mirror of https://github.com/bkaradzic/bgfx
Added imgui_markdown widget.
This commit is contained in:
parent
493db5de8c
commit
3ebb670cc7
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@ -47,5 +47,6 @@ namespace ImGui
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#include "widgets/dock.h"
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#include "widgets/file_list.h"
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#include "widgets/gizmo.h"
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#include "widgets/markdown.h"
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#include "widgets/memory_editor.h"
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#include "widgets/range_slider.h"
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@ -76,6 +76,6 @@ namespace ImGui
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#include "widgets/dock.inl"
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#include "widgets/file_list.inl"
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#include "widgets/gizmo.inl"
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#include "widgets/markdown.inl"
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#include "widgets/memory_editor.inl"
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#include "widgets/range_slider.inl"
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@ -0,0 +1,146 @@
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#pragma once
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// License: zlib
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// Copyright (c) 2019 Juliette Foucaut & Doug Binks
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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/*
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imgui_markdown https://github.com/juliettef/imgui_markdown
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Markdown for Dear ImGui
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A permissively licensed markdown single-header library for https://github.com/ocornut/imgui
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imgui_markdown currently supports the following markdown functionality:
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- Wrapped text
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- Headers H1, H2, H3
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- Indented text, multi levels
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- Unordered lists and sub-lists
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- Links
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Syntax
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Wrapping:
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Text wraps automatically. To add a new line, use 'Return'.
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Headers:
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# H1
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## H2
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### H3
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Indents:
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On a new line, at the start of the line, add two spaces per indent.
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<EFBFBD><EFBFBD>Indent level 1
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Indent level 2
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Unordered lists:
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On a new line, at the start of the line, add two spaces, an asterisks and a space.
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For nested lists, add two additional spaces in front of the asterisk per list level increment.
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<EFBFBD><EFBFBD>*<EFBFBD>Unordered List level 1
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD>*<EFBFBD>Unordered List level 2
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Links:
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[link description](https://...)
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===============================================================================
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// Example use on Windows with links opening in a browser
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#include "ImGui.h" // https://github.com/ocornut/imgui
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#include "imgui_markdown.h" // https://github.com/juliettef/imgui_markdown
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#include "IconsFontAwesome5.h" // https://github.com/juliettef/IconFontCppHeaders
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// Following includes for Windows LinkCallback
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include "Shellapi.h"
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#include <string>
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// You can make your own Markdown function with your prefered string container and markdown config.
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static ImGui::MarkdownConfig mdConfig{ LinkCallback, ICON_FA_LINK, { NULL, true, NULL, true, NULL, false } };
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void LinkCallback( const char* link_, uint32_t linkLength_ )
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{
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std::string url( link_, linkLength_ );
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ShellExecuteA( NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL );
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}
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void LoadFonts( float fontSize_ = 12.0f )
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{
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->Clear();
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// Base font
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io.Fonts->AddFontFromFileTTF( "myfont.ttf", fontSize_ );
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// Bold headings H2 and H3
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mdConfig.headingFormats[ 1 ].font = io.Fonts->AddFontFromFileTTF( "myfont-bold.ttf", fontSize_ );
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mdConfig.headingFormats[ 2 ].font = mdConfig.headingFormats[ 1 ].font;
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// bold heading H1
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float fontSizeH1 = fontSize_ * 1.1f;
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mdConfig.headingFormats[ 0 ].font = io.Fonts->AddFontFromFileTTF( "myfont-bold.ttf", fontSizeH1 );
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}
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void Markdown( const std::string& markdown_ )
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{
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// fonts for, respectively, headings H1, H2, H3 and beyond
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ImGui::Markdown( markdown_.c_str(), markdown_.length(), mdConfig );
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}
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void MarkdownExample()
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{
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const std::string markdownText = u8R"(
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# H1 Header: Text and Links
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You can add [links like this one to enkisoftware](https://www.enkisoftware.com/) and lines will wrap well.
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## H2 Header: indented text.
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This text has an indent (two leading spaces).
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This one has two.
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### H3 Header: Lists
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* Unordered lists
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* Lists can be indented with two extra spaces.
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* Lists can have [links like this one to Avoyd](https://www.avoyd.com/)
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)";
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Markdown( markdownText );
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}
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===============================================================================
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*/
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#include <stdint.h>
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namespace ImGui
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{
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// Configuration struct for Markdown
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// * linkCallback is called when a link is clicked on
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// * linkIcon is a string which encode a "Link" icon, if available in the current font (e.g. linkIcon = ICON_FA_LINK with FontAwesome + IconFontCppHeaders https://github.com/juliettef/IconFontCppHeaders)
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// * HeadingFormat controls the format of heading H1 to H3, those above H3 use H3 format
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// * font is the index into the ImGui font array
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// * separator controls whether an underlined separator is drawn after the header
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struct MarkdownConfig
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{
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typedef void MarkdownLinkCallback( const char* link_, uint32_t linkLength_ );
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struct HeadingFormat{ ImFont* font; bool separator; };
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static const int NUMHEADINGS = 3;
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MarkdownLinkCallback* linkCallback = 0;
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const char* linkIcon = "";
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HeadingFormat headingFormats[ NUMHEADINGS ] = { NULL, true, NULL, true, NULL, true };
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};
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// External interface
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void Markdown( const char* markdown_, int32_t markdownLength_, const MarkdownConfig& mdConfig_ );
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}
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@ -0,0 +1,457 @@
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#pragma once
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// License: zlib
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// Copyright (c) 2019 Juliette Foucaut & Doug Binks
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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/*
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imgui_markdown https://github.com/juliettef/imgui_markdown
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Markdown for Dear ImGui
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A permissively licensed markdown single-header library for https://github.com/ocornut/imgui
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imgui_markdown currently supports the following markdown functionality:
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- Wrapped text
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- Headers H1, H2, H3
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- Indented text, multi levels
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- Unordered lists and sub-lists
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- Links
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Syntax
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Wrapping:
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Text wraps automatically. To add a new line, use 'Return'.
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Headers:
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# H1
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## H2
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### H3
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Indents:
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On a new line, at the start of the line, add two spaces per indent.
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··Indent level 1
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····Indent level 2
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Unordered lists:
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On a new line, at the start of the line, add two spaces, an asterisks and a space.
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For nested lists, add two additional spaces in front of the asterisk per list level increment.
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··*·Unordered List level 1
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····*·Unordered List level 2
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Links:
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[link description](https://...)
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===============================================================================
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// Example use on Windows with links opening in a browser
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#include "ImGui.h" // https://github.com/ocornut/imgui
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#include "imgui_markdown.h" // https://github.com/juliettef/imgui_markdown
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#include "IconsFontAwesome5.h" // https://github.com/juliettef/IconFontCppHeaders
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// Following includes for Windows LinkCallback
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include "Shellapi.h"
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#include <string>
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// You can make your own Markdown function with your prefered string container and markdown config.
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static ImGui::MarkdownConfig mdConfig{ LinkCallback, ICON_FA_LINK, { NULL, true, NULL, true, NULL, false } };
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void LinkCallback( const char* link_, uint32_t linkLength_ )
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{
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std::string url( link_, linkLength_ );
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ShellExecuteA( NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL );
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}
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void LoadFonts( float fontSize_ = 12.0f )
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{
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->Clear();
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// Base font
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io.Fonts->AddFontFromFileTTF( "myfont.ttf", fontSize_ );
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// Bold headings H2 and H3
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mdConfig.headingFormats[ 1 ].font = io.Fonts->AddFontFromFileTTF( "myfont-bold.ttf", fontSize_ );
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mdConfig.headingFormats[ 2 ].font = mdConfig.headingFormats[ 1 ].font;
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// bold heading H1
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float fontSizeH1 = fontSize_ * 1.1f;
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mdConfig.headingFormats[ 0 ].font = io.Fonts->AddFontFromFileTTF( "myfont-bold.ttf", fontSizeH1 );
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}
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void Markdown( const std::string& markdown_ )
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{
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// fonts for, respectively, headings H1, H2, H3 and beyond
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ImGui::Markdown( markdown_.c_str(), markdown_.length(), mdConfig );
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}
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void MarkdownExample()
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{
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const std::string markdownText = u8R"(
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# H1 Header: Text and Links
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You can add [links like this one to enkisoftware](https://www.enkisoftware.com/) and lines will wrap well.
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## H2 Header: indented text.
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This text has an indent (two leading spaces).
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This one has two.
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### H3 Header: Lists
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* Unordered lists
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* Lists can be indented with two extra spaces.
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* Lists can have [links like this one to Avoyd](https://www.avoyd.com/)
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)";
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Markdown( markdownText );
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}
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===============================================================================
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*/
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#include <stdint.h>
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namespace ImGui
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{
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// Internals
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struct TextRegion;
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struct Line;
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inline void UnderLine( ImColor col_ );
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inline void RenderLine( const char* markdown_, Line& line_, TextRegion& textRegion_, const MarkdownConfig& mdConfig_ );
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struct TextRegion
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{
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TextRegion() : indentX( 0.0f )
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{
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pFont = ImGui::GetFont();
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}
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~TextRegion()
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{
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ResetIndent();
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}
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// ImGui::TextWrapped will wrap at the starting position
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// so to work around this we render using our own wrapping for the first line
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void RenderTextWrapped( const char* text, const char* text_end, bool bIndentToHere = false )
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{
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const float scale = 1.0f;
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float widthLeft = GetContentRegionAvail().x;
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const char* endPrevLine = pFont->CalcWordWrapPositionA( scale, text, text_end, widthLeft );
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ImGui::TextUnformatted( text, endPrevLine );
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if( bIndentToHere )
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{
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float indentNeeded = GetContentRegionAvail().x - widthLeft;
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if( indentNeeded )
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{
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ImGui::Indent( indentNeeded );
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indentX += indentNeeded;
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}
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}
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widthLeft = GetContentRegionAvail().x;
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while( endPrevLine < text_end )
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{
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text = endPrevLine;
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if( *text == ' ' ) { ++text; } // skip a space at start of line
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endPrevLine = pFont->CalcWordWrapPositionA( scale, text, text_end, widthLeft );
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ImGui::TextUnformatted( text, endPrevLine );
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}
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}
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void RenderListTextWrapped( const char* text, const char* text_end )
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{
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ImGui::Bullet();
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ImGui::SameLine();
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RenderTextWrapped( text, text_end, true );
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}
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void ResetIndent()
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{
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if( indentX > 0.0f )
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{
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ImGui::Unindent( indentX );
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}
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indentX = 0.0f;
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}
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private:
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float indentX;
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ImFont* pFont;
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};
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// Text that starts after a new line (or at beginning) and ends with a newline (or at end)
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struct Line {
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bool isHeading = false;
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bool isUnorderedListStart = false;
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bool isLeadingSpace = true; // spaces at start of line
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int leadSpaceCount = 0;
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int headingCount = 0;
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int lineStart = 0;
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int lineEnd = 0;
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int lastRenderPosition = 0; // lines may get rendered in multiple pieces
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};
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struct TextBlock { // subset of line
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int start = 0;
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int stop = 0;
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int size() const
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{
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return stop - start;
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}
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};
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struct Link {
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enum LinkState {
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NO_LINK,
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HAS_SQUARE_BRACKET_OPEN,
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HAS_SQUARE_BRACKETS,
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HAS_SQUARE_BRACKETS_ROUND_BRACKET_OPEN,
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};
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LinkState state = NO_LINK;
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TextBlock text;
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TextBlock url;
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};
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inline void UnderLine( ImColor col_ )
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{
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ImVec2 min = ImGui::GetItemRectMin();
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ImVec2 max = ImGui::GetItemRectMax();
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min.y = max.y;
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ImGui::GetWindowDrawList()->AddLine( min, max, col_, 1.0f );
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}
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inline void RenderLine( const char* markdown_, Line& line_, TextRegion& textRegion_, const MarkdownConfig& mdConfig_ )
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{
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// indent
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int indentStart = 0;
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if( line_.isUnorderedListStart ) // ImGui unordered list render always adds one indent
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{
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indentStart = 1;
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}
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for( int j = indentStart; j < line_.leadSpaceCount / 2; ++j ) // add indents
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{
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ImGui::Indent();
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}
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// render
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int textStart = line_.lastRenderPosition + 1;
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int textSize = line_.lineEnd - textStart;
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if( line_.isUnorderedListStart ) // render unordered list
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{
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const char* text = markdown_ + textStart + 1;
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textRegion_.RenderListTextWrapped( text, text + textSize - 1 );
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}
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else if( line_.isHeading ) // render heading
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{
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MarkdownConfig::HeadingFormat fmt;
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if( line_.headingCount > mdConfig_.NUMHEADINGS )
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{
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fmt = mdConfig_.headingFormats[ mdConfig_.NUMHEADINGS - 1 ];
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}
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else
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{
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fmt = mdConfig_.headingFormats[ line_.headingCount - 1 ];
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}
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bool popFontRequired = false;
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if( fmt.font && fmt.font != ImGui::GetFont() )
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{
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ImGui::PushFont( fmt.font );
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popFontRequired = true;
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}
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const char* text = markdown_ + textStart + 1;
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ImGui::NewLine();
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textRegion_.RenderTextWrapped( text, text + textSize - 1 );
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if( fmt.separator )
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{
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ImGui::Separator();
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}
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ImGui::NewLine();
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if( popFontRequired )
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{
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ImGui::PopFont();
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}
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}
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else // render a normal paragraph chunk
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{
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const char* text = markdown_ + textStart;
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textRegion_.RenderTextWrapped( text, text + textSize );
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}
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// unindent
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for( int j = indentStart; j < line_.leadSpaceCount / 2; ++j )
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{
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ImGui::Unindent();
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}
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}
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// render markdown
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void Markdown( const char* markdown_, int32_t markdownLength_, const MarkdownConfig& mdConfig_ )
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{
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ImGuiStyle& style = ImGui::GetStyle();
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Line line;
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Link link;
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TextRegion textRegion;
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char c = 0;
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for( int i=0; i < markdownLength_; ++i )
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{
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c = markdown_[i]; // get the character at index
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if( c == 0 ) { break; } // shouldn't happen but don't go beyond 0.
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// If we're at the beginning of the line, count any spaces
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if( line.isLeadingSpace )
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{
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if( c == ' ' )
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{
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++line.leadSpaceCount;
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continue;
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}
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else
|
||||
{
|
||||
line.isLeadingSpace = false;
|
||||
line.lastRenderPosition = i - 1;
|
||||
if(( c == '*' ) && ( line.leadSpaceCount >= 2 ))
|
||||
{
|
||||
if(( markdownLength_ > i + 1 ) && ( markdown_[ i + 1 ] == ' ' )) // space after '*'
|
||||
{
|
||||
line.isUnorderedListStart = true;
|
||||
++i;
|
||||
++line.lastRenderPosition;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
else if( c == '#' )
|
||||
{
|
||||
line.headingCount++;
|
||||
bool bContinueChecking = true;
|
||||
int32_t j = i;
|
||||
while( ++j < markdownLength_ && bContinueChecking )
|
||||
{
|
||||
c = markdown_[j];
|
||||
switch( c )
|
||||
{
|
||||
case '#':
|
||||
line.headingCount++;
|
||||
break;
|
||||
case ' ':
|
||||
line.lastRenderPosition = j - 1;
|
||||
i = j;
|
||||
line.isHeading = true;
|
||||
bContinueChecking = false;
|
||||
break;
|
||||
default:
|
||||
line.isHeading = false;
|
||||
bContinueChecking = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( line.isHeading ) { continue; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Test to see if we have a link
|
||||
switch( link.state )
|
||||
{
|
||||
case Link::NO_LINK:
|
||||
if( c == '[' )
|
||||
{
|
||||
link.state = Link::HAS_SQUARE_BRACKET_OPEN;
|
||||
link.text.start = i + 1;
|
||||
}
|
||||
break;
|
||||
case Link::HAS_SQUARE_BRACKET_OPEN:
|
||||
if( c == ']' )
|
||||
{
|
||||
link.state = Link::HAS_SQUARE_BRACKETS;
|
||||
link.text.stop = i;
|
||||
}
|
||||
break;
|
||||
case Link::HAS_SQUARE_BRACKETS:
|
||||
if( c == '(' )
|
||||
{
|
||||
link.state = Link::HAS_SQUARE_BRACKETS_ROUND_BRACKET_OPEN;
|
||||
link.url.start = i + 1;
|
||||
}
|
||||
break;
|
||||
case Link::HAS_SQUARE_BRACKETS_ROUND_BRACKET_OPEN:
|
||||
if( c == ')' ) // it's a link, render it.
|
||||
{
|
||||
// render previous line content
|
||||
line.lineEnd = link.text.start - 1;
|
||||
RenderLine( markdown_, line, textRegion, mdConfig_ );
|
||||
line.leadSpaceCount = 0;
|
||||
line.isUnorderedListStart = false; // the following text shouldn't have bullets
|
||||
|
||||
// render link
|
||||
link.url.stop = i;
|
||||
ImGui::SameLine( 0.0f, 0.0f );
|
||||
ImGui::PushStyleColor( ImGuiCol_Text, style.Colors[ ImGuiCol_ButtonHovered ]);
|
||||
ImGui::PushTextWrapPos(-1.0f);
|
||||
const char* text = markdown_ + link.text.start ;
|
||||
ImGui::TextUnformatted( text, text + link.text.size() );
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::PopStyleColor();
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
if( ImGui::IsMouseClicked(0) )
|
||||
{
|
||||
if( mdConfig_.linkCallback )
|
||||
{
|
||||
mdConfig_.linkCallback( markdown_ + link.url.start, link.url.size() );
|
||||
}
|
||||
}
|
||||
ImGui::UnderLine( style.Colors[ ImGuiCol_ButtonHovered ] );
|
||||
ImGui::SetTooltip( "%s Open in browser\n%.*s", mdConfig_.linkIcon, link.url.size(), markdown_ + link.url.start );
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::UnderLine( style.Colors[ ImGuiCol_Button ] );
|
||||
}
|
||||
ImGui::SameLine( 0.0f, 0.0f );
|
||||
|
||||
// reset the link by reinitializing it
|
||||
link = Link();
|
||||
line.lastRenderPosition = i;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// handle end of line (render)
|
||||
if( c == '\n' )
|
||||
{
|
||||
// render the line
|
||||
line.lineEnd = i;
|
||||
RenderLine( markdown_, line, textRegion, mdConfig_ );
|
||||
|
||||
// reset the line
|
||||
line = Line();
|
||||
line.lineStart = i + 1;
|
||||
line.lastRenderPosition = i;
|
||||
|
||||
textRegion.ResetIndent();
|
||||
|
||||
// reset the link
|
||||
link = Link();
|
||||
}
|
||||
}
|
||||
|
||||
// render any remaining text if last char wasn't 0
|
||||
if( markdownLength_ && line.lineStart < (int)markdownLength_ && markdown_[ line.lineStart ] != 0 )
|
||||
{
|
||||
line.lineEnd = (int)markdownLength_ - 1;
|
||||
RenderLine( markdown_, line, textRegion, mdConfig_ );
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue