Cleanup.
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69fd07a590
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@ -34,7 +34,7 @@ void main()
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vec3 normal = normalize(v_normal);
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vec3 view = normalize(v_view);
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vec2 bln = blinn(lightDir, normal, view);
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float l = saturate(bln.y);
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float l = saturate(bln.y) + 0.12;
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color.xyz = toLinear(color.xyz)*l;
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gl_FragColor = toGamma(color);
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@ -165,8 +165,8 @@ class Lod : public entry::AppI
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bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Mesh LOD transitions.");
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bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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float at[3] = { 0.0f, 1.0f, 0.0f };
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float eye[3] = { 0.0f, -distance, -2.0f };
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float at[3] = { 0.0f, 1.0f, 0.0f };
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float eye[3] = { 0.0f, 2.0f, -distance };
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// Set view and projection matrix for view 0.
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const bgfx::HMD* hmd = bgfx::getHMD();
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