Sync SDL3 wiki -> header
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@ -2460,11 +2460,13 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_Hi
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* This sets the alpha channel of a transparent window and any fully
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* transparent areas are also transparent to mouse clicks. If you are using
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* something besides the SDL render API, then you are responsible for drawing
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* the alpha channel of the window to match the shape alpha channel to get consistent cross-platform results.
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* the alpha channel of the window to match the shape alpha channel to get
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* consistent cross-platform results.
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*
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* The shape is copied inside this function, so you can free it afterwards. If
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* your shape surface changes, you should call SDL_SetWindowShape() again to
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* update the window. This is an expensive operation, so should be done sparingly.
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* update the window. This is an expensive operation, so should be done
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* sparingly.
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*
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* The window must have been created with the SDL_WINDOW_TRANSPARENT flag.
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*
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