Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-02-08 18:39:20 +00:00
parent 4ce7ae31d4
commit 1684032c17
2 changed files with 8 additions and 4 deletions

View File

@ -1199,7 +1199,8 @@ extern DECLSPEC int SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_S
* Each call to this function cancels any previous rumble effect, and calling
* it with 0 intensity stops any rumbling.
*
* This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
* This function requires you to process SDL events or call
* SDL_UpdateJoysticks() to update rumble state.
*
* \param gamepad The gamepad to vibrate
* \param low_frequency_rumble The intensity of the low frequency (left)
@ -1223,7 +1224,8 @@ extern DECLSPEC int SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_f
* whole. This is currently only supported on Xbox One gamepads. If you want
* the (more common) whole-gamepad rumble, use SDL_RumbleGamepad() instead.
*
* This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
* This function requires you to process SDL events or call
* SDL_UpdateJoysticks() to update rumble state.
*
* \param gamepad The gamepad to vibrate
* \param left_rumble The intensity of the left trigger rumble motor, from 0

View File

@ -905,7 +905,8 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick,
* Each call to this function cancels any previous rumble effect, and calling
* it with 0 intensity stops any rumbling.
*
* This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
* This function requires you to process SDL events or call
* SDL_UpdateJoysticks() to update rumble state.
*
* \param joystick The joystick to vibrate
* \param low_frequency_rumble The intensity of the low frequency (left)
@ -930,7 +931,8 @@ extern DECLSPEC int SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 lo
* want the (more common) whole-controller rumble, use SDL_RumbleJoystick()
* instead.
*
* This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
* This function requires you to process SDL events or call
* SDL_UpdateJoysticks() to update rumble state.
*
* \param joystick The joystick to vibrate
* \param left_rumble The intensity of the left trigger rumble motor, from 0