bgfx/examples/05-instancing/instancing.cpp

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/*
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* Copyright 2011-2021 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
#include "common.h"
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#include "bgfx_utils.h"
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#include "imgui/imgui.h"
namespace
{
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struct PosColorVertex
{
float m_x;
float m_y;
float m_z;
uint32_t m_abgr;
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static void init()
{
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ms_layout
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
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};
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static bgfx::VertexLayout ms_layout;
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};
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bgfx::VertexLayout PosColorVertex::ms_layout;
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static PosColorVertex s_cubeVertices[8] =
{
{-1.0f, 1.0f, 1.0f, 0xff000000 },
{ 1.0f, 1.0f, 1.0f, 0xff0000ff },
{-1.0f, -1.0f, 1.0f, 0xff00ff00 },
{ 1.0f, -1.0f, 1.0f, 0xff00ffff },
{-1.0f, 1.0f, -1.0f, 0xffff0000 },
{ 1.0f, 1.0f, -1.0f, 0xffff00ff },
{-1.0f, -1.0f, -1.0f, 0xffffff00 },
{ 1.0f, -1.0f, -1.0f, 0xffffffff },
};
static const uint16_t s_cubeIndices[36] =
{
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0, 1, 2, // 0
1, 3, 2,
4, 6, 5, // 2
5, 6, 7,
0, 2, 4, // 4
4, 2, 6,
1, 5, 3, // 6
5, 7, 3,
0, 4, 1, // 8
4, 5, 1,
2, 3, 6, // 10
6, 3, 7,
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};
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class ExampleInstancing : public entry::AppI
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{
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public:
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ExampleInstancing(const char* _name, const char* _description, const char* _url)
: entry::AppI(_name, _description, _url)
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{
}
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void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
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{
Args args(_argc, _argv);
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m_width = _width;
m_height = _height;
m_debug = BGFX_DEBUG_TEXT;
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m_reset = BGFX_RESET_VSYNC;
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bgfx::Init init;
init.type = args.m_type;
init.vendorId = args.m_pciId;
init.resolution.width = m_width;
init.resolution.height = m_height;
init.resolution.reset = m_reset;
bgfx::init(init);
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// Enable debug text.
bgfx::setDebug(m_debug);
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// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
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// Create vertex stream declaration.
PosColorVertex::init();
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// Create static vertex buffer.
m_vbh = bgfx::createVertexBuffer(
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
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, PosColorVertex::ms_layout
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);
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// Create static index buffer.
m_ibh = bgfx::createIndexBuffer(
bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
);
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// Create program from shaders.
m_program = loadProgram("vs_instancing", "fs_instancing");
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m_timeOffset = bx::getHPCounter();
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imguiCreate();
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}
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int shutdown() override
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{
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imguiDestroy();
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// Cleanup.
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_program);
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// Shutdown bgfx.
bgfx::shutdown();
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return 0;
}
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bool update() override
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{
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
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{
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imguiBeginFrame(m_mouseState.m_mx
, m_mouseState.m_my
, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
| (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
| (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
, m_mouseState.m_mz
, uint16_t(m_width)
, uint16_t(m_height)
);
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showExampleDialog(this);
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imguiEndFrame();
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
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float time = (float)( (bx::getHPCounter() - m_timeOffset)/double(bx::getHPFrequency() ) );
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// Get renderer capabilities info.
const bgfx::Caps* caps = bgfx::getCaps();
// Check if instancing is supported.
if (0 == (BGFX_CAPS_INSTANCING & caps->supported) )
{
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// When instancing is not supported by GPU, implement alternative
// code path that doesn't use instancing.
bool blink = uint32_t(time*3.0f)&1;
bgfx::dbgTextPrintf(0, 0, blink ? 0x4f : 0x04, " Instancing is not supported by GPU. ");
}
else
{
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const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
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// Set view and projection matrix for view 0.
{
float view[16];
bx::mtxLookAt(view, eye, at);
float proj[16];
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bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
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bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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}
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// 80 bytes stride = 64 bytes for 4x4 matrix + 16 bytes for RGBA color.
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const uint16_t instanceStride = 80;
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// 11x11 cubes
const uint32_t numInstances = 121;
if (numInstances == bgfx::getAvailInstanceDataBuffer(numInstances, instanceStride) )
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{
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bgfx::InstanceDataBuffer idb;
bgfx::allocInstanceDataBuffer(&idb, numInstances, instanceStride);
uint8_t* data = idb.data;
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// Write instance data for 11x11 cubes.
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for (uint32_t yy = 0; yy < 11; ++yy)
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{
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for (uint32_t xx = 0; xx < 11; ++xx)
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{
float* mtx = (float*)data;
bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
mtx[12] = -15.0f + float(xx)*3.0f;
mtx[13] = -15.0f + float(yy)*3.0f;
mtx[14] = 0.0f;
float* color = (float*)&data[64];
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color[0] = bx::sin(time+float(xx)/11.0f)*0.5f+0.5f;
color[1] = bx::cos(time+float(yy)/11.0f)*0.5f+0.5f;
color[2] = bx::sin(time*3.0f)*0.5f+0.5f;
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color[3] = 1.0f;
data += instanceStride;
}
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}
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// Set vertex and index buffer.
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bgfx::setVertexBuffer(0, m_vbh);
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bgfx::setIndexBuffer(m_ibh);
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// Set instance data buffer.
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bgfx::setInstanceDataBuffer(&idb);
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// Set render states.
bgfx::setState(BGFX_STATE_DEFAULT);
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// Submit primitive for rendering to view 0.
bgfx::submit(0, m_program);
}
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}
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// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
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return true;
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}
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return false;
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}
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entry::MouseState m_mouseState;
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uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
bgfx::ProgramHandle m_program;
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int64_t m_timeOffset;
};
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} // namespace
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ENTRY_IMPLEMENT_MAIN(
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ExampleInstancing
, "05-instancing"
, "Geometry instancing."
, "https://bkaradzic.github.io/bgfx/examples.html#instancing"
);