Commit Graph

63 Commits

Author SHA1 Message Date
Branimir Karadžić 907f835881 Removed use of obsolete ImGui API. 2017-12-01 21:04:27 -08:00
Branimir Karadžić 7c9b2b7257 API change: Simplified destroy functions to use overload resolution. 2017-07-17 22:29:43 -07:00
Branimir Karadžić a274c9a6c5 Replaced BX_OVERRIDE with override. 2017-07-15 00:17:29 -07:00
Branimir Karadžić 0fad539078 Cleanup. 2017-06-29 23:19:20 -07:00
Branimir Karadžić 917385f79e Cleanup. 2017-06-29 22:23:18 -07:00
Branimir Karadžić 43fb2f6f4b Cleanup. 2017-06-26 22:51:56 -07:00
Branimir Karadžić 5f666a5ee2 Combined all examples. Issue #1143. 2017-06-25 21:44:04 -07:00
attilaz c40c83d337 fixed imgui window position (#1151)
With SetWindowPos there was a strange flickering of the window when the user tried to grab the window. This is fixed with SetNextWindowPos.
2017-06-10 16:01:42 -07:00
Branimir Karadžić 1e4aa3639c 12-lod: Switched to new ImGui. 2017-06-03 12:13:08 -07:00
Branimir Karadžić 5375aa5a03 Fixed warnings. 2017-03-12 18:25:23 -07:00
Branimir Karadžić 7c16314f6f Cleanup. 2017-03-11 22:17:34 -08:00
Branimir Karadžić d96225a1f0 Fixing projection matrix in examples. 2017-02-22 22:26:39 -08:00
Branimir Karadžić b99ebb9535 Cleanup. 2017-02-08 19:55:31 -08:00
Brian Harris ffd3771a09 Updated makefiles to build spirv (#1025) 2017-01-20 09:29:09 -08:00
Branimir Karadžić b9b8a6e871 Cleanup. 2017-01-04 08:34:25 -08:00
Branimir Karadžić c98be90bf5 WIP: Texture array support. 2016-08-19 21:05:37 -07:00
Branimir Karadžić a94089e29f Added simple texture viewer tool. 2016-04-21 22:12:35 -07:00
Krzysztof Kondrak 76a46af418 use separate projection matrices for left/right eyes in HMD demos 2016-04-04 21:29:36 +02:00
Krzysztof Kondrak bea6e81d12 OculusVR: updated to SDK 1.3 2016-04-02 11:41:40 +02:00
Branimir Karadžić 086285a3e2 Cleanup. 2016-03-06 15:29:22 -08:00
Branimir Karadžić 861a63bf2e Updated makefiles. 2016-02-29 19:58:17 -08:00
Branimir Karadžić 4bb2b623d3 Happy New Year! 2016-01-01 00:11:04 -08:00
Branimir Karadžić 1179f3a79b Cleanup. 2015-10-24 22:53:26 -07:00
Branimir Karadžić 69fd07a590 Rebuilt shaders. 2015-10-24 22:47:24 -07:00
Branimir Karadžić f47a26dcfa Cleanup. 2015-10-24 22:34:11 -07:00
Branimir Karadžić 1c51d81006 Cleanup. 2015-10-23 20:52:22 -07:00
Branimir Karadžić 4018a4b690 imgui: Added handling middle mouse button. 2015-08-25 22:59:20 -07:00
Branimir Karadžić 1fa85ccf27 Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats. 2015-07-22 18:05:11 -07:00
Branimir Karadžić 921a315c4d Cleanup. 2015-07-16 20:28:43 -07:00
ocornut eccbae09b1 Fixes for ocornut-imgui integrations: mouse wheel, render callbacks 2015-06-10 08:53:50 -06:00
Matthew Endsley 1e604e8f38 VR: Add device resolution to HMD. Init at startup.
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:

`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
	// rendering logic
}`

See the updated examples for details.

This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.

This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.

This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00
Branimir Karadžić ff01992cb7 Refactored uniform types. 2015-05-28 15:27:00 -07:00
Branimir Karadžić 0490fbcd1e Fixed more variable shadowing warnings. 2015-03-30 14:38:16 -07:00
Branimir Karadžić 6506add5a9 Added embedded font to imgui. 2015-01-23 23:02:56 -08:00
Branimir Karadžić bbeb0a3ffe Updated to latest ocornut imgui. 2015-01-22 21:01:09 -08:00
Branimir Karadžić ff7f967c1b Removed _BIT suffix from BGFX_CLEAR_* flags. 2015-01-10 21:39:45 -08:00
Branimir Karadžić a2153729be Added HMD recenter support. Updated examples to support HMD. 2014-11-02 00:06:18 -07:00
Branimir Karadzic d0a89ff95d Removed unused headers. 2014-10-17 22:52:14 -07:00
Branimir Karadžić eec4ae9847 Fixing paths. 2014-09-10 21:48:08 -07:00
Branimir Karadžić 66890595b9 Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
Branimir Karadžić d33717ef48 Moved mesh files to assets directory. 2014-08-16 20:27:36 -07:00
Branimir Karadžić 2b147081c4 Changed imguiSlider argument. 2014-06-29 21:53:23 -07:00
Branimir Karadžić 02e549bfec Moved fpumath to bx. 2014-05-26 19:31:37 -07:00
Branimir Karadžić 65cd3169db Cleanup. 2014-05-20 21:15:48 -07:00
Branimir Karadžić ac925b00c8 Cleanup. 2014-05-03 15:18:28 -07:00
Branimir Karadžić 85c5172a29 Changed GLES macro to use version number. 2014-03-29 23:12:15 -07:00
Branimir Karadžić f436f79c10 Simplified API, removed difference between vertex and fragment shaders. 2014-03-29 19:42:57 -07:00
Branimir Karadžić 5b87eece6f Added missing files. 2014-03-26 09:21:37 -07:00
bkaradzic a1294a4d5d Fixed MinGW64 compile errors. 2013-12-24 20:18:49 -08:00
bkaradzic 48c477d0ac Updated screenshots. 2013-10-23 22:48:16 -07:00