mirror of https://github.com/libsdl-org/SDL
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
Fixes https://github.com/libsdl-org/SDL/issues/9034
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@ -2904,3 +2904,8 @@ expression e1, e2, e3, e4;
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- SDL_threadID
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+ SDL_ThreadID
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(...)
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@@
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@@
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- SDL_HasWindowSurface
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+ SDL_WindowHasSurface
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(...)
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@ -1626,6 +1626,7 @@ The following functions have been renamed:
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* SDL_GetRectDisplayIndex() => SDL_GetDisplayForRect()
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* SDL_GetWindowDisplayIndex() => SDL_GetDisplayForWindow()
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* SDL_GetWindowDisplayMode() => SDL_GetWindowFullscreenMode()
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* SDL_HasWindowSurface() => SDL_WindowHasSurface()
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* SDL_IsScreenSaverEnabled() => SDL_ScreenSaverEnabled()
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* SDL_SetWindowDisplayMode() => SDL_SetWindowFullscreenMode()
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@ -499,6 +499,7 @@
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#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
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#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
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#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
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#define SDL_HasWindowSurface SDL_WindowHasSurface
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#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
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#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
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#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY
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@ -967,6 +968,7 @@
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#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
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#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
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#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
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#define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface
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#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
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#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
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#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY
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@ -1699,7 +1699,7 @@ extern DECLSPEC int SDLCALL SDL_SyncWindow(SDL_Window *window);
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*
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* \sa SDL_GetWindowSurface
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window);
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extern DECLSPEC SDL_bool SDLCALL SDL_WindowHasSurface(SDL_Window *window);
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/**
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* Get the SDL surface associated with the window.
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@ -1722,7 +1722,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window);
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_DestroyWindowSurface
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* \sa SDL_HasWindowSurface
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* \sa SDL_WindowHasSurface
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* \sa SDL_UpdateWindowSurface
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* \sa SDL_UpdateWindowSurfaceRects
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*/
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@ -1784,7 +1784,7 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, con
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetWindowSurface
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* \sa SDL_HasWindowSurface
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* \sa SDL_WindowHasSurface
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*/
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extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
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@ -393,7 +393,7 @@ SDL3_0.0.0 {
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SDL_HasSSE42;
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SDL_HasSSE;
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SDL_HasScreenKeyboardSupport;
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SDL_HasWindowSurface;
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SDL_WindowHasSurface;
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SDL_HideCursor;
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SDL_HideWindow;
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SDL_Init;
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@ -417,7 +417,7 @@
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#define SDL_HasSSE41 SDL_HasSSE41_REAL
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#define SDL_HasSSE42 SDL_HasSSE42_REAL
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#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
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#define SDL_HasWindowSurface SDL_HasWindowSurface_REAL
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#define SDL_WindowHasSurface SDL_WindowHasSurface_REAL
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#define SDL_HideCursor SDL_HideCursor_REAL
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#define SDL_HideWindow SDL_HideWindow_REAL
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#define SDL_Init SDL_Init_REAL
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@ -476,7 +476,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE3,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE41,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE42,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasScreenKeyboardSupport,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasWindowSurface,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_WindowHasSurface,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_HideCursor,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_HideWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return)
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@ -899,7 +899,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
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goto error;
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}
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if (SDL_HasWindowSurface(window)) {
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if (SDL_WindowHasSurface(window)) {
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SDL_SetError("Surface already associated with window");
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goto error;
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}
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@ -3119,7 +3119,7 @@ static SDL_Surface *SDL_CreateWindowFramebuffer(SDL_Window *window)
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return SDL_CreateSurfaceFrom(pixels, w, h, pitch, format);
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}
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SDL_bool SDL_HasWindowSurface(SDL_Window *window)
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SDL_bool SDL_WindowHasSurface(SDL_Window *window)
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{
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CHECK_WINDOW_MAGIC(window, SDL_FALSE);
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