mirror of https://github.com/libsdl-org/SDL
camera: Replace testcamera.c with testcameraminimal.c
This commit is contained in:
parent
bdcddf4810
commit
b1ed49772c
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@ -394,8 +394,7 @@ add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststre
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add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_ARGS --no-interactive NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c)
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add_sdl_test_executable(testurl SOURCES testurl.c)
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add_sdl_test_executable(testver NONINTERACTIVE SOURCES testver.c)
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add_sdl_test_executable(testcamera SOURCES testcamera.c)
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add_sdl_test_executable(testcameraminimal MAIN_CALLBACKS SOURCES testcameraminimal.c)
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add_sdl_test_executable(testcamera MAIN_CALLBACKS SOURCES testcamera.c)
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add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c)
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add_sdl_test_executable(testwm SOURCES testwm.c)
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add_sdl_test_executable(testyuv NONINTERACTIVE NONINTERACTIVE_ARGS "--automated" NEEDS_RESOURCES TESTUTILS SOURCES testyuv.c testyuv_cvt.c)
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@ -9,224 +9,45 @@
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include "SDL3/SDL_main.h"
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#include "SDL3/SDL.h"
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#include "SDL3/SDL_test.h"
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#include "SDL3/SDL_camera.h"
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <SDL3/SDL_test.h>
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_main.h>
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#if 1
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int main(int argc, char **argv)
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static SDL_Window *window = NULL;
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static SDL_Renderer *renderer = NULL;
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static SDLTest_CommonState *state = NULL;
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static SDL_Camera *camera = NULL;
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static SDL_CameraSpec spec;
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static SDL_Texture *texture = NULL;
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static SDL_bool texture_updated = SDL_FALSE;
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static SDL_Surface *frame_current = NULL;
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int SDL_AppInit(int argc, char *argv[])
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{
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SDL_Log("FIXME: update me");
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return 0;
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}
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#else
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static const char *usage = "\
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\n\
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=========================================================================\n\
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\n\
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Use keyboards:\n\
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o: open first camera device. (close previously opened)\n\
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l: switch to, and list camera devices\n\
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i: information about status (Init, Playing, Stopped)\n\
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f: formats and resolutions available\n\
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s: start / stop capture\n\
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h: display help\n\
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esc: exit \n\
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\n\
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=========================================================================\n\
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\n\
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";
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typedef struct {
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Uint64 next_check;
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int frame_counter;
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int check_delay;
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double last_fps;
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} measure_fps_t;
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static void
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update_fps(measure_fps_t *m)
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{
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Uint64 now = SDL_GetTicks();
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Uint64 deadline;
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m->frame_counter++;
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if (m->check_delay == 0) {
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m->check_delay = 1500;
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}
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deadline = m->next_check;
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if (now >= deadline) {
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/* Print out some timing information */
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const Uint64 then = m->next_check - m->check_delay;
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m->last_fps = ((double) m->frame_counter * 1000) / (now - then);
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m->next_check = now + m->check_delay;
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m->frame_counter = 0;
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}
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}
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#if defined(SDL_PLATFORM_LINUX) && !defined(SDL_PLATFORM_ANDROID)
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static void load_average(float *val)
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{
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FILE *fp = 0;
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char line[1024];
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fp = fopen("/proc/loadavg", "rt");
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if (fp) {
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char *s = fgets(line, sizeof(line), fp);
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if (s) {
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SDL_sscanf(s, "%f", val);
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}
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fclose(fp);
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}
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}
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#endif
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struct data_capture_t {
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SDL_CameraDevice *device;
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SDL_CameraSpec obtained;
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int stopped;
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SDL_CameraFrame frame_current;
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measure_fps_t fps_capture;
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SDL_Texture *texture;
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int texture_updated;
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};
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#define SAVE_CAPTURE_STATE(x) \
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data_capture_tab[(x)].device = device; \
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data_capture_tab[(x)].obtained = obtained; \
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data_capture_tab[(x)].stopped = stopped; \
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data_capture_tab[(x)].frame_current = frame_current; \
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data_capture_tab[(x)].fps_capture = fps_capture; \
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data_capture_tab[(x)].texture = texture; \
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data_capture_tab[(x)].texture_updated = texture_updated; \
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#define RESTORE_CAPTURE_STATE(x) \
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device = data_capture_tab[(x)].device; \
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obtained = data_capture_tab[(x)].obtained; \
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stopped = data_capture_tab[(x)].stopped; \
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frame_current = data_capture_tab[(x)].frame_current; \
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fps_capture = data_capture_tab[(x)].fps_capture; \
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texture = data_capture_tab[(x)].texture; \
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texture_updated = data_capture_tab[(x)].texture_updated; \
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static SDL_CameraDeviceID get_instance_id(int index) {
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int ret = 0;
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int num = 0;
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SDL_CameraDeviceID *devices;
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devices = SDL_GetCameraDevices(&num);
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if (devices) {
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if (index >= 0 && index < num) {
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ret = devices[index];
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}
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SDL_free(devices);
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}
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if (ret == 0) {
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/* SDL_Log("invalid index"); */
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}
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return ret;
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}
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int main(int argc, char **argv)
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{
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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SDL_Event evt;
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int quit = 0;
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SDLTest_CommonState *state;
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int current_dev = 0;
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measure_fps_t fps_main;
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SDL_FRect r_playstop = { 50, 50, 120, 50 };
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SDL_FRect r_close = { 50 + (120 + 50) * 1, 50, 120, 50 };
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SDL_FRect r_open = { 50 + (120 + 50) * 2, 50, 120, 50 };
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SDL_FRect r_format = { 50 + (120 + 50) * 3, 50, 120, 50 };
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SDL_FRect r_listdev = { 50 + (120 + 50) * 4, 50, 120, 50 };
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SDL_CameraDevice *device;
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SDL_CameraSpec obtained;
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int stopped = 0;
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SDL_CameraFrame frame_current;
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measure_fps_t fps_capture;
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SDL_Texture *texture = NULL;
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int texture_updated = 0;
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struct data_capture_t data_capture_tab[16];
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const int data_capture_tab_size = SDL_arraysize(data_capture_tab);
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SDL_zero(fps_main);
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SDL_zero(fps_capture);
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SDL_zero(frame_current);
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SDL_zeroa(data_capture_tab);
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/* Set 0 to disable TouchEvent to be duplicated as MouseEvent with SDL_TOUCH_MOUSEID */
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SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
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/* Set 0 to disable MouseEvent to be duplicated as TouchEvent with SDL_MOUSE_TOUCHID */
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SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
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{
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int i;
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for (i = 0; i < data_capture_tab_size; i++) {
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data_capture_tab[i].device = NULL;
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}
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}
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int devcount = 0;
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int i;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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if (state == NULL) {
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return 1;
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return -1;
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}
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Parse commandline */
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{
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int i;
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for (i = 1; i < argc;) {
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int consumed;
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consumed = SDLTest_CommonArg(state, i);
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if (consumed <= 0) {
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static const char *options[] = {NULL};
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SDLTest_CommonLogUsage(state, argv[0], options);
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SDLTest_CommonDestroyState(state);
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return 1;
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}
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i += consumed;
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}
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}
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SDL_Log("%s", usage);
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/* Load the SDL library */
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_CAMERA) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
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return 1;
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return -1;
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}
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window = SDL_CreateWindow("Local Video", 1000, 800, 0);
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if (window == NULL) {
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SDL_Log("Couldn't create window: %s", SDL_GetError());
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return 1;
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return -1;
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}
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SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
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renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (renderer == NULL) {
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/* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */
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return 1;
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return -1;
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}
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SDL_LogSetAllPriority(SDL_LOG_PRIORITY_INFO);
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device = SDL_OpenCamera(0);
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if (!device) {
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SDL_Log("Error SDL_OpenCamera: %s", SDL_GetError());
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SDL_CameraDeviceID *devices = SDL_GetCameraDevices(&devcount);
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if (!devices) {
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SDL_Log("SDL_GetCameraDevices failed: %s", SDL_GetError());
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return -1;
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}
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{
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/* List formats */
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int i, num = SDL_GetNumCameraFormats(device);
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for (i = 0; i < num; i++) {
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Uint32 format;
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SDL_GetCameraFormat(device, i, &format);
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SDL_Log("format %d/%d: %s", i, num, SDL_GetPixelFormatName(format));
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{
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int w, h;
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int j, num2 = SDL_GetNumCameraFrameSizes(device, format);
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for (j = 0; j < num2; j++) {
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SDL_GetCameraFrameSize(device, format, j, &w, &h);
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SDL_Log(" framesizes %d/%d : %d x %d", j, num2, w, h);
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}
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}
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}
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SDL_Log("Saw %d camera devices.", devcount);
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for (i = 0; i < devcount; i++) {
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char *name = SDL_GetCameraDeviceName(devices[i]);
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SDL_Log(" - Camera #%d: %s", i, name);
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SDL_free(name);
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}
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/* Set Spec */
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{
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int ret;
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/* forced_format */
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SDL_CameraSpec desired;
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SDL_zero(desired);
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desired.width = 640 * 2;
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desired.height = 360 * 2;
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desired.format = SDL_PIXELFORMAT_NV12;
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ret = SDL_SetCameraSpec(device, &desired, &obtained, SDL_CAMERA_ALLOW_ANY_CHANGE);
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const SDL_CameraDeviceID devid = devices[0]; /* just take the first one. */
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SDL_free(devices);
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if (ret < 0) {
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SDL_SetCameraSpec(device, NULL, &obtained, 0);
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}
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if (!devid) {
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SDL_Log("No cameras available?");
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return -1;
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}
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SDL_CameraSpec *pspec = NULL;
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#if 0 /* just for edge-case testing purposes, ignore. */
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pspec = &spec;
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spec.width = 100 /*1280 * 2*/;
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spec.height = 100 /*720 * 2*/;
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spec.format = SDL_PIXELFORMAT_YUY2 /*SDL_PIXELFORMAT_RGBA8888*/;
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#endif
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camera = SDL_OpenCameraDevice(devid, pspec);
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if (!camera) {
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SDL_Log("Failed to open camera device: %s", SDL_GetError());
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return -1;
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}
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SDL_Log("Open camera device. Obtained spec: size=%d x %d format=%s",
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obtained.width, obtained.height, SDL_GetPixelFormatName(obtained.format));
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return 0; /* start the main app loop. */
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}
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{
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SDL_CameraSpec spec;
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if (SDL_GetCameraFormat(device, &spec) == 0) {
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SDL_Log("Read spec: size=%d x %d format=%s",
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spec.width, spec.height, SDL_GetPixelFormatName(spec.format));
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} else {
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SDL_Log("Error read spec: %s", SDL_GetError());
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}
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}
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if (SDL_StartCamera(device) < 0) {
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SDL_Log("error SDL_StartCamera(): %s", SDL_GetError());
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}
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while (!quit) {
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SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 0x33, 0x33, 0x33, 255);
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SDL_RenderFillRect(renderer, &r_playstop);
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SDL_RenderFillRect(renderer, &r_close);
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SDL_RenderFillRect(renderer, &r_open);
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SDL_RenderFillRect(renderer, &r_format);
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SDL_RenderFillRect(renderer, &r_listdev);
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SDL_SetRenderDrawColor(renderer, 0xcc, 0xcc, 0xcc, 255);
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SDLTest_DrawString(renderer, r_playstop.x + 5, r_playstop.y + 5, "play stop");
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SDLTest_DrawString(renderer, r_close.x + 5, r_close.y + 5, "close");
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SDLTest_DrawString(renderer, r_open.x + 5, r_open.y + 5, "open dev");
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SDLTest_DrawString(renderer, r_format.x + 5, r_format.y + 5, "formats");
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{
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char buf[256];
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SDL_snprintf(buf, 256, "device %d", current_dev);
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SDLTest_DrawString(renderer, r_listdev.x + 5, r_listdev.y + 5, buf);
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}
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while (SDL_PollEvent(&evt)) {
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SDL_FRect *r = NULL;
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SDL_FPoint pt;
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int sym = 0;
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pt.x = 0;
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pt.y = 0;
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SDL_ConvertEventToRenderCoordinates(renderer, &evt);
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switch (evt.type)
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{
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case SDL_EVENT_KEY_DOWN:
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{
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sym = evt.key.keysym.sym;
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break;
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}
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case SDL_EVENT_QUIT:
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{
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quit = 1;
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SDL_Log("Ctlr+C : Quit!");
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}
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break;
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case SDL_EVENT_FINGER_DOWN:
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{
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pt.x = evt.tfinger.x;
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pt.y = evt.tfinger.y;
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}
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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{
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pt.x = evt.button.x;
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pt.y = evt.button.y;
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}
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break;
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}
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if (pt.x != 0 && pt.y != 0) {
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if (SDL_PointInRectFloat(&pt, &r_playstop)) {
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r = &r_playstop;
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sym = SDLK_s;
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}
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if (SDL_PointInRectFloat(&pt, &r_close)) {
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r = &r_close;
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sym = SDLK_c;
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}
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if (SDL_PointInRectFloat(&pt, &r_open)) {
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r = &r_open;
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sym = SDLK_o;
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}
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if (SDL_PointInRectFloat(&pt, &r_format)) {
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r = &r_format;
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sym = SDLK_f;
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}
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if (SDL_PointInRectFloat(&pt, &r_listdev)) {
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r = &r_listdev;
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sym = SDLK_l;
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}
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}
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if (r) {
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SDL_SetRenderDrawColor(renderer, 0x33, 0, 0, 255);
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SDL_RenderFillRect(renderer, r);
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}
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if (sym == SDLK_c) {
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if (frame_current.num_planes) {
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SDL_ReleaseCameraFrame(device, &frame_current);
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}
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SDL_CloseCamera(device);
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device = NULL;
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SDL_Log("Close");
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}
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if (sym == SDLK_o) {
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if (device) {
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SDL_Log("Close previous ..");
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if (frame_current.num_planes) {
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SDL_ReleaseCameraFrame(device, &frame_current);
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}
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SDL_CloseCamera(device);
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}
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texture_updated = 0;
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SDL_ClearError();
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SDL_Log("Try to open:%s", SDL_GetCameraDeviceName(get_instance_id(current_dev)));
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obtained.width = 640 * 2;
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obtained.height = 360 * 2;
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device = SDL_OpenCameraWithSpec(get_instance_id(current_dev), &obtained, &obtained, SDL_CAMERA_ALLOW_ANY_CHANGE);
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/* spec may have changed because of re-open */
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if (texture) {
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SDL_DestroyTexture(texture);
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texture = NULL;
|
||||
}
|
||||
|
||||
SDL_Log("Open device:%p %s", (void*)device, SDL_GetError());
|
||||
stopped = 0;
|
||||
}
|
||||
|
||||
if (sym == SDLK_l) {
|
||||
int num = 0;
|
||||
SDL_CameraDeviceID *devices;
|
||||
int i;
|
||||
devices = SDL_GetCameraDevices(&num);
|
||||
|
||||
SDL_Log("Num devices : %d", num);
|
||||
for (i = 0; i < num; i++) {
|
||||
SDL_Log("Device %d/%d : %s", i, num, SDL_GetCameraDeviceName(devices[i]));
|
||||
}
|
||||
SDL_free(devices);
|
||||
|
||||
SAVE_CAPTURE_STATE(current_dev);
|
||||
|
||||
current_dev += 1;
|
||||
if (current_dev >= num || current_dev >= (int) SDL_arraysize(data_capture_tab)) {
|
||||
current_dev = 0;
|
||||
}
|
||||
|
||||
RESTORE_CAPTURE_STATE(current_dev);
|
||||
SDL_Log("--> select dev %d / %d", current_dev, num);
|
||||
}
|
||||
|
||||
if (sym == SDLK_i) {
|
||||
SDL_CameraStatus status = SDL_GetCameraStatus(device);
|
||||
if (status == SDL_CAMERA_STOPPED) { SDL_Log("STOPPED"); }
|
||||
if (status == SDL_CAMERA_PLAYING) { SDL_Log("PLAYING"); }
|
||||
if (status == SDL_CAMERA_INIT) { SDL_Log("INIT"); }
|
||||
}
|
||||
|
||||
if (sym == SDLK_s) {
|
||||
if (stopped) {
|
||||
SDL_Log("Stop");
|
||||
SDL_StopCamera(device);
|
||||
} else {
|
||||
SDL_Log("Start");
|
||||
SDL_StartCamera(device);
|
||||
}
|
||||
stopped = !stopped;
|
||||
}
|
||||
|
||||
if (sym == SDLK_f) {
|
||||
SDL_Log("List formats");
|
||||
|
||||
if (!device) {
|
||||
device = SDL_OpenCamera(get_instance_id(current_dev));
|
||||
}
|
||||
|
||||
/* List formats */
|
||||
{
|
||||
int i, num = SDL_GetNumCameraFormats(device);
|
||||
for (i = 0; i < num; i++) {
|
||||
Uint32 format;
|
||||
SDL_GetCameraFormat(device, i, &format);
|
||||
SDL_Log("format %d/%d : %s", i, num, SDL_GetPixelFormatName(format));
|
||||
{
|
||||
int w, h;
|
||||
int j, num2 = SDL_GetNumCameraFrameSizes(device, format);
|
||||
for (j = 0; j < num2; j++) {
|
||||
SDL_GetCameraFrameSize(device, format, j, &w, &h);
|
||||
SDL_Log(" framesizes %d/%d : %d x %d", j, num2, w, h);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
int SDL_AppEvent(const SDL_Event *event)
|
||||
{
|
||||
switch (event->type) {
|
||||
case SDL_EVENT_KEY_DOWN: {
|
||||
const SDL_Keycode sym = event->key.keysym.sym;
|
||||
if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) {
|
||||
quit = 1;
|
||||
SDL_Log("Key : Escape!");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (sym == SDLK_h || sym == SDLK_F1) {
|
||||
SDL_Log("%s", usage);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_EVENT_QUIT:
|
||||
SDL_Log("Ctlr+C : Quit!");
|
||||
return 1;
|
||||
|
||||
SAVE_CAPTURE_STATE(current_dev);
|
||||
|
||||
{
|
||||
int i, n = SDL_arraysize(data_capture_tab);
|
||||
for (i = 0; i < n; i++) {
|
||||
RESTORE_CAPTURE_STATE(i);
|
||||
|
||||
if (!device) {
|
||||
/* device has been closed */
|
||||
frame_current.num_planes = 0;
|
||||
texture_updated = 0;
|
||||
} else {
|
||||
int ret;
|
||||
SDL_CameraFrame frame_next;
|
||||
SDL_zero(frame_next);
|
||||
|
||||
ret = SDL_AcquireCameraFrame(device, &frame_next);
|
||||
if (ret < 0) {
|
||||
SDL_Log("dev[%d] err SDL_AcquireCameraFrame: %s", i, SDL_GetError());
|
||||
}
|
||||
#if 1
|
||||
if (frame_next.num_planes) {
|
||||
SDL_Log("dev[%d] frame: %p at %" SDL_PRIu64, i, (void*)frame_next.data[0], frame_next.timestampNS);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (frame_next.num_planes) {
|
||||
|
||||
update_fps(&fps_capture);
|
||||
|
||||
if (frame_current.num_planes) {
|
||||
ret = SDL_ReleaseCameraFrame(device, &frame_current);
|
||||
if (ret < 0) {
|
||||
SDL_Log("dev[%d] err SDL_ReleaseCameraFrame: %s", i, SDL_GetError());
|
||||
}
|
||||
}
|
||||
frame_current = frame_next;
|
||||
texture_updated = 0;
|
||||
}
|
||||
}
|
||||
|
||||
SAVE_CAPTURE_STATE(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
RESTORE_CAPTURE_STATE(current_dev);
|
||||
|
||||
|
||||
|
||||
/* Moving square */
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0xff, 0, 255);
|
||||
{
|
||||
SDL_FRect r;
|
||||
static float x = 0;
|
||||
x += 10;
|
||||
if (x > 1000) {
|
||||
x = 0;
|
||||
}
|
||||
r.x = x;
|
||||
r.y = 100;
|
||||
r.w = r.h = 10;
|
||||
SDL_RenderFillRect(renderer, &r);
|
||||
}
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 0x33, 0x33, 0x33, 255);
|
||||
|
||||
|
||||
SAVE_CAPTURE_STATE(current_dev);
|
||||
|
||||
{
|
||||
int i, n = SDL_arraysize(data_capture_tab);
|
||||
for (i = 0; i < n; i++) {
|
||||
RESTORE_CAPTURE_STATE(i);
|
||||
|
||||
/* Update SDL_Texture with last video frame (only once per new frame) */
|
||||
if (frame_current.num_planes && texture_updated == 0) {
|
||||
|
||||
/* Create texture with appropriate format (for DMABUF or not) */
|
||||
if (texture == NULL) {
|
||||
Uint32 format = obtained.format;
|
||||
texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC, obtained.width, obtained.height);
|
||||
if (texture == NULL) {
|
||||
SDL_Log("Couldn't create texture: %s", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
/* Use software data */
|
||||
if (frame_current.num_planes == 1) {
|
||||
SDL_UpdateTexture(texture, NULL,
|
||||
frame_current.data[0], frame_current.pitch[0]);
|
||||
} else if (frame_current.num_planes == 2) {
|
||||
SDL_UpdateNVTexture(texture, NULL,
|
||||
frame_current.data[0], frame_current.pitch[0],
|
||||
frame_current.data[1], frame_current.pitch[1]);
|
||||
} else if (frame_current.num_planes == 3) {
|
||||
SDL_UpdateYUVTexture(texture, NULL, frame_current.data[0], frame_current.pitch[0],
|
||||
frame_current.data[1], frame_current.pitch[1],
|
||||
frame_current.data[2], frame_current.pitch[2]);
|
||||
}
|
||||
texture_updated = 1;
|
||||
}
|
||||
}
|
||||
|
||||
SAVE_CAPTURE_STATE(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
RESTORE_CAPTURE_STATE(current_dev);
|
||||
|
||||
{
|
||||
int i, n = SDL_arraysize(data_capture_tab);
|
||||
int win_w, win_h;
|
||||
int total_texture_updated = 0;
|
||||
int curr_texture_updated = 0;
|
||||
for (i = 0; i < n; i++) {
|
||||
if (data_capture_tab[i].texture_updated) {
|
||||
total_texture_updated += 1;
|
||||
}
|
||||
case SDL_EVENT_CAMERA_DEVICE_APPROVED:
|
||||
if (SDL_GetCameraFormat(camera, &spec) < 0) {
|
||||
SDL_Log("Couldn't get camera spec: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_GetRenderOutputSize(renderer, &win_w, &win_h);
|
||||
|
||||
|
||||
for (i = 0; i < n; i++) {
|
||||
RESTORE_CAPTURE_STATE(i);
|
||||
/* RenderCopy the SDL_Texture */
|
||||
if (texture_updated == 1) {
|
||||
/* Scale texture to fit the screen */
|
||||
|
||||
int tw, th;
|
||||
int w;
|
||||
SDL_FRect d;
|
||||
SDL_QueryTexture(texture, NULL, NULL, &tw, &th);
|
||||
|
||||
w = win_w / total_texture_updated;
|
||||
|
||||
if (tw > w - 20) {
|
||||
float scale = (float) (w - 20) / (float) tw;
|
||||
tw = w - 20;
|
||||
th = (int)((float) th * scale);
|
||||
}
|
||||
d.x = (float)(10 + curr_texture_updated * w);
|
||||
d.y = (float)(win_h - th);
|
||||
d.w = (float)tw;
|
||||
d.h = (float)(th - 10);
|
||||
SDL_RenderTexture(renderer, texture, NULL, &d);
|
||||
|
||||
curr_texture_updated += 1;
|
||||
}
|
||||
/* Create texture with appropriate format */
|
||||
texture = SDL_CreateTexture(renderer, spec.format, SDL_TEXTUREACCESS_STATIC, spec.width, spec.height);
|
||||
if (texture == NULL) {
|
||||
SDL_Log("Couldn't create texture: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
RESTORE_CAPTURE_STATE(current_dev);
|
||||
|
||||
|
||||
/* display status and FPS */
|
||||
if (!device) {
|
||||
#ifdef SDL_PLATFORM_IOS
|
||||
const float x_offset = 500;
|
||||
#else
|
||||
const float x_offset = 0;
|
||||
#endif
|
||||
char buf[256];
|
||||
SDL_snprintf(buf, 256, "Device %d (%s) is not opened", current_dev, SDL_GetCameraDeviceName(get_instance_id(current_dev)));
|
||||
SDLTest_DrawString(renderer, x_offset + 10, 10, buf);
|
||||
} else {
|
||||
#ifdef SDL_PLATFORM_IOS
|
||||
const float x_offset = 500;
|
||||
#else
|
||||
const float x_offset = 0;
|
||||
#endif
|
||||
const char *status = "no status";
|
||||
char buf[256];
|
||||
|
||||
if (device) {
|
||||
SDL_CameraStatus s = SDL_GetCameraStatus(device);
|
||||
if (s == SDL_CAMERA_INIT) {
|
||||
status = "init";
|
||||
} else if (s == SDL_CAMERA_PLAYING) {
|
||||
status = "playing";
|
||||
} else if (s == SDL_CAMERA_STOPPED) {
|
||||
status = "stopped";
|
||||
} else if (s == SDL_CAMERA_FAIL) {
|
||||
status = "failed";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* capture device, capture fps, capture status */
|
||||
SDL_snprintf(buf, 256, "Device %d - %2.2f fps - %s", current_dev, fps_capture.last_fps, status);
|
||||
SDLTest_DrawString(renderer, x_offset + 10, 10, buf);
|
||||
|
||||
/* capture spec */
|
||||
SDL_snprintf(buf, sizeof(buf), "%d x %d %s", obtained.width, obtained.height, SDL_GetPixelFormatName(obtained.format));
|
||||
SDLTest_DrawString(renderer, x_offset + 10, 20, buf);
|
||||
|
||||
/* video fps */
|
||||
SDL_snprintf(buf, sizeof(buf), "%2.2f fps", fps_main.last_fps);
|
||||
SDLTest_DrawString(renderer, x_offset + 10, 30, buf);
|
||||
|
||||
}
|
||||
|
||||
/* display last error */
|
||||
{
|
||||
SDLTest_DrawString(renderer, 400, 10, SDL_GetError());
|
||||
}
|
||||
|
||||
/* display load average */
|
||||
#if defined(SDL_PLATFORM_LINUX) && !defined(SDL_PLATFORM_ANDROID)
|
||||
{
|
||||
float val = 0.0f;
|
||||
char buf[128];
|
||||
load_average(&val);
|
||||
if (val != 0.0f) {
|
||||
SDL_snprintf(buf, sizeof(buf), "load avg %2.2f percent", val);
|
||||
SDLTest_DrawString(renderer, 800, 10, buf);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
SDL_Delay(20);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
update_fps(&fps_main);
|
||||
|
||||
case SDL_EVENT_CAMERA_DEVICE_DENIED:
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Camera permission denied!", "User denied access to the camera!", window);
|
||||
return -1;
|
||||
}
|
||||
|
||||
return SDLTest_CommonEventMainCallbacks(state, event);
|
||||
}
|
||||
|
||||
int SDL_AppIterate(void)
|
||||
{
|
||||
SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
SAVE_CAPTURE_STATE(current_dev);
|
||||
if (texture != NULL) { /* if not NULL, camera is ready to go. */
|
||||
int win_w, win_h, tw, th;
|
||||
SDL_FRect d;
|
||||
Uint64 timestampNS = 0;
|
||||
SDL_Surface *frame_next = SDL_AcquireCameraFrame(camera, ×tampNS);
|
||||
|
||||
{
|
||||
int i, n = SDL_arraysize(data_capture_tab);
|
||||
for (i = 0; i < n; i++) {
|
||||
RESTORE_CAPTURE_STATE(i);
|
||||
|
||||
if (device) {
|
||||
if (SDL_StopCamera(device) < 0) {
|
||||
SDL_Log("error SDL_StopCamera(): %s", SDL_GetError());
|
||||
}
|
||||
if (frame_current.num_planes) {
|
||||
SDL_ReleaseCameraFrame(device, &frame_current);
|
||||
}
|
||||
SDL_CloseCamera(device);
|
||||
}
|
||||
|
||||
if (texture) {
|
||||
SDL_DestroyTexture(texture);
|
||||
}
|
||||
#if 0
|
||||
if (frame_next) {
|
||||
SDL_Log("frame: %p at %" SDL_PRIu64, (void*)frame_next->pixels, timestampNS);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (frame_next) {
|
||||
if (frame_current) {
|
||||
if (SDL_ReleaseCameraFrame(camera, frame_current) < 0) {
|
||||
SDL_Log("err SDL_ReleaseCameraFrame: %s", SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
/* It's not needed to keep the frame once updated the texture is updated.
|
||||
* But in case of 0-copy, it's needed to have the frame while using the texture.
|
||||
*/
|
||||
frame_current = frame_next;
|
||||
texture_updated = SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Update SDL_Texture with last video frame (only once per new frame) */
|
||||
if (frame_current && !texture_updated) {
|
||||
SDL_UpdateTexture(texture, NULL, frame_current->pixels, frame_current->pitch);
|
||||
texture_updated = SDL_TRUE;
|
||||
}
|
||||
|
||||
SDL_QueryTexture(texture, NULL, NULL, &tw, &th);
|
||||
SDL_GetRenderOutputSize(renderer, &win_w, &win_h);
|
||||
d.x = (float) ((win_w - tw) / 2);
|
||||
d.y = (float) ((win_h - th) / 2);
|
||||
d.w = (float) tw;
|
||||
d.h = (float) th;
|
||||
SDL_RenderTexture(renderer, texture, NULL, &d);
|
||||
}
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
return 0; /* keep iterating. */
|
||||
}
|
||||
|
||||
void SDL_AppQuit(void)
|
||||
{
|
||||
SDL_ReleaseCameraFrame(camera, frame_current);
|
||||
SDL_CloseCamera(camera);
|
||||
SDL_DestroyTexture(texture);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
SDL_Quit();
|
||||
|
||||
SDLTest_CommonDestroyState(state);
|
||||
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1,197 +0,0 @@
|
|||
/*
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely.
|
||||
*/
|
||||
|
||||
#define SDL_MAIN_USE_CALLBACKS 1
|
||||
#include <SDL3/SDL_test.h>
|
||||
#include <SDL3/SDL_test_common.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
static SDL_Window *window = NULL;
|
||||
static SDL_Renderer *renderer = NULL;
|
||||
static SDLTest_CommonState *state = NULL;
|
||||
static SDL_Camera *camera = NULL;
|
||||
static SDL_CameraSpec spec;
|
||||
static SDL_Texture *texture = NULL;
|
||||
static SDL_bool texture_updated = SDL_FALSE;
|
||||
static SDL_Surface *frame_current = NULL;
|
||||
|
||||
int SDL_AppInit(int argc, char *argv[])
|
||||
{
|
||||
int devcount = 0;
|
||||
int i;
|
||||
|
||||
/* Initialize test framework */
|
||||
state = SDLTest_CommonCreateState(argv, 0);
|
||||
if (state == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Enable standard application logging */
|
||||
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
||||
|
||||
/* Load the SDL library */
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_CAMERA) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
window = SDL_CreateWindow("Local Video", 1000, 800, 0);
|
||||
if (window == NULL) {
|
||||
SDL_Log("Couldn't create window: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
|
||||
|
||||
renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
||||
if (renderer == NULL) {
|
||||
/* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_CameraDeviceID *devices = SDL_GetCameraDevices(&devcount);
|
||||
if (!devices) {
|
||||
SDL_Log("SDL_GetCameraDevices failed: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_Log("Saw %d camera devices.", devcount);
|
||||
for (i = 0; i < devcount; i++) {
|
||||
char *name = SDL_GetCameraDeviceName(devices[i]);
|
||||
SDL_Log(" - Camera #%d: %s", i, name);
|
||||
SDL_free(name);
|
||||
}
|
||||
|
||||
const SDL_CameraDeviceID devid = devices[0]; /* just take the first one. */
|
||||
SDL_free(devices);
|
||||
|
||||
if (!devid) {
|
||||
SDL_Log("No cameras available?");
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_CameraSpec *pspec = NULL;
|
||||
#if 0 /* just for edge-case testing purposes, ignore. */
|
||||
pspec = &spec;
|
||||
spec.width = 100 /*1280 * 2*/;
|
||||
spec.height = 100 /*720 * 2*/;
|
||||
spec.format = SDL_PIXELFORMAT_YUY2 /*SDL_PIXELFORMAT_RGBA8888*/;
|
||||
#endif
|
||||
|
||||
camera = SDL_OpenCameraDevice(devid, pspec);
|
||||
if (!camera) {
|
||||
SDL_Log("Failed to open camera device: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0; /* start the main app loop. */
|
||||
}
|
||||
|
||||
int SDL_AppEvent(const SDL_Event *event)
|
||||
{
|
||||
switch (event->type) {
|
||||
case SDL_EVENT_KEY_DOWN: {
|
||||
const SDL_Keycode sym = event->key.keysym.sym;
|
||||
if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) {
|
||||
SDL_Log("Key : Escape!");
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_EVENT_QUIT:
|
||||
SDL_Log("Ctlr+C : Quit!");
|
||||
return 1;
|
||||
|
||||
case SDL_EVENT_CAMERA_DEVICE_APPROVED:
|
||||
if (SDL_GetCameraFormat(camera, &spec) < 0) {
|
||||
SDL_Log("Couldn't get camera spec: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Create texture with appropriate format */
|
||||
texture = SDL_CreateTexture(renderer, spec.format, SDL_TEXTUREACCESS_STATIC, spec.width, spec.height);
|
||||
if (texture == NULL) {
|
||||
SDL_Log("Couldn't create texture: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_CAMERA_DEVICE_DENIED:
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Camera permission denied!", "User denied access to the camera!", window);
|
||||
return -1;
|
||||
}
|
||||
|
||||
return SDLTest_CommonEventMainCallbacks(state, event);
|
||||
}
|
||||
|
||||
int SDL_AppIterate(void)
|
||||
{
|
||||
SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
if (texture != NULL) { /* if not NULL, camera is ready to go. */
|
||||
int win_w, win_h, tw, th;
|
||||
SDL_FRect d;
|
||||
Uint64 timestampNS = 0;
|
||||
SDL_Surface *frame_next = SDL_AcquireCameraFrame(camera, ×tampNS);
|
||||
|
||||
#if 0
|
||||
if (frame_next) {
|
||||
SDL_Log("frame: %p at %" SDL_PRIu64, (void*)frame_next->pixels, timestampNS);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (frame_next) {
|
||||
if (frame_current) {
|
||||
if (SDL_ReleaseCameraFrame(camera, frame_current) < 0) {
|
||||
SDL_Log("err SDL_ReleaseCameraFrame: %s", SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
/* It's not needed to keep the frame once updated the texture is updated.
|
||||
* But in case of 0-copy, it's needed to have the frame while using the texture.
|
||||
*/
|
||||
frame_current = frame_next;
|
||||
texture_updated = SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Update SDL_Texture with last video frame (only once per new frame) */
|
||||
if (frame_current && !texture_updated) {
|
||||
SDL_UpdateTexture(texture, NULL, frame_current->pixels, frame_current->pitch);
|
||||
texture_updated = SDL_TRUE;
|
||||
}
|
||||
|
||||
SDL_QueryTexture(texture, NULL, NULL, &tw, &th);
|
||||
SDL_GetRenderOutputSize(renderer, &win_w, &win_h);
|
||||
d.x = (float) ((win_w - tw) / 2);
|
||||
d.y = (float) ((win_h - th) / 2);
|
||||
d.w = (float) tw;
|
||||
d.h = (float) th;
|
||||
SDL_RenderTexture(renderer, texture, NULL, &d);
|
||||
}
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
return 0; /* keep iterating. */
|
||||
}
|
||||
|
||||
void SDL_AppQuit(void)
|
||||
{
|
||||
SDL_ReleaseCameraFrame(camera, frame_current);
|
||||
SDL_CloseCamera(camera);
|
||||
SDL_DestroyTexture(texture);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDLTest_CommonDestroyState(state);
|
||||
}
|
||||
|
Loading…
Reference in New Issue