Merge pull request #1600 from elvencache/master

Add HDR backbuffer support to texturev for viewing HDR textures
This commit is contained in:
Бранимир Караџић 2018-12-30 08:41:38 -08:00 committed by GitHub
commit 089a08727f
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GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 4331 additions and 2062 deletions

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@ -5,11 +5,15 @@
#include <bgfx_shader.sh>
uniform vec4 u_params;
#define u_textureLod u_params.x
#define u_textureLayer u_params.y
#define u_inLinear u_params.z
#define u_ev u_params.w
uniform vec4 u_params0;
#define u_textureLod u_params0.x
#define u_textureLayer u_params0.y
#define u_inLinear u_params0.z
#define u_ev u_params0.w
uniform vec4 u_params1;
#define u_outputFormat u_params1.x
#define u_sdrWhiteNits u_params1.y
vec3 toLinear(vec3 _rgb)
{
@ -21,8 +25,107 @@ vec3 toGamma(vec3 _rgb)
return pow(abs(_rgb), vec3_splat(1.0/2.2) );
}
vec3 applyExposure(vec3 _rgb)
{
vec3 rgb = mix(toLinear(_rgb.xyz), _rgb.xyz, u_inLinear);
return (rgb * pow(2.0, u_ev) );
}
vec4 toEv(vec4 _color)
{
vec3 rgb = mix(toLinear(_color.xyz), _color.xyz, u_inLinear);
return vec4(toGamma(rgb * pow(2.0, u_ev) ), _color.w);
return vec4(toGamma(applyExposure(_color.xyz) ), _color.w);
}
float toSrgbGamma(float _val)
{
if (_val <= 0.0031308)
{
return 12.92 * _val;
}
else
{
return 1.055 * pow(_val, (1.0/2.4) ) - 0.055;
}
}
vec3 toSrgbGamma(vec3 _rgb)
{
_rgb.x = toSrgbGamma(_rgb.x);
_rgb.y = toSrgbGamma(_rgb.y);
_rgb.z = toSrgbGamma(_rgb.z);
return _rgb;
}
vec3 toXyzFromSrgb(vec3 _rgb)
{
mat3 toXYZ = mat3(
0.4125564, 0.3575761, 0.1804375,
0.2126729, 0.7151522, 0.0721750,
0.0193339, 0.1191920, 0.9503041
);
return mul(toXYZ, _rgb);
}
vec3 toRec2020FromXyz(vec3 _xyz)
{
mat3 toRec2020 = mat3(
1.7166512, -0.3556708, -0.2533663,
-0.6666844, 1.6164812, 0.0157685,
0.0176399, -0.0427706, 0.9421031
);
return mul(toRec2020, _xyz);
}
vec3 toPqOetf(vec3 _color)
{
// reference PQ OETF will yield reference OOTF when
// displayed on a reference monitor employing EOTF
float m1 = 0.1593017578125;
float m2 = 78.84375;
float c1 = 0.8359375;
float c2 = 18.8515625;
float c3 = 18.6875;
vec3 Ym1 = pow(_color.xyz * (1.0/10000.0), vec3_splat(m1) );
_color = pow((c1 + c2*Ym1) / (vec3_splat(1.0) + c3*Ym1), vec3_splat(m2) );
return _color;
}
vec4 toOutput(vec4 _color, float _outputFormat, float _sdrWhiteNits)
{
// assumed that _color is linear with sRGB/rec709 primaries
// and 1.0 is SDR white point
vec3 outColor = vec3_splat(0.0);
if (_outputFormat < 0.5)
{
// output == 0 -> sRGB/rec709, apply gamma
// values over 1.0 will saturate
outColor = toSrgbGamma(saturate(_color.xyz));
}
else if (_outputFormat < 1.5)
{
// output == 1 -> scRGB, remains linear.
// values over 1.0 will appear as HDR
outColor = _color.xyz;
}
else if (_outputFormat < 2.5)
{
// output == 2 -> PQ
// change primaries from sRGB/rec709 to rec2020
vec3 _xyz = toXyzFromSrgb(_color.xyz);
outColor = toRec2020FromXyz(_xyz);
// if 1.0 is SDR white, should map to 80 nits
// but that could lead to dim results as SDR
// monitors tend to be brighter than standard
outColor = toPqOetf(outColor * _sdrWhiteNits);
}
return vec4(outColor, _color.w);
}

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@ -12,5 +12,8 @@ SAMPLER2D(s_texColor, 0);
void main()
{
vec4 color = texture2DLod(s_texColor, v_texcoord0.xy, u_textureLod);
gl_FragColor = toEv(color * v_color0);
color.xyz = applyExposure(color.xyz);
color *= v_color0;
gl_FragColor = toOutput(color, u_outputFormat, u_sdrWhiteNits);
}

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@ -12,5 +12,7 @@ SAMPLER3D(s_texColor, 0);
void main()
{
vec4 color = texture3DLod(s_texColor, vec3(v_texcoord0.xy, u_textureLayer), u_textureLod);
gl_FragColor = toEv(color * v_color0);
color.xyz = applyExposure(color.xyz);
color *= v_color0;
gl_FragColor = toOutput(color, u_outputFormat, u_sdrWhiteNits);
}

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@ -16,5 +16,8 @@ void main()
dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz);
vec4 color = textureCubeLod(s_texColor, dir, u_textureLod);
gl_FragColor = toEv(color * v_color0);
color.xyz = applyExposure(color.xyz);
color *= v_color0;
gl_FragColor = toOutput(color, u_outputFormat, u_sdrWhiteNits);
}

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@ -12,5 +12,8 @@ SAMPLERCUBE(s_texColor, 0);
void main()
{
vec4 color = textureCubeLod(s_texColor, v_texcoord0, u_textureLod);
gl_FragColor = toEv(color * v_color0);
color.xyz = applyExposure(color.xyz);
color *= v_color0;
gl_FragColor = toOutput(color, u_outputFormat, u_sdrWhiteNits);
}

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@ -1,292 +1,303 @@
static const uint8_t fs_texture_msdf_glsl[483] =
static const uint8_t fs_texture_msdf_glsl[605] =
{
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x08, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, 0x5f, // _params.......s_
0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0xb0, 0x01, // texColor........
0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, // ..varying vec3 v
0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, // _texcoord0;.unif
0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, // orm vec4 u_param
0x73, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, // s;.uniform sampl
0x65, 0x72, 0x32, 0x44, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, // er2D s_texColor;
0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, // .void main ().{.
0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, // vec3 tmpvar_1;
0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x74, 0x65, // . tmpvar_1 = te
0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, // xture2DLod (s_te
0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // xColor, v_texcoo
0x72, 0x64, 0x30, 0x2e, 0x78, 0x79, 0x2c, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, // rd0.xy, u_params
0x2e, 0x78, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // .x).xyz;. float
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // tmpvar_2;. tmp
0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x6d, 0x61, 0x78, 0x20, 0x28, 0x6d, 0x69, // var_2 = (max (mi
0x6e, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x2c, 0x20, 0x74, // n (tmpvar_1.x, t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x79, 0x29, 0x2c, 0x20, 0x6d, 0x69, 0x6e, 0x20, // mpvar_1.y), min
0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6d, 0x61, 0x78, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, // (. max (tmpva
0x72, 0x5f, 0x31, 0x2e, 0x78, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // r_1.x, tmpvar_1.
0x79, 0x29, 0x0a, 0x20, 0x20, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // y). , tmpvar_1.
0x7a, 0x29, 0x29, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, // z)) - 0.5);. gl
0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, // _FragColor = vec
0x34, 0x28, 0x63, 0x6c, 0x61, 0x6d, 0x70, 0x20, 0x28, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, // 4(clamp (((tmpva
0x72, 0x5f, 0x32, 0x20, 0x2f, 0x20, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x61, 0x62, 0x73, 0x28, // r_2 / . (abs(
0x64, 0x46, 0x64, 0x78, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x29, 0x20, // dFdx(tmpvar_2))
0x2b, 0x20, 0x61, 0x62, 0x73, 0x28, 0x64, 0x46, 0x64, 0x79, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, // + abs(dFdy(tmpva
0x72, 0x5f, 0x32, 0x29, 0x29, 0x29, 0x0a, 0x20, 0x20, 0x29, 0x20, 0x2b, 0x20, 0x30, 0x2e, 0x35, // r_2))). ) + 0.5
0x29, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x29, 0x3b, 0x0a, 0x7d, // ), 0.0, 1.0));.}
0x0a, 0x0a, 0x00, // ...
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, // _params0.......s
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x29, // _texColor......)
0x02, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // ...varying highp
0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // vec3 v_texcoord
0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // 0;.uniform highp
0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x3b, // vec4 u_params0;
0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, // .uniform sampler
0x32, 0x44, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, // 2D s_texColor;.v
0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{.
0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // lowp vec3 tmpvar
0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, // _1;. tmpvar_1 =
0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, // texture2DLod
0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, // (s_texColor, v_
0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x79, 0x2c, 0x20, 0x75, 0x5f, // texcoord0.xy, u_
0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x2e, 0x78, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, // params0.x).xyz;.
0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, // lowp float tmp
0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // var_2;. tmpvar_
0x32, 0x20, 0x3d, 0x20, 0x28, 0x6d, 0x61, 0x78, 0x20, 0x28, 0x6d, 0x69, 0x6e, 0x20, 0x28, 0x74, // 2 = (max (min (t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // mpvar_1.x, tmpva
0x72, 0x5f, 0x31, 0x2e, 0x79, 0x29, 0x2c, 0x20, 0x6d, 0x69, 0x6e, 0x20, 0x28, 0x0a, 0x20, 0x20, // r_1.y), min (.
0x20, 0x20, 0x6d, 0x61, 0x78, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // max (tmpvar_1.
0x78, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x79, 0x29, 0x0a, 0x20, // x, tmpvar_1.y).
0x20, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x7a, 0x29, 0x29, 0x20, // , tmpvar_1.z))
0x2d, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x66, // - 0.5);. lowp f
0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x20, // loat tmpvar_3;.
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x20, 0x3d, 0x20, 0x63, 0x6c, 0x61, 0x6d, // tmpvar_3 = clam
0x70, 0x20, 0x28, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x2f, 0x20, // p (((tmpvar_2 /
0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x61, 0x62, 0x73, 0x28, 0x64, 0x46, 0x64, 0x78, 0x28, 0x74, // . (abs(dFdx(t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x29, 0x20, 0x2b, 0x20, 0x61, 0x62, 0x73, 0x28, // mpvar_2)) + abs(
0x64, 0x46, 0x64, 0x79, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x29, 0x29, // dFdy(tmpvar_2)))
0x0a, 0x20, 0x20, 0x29, 0x20, 0x2b, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x2c, 0x20, 0x30, 0x2e, 0x30, // . ) + 0.5), 0.0
0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6d, 0x65, 0x64, 0x69, 0x75, 0x6d, // , 1.0);. medium
0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x3b, // p vec4 tmpvar_4;
0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, 0x3d, 0x20, 0x76, 0x65, // . tmpvar_4 = ve
0x63, 0x34, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x3b, 0x0a, 0x20, 0x20, // c4(tmpvar_3);.
0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, // gl_FragColor = t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // mpvar_4;.}...
};
static const uint8_t fs_texture_msdf_spv[1817] =
static const uint8_t fs_texture_msdf_spv[1834] =
{
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x01, 0x00, 0x00, 0x01, 0x00, 0xf4, 0x06, 0x00, // _params.........
0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x03, 0x01, 0x00, // ...#............
0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, // ................
0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, // .....GLSL.std.45
0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // 0...............
0x00, 0x0f, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, // .............mai
0x6e, 0x00, 0x00, 0x00, 0x00, 0x95, 0x00, 0x00, 0x00, 0x99, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, // n...............
0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, // ................
0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, // ................
0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, // .main...........
0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x00, 0x00, // .BgfxSampler2D..
0x00, 0x06, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x73, // .............m_s
0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, // ampler..........
0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, // .....m_texture..
0x00, 0x05, 0x00, 0x05, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // .....-...s_texCo
0x6c, 0x6f, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, // lor....../...s_t
0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, // exColorSampler..
0x00, 0x05, 0x00, 0x07, 0x00, 0x32, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // .....2...s_texCo
0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, // lorTexture......
0x00, 0x70, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, // .p...$Global....
0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, // .p.......u_param
0x73, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x72, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // s........r......
0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // .........v_color
0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x99, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, // 0............v_t
0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa4, 0x00, 0x00, // excoord0........
0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x00, // .bgfx_FragData0.
0x00, 0x47, 0x00, 0x04, 0x00, 0x32, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G...2..."......
0x00, 0x47, 0x00, 0x04, 0x00, 0x32, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G...2...!......
0x00, 0x48, 0x00, 0x05, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...p.......#..
0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x70, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....G...p......
0x00, 0x47, 0x00, 0x04, 0x00, 0x72, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G...r..."......
0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G..............
0x00, 0x47, 0x00, 0x04, 0x00, 0x99, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .G..............
0x00, 0x47, 0x00, 0x04, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G..............
0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, // .........!......
0x00, 0x02, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0x06, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, // ................
0x00, 0x07, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x08, 0x00, 0x00, // ..... ..........
0x00, 0x07, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, // ................
0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ................
0x00, 0x0b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ................
0x00, 0x0e, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ................
0x00, 0x20, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // . ........... ..
0x00, 0x2c, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .,...........;..
0x00, 0x2c, 0x00, 0x00, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .,...-....... ..
0x00, 0x2e, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .............;..
0x00, 0x2e, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ...../....... ..
0x00, 0x31, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .1...........;..
0x00, 0x31, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, // .1...2..........
0x00, 0x35, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .5... .......+..
0x00, 0x35, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, // .5...:..........
0x00, 0x3e, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x52, 0x00, 0x00, // .>...........R..
0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x52, 0x00, 0x00, // . .......+...R..
0x00, 0x53, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, // .S.......+......
0x00, 0x67, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x0e, 0x00, 0x00, // .g.......,......
0x00, 0x6b, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, // .k...g...g...g..
0x00, 0x67, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x6d, 0x00, 0x00, // .g...+.......m..
0x00, 0x00, 0x00, 0x80, 0x3f, 0x2c, 0x00, 0x07, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x00, // ....?,.......n..
0x00, 0x6d, 0x00, 0x00, 0x00, 0x6d, 0x00, 0x00, 0x00, 0x6d, 0x00, 0x00, 0x00, 0x6d, 0x00, 0x00, // .m...m...m...m..
0x00, 0x1e, 0x00, 0x03, 0x00, 0x70, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .....p....... ..
0x00, 0x71, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .q.......p...;..
0x00, 0x71, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .q...r....... ..
0x00, 0x79, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .y...........+..
0x00, 0x07, 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x00, 0x04, // ............? ..
0x00, 0x94, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .............;..
0x00, 0x94, 0x00, 0x00, 0x00, 0x95, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
0x00, 0x98, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // ......... ...;..
0x00, 0x98, 0x00, 0x00, 0x00, 0x99, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
0x00, 0xa3, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .............;..
0x00, 0xa3, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, // .............6..
0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, // .........=......
0x00, 0x30, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, // .0.../...=......
0x00, 0x33, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, // .3...2...P......
0x00, 0x34, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, // .4...0...3...>..
0x00, 0x2d, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, // .-...4...=... ..
0x00, 0x9a, 0x00, 0x00, 0x00, 0x99, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, // .........=......
0x00, 0xc7, 0x00, 0x00, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, // .....-...Q......
0x00, 0x01, 0x01, 0x00, 0x00, 0xc7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // .............Q..
0x00, 0x08, 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0xc7, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x4f, 0x00, 0x07, 0x00, 0x0b, 0x00, 0x00, 0x00, 0xc9, 0x00, 0x00, 0x00, 0x9a, 0x00, 0x00, // .O..............
0x00, 0x9a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, // .............A..
0x00, 0x79, 0x00, 0x00, 0x00, 0xca, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x00, // .y.......r...:..
0x00, 0x53, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0xcb, 0x00, 0x00, // .S...=..........
0x00, 0xca, 0x00, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0x3e, 0x00, 0x00, 0x00, 0xe7, 0x00, 0x00, // .....V...>......
0x00, 0x02, 0x01, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x58, 0x00, 0x07, 0x00, 0x0e, 0x00, 0x00, // .........X......
0x00, 0xea, 0x00, 0x00, 0x00, 0xe7, 0x00, 0x00, 0x00, 0xc9, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
0x00, 0xcb, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0xed, 0x00, 0x00, // .....Q..........
0x00, 0xea, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, // .........Q......
0x00, 0xef, 0x00, 0x00, 0x00, 0xea, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x07, // ................
0x00, 0x07, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, // .............%..
0x00, 0xed, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, // .........Q......
0x00, 0xf2, 0x00, 0x00, 0x00, 0xea, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // .............Q..
0x00, 0x07, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0xea, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x0c, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf5, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x28, 0x00, 0x00, 0x00, 0xf2, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // .(...........Q..
0x00, 0x07, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x00, 0x00, 0xea, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
0x00, 0x0c, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x25, 0x00, 0x00, 0x00, 0xf5, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x07, // .%..............
0x00, 0x07, 0x00, 0x00, 0x00, 0xf9, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, // .............(..
0x00, 0xf0, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, // ................
0x00, 0xd0, 0x00, 0x00, 0x00, 0xf9, 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0xd1, 0x00, 0x04, // ................
0x00, 0x07, 0x00, 0x00, 0x00, 0xd3, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x88, 0x00, 0x05, // ................
0x00, 0x07, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0xd3, 0x00, 0x00, // ................
0x00, 0x81, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0xd5, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, // ................
0x00, 0x82, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x07, 0x00, 0x00, 0x00, 0xd6, 0x00, 0x00, // ................
0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0xd5, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, // .....+.......g..
0x00, 0x6d, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x0e, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, // .m...P..........
0x00, 0xd6, 0x00, 0x00, 0x00, 0xd6, 0x00, 0x00, 0x00, 0xd6, 0x00, 0x00, 0x00, 0xd6, 0x00, 0x00, // ................
0x00, 0x0c, 0x00, 0x08, 0x00, 0x0e, 0x00, 0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x2e, 0x00, 0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, // .....k...n......
0x00, 0x3e, 0x00, 0x03, 0x00, 0xa4, 0x00, 0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, // .>..............
0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x00, 0x10, 0x00, // .8.......
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x09, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x01, 0x00, 0x00, 0x01, 0x00, 0x04, 0x07, // _params0........
0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x04, 0x01, // ....#...........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, // ..............ma
0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x95, 0x00, 0x00, 0x00, 0x99, 0x00, 0x00, 0x00, 0xa4, 0x00, // in..............
0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, // ................
0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x09, 0x00, // ..main..........
0x00, 0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x00, // ..BgfxSampler2D.
0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, // ..............m_
0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x09, 0x00, // sampler.........
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, // ......m_texture.
0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // ......-...s_texC
0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x73, 0x5f, // olor....../...s_
0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, // texColorSampler.
0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x32, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // ......2...s_texC
0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, // olorTexture.....
0x04, 0x00, 0x70, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, // ..p...$Global...
0x06, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, // ..p.......u_para
0x6d, 0x73, 0x30, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x72, 0x00, 0x00, 0x00, 0x00, 0x00, // ms0.......r.....
0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ..........v_colo
0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x99, 0x00, 0x00, 0x00, 0x76, 0x5f, // r0............v_
0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa4, 0x00, // texcoord0.......
0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, // ..bgfx_FragData0
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x32, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...2...".....
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x32, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...2...!.....
0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...p.......#.
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x70, 0x00, 0x00, 0x00, 0x02, 0x00, // ......G...p.....
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x72, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...r...".....
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x72, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...r...!.....
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x99, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, // ..G.............
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, // ..........!.....
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0x06, 0x00, 0x00, 0x00, 0x16, 0x00, // ................
0x03, 0x00, 0x07, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x08, 0x00, // ...... .........
0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, // ................
0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
0x04, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, // .. ........... .
0x04, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..,...........;.
0x04, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, // ..,...-....... .
0x04, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
0x04, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, // ....../....... .
0x04, 0x00, 0x31, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..1...........;.
0x04, 0x00, 0x31, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, // ..1...2.........
0x04, 0x00, 0x35, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..5... .......+.
0x04, 0x00, 0x35, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, // ..5...:.........
0x03, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x52, 0x00, // ..>...........R.
0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x52, 0x00, // .. .......+...R.
0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x07, 0x00, // ..S.......+.....
0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x0e, 0x00, // ..g.......,.....
0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x67, 0x00, // ..k...g...g...g.
0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x6d, 0x00, // ..g...+.......m.
0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2c, 0x00, 0x07, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x6e, 0x00, // .....?,.......n.
0x00, 0x00, 0x6d, 0x00, 0x00, 0x00, 0x6d, 0x00, 0x00, 0x00, 0x6d, 0x00, 0x00, 0x00, 0x6d, 0x00, // ..m...m...m...m.
0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x70, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x20, 0x00, // ......p....... .
0x04, 0x00, 0x71, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..q.......p...;.
0x04, 0x00, 0x71, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, // ..q...r....... .
0x04, 0x00, 0x79, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..y...........+.
0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x00, // .............? .
0x04, 0x00, 0x94, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
0x04, 0x00, 0x94, 0x00, 0x00, 0x00, 0x95, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......... ...;.
0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x99, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
0x04, 0x00, 0xa3, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
0x04, 0x00, 0xa3, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, // ..............6.
0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, // ..........=.....
0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, 0x00, // ..0.../...=.....
0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x09, 0x00, // ..3...2...P.....
0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x3e, 0x00, // ..4...0...3...>.
0x03, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x20, 0x00, // ..-...4...=... .
0x00, 0x00, 0x9a, 0x00, 0x00, 0x00, 0x99, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x09, 0x00, // ..........=.....
0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, // ......-...Q.....
0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ..............Q.
0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x01, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x0b, 0x00, 0x00, 0x00, 0xca, 0x00, 0x00, 0x00, 0x9a, 0x00, // ..O.............
0x00, 0x00, 0x9a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x41, 0x00, // ..............A.
0x06, 0x00, 0x79, 0x00, 0x00, 0x00, 0xcb, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x3a, 0x00, // ..y.......r...:.
0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0xcc, 0x00, // ..S...=.........
0x00, 0x00, 0xcb, 0x00, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0x3e, 0x00, 0x00, 0x00, 0xe8, 0x00, // ......V...>.....
0x00, 0x00, 0x03, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x58, 0x00, 0x07, 0x00, 0x0e, 0x00, // ..........X.....
0x00, 0x00, 0xeb, 0x00, 0x00, 0x00, 0xe8, 0x00, 0x00, 0x00, 0xca, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0xee, 0x00, // ......Q.........
0x00, 0x00, 0xeb, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x07, 0x00, // ..........Q.....
0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0xeb, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0c, 0x00, // ................
0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf1, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x25, 0x00, // ..............%.
0x00, 0x00, 0xee, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x07, 0x00, // ..........Q.....
0x00, 0x00, 0xf3, 0x00, 0x00, 0x00, 0xeb, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ..............Q.
0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf5, 0x00, 0x00, 0x00, 0xeb, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf6, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0xf3, 0x00, 0x00, 0x00, 0xf5, 0x00, 0x00, 0x00, 0x51, 0x00, // ..(...........Q.
0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x00, 0x00, 0xeb, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf9, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0xf6, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x0c, 0x00, // ..%.............
0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x28, 0x00, // ..............(.
0x00, 0x00, 0xf1, 0x00, 0x00, 0x00, 0xf9, 0x00, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x07, 0x00, // ................
0x00, 0x00, 0xd1, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0xd1, 0x00, // ................
0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0xd1, 0x00, 0x00, 0x00, 0x88, 0x00, // ................
0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0xd5, 0x00, 0x00, 0x00, 0xd1, 0x00, 0x00, 0x00, 0xd4, 0x00, // ................
0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0xd6, 0x00, 0x00, 0x00, 0xd5, 0x00, // ................
0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x07, 0x00, 0x00, 0x00, 0xd7, 0x00, // ................
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0xd6, 0x00, 0x00, 0x00, 0x67, 0x00, // ......+.......g.
0x00, 0x00, 0x6d, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x0e, 0x00, 0x00, 0x00, 0xd9, 0x00, // ..m...P.........
0x00, 0x00, 0xd7, 0x00, 0x00, 0x00, 0xd7, 0x00, 0x00, 0x00, 0xd7, 0x00, 0x00, 0x00, 0xd7, 0x00, // ................
0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x0e, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x00, 0x00, 0xd9, 0x00, // ......k...n.....
0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xa4, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xfd, 0x00, // ..>.............
0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x00, 0x10, 0x00, // ..8.......
};
static const uint8_t fs_texture_msdf_dx9[499] =
static const uint8_t fs_texture_msdf_dx9[500] =
{
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x73, // FSH............s
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x08, // _texColor0......
0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x01, 0x00, 0x00, 0x01, 0x00, 0xc0, 0x01, // u_params........
0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x2c, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // ........,.CTAB..
0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, // ................
0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, 0x00, // ......|...D.....
0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, // ......P.......`.
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........l.....
0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, // ..s_texColor....
0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, // params..........
0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, // ..........ps_3_0
0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, // .Microsoft (R) H
0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, // LSL Shader Compi
0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x01, 0x00, // ler 10.1..Q.....
0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbf, 0x00, 0x00, // .....?..........
0x00, 0x3f, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0x90, 0x1f, 0x00, // .?..............
0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
0x07, 0x80, 0x01, 0x00, 0xd0, 0xa0, 0x00, 0x00, 0xc4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, // ......_.........
0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, // ................
0x55, 0x81, 0x00, 0x00, 0x00, 0x80, 0x58, 0x00, 0x00, 0x04, 0x00, 0x00, 0x03, 0x80, 0x00, 0x00, // U.....X.........
0xff, 0x80, 0x00, 0x00, 0xe1, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0x00, 0x03, 0x01, 0x00, // ................
0x01, 0x80, 0x00, 0x00, 0xaa, 0x80, 0x00, 0x00, 0x55, 0x80, 0x0b, 0x00, 0x00, 0x03, 0x02, 0x00, // ........U.......
0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
0x01, 0x80, 0x02, 0x00, 0x00, 0x80, 0x01, 0x00, 0xaa, 0xa0, 0x5b, 0x00, 0x00, 0x02, 0x00, 0x00, // ..........[.....
0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x5c, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, 0x80, 0x00, 0x00, // ................
0x00, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0xaa, 0x8b, 0x00, 0x00, // ................
0x55, 0x8b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, 0x04, 0x00, // U...........U...
0x00, 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, // ............U...
0xff, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x1f, 0x80, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, // ................
0x00, 0x00, 0x00, // ...
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x09, // _texColor0......
0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x01, 0x00, 0x00, 0x01, 0x00, 0xc0, // u_params0.......
0x01, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x2c, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, // .........,.CTAB.
0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, // ................
0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, // .......|...D....
0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, // .......P.......`
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, // ...........l....
0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, // ...s_texColor...
0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, // ...............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, // _params0........
0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, // ...........ps_3_
0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, // 0.Microsoft (R)
0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, // HLSL Shader Comp
0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x01, // iler 10.1..Q....
0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbf, 0x00, // ......?.........
0x00, 0x00, 0x3f, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0x90, 0x1f, // ..?.............
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, // ................
0x00, 0x07, 0x80, 0x01, 0x00, 0xd0, 0xa0, 0x00, 0x00, 0xc4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, // ................
0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, // ......._........
0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80, 0x00, // ................
0x00, 0x55, 0x81, 0x00, 0x00, 0x00, 0x80, 0x58, 0x00, 0x00, 0x04, 0x00, 0x00, 0x03, 0x80, 0x00, // .U.....X........
0x00, 0xff, 0x80, 0x00, 0x00, 0xe1, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0x00, 0x03, 0x01, // ................
0x00, 0x01, 0x80, 0x00, 0x00, 0xaa, 0x80, 0x00, 0x00, 0x55, 0x80, 0x0b, 0x00, 0x00, 0x03, 0x02, // .........U......
0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, // ................
0x00, 0x01, 0x80, 0x02, 0x00, 0x00, 0x80, 0x01, 0x00, 0xaa, 0xa0, 0x5b, 0x00, 0x00, 0x02, 0x00, // ...........[....
0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x5c, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, 0x80, 0x00, // ................
0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0xaa, 0x8b, 0x00, // ................
0x00, 0x55, 0x8b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, 0x04, // .U...........U..
0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, // .............U..
0x00, 0xff, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x1f, 0x80, 0x00, 0x00, 0x00, 0x80, 0xff, // ................
0xff, 0x00, 0x00, 0x00, // ....
};
static const uint8_t fs_texture_msdf_dx11[674] =
static const uint8_t fs_texture_msdf_dx11[675] =
{
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x08, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, 0x5f, // _params.......s_
0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x6c, 0x02, // texColor0.....l.
0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0xde, 0xd6, 0xcf, 0x5a, 0x51, 0xb1, 0xc9, 0x93, 0x7e, 0x1e, // ..DXBC...ZQ...~.
0x77, 0x4e, 0x30, 0x56, 0xcd, 0x6a, 0x01, 0x00, 0x00, 0x00, 0x6c, 0x02, 0x00, 0x00, 0x03, 0x00, // wN0V.j....l.....
0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, // ..,...........IS
0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNl...........P.
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, // ..............b.
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO
0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, // N.COLOR.TEXCOORD
0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, // ..OSGN,.........
0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // .. .............
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, // ..........SV_TAR
0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x90, 0x01, 0x00, 0x00, 0x40, 0x00, // GET...SHDR....@.
0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..d...Y...F. ...
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, // ......Z....`....
0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, // ..X....p......UU
0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, // ..b...2.......e.
0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, // ... ......h.....
0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, // ..H...........F.
0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, // ......F~.......`
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ .......
0x00, 0x00, 0x34, 0x00, 0x00, 0x07, 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, // ..4.............
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33, 0x00, // ..............3.
0x00, 0x07, 0x52, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x06, 0x10, 0x00, 0x00, 0x00, // ..R.......V.....
0x00, 0x00, 0x06, 0x03, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x07, 0x12, 0x00, // ..........4.....
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, // ......*.........
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, // ...........@....
0x00, 0xbf, 0x0b, 0x00, 0x00, 0x05, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, // ......".........
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x05, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, // ..........B.....
0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x22, 0x00, // ..............".
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, // ......*.........
0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, // ................
0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x12, 0x00, // ................
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, // ...............@
0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x36, 0x20, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // .....?6 ... ....
0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, // ..........>.....
0x10, 0x00, // ..
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, // _params0.......s
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x6c, // _texColor0.....l
0x02, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0xde, 0xd6, 0xcf, 0x5a, 0x51, 0xb1, 0xc9, 0x93, 0x7e, // ...DXBC...ZQ...~
0x1e, 0x77, 0x4e, 0x30, 0x56, 0xcd, 0x6a, 0x01, 0x00, 0x00, 0x00, 0x6c, 0x02, 0x00, 0x00, 0x03, // .wN0V.j....l....
0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, // ...,...........I
0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, // SGNl...........P
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, // ...............b
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, // ................
0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, // .......SV_POSITI
0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, // ON.COLOR.TEXCOOR
0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, // D..OSGN,........
0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ... ............
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, // ...........SV_TA
0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x90, 0x01, 0x00, 0x00, 0x40, // RGET...SHDR....@
0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, // ...d...Y...F. ..
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, // .......Z....`...
0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, // ...X....p......U
0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, // U..b...2.......e
0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, // .... ......h....
0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ...H...........F
0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......F~.......
0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // `........ ......
0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x07, 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, // ...4............
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33, // ...............3
0x00, 0x00, 0x07, 0x52, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x06, 0x10, 0x00, 0x00, // ...R.......V....
0x00, 0x00, 0x00, 0x06, 0x03, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x07, 0x12, // ...........4....
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, // .......*........
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, // ............@...
0x00, 0x00, 0xbf, 0x0b, 0x00, 0x00, 0x05, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, // ......."........
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x05, 0x42, 0x00, 0x10, 0x00, 0x00, // ...........B....
0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x22, // ..............."
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, 0x00, // .......*........
0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, // ................
0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x12, // ................
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // ................
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x36, 0x20, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x00, // @.....?6 ... ...
0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, // ...........>....
0x00, 0x10, 0x00, // ...
};
static const uint8_t fs_texture_msdf_mtl[879] =
static const uint8_t fs_texture_msdf_mtl[914] =
{
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x03, // FSH.............
0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, // ..using namespac
0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, // e metal;.struct
0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, // xlatMtlShaderInp
0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, // ut {. float3 v_
0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, // texcoord0;.};.st
0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, // ruct xlatMtlShad
0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // erOutput {. flo
0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // at4 gl_FragColor
0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // ;.};.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // MtlShaderUniform
0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, // {. float4 u_pa
0x72, 0x61, 0x6d, 0x73, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, // rams;.};.fragmen
0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, // t xlatMtlShaderO
0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, // utput xlatMtlMai
0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // n (xlatMtlShader
0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, // Input _mtl_i [[s
0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, // tage_in]], const
0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, // ant xlatMtlShade
0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, // rUniform& _mtl_u
0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x0a, 0x20, // [[buffer(0)]].
0x20, 0x2c, 0x20, 0x20, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x64, 0x3c, 0x66, // , texture2d<f
0x6c, 0x6f, 0x61, 0x74, 0x3e, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // loat> s_texColor
0x20, 0x5b, 0x5b, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x2c, // [[texture(0)]],
0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x73, 0x6d, 0x70, // sampler _mtlsmp
0x5f, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x73, 0x61, // _s_texColor [[sa
0x6d, 0x70, 0x6c, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // mpler(0)]]).{.
0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, // xlatMtlShaderOut
0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // put _mtl_o;. fl
0x6f, 0x61, 0x74, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, // oat3 tmpvar_1 =
0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, // 0;. tmpvar_1 =
0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x73, 0x61, 0x6d, 0x70, 0x6c, // s_texColor.sampl
0x65, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x73, 0x6d, 0x70, 0x5f, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // e(_mtlsmp_s_texC
0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x28, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x29, 0x28, 0x5f, // olor, (float2)(_
0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // mtl_i.v_texcoord
0x30, 0x2e, 0x78, 0x79, 0x29, 0x2c, 0x20, 0x6c, 0x65, 0x76, 0x65, 0x6c, 0x28, 0x5f, 0x6d, 0x74, // 0.xy), level(_mt
0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x2e, 0x78, 0x29, 0x29, // l_u.u_params.x))
0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, // .xyz;. float tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, // pvar_2 = 0;. tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x6d, 0x61, 0x78, 0x20, 0x28, 0x6d, // pvar_2 = (max (m
0x69, 0x6e, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x2c, 0x20, // in (tmpvar_1.x,
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x79, 0x29, 0x2c, 0x20, 0x6d, 0x69, 0x6e, // tmpvar_1.y), min
0x20, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6d, 0x61, 0x78, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, // (. max (tmpv
0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // ar_1.x, tmpvar_1
0x2e, 0x79, 0x29, 0x0a, 0x20, 0x20, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // .y). , tmpvar_1
0x2e, 0x7a, 0x29, 0x29, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, // .z)) - 0.5);. _
0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, // mtl_o.gl_FragCol
0x6f, 0x72, 0x20, 0x3d, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x63, 0x6c, 0x61, 0x6d, // or = float4(clam
0x70, 0x20, 0x28, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x2f, 0x20, // p (((tmpvar_2 /
0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x61, 0x62, 0x73, 0x28, 0x64, 0x66, 0x64, 0x78, 0x28, 0x74, // . (abs(dfdx(t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x29, 0x20, 0x2b, 0x20, 0x61, 0x62, 0x73, 0x28, // mpvar_2)) + abs(
0x64, 0x66, 0x64, 0x79, 0x28, 0x2d, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x29, // dfdy(-tmpvar_2))
0x29, 0x0a, 0x20, 0x20, 0x29, 0x20, 0x2b, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x2c, 0x20, 0x30, 0x2e, // ). ) + 0.5), 0.
0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, // 0, 1.0));. retu
0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // rn _mtl_o;.}...
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, // _params0.......s
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x5e, // _texColor......^
0x03, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, // ...using namespa
0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // ce metal;.struct
0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, // xlatMtlShaderIn
0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, // put {. float3 v
0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, // _texcoord0;.};.s
0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // truct xlatMtlSha
0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // derOutput {. fl
0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, // oat4 gl_FragColo
0x72, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, // r;.};.struct xla
0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, // tMtlShaderUnifor
0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x70, // m {. float4 u_p
0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, // arams0;.};.fragm
0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, // ent xlatMtlShade
0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, // rOutput xlatMtlM
0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, // ain (xlatMtlShad
0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, // erInput _mtl_i [
0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, // [stage_in]], con
0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // stant xlatMtlSha
0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, // derUniform& _mtl
0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, // _u [[buffer(0)]]
0x0a, 0x20, 0x20, 0x2c, 0x20, 0x20, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x64, // . , texture2d
0x3c, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3e, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // <float> s_texCol
0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x28, 0x30, 0x29, 0x5d, // or [[texture(0)]
0x5d, 0x2c, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x73, // ], sampler _mtls
0x6d, 0x70, 0x5f, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x5b, 0x5b, // mp_s_texColor [[
0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, // sampler(0)]]).{.
0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, // xlatMtlShaderO
0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, // utput _mtl_o;.
0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, // float3 tmpvar_1
0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, // = 0;. tmpvar_1
0x3d, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x73, 0x61, 0x6d, // = s_texColor.sam
0x70, 0x6c, 0x65, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x73, 0x6d, 0x70, 0x5f, 0x73, 0x5f, 0x74, 0x65, // ple(_mtlsmp_s_te
0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x28, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x29, // xColor, (float2)
0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // (_mtl_i.v_texcoo
0x72, 0x64, 0x30, 0x2e, 0x78, 0x79, 0x29, 0x2c, 0x20, 0x6c, 0x65, 0x76, 0x65, 0x6c, 0x28, 0x5f, // rd0.xy), level(_
0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x2e, // mtl_u.u_params0.
0x78, 0x29, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // x)).xyz;. float
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, // tmpvar_2 = 0;.
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x6d, 0x61, 0x78, // tmpvar_2 = (max
0x20, 0x28, 0x6d, 0x69, 0x6e, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // (min (tmpvar_1.
0x78, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x79, 0x29, 0x2c, 0x20, // x, tmpvar_1.y),
0x6d, 0x69, 0x6e, 0x20, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6d, 0x61, 0x78, 0x20, 0x28, 0x74, // min (. max (t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // mpvar_1.x, tmpva
0x72, 0x5f, 0x31, 0x2e, 0x79, 0x29, 0x0a, 0x20, 0x20, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // r_1.y). , tmpva
0x72, 0x5f, 0x31, 0x2e, 0x7a, 0x29, 0x29, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x3b, 0x0a, // r_1.z)) - 0.5);.
0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, // _mtl_o.gl_Frag
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x63, // Color = float4(c
0x6c, 0x61, 0x6d, 0x70, 0x20, 0x28, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // lamp (((tmpvar_2
0x20, 0x2f, 0x20, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x61, 0x62, 0x73, 0x28, 0x64, 0x66, 0x64, // / . (abs(dfd
0x78, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x29, 0x20, 0x2b, 0x20, 0x61, // x(tmpvar_2)) + a
0x62, 0x73, 0x28, 0x64, 0x66, 0x64, 0x79, 0x28, 0x2d, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // bs(dfdy(-tmpvar_
0x32, 0x29, 0x29, 0x29, 0x0a, 0x20, 0x20, 0x29, 0x20, 0x2b, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x2c, // 2))). ) + 0.5),
0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, // 0.0, 1.0));. r
0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, // eturn _mtl_o;.}.
0x0a, 0x00, // ..
};
extern const uint8_t* fs_texture_msdf_pssl;
extern const uint32_t fs_texture_msdf_pssl_size;

View File

@ -1,301 +1,310 @@
static const uint8_t fs_texture_sdf_glsl[575] =
static const uint8_t fs_texture_sdf_glsl[658] =
{
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x08, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, 0x5f, // _params.......s_
0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0c, 0x02, // texColor........
0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, // ..varying vec3 v
0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, // _texcoord0;.unif
0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, // orm vec4 u_param
0x73, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, // s;.uniform sampl
0x65, 0x72, 0x32, 0x44, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, // er2D s_texColor;
0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, // .void main ().{.
0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, // vec4 tmpvar_1;
0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x74, 0x65, // . tmpvar_1 = te
0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, // xture2DLod (s_te
0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // xColor, v_texcoo
0x72, 0x64, 0x30, 0x2e, 0x78, 0x79, 0x2c, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, // rd0.xy, u_params
0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, // .x);. float tmp
0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // var_2;. tmpvar_
0x32, 0x20, 0x3d, 0x20, 0x28, 0x61, 0x62, 0x73, 0x28, 0x64, 0x46, 0x64, 0x78, 0x28, 0x74, 0x6d, // 2 = (abs(dFdx(tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x29, 0x29, 0x20, 0x2b, 0x20, 0x61, 0x62, 0x73, // pvar_1.x)) + abs
0x28, 0x64, 0x46, 0x64, 0x79, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, // (dFdy(tmpvar_1.x
0x29, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x65, 0x64, 0x67, // )));. float edg
0x65, 0x30, 0x5f, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, 0x20, // e0_3;. edge0_3
0x3d, 0x20, 0x28, 0x30, 0x2e, 0x35, 0x20, 0x2d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // = (0.5 - tmpvar_
0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, // 2);. float tmpv
0x61, 0x72, 0x5f, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, // ar_4;. tmpvar_4
0x20, 0x3d, 0x20, 0x63, 0x6c, 0x61, 0x6d, 0x70, 0x20, 0x28, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, // = clamp (((tmpv
0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x20, 0x2d, 0x20, 0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, // ar_1.x - edge0_3
0x29, 0x20, 0x2f, 0x20, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x30, 0x2e, 0x35, 0x20, 0x2b, // ) / (. (0.5 +
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x2d, 0x20, // tmpvar_2). -
0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, 0x29, 0x29, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, // edge0_3)), 0.0,
0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, // 1.0);. gl_FragC
0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x28, 0x63, 0x6c, 0x61, 0x6d, // olor = vec4(clam
0x70, 0x20, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, 0x2a, 0x20, 0x28, // p ((tmpvar_4 * (
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, 0x2a, 0x20, 0x0a, 0x20, 0x20, 0x20, 0x20, // tmpvar_4 * .
0x28, 0x33, 0x2e, 0x30, 0x20, 0x2d, 0x20, 0x28, 0x32, 0x2e, 0x30, 0x20, 0x2a, 0x20, 0x74, 0x6d, // (3.0 - (2.0 * tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x29, 0x29, 0x0a, 0x20, 0x20, 0x29, 0x29, 0x2c, 0x20, 0x30, // pvar_4)). )), 0
0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // .0, 1.0));.}...
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, // _params0.......s
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x5e, // _texColor......^
0x02, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // ...varying highp
0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // vec3 v_texcoord
0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // 0;.uniform highp
0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x3b, // vec4 u_params0;
0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, // .uniform sampler
0x32, 0x44, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, // 2D s_texColor;.v
0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{.
0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // lowp vec4 tmpvar
0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, // _1;. tmpvar_1 =
0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, // texture2DLod
0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, // (s_texColor, v_
0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x79, 0x2c, 0x20, 0x75, 0x5f, // texcoord0.xy, u_
0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, // params0.x);. lo
0x77, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // wp float tmpvar_
0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, // 2;. tmpvar_2 =
0x28, 0x61, 0x62, 0x73, 0x28, 0x64, 0x46, 0x64, 0x78, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // (abs(dFdx(tmpvar
0x5f, 0x31, 0x2e, 0x78, 0x29, 0x29, 0x20, 0x2b, 0x20, 0x61, 0x62, 0x73, 0x28, 0x64, 0x46, 0x64, // _1.x)) + abs(dFd
0x79, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x29, 0x29, 0x29, 0x3b, // y(tmpvar_1.x)));
0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x65, 0x64, // . lowp float ed
0x67, 0x65, 0x30, 0x5f, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, // ge0_3;. edge0_3
0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, 0x35, 0x20, 0x2d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // = (0.5 - tmpvar
0x5f, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, // _2);. lowp floa
0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, // t tmpvar_4;. tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, 0x3d, 0x20, 0x63, 0x6c, 0x61, 0x6d, 0x70, 0x20, 0x28, // pvar_4 = clamp (
0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x20, 0x2d, 0x20, 0x65, // ((tmpvar_1.x - e
0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, 0x29, 0x20, 0x2f, 0x20, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, // dge0_3) / (.
0x28, 0x30, 0x2e, 0x35, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, // (0.5 + tmpvar_2)
0x0a, 0x20, 0x20, 0x20, 0x2d, 0x20, 0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, 0x29, 0x29, 0x2c, // . - edge0_3)),
0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, // 0.0, 1.0);. lo
0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, // wp vec4 tmpvar_5
0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x20, 0x3d, 0x20, 0x76, // ;. tmpvar_5 = v
0x65, 0x63, 0x34, 0x28, 0x63, 0x6c, 0x61, 0x6d, 0x70, 0x20, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, // ec4(clamp ((tmpv
0x61, 0x72, 0x5f, 0x34, 0x20, 0x2a, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, // ar_4 * (tmpvar_4
0x20, 0x2a, 0x20, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x33, 0x2e, 0x30, 0x20, 0x2d, 0x20, 0x28, // * . (3.0 - (
0x32, 0x2e, 0x30, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x29, 0x29, // 2.0 * tmpvar_4))
0x0a, 0x20, 0x20, 0x29, 0x29, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, // . )), 0.0, 1.0)
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, // );. gl_FragColo
0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x3b, 0x0a, 0x7d, 0x0a, // r = tmpvar_5;.}.
0x0a, 0x00, // ..
};
static const uint8_t fs_texture_sdf_spv[1637] =
static const uint8_t fs_texture_sdf_spv[1654] =
{
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x01, 0x00, 0x00, 0x01, 0x00, 0x40, 0x06, 0x00, // _params......@..
0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0xe2, 0x00, 0x00, // ...#............
0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, // ................
0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, // .....GLSL.std.45
0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // 0...............
0x00, 0x0f, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, // .............mai
0x6e, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, // n...............
0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, // ................
0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, // ................
0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, // .main...........
0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x00, 0x00, // .BgfxSampler2D..
0x00, 0x06, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x73, // .............m_s
0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, // ampler..........
0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, // .....m_texture..
0x00, 0x05, 0x00, 0x05, 0x00, 0x29, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // .....)...s_texCo
0x6c, 0x6f, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, // lor......+...s_t
0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, // exColorSampler..
0x00, 0x05, 0x00, 0x07, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // .........s_texCo
0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, // lorTexture......
0x00, 0x58, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, // .X...$Global....
0x00, 0x58, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, // .X.......u_param
0x73, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // s........Z......
0x00, 0x05, 0x00, 0x05, 0x00, 0x81, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // .........v_color
0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x85, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, // 0............v_t
0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0x90, 0x00, 0x00, // excoord0........
0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x00, // .bgfx_FragData0.
0x00, 0x47, 0x00, 0x04, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G......."......
0x00, 0x47, 0x00, 0x04, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G.......!......
0x00, 0x48, 0x00, 0x05, 0x00, 0x58, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...X.......#..
0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....G...X......
0x00, 0x47, 0x00, 0x04, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G...Z..."......
0x00, 0x47, 0x00, 0x04, 0x00, 0x81, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G..............
0x00, 0x47, 0x00, 0x04, 0x00, 0x85, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .G..............
0x00, 0x47, 0x00, 0x04, 0x00, 0x90, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G..............
0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, // .........!......
0x00, 0x02, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0x06, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, // ................
0x00, 0x07, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x08, 0x00, 0x00, // ..... ..........
0x00, 0x07, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, // ................
0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ................
0x00, 0x0b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ................
0x00, 0x0e, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ................
0x00, 0x20, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // . ........... ..
0x00, 0x28, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .(...........;..
0x00, 0x28, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .(...)....... ..
0x00, 0x2a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .*...........;..
0x00, 0x2a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .*...+....... ..
0x00, 0x2d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .-...........;..
0x00, 0x2d, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, // .-..............
0x00, 0x31, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .1... .......+..
0x00, 0x31, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, // .1...6..........
0x00, 0x3a, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, // .:.......+......
0x00, 0x4f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x0e, 0x00, 0x00, // .O.......,......
0x00, 0x53, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, // .S...O...O...O..
0x00, 0x4f, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, // .O...+.......U..
0x00, 0x00, 0x00, 0x80, 0x3f, 0x2c, 0x00, 0x07, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, // ....?,.......V..
0x00, 0x55, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, // .U...U...U...U..
0x00, 0x1e, 0x00, 0x03, 0x00, 0x58, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .....X....... ..
0x00, 0x59, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .Y.......X...;..
0x00, 0x59, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, // .Y...Z..........
0x00, 0x61, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .a... .......+..
0x00, 0x61, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .a...b....... ..
0x00, 0x63, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .c...........+..
0x00, 0x07, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x00, 0x04, // .....l......? ..
0x00, 0x80, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .............;..
0x00, 0x80, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
0x00, 0x84, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // ......... ...;..
0x00, 0x84, 0x00, 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
0x00, 0x8f, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .............;..
0x00, 0x8f, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, // .............6..
0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, // .........=......
0x00, 0x2c, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, // .,...+...=......
0x00, 0x2f, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, // ./.......P......
0x00, 0x30, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, // .0...,.../...>..
0x00, 0x29, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, // .)...0...=... ..
0x00, 0x86, 0x00, 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, // .........=......
0x00, 0xb3, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, // .....)...Q......
0x00, 0xe0, 0x00, 0x00, 0x00, 0xb3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // .............Q..
0x00, 0x08, 0x00, 0x00, 0x00, 0xe1, 0x00, 0x00, 0x00, 0xb3, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x4f, 0x00, 0x07, 0x00, 0x0b, 0x00, 0x00, 0x00, 0xb5, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, // .O..............
0x00, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, // .............A..
0x00, 0x63, 0x00, 0x00, 0x00, 0xb6, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .c.......Z...6..
0x00, 0x62, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0xb7, 0x00, 0x00, // .b...=..........
0x00, 0xb6, 0x00, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0x3a, 0x00, 0x00, 0x00, 0xd5, 0x00, 0x00, // .....V...:......
0x00, 0xe1, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x58, 0x00, 0x07, 0x00, 0x0e, 0x00, 0x00, // .........X......
0x00, 0xd8, 0x00, 0x00, 0x00, 0xd5, 0x00, 0x00, 0x00, 0xb5, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
0x00, 0xb7, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0xb9, 0x00, 0x00, // .....Q..........
0x00, 0xd8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd1, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, // ................
0x00, 0xbb, 0x00, 0x00, 0x00, 0xb9, 0x00, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, // ................
0x00, 0xbe, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0xbb, 0x00, 0x00, 0x00, 0x81, 0x00, 0x05, // .....l..........
0x00, 0x07, 0x00, 0x00, 0x00, 0xc1, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0xbb, 0x00, 0x00, // .........l......
0x00, 0x0c, 0x00, 0x08, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc3, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x31, 0x00, 0x00, 0x00, 0xbe, 0x00, 0x00, 0x00, 0xc1, 0x00, 0x00, 0x00, 0xb9, 0x00, 0x00, // .1..............
0x00, 0x0c, 0x00, 0x08, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x2b, 0x00, 0x00, 0x00, 0xc3, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, // .+.......O...U..
0x00, 0x50, 0x00, 0x07, 0x00, 0x0e, 0x00, 0x00, 0x00, 0xc6, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, // .P..............
0x00, 0xc4, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x08, // ................
0x00, 0x0e, 0x00, 0x00, 0x00, 0xdd, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, // ................
0x00, 0x53, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0xc6, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, // .S...V.......>..
0x00, 0x90, 0x00, 0x00, 0x00, 0xdd, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, // .............8..
0x00, 0x00, 0x00, 0x10, 0x00, // .....
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x09, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x01, 0x00, 0x00, 0x01, 0x00, 0x50, 0x06, // _params0......P.
0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0xe3, 0x00, // ....#...........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, // ..............ma
0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x90, 0x00, // in..............
0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, // ................
0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x09, 0x00, // ..main..........
0x00, 0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x00, // ..BgfxSampler2D.
0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, // ..............m_
0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x09, 0x00, // sampler.........
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, // ......m_texture.
0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x29, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // ......)...s_texC
0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x73, 0x5f, // olor......+...s_
0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, // texColorSampler.
0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // ..........s_texC
0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, // olorTexture.....
0x04, 0x00, 0x58, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, // ..X...$Global...
0x06, 0x00, 0x58, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, // ..X.......u_para
0x6d, 0x73, 0x30, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x00, 0x00, // ms0.......Z.....
0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x81, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ..........v_colo
0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x85, 0x00, 0x00, 0x00, 0x76, 0x5f, // r0............v_
0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0x90, 0x00, // texcoord0.......
0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, // ..bgfx_FragData0
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.......".....
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.......!.....
0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x58, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...X.......#.
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, // ......G...X.....
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...Z...".....
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...Z...!.....
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x81, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x85, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, // ..G.............
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x90, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, // ..........!.....
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0x06, 0x00, 0x00, 0x00, 0x16, 0x00, // ................
0x03, 0x00, 0x07, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x08, 0x00, // ...... .........
0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, // ................
0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
0x04, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, // .. ........... .
0x04, 0x00, 0x28, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..(...........;.
0x04, 0x00, 0x28, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, // ..(...)....... .
0x04, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..*...........;.
0x04, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, // ..*...+....... .
0x04, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..-...........;.
0x04, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, // ..-.............
0x04, 0x00, 0x31, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..1... .......+.
0x04, 0x00, 0x31, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, // ..1...6.........
0x03, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x07, 0x00, // ..:.......+.....
0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x0e, 0x00, // ..O.......,.....
0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x4f, 0x00, // ..S...O...O...O.
0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x55, 0x00, // ..O...+.......U.
0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2c, 0x00, 0x07, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x56, 0x00, // .....?,.......V.
0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x55, 0x00, // ..U...U...U...U.
0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x58, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x20, 0x00, // ......X....... .
0x04, 0x00, 0x59, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..Y.......X...;.
0x04, 0x00, 0x59, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, // ..Y...Z.........
0x04, 0x00, 0x61, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..a... .......+.
0x04, 0x00, 0x61, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, // ..a...b....... .
0x04, 0x00, 0x63, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..c...........+.
0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x00, // ......l......? .
0x04, 0x00, 0x80, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
0x04, 0x00, 0x80, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
0x04, 0x00, 0x84, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......... ...;.
0x04, 0x00, 0x84, 0x00, 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
0x04, 0x00, 0x8f, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
0x04, 0x00, 0x8f, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, // ..............6.
0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, // ..........=.....
0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, 0x00, // ..,...+...=.....
0x00, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x09, 0x00, // ../.......P.....
0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x3e, 0x00, // ..0...,.../...>.
0x03, 0x00, 0x29, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x20, 0x00, // ..)...0...=... .
0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x09, 0x00, // ..........=.....
0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, // ......)...Q.....
0x00, 0x00, 0xe1, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ..............Q.
0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0xe2, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x0b, 0x00, 0x00, 0x00, 0xb6, 0x00, 0x00, 0x00, 0x86, 0x00, // ..O.............
0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x41, 0x00, // ..............A.
0x06, 0x00, 0x63, 0x00, 0x00, 0x00, 0xb7, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x36, 0x00, // ..c.......Z...6.
0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0xb8, 0x00, // ..b...=.........
0x00, 0x00, 0xb7, 0x00, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0x3a, 0x00, 0x00, 0x00, 0xd6, 0x00, // ......V...:.....
0x00, 0x00, 0xe2, 0x00, 0x00, 0x00, 0xe1, 0x00, 0x00, 0x00, 0x58, 0x00, 0x07, 0x00, 0x0e, 0x00, // ..........X.....
0x00, 0x00, 0xd9, 0x00, 0x00, 0x00, 0xd6, 0x00, 0x00, 0x00, 0xb6, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0xba, 0x00, // ......Q.........
0x00, 0x00, 0xd9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd1, 0x00, 0x04, 0x00, 0x07, 0x00, // ................
0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, 0xba, 0x00, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x07, 0x00, // ................
0x00, 0x00, 0xbf, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, 0x81, 0x00, // ......l.........
0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc2, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0xbc, 0x00, // ..........l.....
0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0xbf, 0x00, 0x00, 0x00, 0xc2, 0x00, 0x00, 0x00, 0xba, 0x00, // ..1.............
0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc5, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x55, 0x00, // ..+.......O...U.
0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x0e, 0x00, 0x00, 0x00, 0xc7, 0x00, 0x00, 0x00, 0xc5, 0x00, // ..P.............
0x00, 0x00, 0xc5, 0x00, 0x00, 0x00, 0xc5, 0x00, 0x00, 0x00, 0xc5, 0x00, 0x00, 0x00, 0x0c, 0x00, // ................
0x08, 0x00, 0x0e, 0x00, 0x00, 0x00, 0xde, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2e, 0x00, // ................
0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0xc7, 0x00, 0x00, 0x00, 0x3e, 0x00, // ..S...V.......>.
0x03, 0x00, 0x90, 0x00, 0x00, 0x00, 0xde, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ..............8.
0x01, 0x00, 0x00, 0x00, 0x10, 0x00, // ......
};
static const uint8_t fs_texture_sdf_dx9[535] =
static const uint8_t fs_texture_sdf_dx9[536] =
{
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x73, // FSH............s
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x08, // _texColor0......
0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x01, 0x00, 0x00, 0x01, 0x00, 0xe4, 0x01, // u_params........
0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x2c, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // ........,.CTAB..
0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, // ................
0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, 0x00, // ......|...D.....
0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, // ......P.......`.
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........l.....
0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, // ..s_texColor....
0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, // params..........
0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, // ..........ps_3_0
0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, // .Microsoft (R) H
0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, // LSL Shader Compi
0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x01, 0x00, // ler 10.1..Q.....
0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, // .....?.......?..
0x00, 0x00, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, // ..Q.............
0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, // @@..............
0x00, 0x80, 0x00, 0x00, 0x03, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, // ................
0x0f, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xd0, 0xa0, 0x00, 0x00, // ................
0xc4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, // .............._.
0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x5b, 0x00, // ..............[.
0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x5c, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
0x04, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, // ................
0xaa, 0x8b, 0x00, 0x00, 0x55, 0x8b, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x04, 0x80, 0x00, 0x00, // ....U...........
0x55, 0x80, 0x01, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, // U...............
0x55, 0x81, 0x01, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x05, 0x80, 0x00, 0x00, // U...............
0x55, 0x81, 0x00, 0x00, 0xe4, 0x80, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, // U...............
0xaa, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x80, 0x00, 0x00, 0x55, 0x80, 0x00, 0x00, // ............U...
0x00, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, // ................
0x00, 0xa0, 0x02, 0x00, 0x55, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, // ....U...........
0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, // ................
0x00, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x1f, 0x80, 0x00, 0x00, // ....U...........
0x00, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // .......
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x09, // _texColor0......
0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x01, 0x00, 0x00, 0x01, 0x00, 0xe4, // u_params0.......
0x01, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x2c, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, // .........,.CTAB.
0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, // ................
0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, // .......|...D....
0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, // .......P.......`
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, // ...........l....
0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, // ...s_texColor...
0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, // ...............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, // _params0........
0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, // ...........ps_3_
0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, // 0.Microsoft (R)
0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, // HLSL Shader Comp
0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x01, // iler 10.1..Q....
0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, // ......?.......?.
0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0xc0, 0x00, // ...Q............
0x00, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, // .@@.............
0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, // ................
0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xd0, 0xa0, 0x00, // ................
0x00, 0xc4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, // ..............._
0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x5b, // ...............[
0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x5c, 0x00, 0x00, 0x02, 0x00, // ................
0x00, 0x04, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, // ................
0x00, 0xaa, 0x8b, 0x00, 0x00, 0x55, 0x8b, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x04, 0x80, 0x00, // .....U..........
0x00, 0x55, 0x80, 0x01, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, // .U..............
0x00, 0x55, 0x81, 0x01, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x05, 0x80, 0x00, // .U..............
0x00, 0x55, 0x81, 0x00, 0x00, 0xe4, 0x80, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, // .U..............
0x00, 0xaa, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x80, 0x00, 0x00, 0x55, 0x80, 0x00, // .............U..
0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, // ................
0x00, 0x00, 0xa0, 0x02, 0x00, 0x55, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, // .....U..........
0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, // ................
0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x1f, 0x80, 0x00, // .....U..........
0x00, 0x00, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ........
};
static const uint8_t fs_texture_sdf_dx11[778] =
static const uint8_t fs_texture_sdf_dx11[779] =
{
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x08, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, 0x5f, // _params.......s_
0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xd4, 0x02, // texColor0.......
0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x03, 0x0d, 0x91, 0x21, 0x8e, 0x75, 0xa6, 0x21, 0xba, 0xe2, // ..DXBC...!.u.!..
0x0d, 0xbb, 0xa4, 0xa3, 0xae, 0x51, 0x01, 0x00, 0x00, 0x00, 0xd4, 0x02, 0x00, 0x00, 0x03, 0x00, // .....Q..........
0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, // ..,...........IS
0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNl...........P.
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, // ..............b.
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO
0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, // N.COLOR.TEXCOORD
0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, // ..OSGN,.........
0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // .. .............
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, // ..........SV_TAR
0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xf8, 0x01, 0x00, 0x00, 0x40, 0x00, // GET...SHDR....@.
0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..~...Y...F. ...
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, // ......Z....`....
0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, // ..X....p......UU
0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, // ..b...2.......e.
0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, // ... ......h.....
0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, // ..H...........F.
0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, // ......F~.......`
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ .......
0x00, 0x00, 0x0b, 0x00, 0x00, 0x05, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, // ......".........
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x05, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, // ..........B.....
0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x22, 0x00, // ..............".
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, // ......*.........
0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x07, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, // ..B.............
0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x08, 0x22, 0x00, // ...@.....?....".
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........A.....
0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x08, 0x52, 0x00, // ...@.....?....R.
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, // ......V...A.....
0x00, 0x00, 0x06, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x0a, 0x22, 0x00, // ..............".
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, // .......@.....?..
0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, // .?...?...?*.....
0x00, 0x00, 0x38, 0x20, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, // ..8 ............
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, // ..............2.
0x00, 0x09, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, // ..".............
0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, // ...@.......@....
0x40, 0x40, 0x38, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, // @@8.............
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, // ..............8.
0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x0a, 0xf2, 0x20, // ..........3....
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, // ...............@
0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, // .....?...?...?..
0x80, 0x3f, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, // .?>.......
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, // _params0.......s
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xd4, // _texColor0......
0x02, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x03, 0x0d, 0x91, 0x21, 0x8e, 0x75, 0xa6, 0x21, 0xba, // ...DXBC...!.u.!.
0xe2, 0x0d, 0xbb, 0xa4, 0xa3, 0xae, 0x51, 0x01, 0x00, 0x00, 0x00, 0xd4, 0x02, 0x00, 0x00, 0x03, // ......Q.........
0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, // ...,...........I
0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, // SGNl...........P
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, // ...............b
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, // ................
0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, // .......SV_POSITI
0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, // ON.COLOR.TEXCOOR
0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, // D..OSGN,........
0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ... ............
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, // ...........SV_TA
0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xf8, 0x01, 0x00, 0x00, 0x40, // RGET...SHDR....@
0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, // ...~...Y...F. ..
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, // .......Z....`...
0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, // ...X....p......U
0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, // U..b...2.......e
0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, // .... ......h....
0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ...H...........F
0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......F~.......
0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // `........ ......
0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x05, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, // ......."........
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x05, 0x42, 0x00, 0x10, 0x00, 0x00, // ...........B....
0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x22, // ..............."
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, 0x00, // .......*........
0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x07, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, // ...B............
0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x08, 0x22, // ....@.....?...."
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, // ...........A....
0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x08, 0x52, // ....@.....?....R
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, // .......V...A....
0x00, 0x00, 0x00, 0x06, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x0a, 0x22, // ..............."
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, // ........@.....?.
0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x2a, 0x00, 0x10, 0x00, 0x00, // ..?...?...?*....
0x00, 0x00, 0x00, 0x38, 0x20, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, // ...8 ...........
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, // ...............2
0x00, 0x00, 0x09, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, // ..."............
0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x01, 0x40, 0x00, 0x00, 0x00, // ....@.......@...
0x00, 0x40, 0x40, 0x38, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, // .@@8............
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, // ...............8
0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x0a, 0xf2, // ...........3....
0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, // ...............
0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, // @.....?...?...?.
0x00, 0x80, 0x3f, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, // ..?>.......
};
static const uint8_t fs_texture_sdf_mtl[979] =
static const uint8_t fs_texture_sdf_mtl[1014] =
{
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, // FSH.............
0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, // ..using namespac
0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, // e metal;.struct
0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, // xlatMtlShaderInp
0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, // ut {. float3 v_
0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, // texcoord0;.};.st
0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, // ruct xlatMtlShad
0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // erOutput {. flo
0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // at4 gl_FragColor
0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // ;.};.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // MtlShaderUniform
0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, // {. float4 u_pa
0x72, 0x61, 0x6d, 0x73, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, // rams;.};.fragmen
0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, // t xlatMtlShaderO
0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, // utput xlatMtlMai
0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // n (xlatMtlShader
0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, // Input _mtl_i [[s
0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, // tage_in]], const
0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, // ant xlatMtlShade
0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, // rUniform& _mtl_u
0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x0a, 0x20, // [[buffer(0)]].
0x20, 0x2c, 0x20, 0x20, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x64, 0x3c, 0x66, // , texture2d<f
0x6c, 0x6f, 0x61, 0x74, 0x3e, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // loat> s_texColor
0x20, 0x5b, 0x5b, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x2c, // [[texture(0)]],
0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x73, 0x6d, 0x70, // sampler _mtlsmp
0x5f, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x73, 0x61, // _s_texColor [[sa
0x6d, 0x70, 0x6c, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // mpler(0)]]).{.
0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, // xlatMtlShaderOut
0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // put _mtl_o;. fl
0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, // oat4 tmpvar_1 =
0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, // 0;. tmpvar_1 =
0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x73, 0x61, 0x6d, 0x70, 0x6c, // s_texColor.sampl
0x65, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x73, 0x6d, 0x70, 0x5f, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // e(_mtlsmp_s_texC
0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x28, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x29, 0x28, 0x5f, // olor, (float2)(_
0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // mtl_i.v_texcoord
0x30, 0x2e, 0x78, 0x79, 0x29, 0x2c, 0x20, 0x6c, 0x65, 0x76, 0x65, 0x6c, 0x28, 0x5f, 0x6d, 0x74, // 0.xy), level(_mt
0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x2e, 0x78, 0x29, 0x29, // l_u.u_params.x))
0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // ;. float tmpvar
0x5f, 0x32, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // _2 = 0;. tmpvar
0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x61, 0x62, 0x73, 0x28, 0x64, 0x66, 0x64, 0x78, 0x28, 0x74, // _2 = (abs(dfdx(t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x29, 0x29, 0x20, 0x2b, 0x20, 0x61, 0x62, // mpvar_1.x)) + ab
0x73, 0x28, 0x64, 0x66, 0x64, 0x79, 0x28, 0x2d, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // s(dfdy(-tmpvar_1
0x2e, 0x78, 0x29, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x65, // .x)));. float e
0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x65, 0x64, // dge0_3 = 0;. ed
0x67, 0x65, 0x30, 0x5f, 0x33, 0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, 0x35, 0x20, 0x2d, 0x20, 0x74, // ge0_3 = (0.5 - t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // mpvar_2);. floa
0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, // t tmpvar_4 = 0;.
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, 0x3d, 0x20, 0x63, 0x6c, 0x61, // tmpvar_4 = cla
0x6d, 0x70, 0x20, 0x28, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, // mp (((tmpvar_1.x
0x20, 0x2d, 0x20, 0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, 0x29, 0x20, 0x2f, 0x20, 0x28, 0x0a, // - edge0_3) / (.
0x20, 0x20, 0x20, 0x20, 0x28, 0x30, 0x2e, 0x35, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // (0.5 + tmpva
0x72, 0x5f, 0x32, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x2d, 0x20, 0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, // r_2). - edge0_
0x33, 0x29, 0x29, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, // 3)), 0.0, 1.0);.
0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, // _mtl_o.gl_Frag
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x63, // Color = float4(c
0x6c, 0x61, 0x6d, 0x70, 0x20, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, // lamp ((tmpvar_4
0x2a, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, 0x2a, 0x20, 0x0a, 0x20, // * (tmpvar_4 * .
0x20, 0x20, 0x20, 0x28, 0x33, 0x2e, 0x30, 0x20, 0x2d, 0x20, 0x28, 0x32, 0x2e, 0x30, 0x20, 0x2a, // (3.0 - (2.0 *
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x29, 0x29, 0x0a, 0x20, 0x20, 0x29, 0x29, // tmpvar_4)). ))
0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, // , 0.0, 1.0));.
0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, // return _mtl_o;.}
0x0a, 0x0a, 0x00, // ...
0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, // _params0.......s
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0xc2, // _texColor.......
0x03, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, // ...using namespa
0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // ce metal;.struct
0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, // xlatMtlShaderIn
0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, // put {. float3 v
0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, // _texcoord0;.};.s
0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // truct xlatMtlSha
0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // derOutput {. fl
0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, // oat4 gl_FragColo
0x72, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, // r;.};.struct xla
0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, // tMtlShaderUnifor
0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x70, // m {. float4 u_p
0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, // arams0;.};.fragm
0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, // ent xlatMtlShade
0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, // rOutput xlatMtlM
0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, // ain (xlatMtlShad
0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, // erInput _mtl_i [
0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, // [stage_in]], con
0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // stant xlatMtlSha
0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, // derUniform& _mtl
0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, // _u [[buffer(0)]]
0x0a, 0x20, 0x20, 0x2c, 0x20, 0x20, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x64, // . , texture2d
0x3c, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3e, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // <float> s_texCol
0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x28, 0x30, 0x29, 0x5d, // or [[texture(0)]
0x5d, 0x2c, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x73, // ], sampler _mtls
0x6d, 0x70, 0x5f, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x5b, 0x5b, // mp_s_texColor [[
0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, // sampler(0)]]).{.
0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, // xlatMtlShaderO
0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, // utput _mtl_o;.
0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, // float4 tmpvar_1
0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, // = 0;. tmpvar_1
0x3d, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x73, 0x61, 0x6d, // = s_texColor.sam
0x70, 0x6c, 0x65, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x73, 0x6d, 0x70, 0x5f, 0x73, 0x5f, 0x74, 0x65, // ple(_mtlsmp_s_te
0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x28, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x29, // xColor, (float2)
0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // (_mtl_i.v_texcoo
0x72, 0x64, 0x30, 0x2e, 0x78, 0x79, 0x29, 0x2c, 0x20, 0x6c, 0x65, 0x76, 0x65, 0x6c, 0x28, 0x5f, // rd0.xy), level(_
0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x2e, // mtl_u.u_params0.
0x78, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, // x));. float tmp
0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // var_2 = 0;. tmp
0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x61, 0x62, 0x73, 0x28, 0x64, 0x66, 0x64, // var_2 = (abs(dfd
0x78, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x29, 0x29, 0x20, 0x2b, // x(tmpvar_1.x)) +
0x20, 0x61, 0x62, 0x73, 0x28, 0x64, 0x66, 0x64, 0x79, 0x28, 0x2d, 0x74, 0x6d, 0x70, 0x76, 0x61, // abs(dfdy(-tmpva
0x72, 0x5f, 0x31, 0x2e, 0x78, 0x29, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // r_1.x)));. floa
0x74, 0x20, 0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, // t edge0_3 = 0;.
0x20, 0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, 0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, 0x35, 0x20, // edge0_3 = (0.5
0x2d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x66, // - tmpvar_2);. f
0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, 0x3d, 0x20, // loat tmpvar_4 =
0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, 0x3d, 0x20, // 0;. tmpvar_4 =
0x63, 0x6c, 0x61, 0x6d, 0x70, 0x20, 0x28, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // clamp (((tmpvar_
0x31, 0x2e, 0x78, 0x20, 0x2d, 0x20, 0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, 0x29, 0x20, 0x2f, // 1.x - edge0_3) /
0x20, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x30, 0x2e, 0x35, 0x20, 0x2b, 0x20, 0x74, 0x6d, // (. (0.5 + tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x2d, 0x20, 0x65, 0x64, 0x67, // pvar_2). - edg
0x65, 0x30, 0x5f, 0x33, 0x29, 0x29, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, // e0_3)), 0.0, 1.0
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x46, // );. _mtl_o.gl_F
0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // ragColor = float
0x34, 0x28, 0x63, 0x6c, 0x61, 0x6d, 0x70, 0x20, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // 4(clamp ((tmpvar
0x5f, 0x34, 0x20, 0x2a, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, 0x2a, // _4 * (tmpvar_4 *
0x20, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x33, 0x2e, 0x30, 0x20, 0x2d, 0x20, 0x28, 0x32, 0x2e, // . (3.0 - (2.
0x30, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x29, 0x29, 0x0a, 0x20, // 0 * tmpvar_4)).
0x20, 0x29, 0x29, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x29, 0x3b, // )), 0.0, 1.0));
0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, // . return _mtl_o
0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // ;.}...
};
extern const uint8_t* fs_texture_sdf_pssl;
extern const uint32_t fs_texture_sdf_pssl_size;

View File

@ -114,6 +114,18 @@ struct Geometry
};
};
struct Output
{
enum Enum
{
sRGB,
scRGB,
HDR10,
Count
};
};
static const InputBinding s_bindingApp[] =
{
{ entry::Key::KeyQ, entry::Modifier::None, 1, NULL, "exit" },
@ -217,6 +229,7 @@ struct View
{
View()
: m_cubeMapGeo(Geometry::Quad)
, m_outputFormat(Output::sRGB)
, m_fileIndex(0)
, m_scaleFn(0)
, m_mip(0)
@ -586,6 +599,46 @@ struct View
m_cubeMapGeo = Geometry::Enum( (m_cubeMapGeo + 1) % Geometry::Count);
}
}
else if (0 == bx::strCmp(_argv[1], "output") )
{
Output::Enum outputPrev = m_outputFormat;
if (_argc >= 3)
{
if (0 == bx::strCmp(_argv[2], "srgb") )
{
m_outputFormat = Output::sRGB;
}
else if (0 == bx::strCmp(_argv[2], "scrgb") )
{
m_outputFormat = Output::scRGB;
}
else if (0 == bx::strCmp(_argv[2], "hdr10") )
{
m_outputFormat = Output::HDR10;
}
}
else
{
m_outputFormat = Output::Enum( (m_outputFormat + 1) % Output::Count);
}
if (outputPrev != m_outputFormat)
{
bgfx::TextureFormat::Enum format = bgfx::TextureFormat::RGBA8;
uint32_t formatFlag = 0;
if (Output::scRGB == m_outputFormat)
{
format = bgfx::TextureFormat::RGBA16F;
}
else if (Output::HDR10 == m_outputFormat)
{
format = bgfx::TextureFormat::RGB10A2;
formatFlag = BGFX_RESET_HDR10;
}
bgfx::reset(m_width, m_height, BGFX_RESET_VSYNC | formatFlag, format);
}
}
else if (0 == bx::strCmp(_argv[1], "help") )
{
m_help ^= true;
@ -748,6 +801,7 @@ struct View
bgfx::TextureInfo m_textureInfo;
Geometry::Enum m_cubeMapGeo;
Output::Enum m_outputFormat;
uint32_t m_fileIndex;
uint32_t m_scaleFn;
uint32_t m_mip;
@ -1217,7 +1271,8 @@ int _main_(int _argc, char** _argv)
bgfx::UniformHandle s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
bgfx::UniformHandle u_params0 = bgfx::createUniform("u_params0", bgfx::UniformType::Vec4);
bgfx::UniformHandle u_params1 = bgfx::createUniform("u_params1", bgfx::UniformType::Vec4);
bgfx::ShaderHandle vsTexture = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_texture");
bgfx::ShaderHandle fsTexture = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_texture");
@ -1440,6 +1495,31 @@ int _main_(int _argc, char** _argv)
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Output") )
{
const bool hdrCap = (bgfx::getCaps()->supported & BGFX_CAPS_HDR10);
if (ImGui::MenuItem("sRGB", NULL, Output::sRGB == view.m_outputFormat) )
{
cmdExec("view output srgb");
}
if (hdrCap)
{
if (ImGui::MenuItem("scRGB", NULL, Output::scRGB == view.m_outputFormat) )
{
cmdExec("view output scrgb");
}
if (ImGui::MenuItem("HDR10", NULL, Output::HDR10 == view.m_outputFormat) )
{
cmdExec("view output hdr10");
}
}
ImGui::EndMenu();
}
bool sdf = view.m_sdf;
if (ImGui::MenuItem("SDF", NULL, &sdf) )
{
@ -2023,7 +2103,10 @@ int _main_(int _argc, char** _argv)
params[1] = layer.getValue()/float(bx::max(1, view.m_textureInfo.depth >> view.m_mip) );
}
bgfx::setUniform(u_params, params);
bgfx::setUniform(u_params0, params);
float params1[4] = { float(view.m_outputFormat), 80.0f, 0.0, 0.0f };
bgfx::setUniform(u_params1, params1);
const uint32_t textureFlags = 0
| BGFX_SAMPLER_U_CLAMP
@ -2103,7 +2186,8 @@ int _main_(int _argc, char** _argv)
bgfx::destroy(checkerBoard);
bgfx::destroy(s_texColor);
bgfx::destroy(u_mtx);
bgfx::destroy(u_params);
bgfx::destroy(u_params0);
bgfx::destroy(u_params1);
bgfx::destroy(textureProgram);
bgfx::destroy(textureArrayProgram);
bgfx::destroy(textureCubeProgram);

View File

@ -1,36 +1,39 @@
static const uint8_t vs_texture_glsl[396] =
static const uint8_t vs_texture_glsl[438] =
{
0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, // VSH............u
0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj..
0x00, 0x00, 0x01, 0x00, 0x63, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // ....c...attribut
0x65, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, // e vec4 a_color0;
0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, // .attribute vec3
0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, // a_position;.attr
0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, // ibute vec3 a_tex
0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, // coord0;.varying
0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, // vec4 v_color0;.v
0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x74, 0x65, // arying vec3 v_te
0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // xcoord0;.uniform
0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // mat4 u_modelVie
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // wProj;.void main
0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, // ().{. vec4 tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // var_1;. tmpvar_
0x31, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, // 1.zw = vec2(0.0,
0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // 1.0);. tmpvar_
0x31, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // 1.xy = a_positio
0x6e, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, // n.xy;. gl_Posit
0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, // ion = (u_modelVi
0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // ewProj * tmpvar_
0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // 1);. v_texcoord
0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, // 0 = a_texcoord0;
0x0a, 0x20, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, // . v_color0 = a_
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // color0;.}...
0x00, 0x00, 0x01, 0x00, 0x8d, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // ........attribut
0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, // e highp vec4 a_c
0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, // olor0;.attribute
0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, // highp vec3 a_po
0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // sition;.attribut
0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x74, // e highp vec3 a_t
0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, // excoord0;.varyin
0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, // g highp vec4 v_c
0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // olor0;.varying h
0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // ighp vec3 v_texc
0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, // oord0;.uniform h
0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ighp mat4 u_mode
0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // lViewProj;.void
0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, // main ().{. high
0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, // p vec4 tmpvar_1;
0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x7a, 0x77, 0x20, 0x3d, // . tmpvar_1.zw =
0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, // vec2(0.0, 1.0);
0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x20, 0x3d, // . tmpvar_1.xy =
0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x78, 0x79, 0x3b, 0x0a, // a_position.xy;.
0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, // gl_Position =
0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // (u_modelViewProj
0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, // * tmpvar_1);.
0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, // v_texcoord0 = a_
0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x63, // texcoord0;. v_c
0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // olor0 = a_color0
0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // ;.}...
};
static const uint8_t vs_texture_spv[1266] =
static const uint8_t vs_texture_spv[1282] =
{
0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, // VSH............u
0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj..
0x00, 0x00, 0x04, 0x00, 0xc0, 0x04, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, // ..........#.....
0x00, 0x00, 0x04, 0x00, 0xd0, 0x04, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, // ..........#.....
0x07, 0x00, 0x08, 0x00, 0x9b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, // ................
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, // ............GLSL
0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, // .std.450........
@ -59,6 +62,7 @@ static const uint8_t vs_texture_spv[1266] =
0x25, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // %...............
0x47, 0x00, 0x03, 0x00, 0x25, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // G...%.......G...
0x27, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // '...".......G...
0x27, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // '...!.......G...
0x3d, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // =...........G...
0x41, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // A...........G...
0x44, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // D...........G...
@ -173,57 +177,58 @@ static const uint8_t vs_texture_dx11[586] =
0x02, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, // ....F.......>...
0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ........@.
};
static const uint8_t vs_texture_mtl[775] =
static const uint8_t vs_texture_mtl[797] =
{
0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0xf4, 0x02, // VSH.............
0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, // ..using namespac
0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, // e metal;.struct
0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, // VSH............u
0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj..
0x00, 0x00, 0x01, 0x00, 0xf4, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, // ........using na
0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, // mespace metal;.s
0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // truct xlatMtlSha
0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // derInput {. flo
0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x61, // at4 a_color0 [[a
0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, // ttribute(0)]];.
0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // float3 a_positi
0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, // on [[attribute(1
0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, // )]];. float3 a_
0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, // texcoord0 [[attr
0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x32, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, // ibute(2)]];.};.s
0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // truct xlatMtlSha
0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // derOutput {. fl
0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // oat4 gl_Position
0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, // [[position]];.
0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // float4 v_color0
0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, // ;. float3 v_tex
0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // coord0;.};.struc
0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, // t xlatMtlShaderU
0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // niform {. float
0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // 4x4 u_modelViewP
0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, // roj;.};.vertex x
0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, // latMtlShaderOutp
0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, // ut xlatMtlMain (
0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, // xlatMtlShaderInp
0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, // ut {. float4 a_
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, // color0 [[attribu
0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // te(0)]];. float
0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, // 3 a_position [[a
0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, // ttribute(1)]];.
0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // float3 a_texcoo
0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, // rd0 [[attribute(
0x32, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, // 2)]];.};.struct
0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, // xlatMtlShaderOut
0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, // put {. float4 g
0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, // l_Position [[pos
0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // ition]];. float
0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // 4 v_color0;. fl
0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // oat3 v_texcoord0
0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // ;.};.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // MtlShaderUniform
0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, // {. float4x4 u_
0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x7d, // modelViewProj;.}
0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // ;.vertex xlatMtl
0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, // ShaderOutput xla
0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // tMtlMain (xlatMt
0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, // lShaderInput _mt
0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, // l_i [[stage_in]]
0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // , constant xlatM
0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, // tlShaderUniform&
0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, // _mtl_u [[buffer
0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // (0)]]).{. xlatM
0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, // tlShaderOutput _
0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // mtl_o;. float4
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, // tmpvar_1 = 0;.
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x66, 0x6c, // tmpvar_1.zw = fl
0x6f, 0x61, 0x74, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, // oat2(0.0, 1.0);.
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, // tmpvar_1.xy =
0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // _mtl_i.a_positio
0x6e, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, // n.xy;. _mtl_o.g
0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, // l_Position = (_m
0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, // tl_u.u_modelView
0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, // Proj * tmpvar_1)
0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, // ;. _mtl_o.v_tex
0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, // coord0 = _mtl_i.
0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x5f, // a_texcoord0;. _
0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, // mtl_o.v_color0 =
0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // _mtl_i.a_color0
0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // ;. return _mtl_
0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // o;.}...
0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, // ut _mtl_i [[stag
0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, // e_in]], constant
0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, // xlatMtlShaderUn
0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, // iform& _mtl_u [[
0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, // buffer(0)]]).{.
0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, // xlatMtlShaderOu
0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, // tput _mtl_o;. f
0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, // loat4 tmpvar_1 =
0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x7a, // 0;. tmpvar_1.z
0x77, 0x20, 0x3d, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, // w = float2(0.0,
0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // 1.0);. tmpvar_1
0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, // .xy = _mtl_i.a_p
0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, // osition.xy;. _m
0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // tl_o.gl_Position
0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // = (_mtl_u.u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, // elViewProj * tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, // var_1);. _mtl_o
0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, 0x5f, // .v_texcoord0 = _
0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // mtl_i.a_texcoord
0x30, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x63, 0x6f, // 0;. _mtl_o.v_co
0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, // lor0 = _mtl_i.a_
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, // color0;. return
0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _mtl_o;.}...
};
extern const uint8_t* vs_texture_pssl;
extern const uint32_t vs_texture_pssl_size;

View File

@ -1,35 +1,38 @@
static const uint8_t vs_texture_cube_glsl[382] =
static const uint8_t vs_texture_cube_glsl[424] =
{
0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, // VSH............u
0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj..
0x00, 0x00, 0x01, 0x00, 0x55, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // ....U...attribut
0x65, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, // e vec4 a_color0;
0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, // .attribute vec3
0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, // a_position;.attr
0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, // ibute vec3 a_tex
0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, // coord0;.varying
0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, // vec4 v_color0;.v
0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x74, 0x65, // arying vec3 v_te
0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // xcoord0;.uniform
0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // mat4 u_modelVie
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // wProj;.void main
0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, // ().{. vec4 tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // var_1;. tmpvar_
0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // 1.w = 1.0;. tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, // var_1.xyz = a_po
0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, // sition;. gl_Pos
0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // ition = (u_model
0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ViewProj * tmpva
0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // r_1);. v_texcoo
0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // rd0 = a_texcoord
0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, // 0;. v_color0 =
0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // a_color0;.}...
0x00, 0x00, 0x01, 0x00, 0x7f, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // ........attribut
0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, // e highp vec4 a_c
0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, // olor0;.attribute
0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, // highp vec3 a_po
0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // sition;.attribut
0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x74, // e highp vec3 a_t
0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, // excoord0;.varyin
0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, // g highp vec4 v_c
0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // olor0;.varying h
0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // ighp vec3 v_texc
0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, // oord0;.uniform h
0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ighp mat4 u_mode
0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // lViewProj;.void
0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, // main ().{. high
0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, // p vec4 tmpvar_1;
0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, // . tmpvar_1.w =
0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // 1.0;. tmpvar_1.
0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // xyz = a_position
0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, // ;. gl_Position
0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, // = (u_modelViewPr
0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, // oj * tmpvar_1);.
0x20, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, // v_texcoord0 =
0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, // a_texcoord0;. v
0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // _color0 = a_colo
0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // r0;.}...
};
static const uint8_t vs_texture_cube_spv[1270] =
static const uint8_t vs_texture_cube_spv[1286] =
{
0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, // VSH............u
0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj..
0x00, 0x00, 0x04, 0x00, 0xc4, 0x04, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, // ..........#.....
0x00, 0x00, 0x04, 0x00, 0xd4, 0x04, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, // ..........#.....
0x07, 0x00, 0x08, 0x00, 0x9a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, // ................
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, // ............GLSL
0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, // .std.450........
@ -58,6 +61,7 @@ static const uint8_t vs_texture_cube_spv[1270] =
0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // $...............
0x47, 0x00, 0x03, 0x00, 0x24, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // G...$.......G...
0x26, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // &...".......G...
0x26, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // &...!.......G...
0x3c, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // <...........G...
0x40, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // @...........G...
0x43, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // C...........G...
@ -177,56 +181,57 @@ static const uint8_t vs_texture_cube_dx11[626] =
0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, // ....>...........
0x40, 0x00, // @.
};
static const uint8_t vs_texture_cube_mtl[759] =
static const uint8_t vs_texture_cube_mtl[781] =
{
0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0xe4, 0x02, // VSH.............
0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, // ..using namespac
0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, // e metal;.struct
0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, // VSH............u
0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj..
0x00, 0x00, 0x01, 0x00, 0xe4, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, // ........using na
0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, // mespace metal;.s
0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // truct xlatMtlSha
0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // derInput {. flo
0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x61, // at4 a_color0 [[a
0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, // ttribute(0)]];.
0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // float3 a_positi
0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, // on [[attribute(1
0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, // )]];. float3 a_
0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, // texcoord0 [[attr
0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x32, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, // ibute(2)]];.};.s
0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // truct xlatMtlSha
0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // derOutput {. fl
0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // oat4 gl_Position
0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, // [[position]];.
0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // float4 v_color0
0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, // ;. float3 v_tex
0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // coord0;.};.struc
0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, // t xlatMtlShaderU
0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // niform {. float
0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // 4x4 u_modelViewP
0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, // roj;.};.vertex x
0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, // latMtlShaderOutp
0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, // ut xlatMtlMain (
0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, // xlatMtlShaderInp
0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, // ut {. float4 a_
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, // color0 [[attribu
0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // te(0)]];. float
0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, // 3 a_position [[a
0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, // ttribute(1)]];.
0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // float3 a_texcoo
0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, // rd0 [[attribute(
0x32, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, // 2)]];.};.struct
0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, // xlatMtlShaderOut
0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, // put {. float4 g
0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, // l_Position [[pos
0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // ition]];. float
0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // 4 v_color0;. fl
0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // oat3 v_texcoord0
0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // ;.};.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // MtlShaderUniform
0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, // {. float4x4 u_
0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x7d, // modelViewProj;.}
0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // ;.vertex xlatMtl
0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, // ShaderOutput xla
0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // tMtlMain (xlatMt
0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, // lShaderInput _mt
0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, // l_i [[stage_in]]
0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // , constant xlatM
0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, // tlShaderUniform&
0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, // _mtl_u [[buffer
0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // (0)]]).{. xlatM
0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, // tlShaderOutput _
0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // mtl_o;. float4
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, // tmpvar_1 = 0;.
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, // tmpvar_1.w = 1.0
0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, // ;. tmpvar_1.xyz
0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // = _mtl_i.a_posi
0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, // tion;. _mtl_o.g
0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, // l_Position = (_m
0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, // tl_u.u_modelView
0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, // Proj * tmpvar_1)
0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, // ;. _mtl_o.v_tex
0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, // coord0 = _mtl_i.
0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x5f, // a_texcoord0;. _
0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, // mtl_o.v_color0 =
0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // _mtl_i.a_color0
0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // ;. return _mtl_
0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // o;.}...
0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, // ut _mtl_i [[stag
0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, // e_in]], constant
0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, // xlatMtlShaderUn
0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, // iform& _mtl_u [[
0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, // buffer(0)]]).{.
0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, // xlatMtlShaderOu
0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, // tput _mtl_o;. f
0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, // loat4 tmpvar_1 =
0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, // 0;. tmpvar_1.w
0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // = 1.0;. tmpvar
0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, // _1.xyz = _mtl_i.
0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, // a_position;. _m
0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // tl_o.gl_Position
0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // = (_mtl_u.u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, // elViewProj * tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, // var_1);. _mtl_o
0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, 0x5f, // .v_texcoord0 = _
0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // mtl_i.a_texcoord
0x30, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x63, 0x6f, // 0;. _mtl_o.v_co
0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, // lor0 = _mtl_i.a_
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, // color0;. return
0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _mtl_o;.}...
};
extern const uint8_t* vs_texture_cube_pssl;
extern const uint32_t vs_texture_cube_pssl_size;