云风
cae7c83f89
bugfix : weldVert and array_push ( #2769 )
2022-04-15 07:22:43 -07:00
Jared Miller
c084dd2616
Update Zig binding generation ( #2765 )
2022-04-08 06:41:00 -07:00
Ravbug
e7fdfa73c1
Add support in Metal and Vulkan for [earlydepthstencil] ( #2764 )
2022-04-07 09:42:04 -07:00
Бранимир Караџић
f3c07a1da6
Cleanup.
2022-04-06 18:55:46 -07:00
Бранимир Караџић
5404a29540
Updated version number.
2022-04-06 18:54:03 -07:00
ichordev
d038172603
Docs update 2B ( #2761 )
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* D binds: expanded enums; added some C++ pre-processor functions
* Updated D bindings files
* Re-updated tools.rst to match tool help output
texturec update next
2022-04-06 04:30:18 -07:00
Бранимир Караџић
5a4db33206
geometryc: Fixed missing quote.
2022-04-05 10:27:21 -07:00
ichordev
7a5fec1580
Documentation update 2 ( #2756 )
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* Reworded & reformatted bgfx.rst for better clarity
* Reworded for clarity; made option format more consistent
* Added one character!
* Updated shaderc help
Will update docs to 100% match soon
* Updated geometryc's help
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-04-04 12:57:00 -07:00
Catalin Moldovan
11ba8de2d1
Shaderc console out ( #2758 )
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* Add support to output compiled shader to stdout
* Whitespace formating fixes
* Updated shaderc cli stdout output option to "--stdout"
2022-04-04 12:52:44 -07:00
Бранимир Караџић
cb857c3cd3
Updated docs.
2022-04-03 18:50:04 -07:00
Бранимир Караџић
9dc93eb0b1
Updated IDL bindings.
2022-04-03 18:46:29 -07:00
Бранимир Караџић
822dce26e5
Updated spirv-cross.
2022-04-03 18:45:27 -07:00
Бранимир Караџић
0a26666409
Updated spirv-tools.
2022-04-03 18:45:27 -07:00
Бранимир Караџић
a710e11630
Updated glslang.
2022-04-03 18:45:27 -07:00
Catalin Moldovan
21f5f941bb
Added zig bindings generation ( #2757 )
2022-04-03 18:42:43 -07:00
Miguel Ángel
5ae2271667
Replaced VK_FORMAT_D24_UNORM_S8_UINT with the more supported VK_FORMAT_D32_SFLOAT_S8_UINT ( #2755 )
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Co-authored-by: Miguel Ángel Pérez Martínez <miguel_angel_perez_martinez@not_an_email.com>
2022-04-01 07:27:42 -07:00
Бранимир Караџић
6940ddd85e
Cleanup.
2022-03-31 20:21:32 -07:00
Бранимир Караџић
6601587af0
Added docs source.
2022-03-31 19:22:38 -07:00
Бранимир Караџић
f86499b726
Updated version number.
2022-03-31 18:42:28 -07:00
Бранимир Караџић
eed8ed95dd
Updated bindings.
2022-03-31 18:41:55 -07:00
Christophe Dehais
f44818b548
Import glDrawBuffers() from WEBGL_draw_buffers extension ( #2667 )
2022-03-31 18:27:24 -07:00
Miguel Ángel
3ec6d59b47
Added "texture2DArray" to the list of deprecated functions that need to be changed to "texture" ( #2715 )
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Co-authored-by: Miguel Ángel Pérez Martínez <miguel_angel_perez_martinez@not_an_email.com>
2022-03-31 18:25:35 -07:00
ichordev
81c6610293
Minor rewording & increase of clarity ( #2752 )
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* Minor rewording & increase of clarity
* Corrected a noun that was being used as a verb
* Slight rewording of the C99 bindings notices
* Actually, this sounds better & looks nicer
2022-03-31 18:07:21 -07:00
James Fulop
d9cdc67993
add missing semicolon ( #2751 )
2022-03-30 07:26:40 -07:00
Sandy
251e35ae09
Fixes for shader texture array in GLES3 ( #2750 )
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* opengl: use texture for texture2DArray
* shaderc: Add default precision for sampler2DArray on GLES3
2022-03-29 13:14:21 -07:00
Sandy
c0cbaf2a43
gl: Get maxTextureLayers on versions 3.0 and up ( #2749 )
2022-03-29 10:57:33 -07:00
Бранимир Караџић
04318d22c1
Rebuilt shaders.
2022-03-26 13:46:02 -07:00
Бранимир Караџић
eb76255063
Fixed typo.
2022-03-26 13:45:48 -07:00
pezcode
d7a8e50d26
Fix resource register macro expansion ( #2747 )
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The preprocessor library (fcpp) has issues with ## and doesn't expand
properly. We can work around that by using the [reg] syntax which is
supported for all shader targets that internally use HLSL through glslang.
2022-03-22 20:47:29 -07:00
Бранимир Караџић
3cc0de3335
Updated spirv-tools.
2022-03-19 09:06:28 -07:00
Бранимир Караџић
bb86501886
Updated spirv-headers.
2022-03-19 09:06:16 -07:00
Alexander
6a1809baa2
Use depth in default sort mode ( #2744 )
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submit param _depth is no longer ignored when using default sort mode
2022-03-14 08:58:59 -07:00
Бранимир Караџић
12e3ad2970
Updated spirv-cross.
2022-03-12 13:23:36 -08:00
Бранимир Караџић
837eecfa16
Updated spirv-tools.
2022-03-12 13:23:20 -08:00
Бранимир Караџић
8714a099ef
Updated vulkan headers.
2022-03-12 13:23:06 -08:00
ichordev
6bc813fb76
Updated D bindings: enums expanded; added some C++ pre-processor functions ( #2742 )
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* D binds: expanded enums; added some C++ pre-processor functions
* Updated D bindings files
2022-03-08 11:25:54 -08:00
Бранимир Караџић
fdc3d74dfe
Updated ImGui.
2022-03-05 17:41:15 -08:00
Бранимир Караџић
6bbd3aafce
Updated spirv-cross.
2022-03-05 17:41:03 -08:00
Бранимир Караџић
1e978cc3db
Updated spirv-tools.
2022-03-05 17:40:54 -08:00
Бранимир Караџић
971f86f370
Updated spirv-headers.
2022-03-05 17:40:44 -08:00
Бранимир Караџић
feba6931c0
Updated glslang.
2022-03-05 17:40:35 -08:00
Branimir Karadžić
da9e2f0400
D3D12: Fixed texture array update.
2022-03-05 16:44:56 -08:00
Бранимир Караџић
7cfa401860
Updated bindings.
2022-03-05 16:33:03 -08:00
ichordev
630890f5de
Fixed uint8_t being bound to byte instead of ubyte ( #2735 )
2022-03-05 16:32:38 -08:00
Christophe Dehais
6c9248914e
Fix leaked FBO for depth/stencil only view ( #2738 )
2022-03-04 09:48:50 -08:00
Бранимир Караџић
ae7aeba72c
GL: Fixed vertex layout binding.
2022-02-25 17:21:55 -08:00
Бранимир Караџић
0e032b586e
Updated README.
2022-02-23 21:47:04 -08:00
Bruno Croci
4f3328edb3
Added textureCube
macro for GLSL >= 130. ( #2728 )
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`textureCube` requires extension `GL_NV_shadow_samplers_cube`, however `texture` can sample a cube sampler without the extension.
2022-02-21 19:41:28 -08:00
Бранимир Караџић
3d4bd88c06
Updated version number.
2022-02-12 10:01:31 -08:00
Бранимир Караџић
52086830e1
Updated ImGui.
2022-02-12 10:00:16 -08:00