Updated ImGui.
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b9ab564c47
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25
3rdparty/dear-imgui/imgui.cpp
vendored
25
3rdparty/dear-imgui/imgui.cpp
vendored
@ -7342,8 +7342,14 @@ void ImGui::SetScrollHereY(float center_y_ratio)
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//-----------------------------------------------------------------------------
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void ImGui::BeginTooltip()
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{
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BeginTooltipEx(ImGuiWindowFlags_None, ImGuiTooltipFlags_None);
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}
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void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags)
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{
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ImGuiContext& g = *GImGui;
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if (g.DragDropWithinSourceOrTarget)
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{
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// The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor)
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@ -7354,21 +7360,12 @@ void ImGui::BeginTooltip()
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SetNextWindowPos(tooltip_pos);
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SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f);
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//PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :(
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BeginTooltipEx(0, true);
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tooltip_flags |= ImGuiTooltipFlags_OverridePreviousTooltip;
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}
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else
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{
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BeginTooltipEx(0, false);
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}
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}
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// Not exposed publicly as BeginTooltip() because bool parameters are evil. Let's see if other needs arise first.
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void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip)
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{
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ImGuiContext& g = *GImGui;
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char window_name[16];
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", g.TooltipOverrideCount);
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if (override_previous_tooltip)
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if (tooltip_flags & ImGuiTooltipFlags_OverridePreviousTooltip)
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if (ImGuiWindow* window = FindWindowByName(window_name))
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if (window->Active)
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{
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@ -7389,11 +7386,7 @@ void ImGui::EndTooltip()
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void ImGui::SetTooltipV(const char* fmt, va_list args)
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{
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ImGuiContext& g = *GImGui;
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if (g.DragDropWithinSourceOrTarget)
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BeginTooltip();
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else
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BeginTooltipEx(0, true);
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BeginTooltipEx(0, ImGuiTooltipFlags_OverridePreviousTooltip);
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TextV(fmt, args);
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EndTooltip();
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}
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17
3rdparty/dear-imgui/imgui_internal.h
vendored
17
3rdparty/dear-imgui/imgui_internal.h
vendored
@ -112,6 +112,7 @@ typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// F
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typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx()
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typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior()
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typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
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typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // Flags: for BeginTooltipEx()
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//-------------------------------------------------------------------------
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// STB libraries includes
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@ -526,6 +527,12 @@ enum ImGuiTextFlags_
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ImGuiTextFlags_NoWidthForLargeClippedText = 1 << 0
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};
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enum ImGuiTooltipFlags_
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{
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ImGuiTooltipFlags_None = 0,
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ImGuiTooltipFlags_OverridePreviousTooltip = 1 << 0 // Override will clear/ignore previously submitted tooltip (defaults to append)
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};
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// FIXME: this is in development, not exposed/functional as a generic feature yet.
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// Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2
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enum ImGuiLayoutType_
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@ -1106,19 +1113,19 @@ struct ImGuiContext
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// Drag and Drop
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bool DragDropActive;
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bool DragDropWithinSourceOrTarget;
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bool DragDropWithinSourceOrTarget; // Set when within a BeginDragDropXXX/EndDragDropXXX block.
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ImGuiDragDropFlags DragDropSourceFlags;
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int DragDropSourceFrameCount;
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int DragDropMouseButton;
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ImGuiPayload DragDropPayload;
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ImRect DragDropTargetRect;
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ImRect DragDropTargetRect; // Store rectangle of current target candidate (we favor small targets when overlapping)
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ImGuiID DragDropTargetId;
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ImGuiDragDropFlags DragDropAcceptFlags;
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float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface)
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ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload)
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ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
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int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
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ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly
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ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly, ImGuiPayload only holds pointer+size
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unsigned char DragDropPayloadBufLocal[16]; // Local buffer for small payloads
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// Tab bars
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@ -1664,7 +1671,7 @@ namespace ImGui
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IMGUI_API void SetHoveredID(ImGuiID id);
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IMGUI_API void KeepAliveID(ImGuiID id);
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IMGUI_API void MarkItemEdited(ImGuiID id);
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IMGUI_API void PushOverrideID(ImGuiID id);
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IMGUI_API void PushOverrideID(ImGuiID id); // Push given value at the top of the ID stack (whereas PushID combines old and new hashes)
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// Basic Helpers for widget code
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IMGUI_API void ItemSize(const ImVec2& size, float text_baseline_y = -1.0f);
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@ -1694,7 +1701,7 @@ namespace ImGui
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IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup);
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IMGUI_API bool IsPopupOpen(ImGuiID id); // Test for id within current popup stack level (currently begin-ed into); this doesn't scan the whole popup stack!
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IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
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IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip = true);
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IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags);
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IMGUI_API ImGuiWindow* GetTopMostPopupModal();
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IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window);
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IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy = ImGuiPopupPositionPolicy_Default);
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2
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
2
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
@ -4975,7 +4975,7 @@ void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags
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{
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ImGuiContext& g = *GImGui;
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BeginTooltipEx(0, true);
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BeginTooltipEx(0, ImGuiTooltipFlags_OverridePreviousTooltip);
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const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text;
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if (text_end > text)
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{
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