Sam Lantinga
efdcfef4b9
Fixed Android build warnings
2024-08-13 10:52:50 -07:00
Ilya Mizus
ce98550cbb
Fixed secondary screens on KMSDRM ( #10535 )
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* Removed window movement to left top corner that breaks secondary screens on KMSDRM
2024-08-13 07:15:12 -07:00
Frank Praznik
76b35ae76f
wayland: Minor code-style cleanups
2024-08-13 09:56:03 -04:00
Anonymous Maarten
01c42f1399
testautomation: test palettization using SDL_ConvertSurfaceAndColorspace
2024-08-13 10:56:09 +02:00
Sam Lantinga
375f303d97
Improved color accuracy blitting floating point surfaces to 8-bit indexed surfaces
2024-08-12 11:50:32 -07:00
Dragon-Baroque
e87647c351
Support SDL_EVENT_DROP_TEXT in Wayland
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src/video/wayland/SDL_waylanddatamanager.c
Log data + primary_selection _offer_receive
src/video/wayland/SDL_waylandevents.c + SDL_waylanddatamanager.h
Log data + primary_selection events
Split FILE vs TEXT events : booleans has_mime_ text + file
Handle text/plain;charset=utf-8 data offer
2024-08-12 14:16:38 -04:00
Sam Lantinga
755e201aa5
Improved color accuracy blitting to 8-bit indexed surfaces
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Fixes https://github.com/libsdl-org/SDL/issues/10519
2024-08-12 09:22:59 -07:00
Sam Lantinga
1a729251ad
Added references to SDL_GetPixelFormatDetails() from the SDL_*RGB functions
2024-08-12 09:22:59 -07:00
Ryan C. Gordon
871d0074d2
SDL_GLattr: Added some documentation from SDL2.
2024-08-12 01:33:05 -04:00
Ryan C. Gordon
67e0156346
pen: Fixed a comment about Web APIs.
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(Emscripten has nothing to do with this limitation, as this is what the
Javascript Pointer Events API offers.)
2024-08-12 00:58:27 -04:00
Ryan C. Gordon
3d3f611965
examples: Fixed web build.
2024-08-12 00:46:42 -04:00
Anonymous Maarten
b9ad5fc589
ci: build tvOs/iOs CMake project
2024-08-12 06:44:35 +02:00
Ryan C. Gordon
6140f567ba
examples: added a basic pen example.
2024-08-12 00:25:10 -04:00
Ryan C. Gordon
b975babfa5
pen: Emscripten support!
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Reference Issue #10516 .
2024-08-11 18:00:13 -04:00
Ryan C. Gordon
bec701dd04
pen: Add support for tangential pressure axis.
2024-08-11 18:00:13 -04:00
Anonymous Maarten
dc67a51782
sdlprocdump: fix clang -Wincompatible-pointer-types warning
2024-08-11 21:23:57 +02:00
Anonymous Maarten
35b61f70da
sdlprocdump: add option to print debug stream
2024-08-11 21:00:08 +02:00
Mathieu Eyraud
5de3d1e9cc
Fix error handling of SDL_AddHintCallback
2024-08-11 06:59:10 -07:00
Mathieu Eyraud
45bfa8e5e7
Fix xsettings list copy
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If there is only 1 element in the list or memory allocation fails on the 2nd iteration then new->next is uninitialised.
2024-08-11 06:58:03 -07:00
Mathieu Eyraud
dcc3dd4c7c
Remove stray return statement
2024-08-11 06:57:01 -07:00
Sam Lantinga
15a19bd69f
Convert bitmap surface to RGBA for scaling
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Scaling bitmaps isn't currently supported, so we convert to RGBA for now.
2024-08-10 16:43:27 -07:00
Ozkan Sezer
f93920a4f1
video, x11: fix linkage if SDL_VIDEO_DRIVER_X11_XINPUT2 isn't defined.
2024-08-10 15:55:00 +03:00
Anthony
8a6fd058b4
Update proguard-rules.pro in line with recent changes
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Also sort methods and add a note about preserving unused native method nativeGetHint.
2024-08-09 19:18:29 -07:00
SDL Wiki Bot
a7fa375275
Sync SDL3 wiki -> header
2024-08-10 02:09:54 +00:00
Ryan C. Gordon
b4ca15b654
pen: Added Cocoa backend.
2024-08-09 22:09:23 -04:00
Ryan C. Gordon
a9d70dbacb
pen: Rework public API.
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This changes the API in various ways, and updates the backends for this.
Overall, this is a massive simplification of the API, as most future backends
can't support the previously-offered API.
This also removes the testautomation pen code (not only did these interfaces
change completely, it also did something no other test did: mock the internal
API), and replaces testpen.c with a different implementation (the existing
code was fine, it was just easier to start from scratch than update it).
2024-08-09 22:09:23 -04:00
Sam Lantinga
2b853121fe
Allow environment hint overrides before hints are initialized
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Fixes https://github.com/libsdl-org/SDL/issues/10514
2024-08-09 13:26:49 -07:00
SDL Wiki Bot
78b1e0e299
Sync SDL3 wiki -> header
2024-08-09 16:57:18 +00:00
Sam Lantinga
c2085dad8f
Added SDL_HINT_JOYSTICK_GAMEINPUT
2024-08-09 09:56:47 -07:00
Sam Lantinga
0acf8343bb
Fixed crash if pipewire doesn't detect any devices and doesn't end up being used.
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Fixes https://github.com/libsdl-org/SDL/issues/10511
2024-08-09 08:08:32 -07:00
KaJe
e1571d704d
Add Cammus C12 VID & PID to wheel device list.
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Add Cammus C12 in the SDL wheel list to enable wheel detection for them.
2024-08-09 06:48:14 -07:00
Sam Lantinga
4cc3410dce
Added SDL_GetAudioFormatName()
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Fixes https://github.com/libsdl-org/SDL/issues/10489
2024-08-08 15:05:37 -07:00
Sam Lantinga
74504e0965
cocoa: removed relative mode handling on focus change
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This is now being done at a higher level, so we don't want to duplicate it here.
Fixes the mouse cursor staying hidden if you enable relative mode, alt-tab away and then alt-tab back.
2024-08-08 13:26:50 -07:00
SDL Wiki Bot
d2bdfd7792
Sync SDL3 wiki -> header
2024-08-08 17:56:53 +00:00
Frank Praznik
ae8065e1ec
Use more stringent criteria for entering warp emulation mode
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Require more than one warp to the window center within a certain timespan (currently 30ms, but can be tweaked) to better avoid erroneously entering warp emulation mode.
This also correctly resets the warp emulation mode activation if the window loses and regains focus.
2024-08-08 10:56:20 -07:00
Sam Lantinga
1a57ea7fba
kmsdrm: free the connector when looking for available devices
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Fixes https://github.com/libsdl-org/SDL/issues/10499
2024-08-08 09:28:45 -07:00
Sam Lantinga
058781f514
Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains
2024-08-08 09:14:38 -07:00
Anonymous Maarten
00b59c96f1
Fix /W3 warnings in examples
2024-08-08 10:11:39 +00:00
Anonymous Maarten
8714de9f46
SDL_GetAudioStreamAvailable and SDL_GetAudioStreamAvailable return error codes
2024-08-08 10:11:39 +00:00
Anonymous Maarten
6e6c2b8e7d
cmake: build SDL with /W3 on MSVC
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The Visual Studio projects also did this.
2024-08-08 10:11:39 +00:00
Anonymous Maarten
5cd6923298
Assert a valid window pointer instead of dismissing an invalid pointer
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Throwing an assertion and breaking the program should allow developers
to catch wrong usage of the API faster.
Follow-up of 9493e6974f
2024-08-08 10:11:39 +00:00
Anonymous Maarten
125ce71379
SDL_Log: avoid sending text to the debug stream twice
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When debugging a GUI application in Visual Studio,
text printed with fprintf(stderr) will also be sent to the debug stream.
When buiding SDL with SDL_LIBC=ON, this patch makes logging skip
OutputDebugString and rely on fprintf(stderr) to send the text to
the debugger.
2024-08-08 10:11:39 +00:00
Sylvain
bd7d4a3752
Add comment about randomOrder and random seed
2024-08-08 10:21:42 +02:00
Sam Lantinga
b5b868044f
Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains
2024-08-07 17:57:33 -07:00
Sam Lantinga
4c3f9159e9
Allow building with older versions of GameInput.h
2024-08-07 17:57:33 -07:00
Sam Lantinga
889a788913
Fixed build warnings
2024-08-07 17:57:33 -07:00
Sam Lantinga
a38cd7a067
Added checks for GameInput.h to the build system
2024-08-07 17:57:33 -07:00
Sam Lantinga
ae076bdc2a
Take the joystick lock when processing GameInput device callbacks
2024-08-07 17:57:33 -07:00
Sam Lantinga
28ef6bcc38
Use the correct timestamp from the GameInput controller reading
2024-08-07 17:57:33 -07:00
Sam Lantinga
5cab979f21
Added support for the Guide and Share buttons on GameInput controllers
2024-08-07 17:57:33 -07:00