Fix texture_rgba_frag for metal in SDL_shaders_gpu.c
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@ -142,7 +142,7 @@ static const GPU_ShaderSources frag_shader_sources[NUM_FRAG_SHADERS] = {
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SHADER_SPIRV(texture_rgba_frag_spv)
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SHADER_DXBC50(texture_rgba_frag_sm50_dxbc)
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SHADER_DXIL60(texture_rgba_frag_sm60_dxil)
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SHADER_METAL(texture_rgb_frag_metal)
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SHADER_METAL(texture_rgba_frag_metal)
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},
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};
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// clang-format on
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