Anonymous Maarten
ff1e252413
testautomation: remove SDLTest_TestCaseFp casts
2024-09-04 23:54:56 +02:00
Sam Lantinga
abd2ac5992
Set the desired channel count when opening audio on Android
2024-09-04 13:59:48 -07:00
Sam Lantinga
e2c9a0a427
Updated Android audio log messages
2024-09-04 13:59:48 -07:00
Evan Hemsley
1788be8547
GPU: Add const to some function parameters ( #10694 )
2024-09-04 13:53:41 -07:00
Ozkan Sezer
f317581c91
SDL_log.h: Use ASCII characters.
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(was missed in commit 7ca676aeed for issue #10636 )
2024-09-04 14:56:40 +03:00
Sam Lantinga
c9387bcca5
pipewire: spa_list_is_empty() returns bool
2024-09-03 13:45:00 -07:00
Sam Lantinga
0fd275e16e
pulseaudio: fixed cleanup if couldn't connect to pulseaudio server
2024-09-03 13:34:19 -07:00
Sam Lantinga
a56315cd48
Fixed return value failing to load pulseaudio functions
2024-09-03 13:24:27 -07:00
Sam Lantinga
7ca676aeed
Use ASCII characters in SDL source and headers
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Fixes https://github.com/libsdl-org/SDL/issues/10636
2024-09-03 12:52:27 -07:00
Sam Lantinga
575d9cda6f
The parameter to SDL_AppEvent() should be non-const
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This allows functions like SDL_ConvertEventToRenderCoordinates() to work without having to copy the event.
Fixes https://github.com/libsdl-org/SDL/issues/10691
2024-09-03 08:18:36 -07:00
Daniel Ludwig
b1b4a9cd1b
GDK build: PFN_D3D12_XBOX_CREATE_DEVICE not defined for Xbox One ( #10690 )
2024-09-03 08:09:00 -05:00
Sam Lantinga
73898a0a64
Renamed NDA platform constants to "PRIVATE"
2024-09-02 21:00:34 -07:00
Caleb Cornett
b233beca47
GPU: Minor documentation cleanup
2024-09-02 18:01:43 -07:00
SDL Wiki Bot
19fb43b94f
Sync SDL3 wiki -> header
2024-09-03 00:19:03 +00:00
Sam Lantinga
46ffa82f4e
Added SDL_ALPHA_OPAQUE_FLOAT and SDL_ALPHA_TRANSPARENT_FLOAT
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Fixes https://github.com/libsdl-org/SDL/issues/10684
2024-09-02 17:17:48 -07:00
Sam Lantinga
18c46a3313
Fixed SDL_pen.h for SDL3 bit flag conventions
2024-09-02 17:17:48 -07:00
Sam Lantinga
35dadda327
Fixed build warnings
2024-09-02 17:17:48 -07:00
Sam Lantinga
f11e7cd06f
Add annotations to README-migration.md for functions that changed return type
2024-09-02 17:17:48 -07:00
Sam Lantinga
eacf119923
Renamed SDL_size_add_overflow() and SDL_size_mul_overflow()
2024-09-02 17:17:48 -07:00
Andrei Alexeyev
fb7245fb93
GPU: Add support for more texture formats ( #10641 )
2024-09-02 19:14:48 -05:00
Caleb Cornett
f405def691
Change GPU flag enums to defines ( #10681 )
2024-09-02 15:19:43 -07:00
Sam Lantinga
d501f6db07
Make newer DRM and GBM functions optional
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Fixes https://github.com/libsdl-org/SDL/issues/10675
2024-09-02 10:37:50 -07:00
Sam Lantinga
8371114009
Fixed error: multiple storage classes in declaration specifiers
2024-09-02 09:50:19 -07:00
Sam Lantinga
93423c1c46
spin_acquire_lock() takes a volatile pointer parameter
2024-09-02 09:50:19 -07:00
Sam Lantinga
01fa9cad80
Fixed error: conflicting types for 'getpagesize'
2024-09-02 09:50:19 -07:00
Sam Lantinga
8b0798a3da
Fixed error: variable 'nfences' set but not used
2024-09-02 09:50:19 -07:00
Sam Lantinga
b5700ccc02
Updated dlmalloc to version 2.8.6
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From https://gee.cs.oswego.edu/pub/misc/malloc-2.8.6.c
2024-09-02 09:50:19 -07:00
Davis Gallinghouse
deb313dd99
GPU: Compile Metal shader source from NSString
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Using the @() syntax to construct an NSString assumes the parenthesized
pointer is null-terminated, but the Metal shader source included in
render/sdlgpu/shaders/metal.h is not null-terminated.
Quoting the clang documentation on Objective-C literals:
When the type of the parenthesized expression is (char *) or (const
char *), the result of the boxed expression is a pointer to an
NSString object containing equivalent character data, which is
assumed to be ‘\0’-terminated and UTF-8 encoded.
Because the @() syntax assumes null-termination, it may read garbage
data after the shader source (up to the next null byte), which can then
cause the Metal shader compiler to fail. To prevent this, instead of
using the @() boxing syntax, we explicitly construct an NSString using
the string length passed by the caller.
2024-09-02 07:20:36 -07:00
Sam Lantinga
df501040fd
Fixed random seed not affecting SDLTest_RandomIntegerInRange()
2024-09-01 14:05:27 -07:00
Sam Lantinga
be341bc078
Make sure we put more than RESAMPLER_MAX_PADDING_FRAMES into an audio stream
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It's not an error if we don't, but we'll get 0 bytes out of the stream if we don't flush, which the audio_resampleLoss test treats as a failure.
Fixes https://github.com/libsdl-org/SDL/issues/10613
2024-09-01 14:05:27 -07:00
Zero
2c0ffdc6d5
GPU: Pass the new window size when resizing the swapchain for d3d12 ( #10665 )
2024-09-01 08:48:29 -07:00
Petar Popovic
1751e127c8
Removed trailing commas in enums
2024-09-01 06:23:20 -07:00
Andrei Alexeyev
d4b8072614
GPU: Fix and generalize BytesPerRow() and BytesPerImage() ( #10663 )
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These functions had special cases for a few BC formats, but all
block-compressed formats should need the same logic. Furthermore they
weren't handling the sRGB variants of those formats.
2024-08-31 23:07:38 -07:00
coffeechriph
b15d79a35a
Fix texture_rgba_frag for metal in SDL_shaders_gpu.c
2024-08-31 20:09:11 -07:00
Maia
35ebaf4a45
Fix multiple definitions of SDL_assert* when SDL_WIKI_DOCUMENTATION_SECTION is defined
2024-08-31 20:08:36 -07:00
Petar Popovic
0f59d2f8c9
SDL_test_memory.h: Added void to function prototype
2024-08-31 20:03:25 -07:00
Ryan C. Gordon
88125e4d2d
test: added testgpu_simple_clear.c, for direct comparison to testvulkan.c.
2024-08-31 20:45:41 -04:00
Anonymous Maarten
c11b58ead7
Increase maximum line length of SDLTest_LogAllocations
2024-09-01 02:19:39 +02:00
Petar Popovic
d1739ce3a8
Added headers to some SDL_test_*.h files
2024-08-31 11:56:27 -07:00
Sam Lantinga
b17ca32d8c
Changed GPU driver names to match renderer driver names
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Fixes https://github.com/libsdl-org/SDL/issues/10650
2024-08-31 10:06:27 -07:00
Sam Lantinga
92d1689eb4
Added missing SDL_begin_code.h and SDL_close_code.h to SDL_gpu.h
2024-08-31 10:02:46 -07:00
Sam Lantinga
60760b9abb
Sort headers in SDL_gpu.h
2024-08-31 10:00:11 -07:00
Petar Popovic
3f05e9cd58
Added includes to SDL_gpu.h
2024-08-31 09:59:17 -07:00
Sam Lantinga
51a0b58f75
GPU logging should be quiet by default
2024-08-31 09:52:21 -07:00
Sam Lantinga
6c30a0f60b
Added scaleMode validation to SDL_SetTextureScaleMode()
2024-08-31 09:43:02 -07:00
Anonymous Maarten
63e58e5d66
SDL_Log: always use WriteFile/WriteConsole on Windows
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OutputDebugString and fprintf(stderr) (of mslibc) both output
to the debug window of Visual Studio.
In other debuggers (e.g. RAD), this does not happen.
To avoid double output, this commit always uses WriteFile/WriteConsole.
2024-08-31 17:48:57 +02:00
Anonymous Maarten
8ffc1c2705
SDL_Log: don't rely on printf to forward stderr to the debug stream
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This partially reverts 125ce7137987ec91b931b4fb97d9c3c7af88c377
2024-08-31 17:48:57 +02:00
Sam Lantinga
f827c1322c
Renamed SDL_Del* to SDL_Remove*
2024-08-31 07:46:28 -07:00
Sam Lantinga
cf1d8e2dfd
Renamed SDL_AtomicSetPtr() and SDL_AtomicGetPtr()
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Fixes https://github.com/libsdl-org/SDL/issues/10601
2024-08-31 07:46:28 -07:00
Jan Sedivy
00708b976a
GPU Metal: Fix uninitialized memory
2024-08-31 07:29:32 -07:00