Commit Graph

14674 Commits

Author SHA1 Message Date
Sam Lantinga d3930893aa KMSDRM is now a dependent option 2024-02-22 06:25:33 -08:00
Anonymous Maarten 7b1127d1fe cmake: Apple did not test SDL_CAMERA before adding camera support 2024-02-22 07:18:22 -05:00
Anonymous Maarten e176626bac cmake: only enable SDL drivers when its subsystem is enabled 2024-02-22 07:18:22 -05:00
Anonymous Maarten 99cef7e13b cmake: check SDL subsystem dependencies (and include Camera) 2024-02-22 07:18:22 -05:00
Anonymous Maarten 9a44d44cee cmake: build Windows mediafoundation SDL_camera support 2024-02-22 07:18:22 -05:00
Anonymous Maarten 279a650fae mediafoundation: fix SDL_camera_mediafoundation MinGW compile warnings 2024-02-22 07:18:22 -05:00
Sam Lantinga 78ac14124c Fixed warning C4245: 'function': conversion from 'int' to 'DWORD', signed/unsigned mismatch 2024-02-21 22:21:06 -08:00
SDL Wiki Bot 2132ba8985 Sync SDL3 wiki -> header 2024-02-22 03:26:22 +00:00
Sam Lantinga 0f973f3eb4 Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers 2024-02-21 19:25:49 -08:00
Sam Lantinga 54c2ba6afd Added the Chrome HDR tonemap operator
Also added support for the SDL_PIXELFORMAT_XBGR2101010 pixel format to the D3D12, D3D11, and Metal renderers.
2024-02-21 19:25:49 -08:00
Sam Lantinga 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom
This better reflects how HDR content is actually used, e.g. most content is in the SDR range, with specular highlights and bright details beyond the SDR range, in the HDR headroom.

This more closely matches how HDR is handled on Apple platforms, as EDR.

This also greatly simplifies application code which no longer has to think about color scaling. SDR content is rendered at the appropriate brightness automatically, and HDR content is scaled to the correct range for the display HDR headroom.
2024-02-21 19:25:49 -08:00
Ozkan Sezer 3b7533f4a2 SDL_camera_v4l2: allow building against older kernel headers 2024-02-22 00:50:40 +03:00
Anonymous Maarten 58e6eacf97 docs: SDL_INIT_EVERYTHING does not exist anymore 2024-02-21 00:52:04 +01:00
Anonymous Maarten 7eca84d57e cmake: don't use target_compile_features when the CMake thinks the compiler does not support it
This happens when using an older CMake with a new LLVM toolchain (e.g. Android ndk)
2024-02-21 00:51:40 +01:00
Anonymous Maarten cbf0b1ce81 testcamera: create window and renderer through test library 2024-02-21 00:49:15 +01:00
Anonymous Maarten ecfbb6719f SDL_test: support SDL_INIT_CAMERA for SDL_CommonInit and SDL_CommonQuit 2024-02-21 00:49:15 +01:00
Ryan C. Gordon 26ffbe43c2
camera: turn OFF `DEBUG_CAMERA` debug logging. 2024-02-20 16:09:02 -05:00
SDL Wiki Bot 31fe061ab5 Sync SDL3 wiki -> header 2024-02-20 20:57:27 +00:00
Ryan C. Gordon f59c66a97f testcamera: Allow app to flip between a front and back camera. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 6296677bc9 camera: Fixed Android hotplug. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 6c080717f2 camera: Reset permissions to undecided when closing camera.
Otherwise, the permission-granted event will not fire when reopened.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon db8caa029b camera: Added new function with gendynapi.py. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 70b89ab70d camera: Added SDL_GetCameraDevicePosition.
Otherwise, as a property, you have to open each camera device to figure out
which ones are which.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon b1ed49772c camera: Replace testcamera.c with testcameraminimal.c 2024-02-20 15:56:26 -05:00
Ryan C. Gordon bdcddf4810 camera: Disconnected cameras become zombies that feed blank frames. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 2613e3da24 camera: Rewrote Android support.
This does something a little weird, in that it doesn't care what
`__ANDROID_API__` is set to, but will attempt to dlopen the system
libraries, like we do for many other platform-specific pieces of SDL.

This allows us to a) not bump the minimum required Android version, which is
extremely ancient but otherwise still working, doing the right thing on old
and new hardware in the field, and b) not require the app to link against
more libraries than it previously did before the feature was available.

The downside is that it's a little messy, but it's okay for now, I think.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon 848dcf8a5f main: Fixed compiler warning on Android.
(the NDK got upset about a function with void params using a bare `()`.)
2024-02-20 15:56:26 -05:00
Ryan C. Gordon 47313bba32 camera: SDL_GetCameraDevices should not report "no devices" like an error. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon f3485a47b3 android: Add src/main/ files to Android.mk 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 8db2a3b27a camera: Add an optional property that reports if a camera is back or front.
This is useful for iOS and Android, so an app can find the camera it cares
about in the list of devices.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon 0b8617f71d test: Fixed CMake to build testcameraminimal correctly on WinRT. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 99d1337de2 camera: Reenabled macOS/iOS support, with rewritten CoreMedia implementation. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon f8fa08d2b1 camera: Fix compiler warnings on some platforms. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 22dbc0f32f camera: Patched to compile after rebasing to latest in main. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 7191a97fe3 camera: Windows support, through the Media Foundation API! 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 3dca8a03da camera: Removed some debug logging. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 67708f9110 camera: Emscripten support!
This also adds code to deal with waiting for the user to approve camera
access, reworks testcameraminimal to use main callbacks, etc.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon 182f707284 include: Fixed doxygen comments on new camera APIs. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 2cdff93578 v4l2: Corrected SDL_UDEV_AddCallback return check after #8694. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 0b5875825e camera: framerate support. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 9ae39d52de camera: Add sources to Xcode and Visual Studio projects.
This still needs updates to actually compile on macOS/iOS, though!
2024-02-20 15:56:26 -05:00
Ryan C. Gordon 87e7046fca camera: Public API functions should say "Format" not "Spec" to match audio. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon f87d536229 camera: Added more accurate timestamps. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon d3e6ef3cc6 camera: Massive code reworking.
- Simplified public API, simplified backend interface.
- Camera device hotplug events.
- Thread code is split up so it backends that provide own threads can use it.
- Added "dummy" backend.

Note that CoreMedia (Apple) and Android backends need to be updated, as does
the testcamera app (testcameraminimal works).
2024-02-20 15:56:26 -05:00
Ryan C. Gordon 3d2d5d18f3 pixels: Packed-pixel YUV formats can legit report bits-per-pixel.
This makes the existing SDL_SoftStretch code work with them, at least for
nearest-neighbor scaling; otherwise, it'll mangle the data trying to scale
it as 8bpp data without warning.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon 8e1758260c surface: Fixed a typo in a comment. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon cb10c80aaf camera: Reworked to operate with a driver interface, like other subsystems. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 2ad44bd162 camera: Made a pass over all the sources, cleaning up for SDL3 style, etc. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 7ae955ce68 camera: Renamed everything from "video capture" to "camera", wired to CMake. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon f49ce4a15d camera: Renamed "video_capture" files to "camera" and moved to own subdir. 2024-02-20 15:56:26 -05:00