Бранимир Караџић
9d211e2ee4
Cleanup.
2019-01-06 17:15:56 -08:00
Бранимир Караџић
2cd8c6c2b0
Merge pull request #1612 from mchiasson/plotted_fps
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examples now have an FPS histogram, min, max, avg
2019-01-06 16:51:49 -08:00
Mathieu-Andre Chiasson
ef3451c0b4
examples now have an FPS histogram, min, max, avg
2019-01-06 19:41:27 -05:00
Бранимир Караџић
b27fc6825d
Updated ImGui.
2019-01-06 11:53:36 -08:00
Branimir Karadžić
30d706a562
Fixed VS build.
2019-01-06 11:52:21 -08:00
Бранимир Караџић
6e680baa15
Merge pull request #1605 from mchiasson/new_opengl_names
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Added latest gl and gles versions
2019-01-05 17:50:37 -08:00
Mathieu-Andre Chiasson
14c8c69b02
Added latest gl and gles versions
2019-01-05 20:39:14 -05:00
Branimir Karadžić
b319752875
Cleanup.
2019-01-05 17:37:55 -08:00
Branimir Karadžić
a4b61c8364
Fixed VS build.
2019-01-05 16:48:34 -08:00
Бранимир Караџић
f665e4e982
Merge pull request #1604 from attilaz/metal-compute-indirect
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metal compute and drawindirect
2019-01-05 15:32:31 -08:00
Attila Kocsis
1708a4677e
metal compute and drawindirect
2019-01-05 20:20:30 +01:00
Бранимир Караџић
6f6c393b04
40-svt: Added screenshot.
2019-01-05 08:55:03 -08:00
Branimir Karadžić
4c70a7cc4b
Updated shaders.
2019-01-05 08:38:09 -08:00
Бранимир Караџић
e743c4e431
Merge branch 'master' of github.com:bkaradzic/bgfx
2019-01-05 08:16:41 -08:00
Бранимир Караџић
92fbcc79b2
Merge pull request #1603 from jazzbre/svt-example
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Sparse Virtual Textures example
2019-01-05 08:16:26 -08:00
Бранимир Караџић
fa8eb9878c
Updated spirv-tools.
2019-01-05 08:15:11 -08:00
Aleš Mlakar
6882d8e585
Merge branch 'master' of https://github.com/bkaradzic/bgfx into svt-example
2019-01-05 17:08:01 +01:00
Aleš Mlakar
e024fb84d7
SVT example more removed unused
2019-01-05 08:44:36 +01:00
Aleš Mlakar
e007b66e6b
SVT example removed unused
2019-01-05 08:38:16 +01:00
Aleš Mlakar
cf4d1ca28e
SVT shaders copyright and formatting fixes
2019-01-05 08:12:48 +01:00
Aleš Mlakar
9f748b1b28
SVT example tab spaces
2019-01-05 08:06:21 +01:00
Aleš Mlakar
2e327bff68
SVT example allocator fixes
2019-01-05 08:04:22 +01:00
Бранимир Караџић
7d7a94661e
Updated ImGui.
2019-01-04 14:33:10 -08:00
Aleš Mlakar
31c1b56ffb
SVT example fixes and std replaced with tinystl (except std::function)
2019-01-04 10:30:04 +01:00
Aleš Mlakar
ec167c1d51
SVT example fixes
2019-01-04 09:51:12 +01:00
Бранимир Караџић
bc65303576
Merge branch 'master' of github.com:bkaradzic/bgfx
2019-01-03 22:03:42 -08:00
Бранимир Караџић
d712453609
Cleanup.
2019-01-03 22:03:40 -08:00
Бранимир Караџић
6362bcf9d3
Merge branch 'master' of github.com:bkaradzic/bgfx
2019-01-03 17:48:02 -08:00
Бранимир Караџић
e36890f6d8
Merge branch 'master' of github.com:bkaradzic/bgfx
2019-01-03 17:47:10 -08:00
Бранимир Караџић
d1567fc32e
Updated README.
2019-01-03 17:46:57 -08:00
Бранимир Караџић
b6c911a389
Cleanup.
2019-01-03 15:23:53 -08:00
Бранимир Караџић
7b3e5f84d6
Cleanup.
2019-01-03 15:16:29 -08:00
Бранимир Караџић
e28e458173
Cleanup.
2019-01-03 14:39:41 -08:00
Бранимир Караџић
fb8a82a5fd
Cleanup.
2019-01-03 14:30:59 -08:00
Бранимир Караџић
8a9ce83d47
Updated ImGui.
2019-01-03 09:21:50 -08:00
Aleš Mlakar
7732554b02
SVT example formatting fix
2019-01-03 12:04:54 +01:00
Aleš Mlakar
ada5d979d8
Merge branch 'master' of https://github.com/jazzbre/bgfx into svt-example
2019-01-03 11:44:31 +01:00
Aleš Mlakar
1c6c7378e8
* 40-svt: Added to project. Added screenshot. Built shaders.
2019-01-03 11:34:30 +01:00
Бранимир Караџић
745b7884f2
Updated ImGui.
2019-01-02 09:07:00 -08:00
Бранимир Караџић
42dd2cd540
Updated glslang.
2018-12-31 08:47:04 -08:00
Бранимир Караџић
089a08727f
Merge pull request #1600 from elvencache/master
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Add HDR backbuffer support to texturev for viewing HDR textures
2018-12-30 08:41:38 -08:00
elvencache
96611dd944
Add HDR backbuffer support to texturev for viewing HDR textures
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Texturev already supports exposure/stops as a way to view details in HDR textures. But results still clip to 1.0 due to 8 bits per channel back buffer. So not viable to view in native HDR.
Add UI menu to select scRGB (f16 HDR for windows) and HDR10 (pq/st2084 and rec2020 color primaries) and add shader code to properly display image. The intent is for SDR range content to look identical across all three modes. With additional details available in HDR modes when viewed on HDR monitor.
Running into trouble compiling fs_texture_array at the moment. So skipping the changes required in that shader.
*sdf.bin.h files changed because of changes in common.sh. Could roll the hdr code into a separate hdr.sh which would leave them be if that would be better?
2018-12-29 23:10:28 -08:00
Бранимир Караџић
149b0e867b
Merge pull request #1599 from junjie020/master
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fix example 06 of bump mapping which lighting calculation is incorrect
2018-12-29 08:21:31 -08:00
junjie020
75d1ffedad
fix shader mk
2018-12-29 17:58:53 +08:00
junjie020
9a39e66e2b
add compile shader
2018-12-29 17:58:43 +08:00
junjie020
c4aa82e2fa
fix bump example tangent lighting wrong
2018-12-29 17:29:49 +08:00
Бранимир Караџић
0a1869d4f2
OSX: Disable deprecated warnings.
2018-12-28 22:24:36 -08:00
Бранимир Караџић
3a961e6ab7
Merge pull request #1594 from blaztinn/mtl-fixes
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A few metal renderer fixes and cleanups
2018-12-28 08:21:14 -08:00
Blaž Tomažič
dd4edb23ed
Use existing metal layer if present on NSWindow
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If we create and assign a new metal layer to NSWindow, when another one
was already assigned, the window content stays black.
2018-12-28 10:57:47 +01:00
Blaž Tomažič
7669f8442c
Release all swapchain resources on destruction
2018-12-28 10:57:44 +01:00