Sync SDL3 wiki -> header
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@ -2310,8 +2310,8 @@ extern "C" {
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* relative mouse mode.
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*
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* When this hint is set, the mouse cursor is hidden, and multiple warps to
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* the window center occur within a short time period, SDL will emulate
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* mouse warps using relative mouse mode. This can provide smoother and more
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* the window center occur within a short time period, SDL will emulate mouse
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* warps using relative mouse mode. This can provide smoother and more
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* reliable mouse motion for some older games, which continuously calculate
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* the distance travelled by the mouse pointer and warp it back to the center
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* of the window, rather than using relative mouse motion.
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