Commit Graph

450 Commits

Author SHA1 Message Date
Sandy 651432df1d
examples: Add imageformats example (#2872)
* examples: Add imageformats example

Example which renders RGBA color wheel, alpha gradient and full value channel textures to
catch conversion errors and bad internal type representations between different backend
renderers.

The example uses bimg to convert from a master texture to different textures.

Each texture is rendered in an ImGui list using `ImGui::Image`. A close-up is visible
when hovering over each image.

U and I textures are skipped because they don't work for sampling.
Compressed textures are skipped because they don't have conversion functions.
Depth textures are not rendered because they don't work with channels.

* pixelformats: Present texture format in table

* Update pixelformats.cpp

* Update pixelformats.cpp

* pixelformats: Update screenshot

* pixelformats: Add checkerboard background

Co-authored-by: Michał Cichoń <michcic@gmail.com>
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-08-22 12:16:58 -07:00
Бранимир Караџић 758d02db1e Updated spirv-tools. 2022-07-29 21:41:54 -07:00
Cedric Guillemet a3d52fab32
premultiplied backbuffer for UWP/SwapchainPanel (#2837)
* premultiplied backbuffer for UWP/SwapchainPanel

* init flag

* caps and feedback/opengl premul

* reduced #ifdef form

* removed ifdef
2022-07-18 09:23:57 -07:00
luzpaz e7936efa6a
Fix typos (#2839)
Found via `codespell -q 3 -S ./3rdparty,*.ttf -L attribut,ba,clude,conly,indext,inout,lod,nclude,retur,struc,unknwn,utput`
2022-07-12 14:21:31 -07:00
Бранимир Караџић f06d7257b2 Fixed docs. 2022-07-11 05:45:02 -07:00
Cedric Guillemet f0cf1794e7
Fix MSAA with ARM Mali OpenGL ES (#2818)
* Fix MSAA with ARM Mali OpenGL ES

* indenting
2022-06-15 03:35:19 -07:00
Бранимир Караџић 6cf243f469 Cleanup. 2022-06-04 11:03:41 -07:00
Бранимир Караџић 05b60be3c2 Remove 17-drawstress from Emscripten build. 2022-06-02 12:03:01 -07:00
Catalin Moldovan 9204a536dd
Fixed indentation on zig wrapper functions and converted to uppercase 2D/3D (#2809) 2022-05-29 07:50:14 -07:00
Catalin Moldovan f0741047d8
more idiomatic zig bindings (#2804) 2022-05-22 18:43:03 -07:00
Jared Miller c084dd2616
Update Zig binding generation (#2765) 2022-04-08 06:41:00 -07:00
Catalin Moldovan 21f5f941bb
Added zig bindings generation (#2757) 2022-04-03 18:42:43 -07:00
Бранимир Караџић 6940ddd85e Cleanup. 2022-03-31 20:21:32 -07:00
ichordev 81c6610293
Minor rewording & increase of clarity (#2752)
* Minor rewording & increase of clarity

* Corrected a noun that was being used as a verb

* Slight rewording of the C99 bindings notices

* Actually, this sounds better & looks nicer
2022-03-31 18:07:21 -07:00
ichordev 6bc813fb76
Updated D bindings: enums expanded; added some C++ pre-processor functions (#2742)
* D binds: expanded enums; added some C++ pre-processor functions

* Updated D bindings files
2022-03-08 11:25:54 -08:00
ichordev 630890f5de
Fixed uint8_t being bound to byte instead of ubyte (#2735) 2022-03-05 16:32:38 -08:00
luzpaz 6875e96bcb
Fix various typos (#2719)
Found via `codespell -q 3 -S ./3rdparty,*.ttf -L attribut,ba,clude,conly,indext,inout,lod,nclude,retur,utput`
2022-02-05 11:34:15 -08:00
Бранимир Караџић 4581f14cd4 Happy New Year! 2022-01-15 11:59:06 -08:00
Бранимир Караџић 949142a75f Metal: Added GPU vendorId/deviceId detection. Fixed #2688. 2021-12-19 23:11:33 -08:00
Бранимир Караџић 1e2ca25424 Added Apple vendor id. 2021-12-19 21:05:20 -08:00
jwdevel fd9bcf541a
Enhance docs for BGFX_DEBUG_PROFILER, showing relation to per-view stats. (#2683)
Current docs are a little ambiguous with the term "profiling"; sometimes it means
bgfx::CallbackI functions, and sometimes per-view stats collection. This makes it a little clearer.
2021-12-13 12:46:06 -08:00
Бранимир Караџић 60c64a3f77 Cleanup. 2021-12-01 11:22:36 -08:00
Cedric Guillemet 64a28415a8
Disable Batch indirect mode for Microsoft WARP (#2672)
* Disable Batch indirect mode for Microsoft WARP

* idl

Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
2021-12-01 11:19:47 -08:00
Branimir Karadžić 00df353f0b Fixed project groups. 2021-10-26 20:13:30 -07:00
Бранимир Караџић 8392a44b3a Fixed assert macros, and improved error handling. 2021-10-25 18:59:32 -07:00
Branimir Karadžić b7213445db Added 46-fsr example. 2021-10-06 17:40:57 -07:00
Daniel Collin 0a4ed20b59
Cleanup bgfx.idl (#2597) 2021-08-29 11:07:02 -07:00
Бранимир Караџић ee0fbea726 Added AGC renderer stub. 2021-08-24 19:35:09 -07:00
kingscallop 17c9300afd
Allow shaders to be compiled on msys2 (#2539)
Adds support on tools.mk for the msys2 environment. The OS is still
considered windows but the command line tools for mkdir and rmdir
behave as if on linux.

The variable SHADER_TMP on the makefiles also had to be quoted to make
it work on msys2.
2021-06-12 11:36:54 -07:00
kingscallop c0adb2a51e
Make the generated embedded shader headers the same between linux and gnuwin32 (#2538)
This echo command on the makefile behaves differently between linux and gnuwin32:
```
-@echo extern const uint8_t* $(basename $(<))_pssl;>> $(@)
```

On linux the semicolon immediately ends the echo command and its output is never piped to the embedded shader's header.
If you try to fix it by quoting the string:
```
-@echo "extern const uint8_t* $(basename $(<))_pssl;" >> $(@)
```

It will work on linux but not on gnuwin32 because the quotes will appear on the outputted string.
The solution was to use printf which works consistently between the two.

Also on gnuwin32 the outputted string has 'CRLF' line endings, which clashes with the rest of the 'LF' line endings
of the embedded shaders header which were produced by shaderc.
The solution was to remove the 'CR' from the outputted string by using the tr command.
2021-06-12 10:22:19 -07:00
kingscallop 73784ac9eb
Split embedded shaders into essl and glsl - Part 1 (#2535)
In non-embedded shaders there is a separation between essl binaries (examples/runtime/shaders/essl)
and glsl binaries (examples/runtime/shaders/glsl). On embedded shaders there is no such separation
and by default essl shaders are being used by the OpenGL runtime. This usually doesn't cause any
issues but in the case of the debugdraw shaders, that started using uvec4, this now leads to a
runtime error. This patch fixes this by splitting the embedded shaders into essl and glsl.

As asked, this is the first part of the change.

To be able to compile the 'examples/common/debugdraw' shaders, pull
request #2362 is needed.
2021-06-06 13:53:26 -07:00
Бранимир Караџић 08e3d51a9e Fixed docs. 2021-05-25 20:13:59 -07:00
Бранимир Караџић 6baa370801 Fixed transient index buffer functions to all have 32-bit indices support, and removed 16-bit only restriction from docs. 2021-05-25 12:47:28 -07:00
Бранимир Караџић 117c999d6e Added bgfx::Init capabilities mask. 2021-04-22 20:18:48 -07:00
Hugo Amnov cf8ff18263
WebGPU update (#2477)
* WebGPU: Update to latest changes + Fixes

* WebGPU: Fix RG11B10F format as framebuffer
2021-04-18 11:39:52 -07:00
Бранимир Караџић 6109697ade Added bgfx::isFrameBufferValid API. 2021-04-16 22:13:26 -07:00
Бранимир Караџић 69fb21f50e Cleanup. 2021-04-13 21:55:56 -07:00
Sam 49fb72842a
Minor alteration to clarify that BGFX_DISCARD_STATE also discards uniforms (#2464)
Signed-off-by: Samuel Hellawell <sshellawell@gmail.com>
2021-04-09 21:51:03 -07:00
Aleš Mlakar f2a42ec216
Updated Beef bindings (#2426)
* Vulkan shader compiler uniform size fix (>255).

* Updated IDL Beef bindings

Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-03-17 17:49:01 -07:00
Бранимир Караџић a735fccd15 Cleanup. 2021-03-05 18:07:45 -08:00
pezcode 302c978b1d
Make shaderc output independent of backend enums (#2411)
* Fix typo in SPIR-V id

* Use backend-agnostic shaderc output

...as opposed to directly storing and comparing against Vulkan and WebGPU enums. This is backwards-compatible with existing code and shaders.

* Remove comments and Undefined value
2021-02-28 12:38:12 -08:00
Julian Sikorski 39cdaace39
Fix building with wayland (#2412) 2021-02-28 10:15:09 -08:00
Бранимир Караџић 7daf5e0ba7 Cleanup. 2021-02-07 15:01:02 -08:00
Бранимир Караџић 239ce7a612 Fixed typo. 2021-02-07 07:35:18 -08:00
Branimir Karadžić 1401a5333d 45-bokeh: Built shaders and added example. 2021-01-31 10:07:49 -08:00
Hugo Amnov a515dd3c3d
WebGPU update (#2364)
* Update WebGPU renderer to match new state of API

* Update WebGPU files
2021-01-19 15:18:30 -08:00
Бранимир Караџић af49c5d264 Happy New Year! 2021-01-14 15:53:49 -08:00
Branimir Karadžić 4c18b80c9d 44-sss: Built shaders and added example to GENie script. 2021-01-10 11:24:28 -08:00
Branimir Karadžić 4760628bb1 43-denoise: Added shaders. 2021-01-02 10:46:43 -08:00
Бранимир Караџић 76f3e0590f OSX: Added separate osx-arm64 build configuration. 2020-12-31 18:17:39 -08:00