
RenderTextWrapped( text, text_end, true );
}
void ResetIndent()
{
if( indentX > 0.0f )
{
ImGui::Unindent( indentX );
}
indentX = 0.0f;
}
private:
float indentX;
ImFont* pFont;
};
// Text that starts after a new line (or at beginning) and ends with a newline (or at end)
struct Line {
bool isHeading = false;
bool isUnorderedListStart = false;
bool isLeadingSpace = true; // spaces at start of line
int leadSpaceCount = 0;
int headingCount = 0;
int lineStart = 0;
int lineEnd = 0;
int lastRenderPosition = 0; // lines may get rendered in multiple pieces
};
struct TextBlock { // subset of line
int start = 0;
int stop = 0;
int size() const
{
return stop - start;
}
};
struct Link {
enum LinkState {
NO_LINK,
HAS_SQUARE_BRACKET_OPEN,
HAS_SQUARE_BRACKETS,
HAS_SQUARE_BRACKETS_ROUND_BRACKET_OPEN,
};
LinkState state = NO_LINK;
TextBlock text;
TextBlock url;
};
inline void UnderLine( ImColor col_ )
{
ImVec2 min = ImGui::GetItemRectMin();
ImVec2 max = ImGui::GetItemRectMax();
min.y = max.y;
ImGui::GetWindowDrawList()->AddLine( min, max, col_, 1.0f );
}
inline void RenderLine( const char* markdown_, Line& line_, TextRegion& textRegion_, const MarkdownConfig& mdConfig_ )
{
// indent
int indentStart = 0;
if( line_.isUnorderedListStart ) // ImGui unordered list render always adds one indent
{
indentStart = 1;
}
for( int j = indentStart; j < line_.leadSpaceCount / 2; ++j ) // add indents
{
ImGui::Indent();
}
// render
int textStart = line_.lastRenderPosition + 1;
int textSize = line_.lineEnd - textStart;
if( line_.isUnorderedListStart ) // render unordered list
{
const char* text = markdown_ + textStart + 1;
textRegion_.RenderListTextWrapped( text, text + textSize - 1 );
}
else if( line_.isHeading ) // render heading
{
MarkdownConfig::HeadingFormat fmt;
if( line_.headingCount > mdConfig_.NUMHEADINGS )
{
fmt = mdConfig_.headingFormats[ mdConfig_.NUMHEADINGS - 1 ];
}
else
{
fmt = mdConfig_.headingFormats[ line_.headingCount - 1 ];
}
bool popFontRequired = false;
if( fmt.font && fmt.font != ImGui::GetFont() )
{
ImGui::PushFont( fmt.font );
popFontRequired = true;
}
const char* text = markdown_ + textStart + 1;
ImGui::NewLine();
textRegion_.RenderTextWrapped( text, text + textSize - 1 );
if( fmt.separator )
{
ImGui::Separator();
}
ImGui::NewLine();
if( popFontRequired )
{
ImGui::PopFont();
}
}
else // render a normal paragraph chunk
{
const char* text = markdown_ + textStart;
textRegion_.RenderTextWrapped( text, text + textSize );
}
// unindent
for( int j = indentStart; j < line_.leadSpaceCount / 2; ++j )
{
ImGui::Unindent();
}
}
// render markdown
void Markdown( const char* markdown_, int32_t markdownLength_, const MarkdownConfig& mdConfig_ )
{
ImGuiStyle& style = ImGui::GetStyle();
Line line;
Link link;
TextRegion textRegion;
char c = 0;
for( int i=0; i < markdownLength_; ++i )
{
c = markdown_[i]; // get the character at index
if( c == 0 ) { break; } // shouldn't happen but don't go beyond 0.
// If we're at the beginning of the line, count any spaces
if( line.isLeadingSpace )
{
if( c == ' ' )
{
++line.leadSpaceCount;
continue;
}
else
{
line.isLeadingSpace = false;
line.lastRenderPosition = i - 1;
if(( c == '*' ) && ( line.leadSpaceCount >= 2 ))
{
if(( markdownLength_ > i + 1 ) && ( markdown_[ i + 1 ] == ' ' )) // space after '*'
{
line.isUnorderedListStart = true;
++i;
++line.lastRenderPosition;
}
continue;
}
else if( c == '#' )
{
line.headingCount++;
bool bContinueChecking = true;
int32_t j = i;
while( ++j < markdownLength_ && bContinueChecking )
{
c = markdown_[j];
switch( c )
{
case '#':
line.headingCount++;
break;
case ' ':
line.lastRenderPosition = j - 1;
i = j;
line.isHeading = true;
bContinueChecking = false;
break;
default:
line.isHeading = false;
bContinueChecking = false;
break;
}
}
if( line.isHeading ) { continue; }
}
}
}
// Test to see if we have a link
switch( link.state )
{
case Link::NO_LINK:
if( c == '[' )
{
link.state = Link::HAS_SQUARE_BRACKET_OPEN;
link.text.start = i + 1;
}
break;
case Link::HAS_SQUARE_BRACKET_OPEN:
if( c == ']' )
{
link.state = Link::HAS_SQUARE_BRACKETS;
link.text.stop = i;
}
break;
case Link::HAS_SQUARE_BRACKETS:
if( c == '(' )
{
link.state = Link::HAS_SQUARE_BRACKETS_ROUND_BRACKET_OPEN;
link.url.start = i + 1;
}
break;
case Link::HAS_SQUARE_BRACKETS_ROUND_BRACKET_OPEN:
if( c == ')' ) // it's a link, render it.
{
// render previous line content
line.lineEnd = link.text.start - 1;
RenderLine( markdown_, line, textRegion, mdConfig_ );
line.leadSpaceCount = 0;
line.isUnorderedListStart = false; // the following text shouldn't have bullets
// render link
link.url.stop = i;
ImGui::SameLine( 0.0f, 0.0f );
ImGui::PushStyleColor( ImGuiCol_Text, style.Colors[ ImGuiCol_ButtonHovered ]);
ImGui::PushTextWrapPos(-1.0f);
const char* text = markdown_ + link.text.start ;
ImGui::TextUnformatted( text, text + link.text.size() );
ImGui::PopTextWrapPos();
ImGui::PopStyleColor();
if (ImGui::IsItemHovered())
{
if( ImGui::IsMouseClicked(0) )
{
if( mdConfig_.linkCallback )
{
mdConfig_.linkCallback( markdown_ + link.url.start, link.url.size() );
}
}
ImGui::UnderLine( style.Colors[ ImGuiCol_ButtonHovered ] );
ImGui::SetTooltip( "%s Open in browser\n%.*s", mdConfig_.linkIcon, link.url.size(), markdown_ + link.url.start );
}
else
{
ImGui::UnderLine( style.Colors[ ImGuiCol_Button ] );
}
ImGui::SameLine( 0.0f, 0.0f );
// reset the link by reinitializing it
link = Link();
line.lastRenderPosition = i;
}
break;
}
// handle end of line (render)
if( c == '\n' )
{
// render the line
line.lineEnd = i;
RenderLine( markdown_, line, textRegion, mdConfig_ );
// reset the line
line = Line();
line.lineStart = i + 1;
line.lastRenderPosition = i;
textRegion.ResetIndent();
// reset the link
link = Link();
}
}
// render any remaining text if last char wasn't 0
if( markdownLength_ && line.lineStart < (int)markdownLength_ && markdown_[ line.lineStart ] != 0 )
{
line.lineEnd = (int)markdownLength_ - 1;
RenderLine( markdown_, line, textRegion, mdConfig_ );
}
}
}