3DS: Support simple message boxes
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parent
2bef8852fb
commit
fd9e57b71e
@ -283,7 +283,7 @@ static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, v
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break;
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}
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}
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#elif defined(HAVE_STDIO_H)
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#elif defined(HAVE_STDIO_H) && !defined(SDL_PLATFORM_3DS)
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// this is a little hacky.
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for (;;) {
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char buf[32];
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@ -310,6 +310,8 @@ static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, v
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break;
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}
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}
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#else
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, "Assertion Failed", message, window);
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#endif // HAVE_STDIO_H
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}
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@ -59,6 +59,10 @@
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#include <emscripten.h>
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#endif
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#ifdef SDL_PLATFORM_3DS
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#include <3ds.h>
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#endif
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#ifdef SDL_PLATFORM_LINUX
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#include <sys/types.h>
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#include <sys/stat.h>
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@ -5518,6 +5522,23 @@ bool SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, cons
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},
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title, message);
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return true;
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#elif defined(SDL_PLATFORM_3DS)
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errorConf errCnf;
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bool hasGpuRight;
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// If the video subsystem has not been initialised, set up graphics temporarily
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hasGpuRight = gspHasGpuRight();
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if (!hasGpuRight)
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gfxInitDefault();
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errorInit(&errCnf, ERROR_TEXT_WORD_WRAP, CFG_LANGUAGE_EN);
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errorText(&errCnf, message);
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errorDisp(&errCnf);
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if (!hasGpuRight)
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gfxExit();
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return true;
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#else
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SDL_MessageBoxData data;
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SDL_MessageBoxButtonData button;
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