Бранимир Караџић
49c0e49527
Removed WebGPU. ( #3198 )
2023-11-09 17:15:22 -08:00
Edu Garcia
b01c5d597a
Enable debug information for Vulkan shaders ( #3193 )
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* Enable debug information for Vulkan shaders
* Enable debug information for Metal shaders
2023-11-06 11:14:29 -08:00
Бранимир Караџић
f14c14a485
Removed D3D9. ( #3191 )
2023-11-03 21:15:42 -07:00
gamecoder-nz
66b020e939
Fixed issue where printing profile names prints unreadable characters ( #3188 )
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* Fixed issue where printing profile names prints unreadable characters
* Use %S for StringLitera.
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Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-10-23 20:44:51 -07:00
Branimir Karadžić
3e5bfb81b6
shaderc: Must have profile specified.
2023-09-30 16:55:00 -07:00
Branimir Karadžić
f13a6ac8ab
shaderc: Fixed GLSL profile downgrade.
2023-09-30 16:54:57 -07:00
Jamil Halabi
f059531885
Added a new capability to check for PrimitiveID support ( #3154 )
2023-08-04 16:42:33 +02:00
Branimir Karadžić
787ecc1138
Cleanup.
2023-06-29 09:26:04 -07:00
Branimir Karadžić
290295136b
Added bx::Location, and removed allocator macros.
2023-04-23 19:19:22 -07:00
Бранимир Караџић
6dd8edc4b1
Cleanup.
2023-04-12 19:25:14 -07:00
rnbhatt
fda8a3705f
Fix for #2822 -- points rendering error on Apple silicon ( #3079 )
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* Add pointsize to SPIRV-Cross output before writing
Adds
float bgfx_metal_pointSize [[point_size]] = 1;
to xlatMtlMain_out, ensuring that it always has a value.
* Update shaderc_metal.cpp
Only apply patch to vertex shaders
2023-04-12 10:16:58 -07:00
Бранимир Караџић
b0bb4fc578
Revert "fix unused uniforms replace when multi uniform defined in one line and there is some unused uniforms in that line. ( #3056 )" ( #3064 )
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This reverts commit bd7a01aa8a
.
2023-03-17 19:57:51 -07:00
simon chen
bd7a01aa8a
fix unused uniforms replace when multi uniform defined in one line and there is some unused uniforms in that line. ( #3056 )
2023-03-17 19:49:42 -07:00
Jorge Rodriguez
70ac58fd38
Write messages to a stream specified by the caller of compilerShader … ( #3054 )
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* Write messages to a stream specified by the caller of compilerShader rather than directly to stdOut, to allow tool writers to easily capture it.
* PR updates
* Missed a write
* PR updates
2023-03-06 10:30:06 -08:00
issam3105
10ec8e8882
Removed useless precision highp sampler2DArray ( #3031 )
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Co-authored-by: Issam <issam.dahmen@fittingbox.com>
2023-02-02 09:14:22 -08:00
issam3105
6f36b4fb3a
Fix shader preprocessor constructor call ( #3030 )
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Co-authored-by: Issam <issam.dahmen@fittingbox.com>
2023-02-01 07:26:55 -08:00
Бранимир Караџић
466c6a4e95
Happy New Year!
2023-01-14 10:05:12 -08:00
pheonix
e33efb8b42
shaderc updates ( #3018 )
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- add support for Vulkan 1.3 using SPIR-V 1.6 as a profile target
- move ordering of help information of SPIR-V block
- update SPIR-V to Vulkan mapping documentation
2023-01-07 09:07:15 -08:00
Бранимир Караџић
5f435ea56b
Cleanup.
2022-12-28 10:26:39 -08:00
Ali Seyedof
877cdb8b1f
shaderc HLSL profile switch fix ( #3005 )
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* shaderc HLSL profile switch fix
* shader makefiles changed to match new hlsl profile switches
Co-authored-by: Ali Seyedof <ali.seyedof@xyzreality.com>
2022-12-28 10:16:37 -08:00
Бранимир Караџић
c4d4b90e32
shaderc: Fixed SPIR-V uniform array size reflection. Issue #2964 .
2022-10-27 19:43:17 -07:00
Бранимир Караџић
24c5c2f096
shaderc: Updated to new glslang.
2022-10-02 23:18:33 -07:00
云风
8207645355
fix getUniformInfo(), See Issue #2883 ( #2885 )
2022-08-23 19:53:49 -07:00
ichordev
7a5fec1580
Documentation update 2 ( #2756 )
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* Reworded & reformatted bgfx.rst for better clarity
* Reworded for clarity; made option format more consistent
* Added one character!
* Updated shaderc help
Will update docs to 100% match soon
* Updated geometryc's help
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-04-04 12:57:00 -07:00
Catalin Moldovan
11ba8de2d1
Shaderc console out ( #2758 )
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* Add support to output compiled shader to stdout
* Whitespace formating fixes
* Updated shaderc cli stdout output option to "--stdout"
2022-04-04 12:52:44 -07:00
Sandy
251e35ae09
Fixes for shader texture array in GLES3 ( #2750 )
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* opengl: use texture for texture2DArray
* shaderc: Add default precision for sampler2DArray on GLES3
2022-03-29 13:14:21 -07:00
Бранимир Караџић
eb76255063
Fixed typo.
2022-03-26 13:45:48 -07:00
Бранимир Караџић
e79f92a241
Cleanup.
2022-01-31 18:10:59 -08:00
Бранимир Караџић
4581f14cd4
Happy New Year!
2022-01-15 11:59:06 -08:00
Бранимир Караџић
bacb073bc8
Cleanup.
2021-12-07 09:10:27 -08:00
Aleš Mlakar
130bc00608
shaderc: Ignore .@data uniforms when compiling for metal ( #2677 )
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Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-06 09:39:05 -08:00
Бранимир Караџић
e6125ffa46
shaderc: Fixed gl_FragColor patching for raw GLSL.
2021-11-19 19:11:59 -08:00
Christophe Dehais
6224daf907
Set BGFX_SHADER_LANGUAGE_GLSL to actual profile more consistently ( #2664 )
2021-11-19 07:27:13 -08:00
Christophe Dehais
08cd17e3b8
Check if gl_Frag[Data/Color] are not already patched ( #2661 )
2021-11-18 13:12:38 -08:00
Christophe Dehais
5b321e6669
Subtitute texture*EXT functions emitted in WebGL 2 ( #2663 )
2021-11-18 13:11:45 -08:00
Raziel Alphadios
094d34194c
Cleanup: change POD casts from static_cast to functional/ctor casts, for consistency ( #2648 )
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Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2021-10-31 15:54:10 -07:00
Branimir Karadžić
8f4c22e57a
Fixed warning.
2021-10-28 18:40:53 -07:00
Christophe Dehais
89c8e61abd
Strip flags from UniformType before calling getUniformTypeName() ( #2635 )
2021-10-26 10:07:27 -07:00
Branimir Karadžić
4763f97205
More fixes.
2021-10-25 19:26:38 -07:00
Бранимир Караџић
8392a44b3a
Fixed assert macros, and improved error handling.
2021-10-25 18:59:32 -07:00
Branimir Karadžić
a923b86aab
Fixed warnings.
2021-10-06 09:55:26 -07:00
Бранимир Караџић
e180849b89
shaderc: Fixed SPIRV outputting useless uniforms.
2021-10-01 20:13:46 -07:00
MooZ
b8d2f01b98
Fixed shadow map sampling for 130 and above glsl profiles. ( #2496 )
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* Fixed shadowmap sampling for 130 and above glsl profiles.
* Fixed shadowmap sampling on OpenGL ES 3 and onwards.
2021-09-27 07:03:06 -07:00
C.Even
13e6100681
Fix shaderc consistency ( #2553 )
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* shaderc: Initialize 'texFormat' in uniform.
* glsl-optimizer: Fix consistency error of 'print_float'
2021-07-20 06:06:56 -07:00
Barrett Kepler
c8b32d38dd
Add compute shader type to shaderc help. ( #2559 )
2021-07-18 16:53:24 -07:00
kingscallop
e65d185ed6
Fix DebugDraw shaders compilation ( #2362 )
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* Fix DebugDraw shaders compilation
Pull request #2317 broke compilation of the DebugDraw shaders (vs_debugdraw_fill.sc, etc)
on the Intel mesa driver. Shaders with a version lower than 130 have no
support for uvec or ivec by default on OpenGL.
This patch detects when these shaders are present and bumps the version when appropriate.
* Removed the ivecs from the patch
It seems the ivecs are infact supported on versions lower than 130 on
OpenGL.
2021-06-06 14:05:14 -07:00
kingscallop
8247e061f0
Fixes texturev embedded shaders compilation ( #2531 )
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Compiling 'fs_texture_array.sc' with shaderc for OpenGLES fails with a syntax error,
because the matrix transpose function definitions occur before extension directives,
in this case EXT_texture_array.
2021-06-05 13:54:38 -07:00
Бранимир Караџић
74b146eb83
Fixed build.
2021-04-21 22:11:36 -07:00
Hugo Amnov
ec36cf9872
Simplify SPIRV bindings shifts (shaderc bin version 11) ( #2487 )
2021-04-21 09:33:12 -07:00
Hugo Amnov
07e9af249c
Cleanup old debug and Metal code in SPIRV shaderc paths ( #2484 )
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* Shaderc: Remove unused MTL path in SPIRV compiler
* Shaderc: Remove unused SPIRV reflection code
2021-04-21 07:45:03 -07:00