pen: Add support for tangential pressure axis.

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Ryan C. Gordon 2024-08-11 17:55:20 -04:00
parent dc67a51782
commit bec701dd04
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GPG Key ID: FA148B892AB48044
4 changed files with 7 additions and 4 deletions

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@ -99,6 +99,7 @@ typedef enum SDL_PenAxis
SDL_PEN_AXIS_DISTANCE, /**< Pen distance to drawing surface. Unidirectional: 0.0 to 1.0 */
SDL_PEN_AXIS_ROTATION, /**< Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */
SDL_PEN_AXIS_SLIDER, /**< Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0 */
SDL_PEN_AXIS_TANGENTIAL_PRESSURE, /**< Pressure from squeezing the pen ("barrel pressure"). */
SDL_PEN_NUM_AXES /**< Total known pen axis types in this version of SDL. This number may grow in future releases! */
} SDL_PenAxis;

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@ -378,7 +378,7 @@ static void SDLCALL SDL_EventLoggingChanged(void *userdata, const char *name, co
static void SDL_LogEvent(const SDL_Event *event)
{
static const char *pen_axisnames[] = { "PRESSURE", "XTILT", "YTILT", "DISTANCE", "ROTATION", "SLIDER" };
static const char *pen_axisnames[] = { "PRESSURE", "XTILT", "YTILT", "DISTANCE", "ROTATION", "SLIDER", "TANGENTIAL_PRESSURE" };
SDL_COMPILE_TIME_ASSERT(pen_axisnames_array_matches, SDL_arraysize(pen_axisnames) == SDL_PEN_NUM_AXES);
char name[64];

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@ -34,7 +34,8 @@ typedef Uint32 SDL_PenCapabilityFlags;
#define SDL_PEN_CAPABILITY_DISTANCE (1u << 3) /**< Provides distance to drawing tablet on SDL_PEN_AXIS_DISTANCE. */
#define SDL_PEN_CAPABILITY_ROTATION (1u << 4) /**< Provides barrel rotation info on SDL_PEN_AXIS_ROTATION. */
#define SDL_PEN_CAPABILITY_SLIDER (1u << 5) /**< Provides slider/finger wheel/etc on SDL_PEN_AXIS_SLIDER. */
#define SDL_PEN_CAPABILITY_ERASER (1u << 6) /**< Pen also has an eraser tip. */
#define SDL_PEN_CAPABILITY_TANGENTIAL_PRESSURE (1u << 6) /**< Provides barrel pressure on SDL_PEN_AXIS_TANGENTIAL_PRESSURE. */
#define SDL_PEN_CAPABILITY_ERASER (1u << 7) /**< Pen also has an eraser tip. */
typedef enum SDL_PenSubtype
{

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@ -89,10 +89,10 @@ static void Cocoa_HandlePenProximityEvent(SDL_CocoaWindowData *_data, NSEvent *e
return; // oh well.
}
// Cocoa offers almost none of this information.
// Cocoa offers almost none of this information as specifics, but can without warning offer any of these specific things.
SDL_PenInfo peninfo;
SDL_zero(peninfo);
peninfo.capabilities = SDL_PEN_CAPABILITY_PRESSURE | SDL_PEN_CAPABILITY_ROTATION | SDL_PEN_CAPABILITY_XTILT | SDL_PEN_CAPABILITY_YTILT | (is_eraser ? SDL_PEN_CAPABILITY_ERASER : 0);
peninfo.capabilities = SDL_PEN_CAPABILITY_PRESSURE | SDL_PEN_CAPABILITY_ROTATION | SDL_PEN_CAPABILITY_XTILT | SDL_PEN_CAPABILITY_YTILT | SDL_PEN_CAPABILITY_TANGENTIAL_PRESSURE | (is_eraser ? SDL_PEN_CAPABILITY_ERASER : 0);
peninfo.max_tilt = 90.0f;
peninfo.num_buttons = 2;
peninfo.subtype = is_eraser ? SDL_PEN_TYPE_ERASER : SDL_PEN_TYPE_PEN;
@ -136,6 +136,7 @@ static void Cocoa_HandlePenPointEvent(SDL_CocoaWindowData *_data, NSEvent *event
SDL_SendPenAxis(timestamp, pen, window, SDL_PEN_AXIS_ROTATION, [event rotation]);
SDL_SendPenAxis(timestamp, pen, window, SDL_PEN_AXIS_XTILT, ((float) tilt.x) * 90.0f);
SDL_SendPenAxis(timestamp, pen, window, SDL_PEN_AXIS_YTILT, ((float) tilt.y) * 90.0f);
SDL_SendPenAxis(timestamp, pen, window, SDL_PEN_AXIS_TANGENTIAL_PRESSURE, event.tangentialPressure);
}
SDL_bool Cocoa_HandlePenEvent(SDL_CocoaWindowData *_data, NSEvent *event)