2012-10-09 10:24:10 +04:00
|
|
|
/*
|
2013-01-13 22:57:24 +04:00
|
|
|
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
|
2012-10-09 10:24:10 +04:00
|
|
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
|
|
|
*/
|
|
|
|
|
2013-05-24 09:07:54 +04:00
|
|
|
#include "common.h"
|
2013-05-19 09:12:40 +04:00
|
|
|
|
2012-10-09 10:24:10 +04:00
|
|
|
#include <bgfx.h>
|
|
|
|
#include <bx/timer.h>
|
2013-05-24 09:07:54 +04:00
|
|
|
#include "fpumath.h"
|
2012-10-09 10:24:10 +04:00
|
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <string.h>
|
|
|
|
|
|
|
|
struct PosColorVertex
|
|
|
|
{
|
|
|
|
float m_x;
|
|
|
|
float m_y;
|
|
|
|
float m_z;
|
|
|
|
uint32_t m_abgr;
|
|
|
|
};
|
|
|
|
|
|
|
|
static bgfx::VertexDecl s_PosColorDecl;
|
|
|
|
|
|
|
|
static PosColorVertex s_cubeVertices[8] =
|
|
|
|
{
|
|
|
|
{-1.0f, 1.0f, 1.0f, 0xff000000 },
|
|
|
|
{ 1.0f, 1.0f, 1.0f, 0xff0000ff },
|
|
|
|
{-1.0f, -1.0f, 1.0f, 0xff00ff00 },
|
|
|
|
{ 1.0f, -1.0f, 1.0f, 0xff00ffff },
|
|
|
|
{-1.0f, 1.0f, -1.0f, 0xffff0000 },
|
|
|
|
{ 1.0f, 1.0f, -1.0f, 0xffff00ff },
|
|
|
|
{-1.0f, -1.0f, -1.0f, 0xffffff00 },
|
|
|
|
{ 1.0f, -1.0f, -1.0f, 0xffffffff },
|
|
|
|
};
|
|
|
|
|
|
|
|
static const uint16_t s_cubeIndices[36] =
|
|
|
|
{
|
2013-02-22 10:05:33 +04:00
|
|
|
0, 1, 2, // 0
|
|
|
|
1, 3, 2,
|
|
|
|
4, 6, 5, // 2
|
|
|
|
5, 6, 7,
|
|
|
|
0, 2, 4, // 4
|
|
|
|
4, 2, 6,
|
|
|
|
1, 5, 3, // 6
|
|
|
|
5, 7, 3,
|
|
|
|
0, 4, 1, // 8
|
|
|
|
4, 5, 1,
|
|
|
|
2, 3, 6, // 10
|
|
|
|
6, 3, 7,
|
2012-10-09 10:24:10 +04:00
|
|
|
};
|
|
|
|
|
|
|
|
static const char* s_shaderPath = NULL;
|
|
|
|
|
|
|
|
static void shaderFilePath(char* _out, const char* _name)
|
|
|
|
{
|
|
|
|
strcpy(_out, s_shaderPath);
|
|
|
|
strcat(_out, _name);
|
|
|
|
strcat(_out, ".bin");
|
|
|
|
}
|
|
|
|
|
|
|
|
long int fsize(FILE* _file)
|
|
|
|
{
|
|
|
|
long int pos = ftell(_file);
|
|
|
|
fseek(_file, 0L, SEEK_END);
|
|
|
|
long int size = ftell(_file);
|
|
|
|
fseek(_file, pos, SEEK_SET);
|
|
|
|
return size;
|
|
|
|
}
|
|
|
|
|
|
|
|
static const bgfx::Memory* load(const char* _filePath)
|
|
|
|
{
|
|
|
|
FILE* file = fopen(_filePath, "rb");
|
|
|
|
if (NULL != file)
|
|
|
|
{
|
|
|
|
uint32_t size = (uint32_t)fsize(file);
|
|
|
|
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
|
|
|
size_t ignore = fread(mem->data, 1, size, file);
|
|
|
|
BX_UNUSED(ignore);
|
|
|
|
fclose(file);
|
|
|
|
mem->data[mem->size-1] = '\0';
|
|
|
|
return mem;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2012-10-28 08:34:41 +04:00
|
|
|
static const bgfx::Memory* loadShader(const char* _name)
|
2012-10-09 10:24:10 +04:00
|
|
|
{
|
|
|
|
char filePath[512];
|
|
|
|
shaderFilePath(filePath, _name);
|
|
|
|
return load(filePath);
|
|
|
|
}
|
|
|
|
|
2013-03-26 08:13:54 +04:00
|
|
|
int _main_(int /*_argc*/, char** /*_argv*/)
|
2012-10-09 10:24:10 +04:00
|
|
|
{
|
2013-02-22 09:07:31 +04:00
|
|
|
uint32_t width = 1280;
|
|
|
|
uint32_t height = 720;
|
|
|
|
uint32_t debug = BGFX_DEBUG_TEXT;
|
2013-04-28 05:47:18 +04:00
|
|
|
uint32_t reset = BGFX_RESET_VSYNC;
|
2013-02-22 09:07:31 +04:00
|
|
|
|
|
|
|
bgfx::init();
|
2013-05-09 09:57:54 +04:00
|
|
|
bgfx::reset(width, height, reset);
|
2013-02-22 09:07:31 +04:00
|
|
|
|
|
|
|
// Enable debug text.
|
|
|
|
bgfx::setDebug(debug);
|
|
|
|
|
2012-10-09 10:24:10 +04:00
|
|
|
// Set view 0 clear state.
|
|
|
|
bgfx::setViewClear(0
|
|
|
|
, BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
|
|
|
|
, 0x303030ff
|
|
|
|
, 1.0f
|
|
|
|
, 0
|
|
|
|
);
|
|
|
|
|
|
|
|
// Setup root path for binary shaders. Shader binaries are different
|
|
|
|
// for each renderer.
|
|
|
|
switch (bgfx::getRendererType() )
|
|
|
|
{
|
2012-11-04 08:29:41 +04:00
|
|
|
default:
|
2012-10-09 10:24:10 +04:00
|
|
|
case bgfx::RendererType::Direct3D9:
|
|
|
|
s_shaderPath = "shaders/dx9/";
|
|
|
|
break;
|
|
|
|
|
|
|
|
case bgfx::RendererType::Direct3D11:
|
|
|
|
s_shaderPath = "shaders/dx11/";
|
|
|
|
break;
|
|
|
|
|
|
|
|
case bgfx::RendererType::OpenGL:
|
|
|
|
s_shaderPath = "shaders/glsl/";
|
|
|
|
break;
|
|
|
|
|
|
|
|
case bgfx::RendererType::OpenGLES2:
|
2012-10-14 09:21:02 +04:00
|
|
|
case bgfx::RendererType::OpenGLES3:
|
2012-10-09 10:24:10 +04:00
|
|
|
s_shaderPath = "shaders/gles/";
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create vertex stream declaration.
|
|
|
|
s_PosColorDecl.begin();
|
|
|
|
s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
|
|
|
s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
|
|
|
s_PosColorDecl.end();
|
|
|
|
|
|
|
|
const bgfx::Memory* mem;
|
|
|
|
|
|
|
|
// Create static vertex buffer.
|
|
|
|
mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
|
|
|
|
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosColorDecl);
|
|
|
|
|
|
|
|
// Create static index buffer.
|
|
|
|
mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
|
|
|
|
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
|
|
|
|
|
|
|
|
// Load vertex shader.
|
|
|
|
mem = loadShader("vs_instancing");
|
|
|
|
bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
|
|
|
|
|
|
|
|
// Load fragment shader.
|
|
|
|
mem = loadShader("fs_instancing");
|
|
|
|
bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
|
|
|
|
|
|
|
|
// Create program from shaders.
|
|
|
|
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
|
|
|
|
|
|
|
// We can destroy vertex and fragment shader here since
|
|
|
|
// their reference is kept inside bgfx after calling createProgram.
|
|
|
|
// Vertex and fragment shader will be destroyed once program is
|
|
|
|
// destroyed.
|
|
|
|
bgfx::destroyVertexShader(vsh);
|
|
|
|
bgfx::destroyFragmentShader(fsh);
|
|
|
|
|
2013-04-27 23:43:18 +04:00
|
|
|
int64_t timeOffset = bx::getHPCounter();
|
|
|
|
|
2013-08-08 08:45:56 +04:00
|
|
|
while (!entry::processEvents(width, height, debug, reset) )
|
2013-02-22 09:07:31 +04:00
|
|
|
{
|
|
|
|
// Set view 0 default viewport.
|
|
|
|
bgfx::setViewRect(0, 0, 0, width, height);
|
|
|
|
|
2012-10-09 10:24:10 +04:00
|
|
|
// This dummy draw call is here to make sure that view 0 is cleared
|
|
|
|
// if no other draw calls are submitted to view 0.
|
|
|
|
bgfx::submit(0);
|
|
|
|
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
|
|
static int64_t last = now;
|
|
|
|
const int64_t frameTime = now - last;
|
|
|
|
last = now;
|
|
|
|
const double freq = double(bx::getHPFrequency() );
|
|
|
|
const double toMs = 1000.0/freq;
|
2013-04-27 23:43:18 +04:00
|
|
|
float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
|
2012-10-09 10:24:10 +04:00
|
|
|
|
|
|
|
// Use debug font to print information about this example.
|
|
|
|
bgfx::dbgTextClear();
|
|
|
|
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/05-instancing");
|
|
|
|
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Geometry instancing.");
|
|
|
|
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
|
|
|
|
|
|
|
float at[3] = { 0.0f, 0.0f, 0.0f };
|
|
|
|
float eye[3] = { 0.0f, 0.0f, -35.0f };
|
|
|
|
|
|
|
|
float view[16];
|
|
|
|
float proj[16];
|
|
|
|
mtxLookAt(view, eye, at);
|
2013-07-23 08:24:20 +04:00
|
|
|
mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
|
2012-10-09 10:24:10 +04:00
|
|
|
|
|
|
|
// Set view and projection matrix for view 0.
|
|
|
|
bgfx::setViewTransform(0, view, proj);
|
|
|
|
|
|
|
|
const uint16_t instanceStride = 80;
|
|
|
|
const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(121, instanceStride);
|
2012-10-14 09:21:02 +04:00
|
|
|
if (NULL != idb)
|
2012-10-09 10:24:10 +04:00
|
|
|
{
|
2012-10-14 09:21:02 +04:00
|
|
|
uint8_t* data = idb->data;
|
|
|
|
|
|
|
|
// Write instance data for 11x11 cubes.
|
|
|
|
for (uint32_t yy = 0; yy < 11; ++yy)
|
2012-10-09 10:24:10 +04:00
|
|
|
{
|
2012-10-14 09:21:02 +04:00
|
|
|
for (uint32_t xx = 0; xx < 11; ++xx)
|
|
|
|
{
|
|
|
|
float* mtx = (float*)data;
|
|
|
|
mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
|
|
|
|
mtx[12] = -15.0f + float(xx)*3.0f;
|
|
|
|
mtx[13] = -15.0f + float(yy)*3.0f;
|
|
|
|
mtx[14] = 0.0f;
|
|
|
|
|
|
|
|
float* color = (float*)&data[64];
|
|
|
|
color[0] = sin(time+float(xx)/11.0f)*0.5f+0.5f;
|
|
|
|
color[1] = cos(time+float(yy)/11.0f)*0.5f+0.5f;
|
|
|
|
color[2] = sin(time*3.0f)*0.5f+0.5f;
|
|
|
|
color[3] = 1.0f;
|
|
|
|
|
|
|
|
data += instanceStride;
|
|
|
|
}
|
2012-10-09 10:24:10 +04:00
|
|
|
}
|
|
|
|
|
2012-10-14 09:21:02 +04:00
|
|
|
// Set vertex and fragment shaders.
|
|
|
|
bgfx::setProgram(program);
|
2012-10-09 10:24:10 +04:00
|
|
|
|
2012-10-14 09:21:02 +04:00
|
|
|
// Set vertex and index buffer.
|
|
|
|
bgfx::setVertexBuffer(vbh);
|
|
|
|
bgfx::setIndexBuffer(ibh);
|
2012-10-09 10:24:10 +04:00
|
|
|
|
2012-10-14 09:21:02 +04:00
|
|
|
// Set instance data buffer.
|
|
|
|
bgfx::setInstanceDataBuffer(idb);
|
2012-10-09 10:24:10 +04:00
|
|
|
|
2012-10-14 09:21:02 +04:00
|
|
|
// Set render states.
|
2013-02-22 10:05:33 +04:00
|
|
|
bgfx::setState(BGFX_STATE_DEFAULT);
|
2012-10-09 10:24:10 +04:00
|
|
|
|
2012-10-14 09:21:02 +04:00
|
|
|
// Submit primitive for rendering to view 0.
|
|
|
|
bgfx::submit(0);
|
|
|
|
}
|
2012-10-09 10:24:10 +04:00
|
|
|
|
|
|
|
// Advance to next frame. Rendering thread will be kicked to
|
|
|
|
// process submitted rendering primitives.
|
|
|
|
bgfx::frame();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Cleanup.
|
|
|
|
bgfx::destroyIndexBuffer(ibh);
|
|
|
|
bgfx::destroyVertexBuffer(vbh);
|
|
|
|
bgfx::destroyProgram(program);
|
|
|
|
|
|
|
|
// Shutdown bgfx.
|
|
|
|
bgfx::shutdown();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|