Бранимир Караџић
b5ca6e4c33
Updated README.
2021-04-12 20:07:56 -07:00
Matt Tytel
c6e17db9d6
Retain reset flags when creating a new metal frame buffer for a window. ( #2469 )
2021-04-12 12:42:53 -07:00
pezcode
eec0fcd867
Remove unused attributes in debug draw shaders ( #2468 )
2021-04-11 18:26:23 -07:00
Sam
49fb72842a
Minor alteration to clarify that BGFX_DISCARD_STATE also discards uniforms ( #2464 )
...
Signed-off-by: Samuel Hellawell <sshellawell@gmail.com>
2021-04-09 21:51:03 -07:00
pezcode
900afe7644
GL: only unbind instance buffer if it changed ( #2463 )
2021-04-09 09:36:21 -07:00
Бранимир Караџић
6c9c177e64
Merge branch 'master' of github.com:bkaradzic/bgfx
2021-04-08 20:28:56 -07:00
Бранимир Караџић
9d076b5e0a
Updated meshoptimizer.
2021-04-08 20:28:39 -07:00
pezcode
2240c591a1
Vulkan: ignore unused storage buffers ( #2460 )
2021-04-08 20:26:17 -07:00
pezcode
b298851bf0
Vertex buffer fixes ( #2458 )
...
* Vulkan: calculate vertex count from all streams, not just the first
...which might not exist in the first place
* Vulkan: use correct vertex stream offsets and handles
* D3D11: remember stream vertex count when no index buffer is bound
2021-04-08 10:28:42 -07:00
Бранимир Караџић
9ec2472763
Cleanup.
2021-04-07 20:07:28 -07:00
pezcode
cb49df3bca
Bind IMAGE2D_RO correctly as a texture2D without a sampler ( #2454 )
2021-04-07 20:05:17 -07:00
pezcode
870d14110b
Vulkan: allow writing to gl_FragColor without framebuffer color attachment ( #2452 )
2021-04-07 07:21:02 -07:00
pezcode
9a91bc3496
Fix example 31-rsm Vulkan shaders ( #2453 )
2021-04-06 19:46:26 -07:00
Бранимир Караџић
9582f19483
Removed assert when viewport is zero size.
2021-04-05 16:07:23 -07:00
Бранимир Караџић
d61f78e263
Cleanup.
2021-04-05 12:27:48 -07:00
pezcode
db12a1d0e1
Vulkan: alias texture types in shaders + misc fixes ( #2447 )
...
* Don't enable optional extensions if BGFX_CONFIG_RENDERER_USE_EXTENSIONS is 0
* Support rendering to slices of 3D textures
* Create transient command pool
* Blit array layers for non-cube textures
* Clean up destroy and release functions
Simplifies CommandQueueVK code, automatically sets handles to NULL after release(), removes the need for explicit StateCacheT instantiations, and enables usage of StateCacheLru
* Fix renderpass hash calculation
* Allow sampling cube array textures
* Make StateCacheLru work with types overloading the address-of operator
* Alias textures to shader sampler type
Requires shaders with shaderc binary version 8 or higher
* Fix 32-bit compilation
2021-04-05 07:40:15 -07:00
pezcode
9d09088488
Additional framebuffer validation ( #2448 )
2021-04-05 07:23:25 -07:00
Бранимир Караџић
b6771ba403
Updated README.
2021-04-03 18:36:34 -07:00
Бранимир Караџић
ac89c244fb
Updated README.
2021-04-03 18:32:50 -07:00
Бранимир Караџић
517942f8e1
Cleanup.
2021-04-02 20:17:42 -07:00
Бранимир Караџић
45c0b29470
Cleanup.
2021-04-02 16:46:42 -07:00
Paul Gruenbacher
3b34b6e68a
Update bgfx_p.h ( #2444 )
...
If you do
```
bgfx::setIndexBuffer()
bgfx::submit(BGFX_DISCARD_NONE)
bgfx::submit()
```
then the second submit will be broken because even though it still uses the correct index buffer it will lose the BGFX_SUBMIT_INTERNAL_INDEX32 state.
Basically all multi-pass calls involving a 32index buffer are broken currently in bgfx master.
This fixes bug introduced by 5c304dad3b
2021-04-02 16:43:52 -07:00
Бранимир Караџић
1fb245c581
Cleanup.
2021-04-02 12:51:59 -07:00
Бранимир Караџић
0df2e90edb
Cleanup.
2021-04-01 20:09:16 -07:00
Branimir Karadžić
117b5ec4ee
05-instancing: Fixed update logic.
2021-04-01 19:16:13 -07:00
Vladimir Vukicevic
cb77d3bb46
Fix crash when hitting max draw call limit ( #2440 )
...
* Expand instancing demo to have non-instanced path
* Fix count vs. index off by one error when hitting max draw calls
2021-04-01 19:03:01 -07:00
pezcode
e38920c07b
View rect/scissor and framebuffer validation ( #2439 )
...
* Crop view rect and scissor to frame-/backbuffer size
* Validate framebuffer attachments
Check texture size, mip, layer range, layer count mismatch
* Remove framebuffer check from Vulkan backend
* Fix layer check for 3D attachment
* Cleanup
2021-04-01 16:18:09 -07:00
Christophe Dehais
2433b598e7
Fix BGFX_STATE_FRONT_CCW flag being ignored in DX12 and VK ( #2438 )
2021-04-01 08:47:45 -07:00
simon chen
0b8677ed06
fix update bug when compressed texture create with BGFX_TEXTURE_SRGB ( #2437 )
...
Co-authored-by: chenmou.cm <chenmou.cm@alibaba-inc.com>
2021-03-30 19:50:19 -07:00
Бранимир Караџић
3c7e21f1a6
Updated spirv-cross.
2021-03-27 15:38:57 -07:00
Бранимир Караџић
38fcc957b4
Updated spirv-tools.
2021-03-27 15:38:45 -07:00
Бранимир Караџић
d059039774
Updated glslang.
2021-03-27 15:38:33 -07:00
Бранимир Караџић
23b92ce879
Updated ImGui.
2021-03-27 15:11:04 -07:00
Бранимир Караџић
7fce7273af
Updated .appveyor.
2021-03-23 13:25:46 -07:00
Бранимир Караџић
c86e458a9c
Updated .appveyor.
2021-03-23 12:51:45 -07:00
Бранимир Караџић
4c495f7ab3
Updated cgltf.
2021-03-23 07:42:57 -07:00
Бранимир Караџић
99383a0eb5
Updated spirv-tools.
2021-03-21 22:36:21 -07:00
Бранимир Караџић
da1cd83850
Updated glslang.
2021-03-21 22:36:10 -07:00
Бранимир Караџић
43f70fa964
Updated ImGui.
2021-03-21 18:50:36 -07:00
pheonix
1781308312
Remove obsolete branch point. ( #2429 )
2021-03-21 18:49:34 -07:00
Бранимир Караџић
5d46232b3e
Updated ImGui.
2021-03-18 19:51:52 -07:00
Aleš Mlakar
f2a42ec216
Updated Beef bindings ( #2426 )
...
* Vulkan shader compiler uniform size fix (>255).
* Updated IDL Beef bindings
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-03-17 17:49:01 -07:00
Бранимир Караџић
ed037a74f1
Updated cgltf.
2021-03-10 21:35:10 -08:00
Бранимир Караџић
396717efb8
Updated spirv-cross.
2021-03-10 21:33:33 -08:00
Бранимир Караџић
5f436c6cd6
Updated spirv-tools.
2021-03-10 21:33:17 -08:00
Бранимир Караџић
1bee3c81a2
Updated spirv-headers.
2021-03-10 21:33:03 -08:00
Бранимир Караџић
9bec915c2b
Updated glslang.
2021-03-10 21:32:49 -08:00
Бранимир Караџић
fcbc500cec
Updated vulkan headers.
2021-03-10 21:32:36 -08:00
Бранимир Караџић
57472fd18a
Updated ImGui.
2021-03-10 21:23:12 -08:00
C. M. Barth
f218d7ed13
Support dynamic SwapChainPanel changes for DirectX11 UWP scenarios ( #2422 )
...
* remove swap chain from consumer
* fix swap chain cleanup
* renderer workaround
* cleanup changes around platform data
* only update swapchainpanels
* revert spacing
* favor NULL over nullptr
2021-03-08 15:13:04 -08:00