Commit Graph

8098 Commits

Author SHA1 Message Date
Бранимир Караџић
b5ca6e4c33 Updated README. 2021-04-12 20:07:56 -07:00
Matt Tytel
c6e17db9d6
Retain reset flags when creating a new metal frame buffer for a window. (#2469) 2021-04-12 12:42:53 -07:00
pezcode
eec0fcd867
Remove unused attributes in debug draw shaders (#2468) 2021-04-11 18:26:23 -07:00
Sam
49fb72842a
Minor alteration to clarify that BGFX_DISCARD_STATE also discards uniforms (#2464)
Signed-off-by: Samuel Hellawell <sshellawell@gmail.com>
2021-04-09 21:51:03 -07:00
pezcode
900afe7644
GL: only unbind instance buffer if it changed (#2463) 2021-04-09 09:36:21 -07:00
Бранимир Караџић
6c9c177e64 Merge branch 'master' of github.com:bkaradzic/bgfx 2021-04-08 20:28:56 -07:00
Бранимир Караџић
9d076b5e0a Updated meshoptimizer. 2021-04-08 20:28:39 -07:00
pezcode
2240c591a1
Vulkan: ignore unused storage buffers (#2460) 2021-04-08 20:26:17 -07:00
pezcode
b298851bf0
Vertex buffer fixes (#2458)
* Vulkan: calculate vertex count from all streams, not just the first

...which might not exist in the first place

* Vulkan: use correct vertex stream offsets and handles

* D3D11: remember stream vertex count when no index buffer is bound
2021-04-08 10:28:42 -07:00
Бранимир Караџић
9ec2472763 Cleanup. 2021-04-07 20:07:28 -07:00
pezcode
cb49df3bca
Bind IMAGE2D_RO correctly as a texture2D without a sampler (#2454) 2021-04-07 20:05:17 -07:00
pezcode
870d14110b
Vulkan: allow writing to gl_FragColor without framebuffer color attachment (#2452) 2021-04-07 07:21:02 -07:00
pezcode
9a91bc3496
Fix example 31-rsm Vulkan shaders (#2453) 2021-04-06 19:46:26 -07:00
Бранимир Караџић
9582f19483 Removed assert when viewport is zero size. 2021-04-05 16:07:23 -07:00
Бранимир Караџић
d61f78e263 Cleanup. 2021-04-05 12:27:48 -07:00
pezcode
db12a1d0e1
Vulkan: alias texture types in shaders + misc fixes (#2447)
* Don't enable optional extensions if BGFX_CONFIG_RENDERER_USE_EXTENSIONS is 0

* Support rendering to slices of 3D textures

* Create transient command pool

* Blit array layers for non-cube textures

* Clean up destroy and release functions

Simplifies CommandQueueVK code, automatically sets handles to NULL after release(), removes the need for explicit StateCacheT instantiations, and enables usage of StateCacheLru

* Fix renderpass hash calculation

* Allow sampling cube array textures

* Make StateCacheLru work with types overloading the address-of operator

* Alias textures to shader sampler type

Requires shaders with shaderc binary version 8 or higher

* Fix 32-bit compilation
2021-04-05 07:40:15 -07:00
pezcode
9d09088488
Additional framebuffer validation (#2448) 2021-04-05 07:23:25 -07:00
Бранимир Караџић
b6771ba403 Updated README. 2021-04-03 18:36:34 -07:00
Бранимир Караџић
ac89c244fb Updated README. 2021-04-03 18:32:50 -07:00
Бранимир Караџић
517942f8e1 Cleanup. 2021-04-02 20:17:42 -07:00
Бранимир Караџић
45c0b29470 Cleanup. 2021-04-02 16:46:42 -07:00
Paul Gruenbacher
3b34b6e68a
Update bgfx_p.h (#2444)
If you do 
```
bgfx::setIndexBuffer()
bgfx::submit(BGFX_DISCARD_NONE)
bgfx::submit()
```

then the second submit will be broken because even though it still uses the correct index buffer it will lose the BGFX_SUBMIT_INTERNAL_INDEX32 state.
Basically all multi-pass calls involving a 32index buffer are broken currently in bgfx master. 
This fixes bug introduced by 5c304dad3b
2021-04-02 16:43:52 -07:00
Бранимир Караџић
1fb245c581 Cleanup. 2021-04-02 12:51:59 -07:00
Бранимир Караџић
0df2e90edb Cleanup. 2021-04-01 20:09:16 -07:00
Branimir Karadžić
117b5ec4ee 05-instancing: Fixed update logic. 2021-04-01 19:16:13 -07:00
Vladimir Vukicevic
cb77d3bb46
Fix crash when hitting max draw call limit (#2440)
* Expand instancing demo to have non-instanced path

* Fix count vs. index off by one error when hitting max draw calls
2021-04-01 19:03:01 -07:00
pezcode
e38920c07b
View rect/scissor and framebuffer validation (#2439)
* Crop view rect and scissor to frame-/backbuffer size

* Validate framebuffer attachments

Check texture size, mip, layer range, layer count mismatch

* Remove framebuffer check from Vulkan backend

* Fix layer check for 3D attachment

* Cleanup
2021-04-01 16:18:09 -07:00
Christophe Dehais
2433b598e7
Fix BGFX_STATE_FRONT_CCW flag being ignored in DX12 and VK (#2438) 2021-04-01 08:47:45 -07:00
simon chen
0b8677ed06
fix update bug when compressed texture create with BGFX_TEXTURE_SRGB (#2437)
Co-authored-by: chenmou.cm <chenmou.cm@alibaba-inc.com>
2021-03-30 19:50:19 -07:00
Бранимир Караџић
3c7e21f1a6 Updated spirv-cross. 2021-03-27 15:38:57 -07:00
Бранимир Караџић
38fcc957b4 Updated spirv-tools. 2021-03-27 15:38:45 -07:00
Бранимир Караџић
d059039774 Updated glslang. 2021-03-27 15:38:33 -07:00
Бранимир Караџић
23b92ce879 Updated ImGui. 2021-03-27 15:11:04 -07:00
Бранимир Караџић
7fce7273af Updated .appveyor. 2021-03-23 13:25:46 -07:00
Бранимир Караџић
c86e458a9c Updated .appveyor. 2021-03-23 12:51:45 -07:00
Бранимир Караџић
4c495f7ab3 Updated cgltf. 2021-03-23 07:42:57 -07:00
Бранимир Караџић
99383a0eb5 Updated spirv-tools. 2021-03-21 22:36:21 -07:00
Бранимир Караџић
da1cd83850 Updated glslang. 2021-03-21 22:36:10 -07:00
Бранимир Караџић
43f70fa964 Updated ImGui. 2021-03-21 18:50:36 -07:00
pheonix
1781308312
Remove obsolete branch point. (#2429) 2021-03-21 18:49:34 -07:00
Бранимир Караџић
5d46232b3e Updated ImGui. 2021-03-18 19:51:52 -07:00
Aleš Mlakar
f2a42ec216
Updated Beef bindings (#2426)
* Vulkan shader compiler uniform size fix (>255).

* Updated IDL Beef bindings

Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-03-17 17:49:01 -07:00
Бранимир Караџић
ed037a74f1 Updated cgltf. 2021-03-10 21:35:10 -08:00
Бранимир Караџић
396717efb8 Updated spirv-cross. 2021-03-10 21:33:33 -08:00
Бранимир Караџић
5f436c6cd6 Updated spirv-tools. 2021-03-10 21:33:17 -08:00
Бранимир Караџић
1bee3c81a2 Updated spirv-headers. 2021-03-10 21:33:03 -08:00
Бранимир Караџић
9bec915c2b Updated glslang. 2021-03-10 21:32:49 -08:00
Бранимир Караџић
fcbc500cec Updated vulkan headers. 2021-03-10 21:32:36 -08:00
Бранимир Караџић
57472fd18a Updated ImGui. 2021-03-10 21:23:12 -08:00
C. M. Barth
f218d7ed13
Support dynamic SwapChainPanel changes for DirectX11 UWP scenarios (#2422)
* remove swap chain from consumer

* fix swap chain cleanup

* renderer workaround

* cleanup changes around platform data

* only update swapchainpanels

* revert spacing

* favor NULL over nullptr
2021-03-08 15:13:04 -08:00