Sam Lantinga
f2695856d6
Use SDL string functions
2024-02-12 19:51:48 -08:00
Sam Lantinga
725c79f3ac
Fixed building with SDL_LEAN_AND_MEAN
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Fixes https://github.com/libsdl-org/SDL/issues/9054
2024-02-12 19:34:10 -08:00
Sam Lantinga
734d6fa1f3
Fixed documentation of SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN
2024-02-12 18:53:26 -08:00
Sam Lantinga
ead3cbafd7
Fixed documentation for SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 (thanks @AntTheAlchemist!)
2024-02-12 18:32:29 -08:00
Sam Lantinga
814a94c349
Fixed error: unused variable 'axes' [-Werror,-Wunused-variable]
2024-02-12 11:18:11 -08:00
Sam Lantinga
b39246936b
Added SDL_cocoashape* to Xcode project
2024-02-12 11:17:54 -08:00
Sam Lantinga
f4d97bdb14
Update mouse transparency when the window shape changes
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Fixes github.com/libsdl-org/SDL/issues/7617
2024-02-12 10:49:45 -08:00
Sam Lantinga
42cdbf6b21
Explicitly retain and release NSObjects in C structures
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Fixes https://github.com/libsdl-org/SDL/issues/9021
Fixes https://github.com/libsdl-org/SDL/issues/9042
2024-02-12 10:20:06 -08:00
Sam Lantinga
87c07a79c0
Changed property name from '-' to '_'
2024-02-12 09:55:40 -08:00
SDL Wiki Bot
59f1e66adc
Sync SDL3 wiki -> header
2024-02-12 17:55:23 +00:00
Sam Lantinga
dca2721b91
Removed SDL_HINT_VIDEO_EXTERNAL_CONTEXT
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This is replaced with SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT in SDL_CreateWindowWithProperties()
2024-02-12 09:54:33 -08:00
Sam Lantinga
2f7c24e4be
Removed SDL_HINT_RENDER_SCALE_QUALITY
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Textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead.
2024-02-12 09:54:33 -08:00
Sam Lantinga
20051f805f
Removed SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4
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Replaced with SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4, defaulting to SDL_TRUE
2024-02-12 09:54:33 -08:00
Sam Lantinga
7cb1ca60ec
Removed SDL_HINT_RENDER_OPENGL_SHADERS
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Shaders are always used if they are available.
2024-02-12 09:54:33 -08:00
Sam Lantinga
9920e062d5
Removed SDL_HINT_THREAD_STACK_SIZE
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The stack size can be specified using SDL_CreateThreadWithStackSize()
2024-02-12 09:54:33 -08:00
Sam Lantinga
9e505252c0
Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
2024-02-12 09:54:33 -08:00
Sam Lantinga
a538936821
Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES
2024-02-12 09:54:33 -08:00
Sam Lantinga
980c379a0b
Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC
2024-02-12 09:54:33 -08:00
Sam Lantinga
1f7936d545
Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
2024-02-12 09:54:33 -08:00
Sam Lantinga
39cfb437ed
Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
2024-02-12 09:54:33 -08:00
Sam Lantinga
b557c15bcf
Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
2024-02-12 09:54:33 -08:00
Sam Lantinga
4f628b5b62
Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
2024-02-12 09:54:33 -08:00
Sam Lantinga
fd5d761128
Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT
2024-02-12 09:54:33 -08:00
Sam Lantinga
a5da7d0dd5
Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST
2024-02-12 09:54:33 -08:00
Sam Lantinga
ef8791cba8
Cleaned up and organized hint documentation
2024-02-12 09:54:33 -08:00
Sam Lantinga
9ce7fe2848
Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK
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Sensors are a first-class object in SDL and we haven't gotten any feedback that this feature is useful these days.
Closes https://github.com/libsdl-org/SDL/pull/7879
2024-02-12 09:54:33 -08:00
Zack Middleton
5af7113842
Rename property define names to have a type suffix
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Renamed the following property define names to have a type suffix to
match other property names.
SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET (number)
SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET (number)
SDL_PROP_WINDOW_CREATE_WAYLAND_SCALE_TO_DISPLAY (boolean)
SDL_PROP_WINDOW_RENDERER (pointer)
SDL_PROP_WINDOW_TEXTUREDATA (pointer)
2024-02-12 09:54:11 -08:00
Sam Lantinga
cacac6cc34
Updated structure and field names for consistency
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Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.
Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
Sam Lantinga
6f87973b9c
Added a reserved field to the SDL_Event structure
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This guarantees 64-bit alignment for the timestamp
2024-02-11 08:27:56 -08:00
Ozkan Sezer
97d6e58a19
mark SDL_CleanupWindowTextureData as SDLCALL.
2024-02-11 18:55:40 +03:00
Ozkan Sezer
ee5289ef09
mark SDL_ClipboardTextCallback as SDLCALL
2024-02-11 18:55:40 +03:00
Ozkan Sezer
168322f358
SDL_properties.c: mark CleanupFreeableProperty and CleanupSurface as SDLCALL
2024-02-11 17:29:20 +03:00
Sam Lantinga
bba2a5d360
Added SDL_SetFreeableProperty() for internal use
2024-02-10 08:04:27 -08:00
SDL Wiki Bot
432ce3f167
Sync SDL3 wiki -> header
2024-02-10 15:09:26 +00:00
Sam Lantinga
416803b03b
Clarify the lifetime of the shape surface in SDL_SetWindowShape()
2024-02-10 07:08:28 -08:00
Hans-Kristian Arntzen
69f2bd151e
Fix broken use of MsgWaitForMultipleObjects.
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- Timeout < 0 was not handled properly
- Return value for success is WAIT_OBJECT_0 + nCount, not positive value
2024-02-10 06:55:51 -08:00
Chris Collins
0f81598e9f
Wayland: Avoid SEGV if a modifier notification comes before the keymap
2024-02-10 10:39:57 +01:00
Sam Lantinga
f95b7ee4da
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
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Fixes https://github.com/libsdl-org/SDL/issues/9034
2024-02-09 17:42:18 -08:00
SDL Wiki Bot
1ec0e22bcd
Sync SDL3 wiki -> header
2024-02-10 00:38:20 +00:00
Sam Lantinga
1162097135
Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle.
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Fixes https://github.com/libsdl-org/SDL/issues/9029
2024-02-09 16:37:04 -08:00
Sam Lantinga
3ebbf0f409
Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!)
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Fixes https://github.com/libsdl-org/SDL/issues/9033
2024-02-09 16:12:33 -08:00
SDL Wiki Bot
9ff8df932a
Sync SDL3 wiki -> header
2024-02-10 00:05:26 +00:00
Sam Lantinga
f6b92c9b88
Re-added a simplified version of SDL_SetWindowShape()
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In order to handle mouse click transparency this needs to be implemented inside SDL
2024-02-09 16:04:46 -08:00
Sam Lantinga
1143bdc351
Greatly simplified the shape example
2024-02-09 03:04:40 -08:00
Sam Lantinga
b7c61569f8
Redefine XINPUT_CAPABILITIES_EX as an SDL typedef
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mingw-w64 has added this from Proton (which added this from SDL), so we need to re-define it as a local symbol to avoid conflicting with mingw-w64 headers.
Fixes https://github.com/libsdl-org/SDL/issues/9031
2024-02-09 01:26:45 -08:00
Sam Lantinga
bfcca2a36e
Use saturate() instead of clamp() for slightly faster shader operation
2024-02-08 16:05:42 -08:00
SDL Wiki Bot
1684032c17
Sync SDL3 wiki -> header
2024-02-08 18:39:20 +00:00
Sam Lantinga
4ce7ae31d4
Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing
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Related: https://github.com/libsdl-org/SDL/issues/4300
2024-02-08 10:43:00 -08:00
Sam Lantinga
d777becd9d
Fixed spacing
2024-02-08 10:26:42 -08:00
Sam Lantinga
91639d855f
Don't use the direct3d12 renderer with transparent windows
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Fixes https://github.com/libsdl-org/SDL/issues/9024
2024-02-08 09:24:11 -08:00