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@ -90,7 +90,7 @@ flag.DiscardFlags { bits = 8, base = 1, desc = "Discard flags" }
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.TextureSamplers --- Discard only texture samplers
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.Compute --- Discard only Compute shader related state
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.State --- Discard only state
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.All { "IndexBuffer", "VertexStreams", "TextureSamplers", "Compute", "State" } --- Discard every rendering states
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.All { "IndexBuffer", "VertexStreams", "TextureSamplers", "Compute", "State" } --- Discard every rendering states
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()
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--- Alpha reference value.
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