Бранимир Караџић
c735560b93
Fixed typo.
2020-02-10 08:59:34 -08:00
Бранимир Караџић
cacf62190b
Cleanup.
2020-02-10 08:19:21 -08:00
Wencey Wang
7a506a48d7
Let WinRT dll Build
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WinRT dll should also use __declspec to build.
2020-02-10 16:18:21 +00:00
Elviss Strazdins
ff6aa27cae
Fix MSAA sample count for Metal
2020-02-10 16:17:56 +00:00
Бранимир Караџић
17db2f79e0
Revert "d3d9: Set RGBA4 to unknown"
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This reverts commit c776c2eaaa
.
2020-02-08 09:29:14 -08:00
Sandy Carter
c776c2eaaa
d3d9: Set RGBA4 to unknown
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Color ordering of RGBA4 is wrong and there are no A4B4G4A4 format or swizzling
options.
2020-02-08 09:21:12 -08:00
Sandy Carter
dba8b8efef
vulkan: Add swizzle definition to formats
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Fix color ordering of RGBA4
2020-02-08 09:21:12 -08:00
Sandy Carter
77fdc487ab
opengl: Fix color ordering of RGBA4
2020-02-08 09:21:12 -08:00
attilaz
cb4543cc67
Metal: Fixed compressed texture update
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I have tested 08-update on iOS and Mac.
2020-02-07 07:23:17 -08:00
Attila Kocsis
8a3786c59c
Added desciption labels to 08-update
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Added row of cubes whose compressed texture is created with empty content then updated using bgx::updateTexture2D.
Fixed default srcPitch in d3d11 renderer for compressed textures.
2020-02-07 07:23:17 -08:00
Бранимир Караџић
d05a139ae8
Cleanup.
2020-02-06 20:09:38 -08:00
Бранимир Караџић
db961eacd2
Revert "Move more Mac UI-thread-only calls to main thread"
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This reverts commit 9302fa6fe4
.
2020-02-06 19:12:35 -08:00
Vladimir Vukicevic
9302fa6fe4
Move more Mac UI-thread-only calls to main thread
2020-02-05 19:25:24 -08:00
Vladimir Vukicevic
8165a837a7
CSharp bindings: move DllName definition to other, optional file
2020-02-05 18:31:31 -08:00
Бранимир Караџић
4a27145184
Updated spirv-cross.
2020-02-04 21:38:12 -08:00
Бранимир Караџић
11137890f7
Updated glslang.
2020-02-04 21:36:48 -08:00
Бранимир Караџић
d86146c96b
Updated spirv-tools.
2020-02-04 21:33:12 -08:00
Бранимир Караџић
b53f48f92c
Merge branch 'master' of github.com:bkaradzic/bgfx
2020-02-04 19:14:44 -08:00
Бранимир Караџић
2c9600b8e0
Updated cgltf.
2020-02-04 19:14:34 -08:00
stolk
e7b8606146
Properly size the set, so that no overrun happens.
2020-02-04 18:24:59 -08:00
Бранимир Караџић
3002159da9
Fixed state tracking.
2020-02-04 09:51:21 -08:00
Sandy Carter
5924652151
rebind instance data buffer if index offset changes
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Fix case of drawing different offsets of indices of same vertex buffer
using same instance data.
This can happen in the case of conditionally drawing subsets of vertex
buffer stored in different offsets of the same index buffer while re-using
non-transient instance buffers.
2020-02-04 07:38:36 -08:00
Бранимир Караџић
f71a9ea0d9
Updated ImGui.
2020-02-03 21:37:22 -08:00
Бранимир Караџић
dc87c12365
Updated ImGui.
2020-02-02 09:20:54 -08:00
Hugo Amnov
fa9abba09f
Remove duplicate outdated loading code
2020-02-01 11:56:03 -08:00
Sandy Carter
a38e873f8a
rebind instance data buffer if index buffer changes
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Fix case of drawing different indices of same vertex buffer using same
instance data.
This can happen in the case of conditionally drawing subsets of vertex
buffer stored in different index buffers while re-using non-transient
instance buffers.
2020-02-01 09:18:51 -08:00
Abraham Stolk
bb07e99907
Fix clear range.
2020-01-30 12:18:28 -08:00
Abraham Stolk
2efeada1c0
This fixes a buffer overflow in an array of write descriptor sets.
2020-01-30 12:18:28 -08:00
Бранимир Караџић
87eac9ed06
Updated ImGui.
2020-01-29 20:09:47 -08:00
Алексей Тулинов
ac9c330100
Fixes #2000 . Restored old behavior of handling shaders with "#version 430" in them.
2020-01-29 19:23:31 -08:00
Бранимир Караџић
2d53481e02
Updated makefile for xcode projgen.
2020-01-29 07:00:51 -08:00
Бранимир Караџић
aa4d5b0060
Updated Vulkan headers.
2020-01-28 21:15:46 -08:00
Бранимир Караџић
a26b6663f2
Updated meshoptimizer.
2020-01-27 20:59:17 -08:00
Бранимир Караџић
6536629763
Updated ImGui.
2020-01-27 20:55:09 -08:00
James Fulop
b9ab564c47
cleanup: fix redundancy in error message
2020-01-24 21:27:46 -08:00
JW
97bafaa7b8
Check for GLX vblank extensions more properly.
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Previously, the code checked for an extension by checking if the pointer returned from
glXGetProcAddress was NULL or not.
But in truth, you can get a non-NULL pointer even if that extension is not supported.
Now, we parse the glXQueryExtensionsString() results.
GLFW code that does similar checks, for reference: 51bb76c7c3/src/glx_context.c (L208)
fixes #1367
2020-01-24 21:26:56 -08:00
Бранимир Караџић
aae3f238e1
Updated ImGui.
2020-01-24 21:25:36 -08:00
Бранимир Караџић
6a1287e43d
Cleanup.
2020-01-23 09:10:05 -08:00
Бранимир Караџић
b59998cdfa
Updated ImGui.
2020-01-22 20:00:35 -08:00
Attila Kocsis
ecc8f791f2
always calling UI API on main thread
2020-01-22 19:55:13 -08:00
Бранимир Караџић
880f932cb8
Fixed issue #2002 .
2020-01-22 19:54:14 -08:00
Hugo Amnov
32e1d9f9b5
Update entry_asmjs to updated Emscripten html5 API
2020-01-21 20:10:16 -08:00
Бранимир Караџић
b14f9dc280
Cleanup.
2020-01-21 20:08:48 -08:00
Бранимир Караџић
de9a508409
Cleanup.
2020-01-21 09:16:55 -08:00
Cedric Guillemet
97005355c2
space
2020-01-21 09:11:53 -08:00
Cedric Guillemet
9ee39e8241
PR feedback
2020-01-21 09:11:53 -08:00
Cedric Guillemet
b4cac17b93
default parameters
2020-01-21 09:11:53 -08:00
Cedric Guillemet
4b83e0f5bc
discard flags
2020-01-21 09:11:53 -08:00
Бранимир Караџић
8ec25d96c7
Updated README.
2020-01-20 17:43:18 -08:00
Hugo Amiard
c4de3593de
Cleanup Emscripten toolchain
2020-01-18 21:58:19 -08:00