SDL Wiki Bot
dede2ab86f
Sync SDL3 wiki -> header
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[ci skip]
2024-10-15 17:53:13 +00:00
Frank Praznik
553fc5fe0e
wayland: Expose displays in a deterministic order, and attempt to better handle selecting a primary display.
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Wayland can expose displays in any arbitrary order, and doesn't have the native concept of a primary display. However, there are games that presume that the first listed display is the primary, which can lead to problems if that output isn't necessarily the ideal one, as they may use that display to build a resolution list or as the default fullscreen output. This sorts displays by position, then attempts to find the primary display, first by querying the explicit ordering hint, then the GNOME DBus property, then tries to determine the 'best' display according to the criteria that is generally ideal for games and media playback.
The makes the list of displays deterministic, as long as the desktop configuration remains static, with a reasonably appropriate one prioritized as primary, even if there is no explicit way to retrieve the primary display. In the case where a user has a particularly esoteric physical display configuration, the new hint enables explicitly overriding the sorting and selection logic, allowing the entire display order to be customized, if necessary.
2024-10-15 13:52:35 -04:00
Anonymous Maarten
075ae7db7d
ci: update LoongArch toolchain to 2023.08.08
2024-10-15 19:10:39 +02:00
Anonymous Maarten
4162bddca7
cmake: fix configuration with -DCMAKE_DISABLE_FIND_PACKAGE_PkgConfig=ON
2024-10-15 19:09:54 +02:00
Caleb Cornett
cdaaabb978
GPU: Fix Metal sampler address mode order
2024-10-15 10:46:04 -04:00
Ivan Epifanov
104dabb9de
PSVITA: enable posix fsops
2024-10-15 09:04:07 -04:00
Sam Lantinga
afee27a530
Make sure stdio handles are in blocking mode
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Standard I/O doesn't work well with non-blocking handles, so make sure any pipes are in blocking mode before launching child processes.
Fixes https://github.com/libsdl-org/SDL/issues/10998
2024-10-14 22:10:49 -07:00
Sam Lantinga
bb764e3106
Added support for full range BT.709 YUV conversion
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Also added simple colorspace testing to testyuv.
2024-10-14 20:36:46 -07:00
SDL Wiki Bot
ce49465b13
Sync SDL3 wiki -> header
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[ci skip]
2024-10-15 03:30:54 +00:00
Sam Lantinga
72bae5167e
Updated documentation
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Fixes https://github.com/libsdl-org/sdlwiki/issues/616
2024-10-14 20:30:22 -07:00
Ryan C. Gordon
e254c99b38
examples/game/01-snake: Update game logic in AppIterate, don't use a timer.
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Reference Issue #11210 .
2024-10-14 23:17:23 -04:00
Zack Middleton
edb28e79b5
Make SDL_LoadBMP() use true instead of 1
2024-10-14 20:07:03 -07:00
Zack Middleton
f212cb5f92
Don't overwrite the SDL_IOFromConstMem() error in testshape
2024-10-14 20:07:03 -07:00
Zack Middleton
51dc978785
Don't overwrite the SDL_IOFromFile() error in SDL_LoadFile()
2024-10-14 20:07:03 -07:00
Zack Middleton
fb43dc3097
Set error for NULL SDL_IOStream in SDL_LoadWAV_IO()
2024-10-14 20:07:03 -07:00
cosmonaut
00bb81de76
GPU: Allow size queries on depth formats
2024-10-14 14:28:21 -07:00
Anonymous Maarten
817fa9a975
releases: don't add static library to MinGW binary release
2024-10-14 21:30:48 +02:00
Anonymous Maarten
45dfdfbb7b
Add parametrized build script
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[ci skip]
2024-10-14 21:30:48 +02:00
cosmonaut
57f2577c65
GPU Vulkan: Fix depth-only framebuffer leak
2024-10-14 10:19:07 -07:00
Sam Lantinga
46835650db
Added config.xcconfig to the Xcode build
2024-10-14 09:25:23 -07:00
Ozkan Sezer
9fac4b9f5f
SDL_windowsmodes.c: Fix MSVC builds against SDKs older than 10.0.17134.0
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workaround the missing DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL enum value
and DISPLAYCONFIG_SDR_WHITE_LEVEL struct.
Fixes: https://github.com/libsdl-org/SDL/issues/11193
Closes: https://github.com/libsdl-org/SDL/pull/11205
2024-10-14 09:04:25 -07:00
SDL Wiki Bot
b865708039
Sync SDL3 wiki -> header
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[ci skip]
2024-10-14 16:02:54 +00:00
Sam Lantinga
0b6ad8bf62
Improved the documentation for SDL_SetWindowShape()
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Fixes https://github.com/libsdl-org/SDL/issues/11199
2024-10-14 09:02:04 -07:00
Sam Lantinga
f9d490045b
Fixed uikit crash when GLES is disabled
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Fixes https://github.com/libsdl-org/SDL/issues/11208
2024-10-14 08:58:02 -07:00
SDL Wiki Bot
3733b1d5d8
Sync SDL3 wiki -> header
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[ci skip]
2024-10-14 06:46:10 +00:00
Ryan C. Gordon
c20918b0fb
render: Add SDL_RenderDebugText().
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Fixes #11201 .
2024-10-14 02:45:33 -04:00
Ryan C. Gordon
44bc19b592
test: remove testaudio-art.txt (this info is in test/LICENSE.txt now).
2024-10-14 01:52:18 -04:00
Sam Lantinga
1cc85c912b
Check return value of SDL_small_alloc()
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Fixes https://github.com/libsdl-org/SDL/issues/8959
2024-10-13 14:07:26 -07:00
Sam Lantinga
d7be7fc168
Fixed Cohen-Sutherland out code computation for float line intersection
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Fixes https://github.com/libsdl-org/SDL/issues/10866
2024-10-13 13:04:59 -07:00
SDL Wiki Bot
db78c0f563
Sync SDL3 wiki -> header
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[ci skip]
2024-10-13 19:15:18 +00:00
Sam Lantinga
a8ca024495
Added SDL_GetDefaultLogOutputFunction()
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Fixes https://github.com/libsdl-org/SDL/issues/10603
Closes https://github.com/libsdl-org/SDL/pull/11106
2024-10-13 12:14:46 -07:00
Sam Lantinga
b766c824bd
Don't overwrite the SDL_IOFromFile() error in SDL_LoadBMP()
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Fixes https://github.com/libsdl-org/SDL/issues/11188
2024-10-13 09:37:44 -07:00
SDL Wiki Bot
aed1f76248
Sync SDL3 wiki -> header
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[ci skip]
2024-10-13 16:27:10 +00:00
Sam Lantinga
a567786762
Added SDL_SetErrorV()
2024-10-13 09:26:25 -07:00
Sam Lantinga
d5e02474ac
Fixed SDL_oldnames.h to use the correct new names
2024-10-13 09:06:46 -07:00
capehill
1a1e2e9892
Set size parameter in SDL_GetClipboardData()
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Update size value in case where platform uses GetClipboardText().
This should fix clipboard_testClipboardDataFunctions on those platforms.
2024-10-13 08:59:50 -07:00
Evan Hemsley
82598e5ca9
GPU Vulkan: Fix frame counter timing ( #11189 )
2024-10-12 22:02:22 -07:00
Anonymous Maarten
b641c2a0db
Refactor gendynapi.py with the final goal to make it re-usable
2024-10-13 02:52:56 +02:00
Anonymous Maarten
173c168ff4
Default functions are already declared by the first SDL_dynapi_procs.h include
2024-10-13 02:52:56 +02:00
SDL Wiki Bot
fd9f2ae5b5
Sync SDL3 wiki -> header
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[ci skip]
2024-10-13 00:14:05 +00:00
Maia
01c9c1d0eb
Document main callbacks API thread safety
2024-10-12 20:13:30 -04:00
Cameron Cawley
fd9e57b71e
3DS: Support simple message boxes
2024-10-12 16:07:52 -07:00
Cameron Cawley
2bef8852fb
testdrawchessboard: Allow using the standard render API
2024-10-12 16:07:16 -07:00
Rusty Moyher
7556c44796
SDL3: Fixed Cocoa_GL_CreateContext() not returning a context on success ( #11181 )
2024-10-12 14:01:21 -07:00
Cameron Cawley
94c8c170eb
3DS: Only bundle resources with tests that need them
2024-10-12 13:59:00 -07:00
Cameron Cawley
fec006a4f9
Allow for more fine tuning of Duff's device routines
2024-10-12 11:16:46 -07:00
Cameron Cawley
aebb64efa1
Remove leftover ARM SIMD code
2024-10-12 11:13:37 -07:00
Daniel Gibson
9a81892447
Old env vars as fallback for SDL_VIDEO_DRIVER + SDL_AUDIO_DRIVER #11115
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especially SDL_VIDEODRIVER is commonly used to use the native Wayland
backend, so I think it's a good idea to keep supporting the old name
instead of forcing users to find out that they now have to add an
underscore..
Not sure how popular SDL_AUDIODRIVER is, but with all the audio backends
that exist on Linux alone I'm sure some people use it to work around
sound issues.
Note: Doing this in the SDL_hints implementation instead of the
call-sites of SDL_GetHint(SDL_HINT_VIDEO_DRIVER) etc ensures that
1. Hint priorities work (env var overriding hint set by application with normal
priority, but not when application used SDL_HINT_OVERRIDE)
2. SDL_ResetHint() (called by user code) respects the fallback
environment variable
2024-10-12 08:47:02 -07:00
Cameron Cawley
3e57d996fe
Reduce the size of the SDL_blit_0 alpha code
2024-10-12 08:29:11 -07:00
Semphris
05c53b5ab0
Add macro guards for OpenGL <=1.3 function prototypes
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- `#define SDL_OPENGL_1_NO_PROTOTYPES` to hide function prototypes
- `#define SDL_OPENGL_1_FUNCTION_TYPEDEFS` to add PFNGL*PROC function types
2024-10-12 11:21:07 -04:00