Ryan C. Gordon
b975babfa5
pen: Emscripten support!
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Reference Issue #10516 .
2024-08-11 18:00:13 -04:00
Ryan C. Gordon
bec701dd04
pen: Add support for tangential pressure axis.
2024-08-11 18:00:13 -04:00
Anonymous Maarten
dc67a51782
sdlprocdump: fix clang -Wincompatible-pointer-types warning
2024-08-11 21:23:57 +02:00
Anonymous Maarten
35b61f70da
sdlprocdump: add option to print debug stream
2024-08-11 21:00:08 +02:00
Mathieu Eyraud
5de3d1e9cc
Fix error handling of SDL_AddHintCallback
2024-08-11 06:59:10 -07:00
Mathieu Eyraud
45bfa8e5e7
Fix xsettings list copy
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If there is only 1 element in the list or memory allocation fails on the 2nd iteration then new->next is uninitialised.
2024-08-11 06:58:03 -07:00
Mathieu Eyraud
dcc3dd4c7c
Remove stray return statement
2024-08-11 06:57:01 -07:00
Sam Lantinga
15a19bd69f
Convert bitmap surface to RGBA for scaling
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Scaling bitmaps isn't currently supported, so we convert to RGBA for now.
2024-08-10 16:43:27 -07:00
Ozkan Sezer
f93920a4f1
video, x11: fix linkage if SDL_VIDEO_DRIVER_X11_XINPUT2 isn't defined.
2024-08-10 15:55:00 +03:00
Anthony
8a6fd058b4
Update proguard-rules.pro in line with recent changes
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Also sort methods and add a note about preserving unused native method nativeGetHint.
2024-08-09 19:18:29 -07:00
SDL Wiki Bot
a7fa375275
Sync SDL3 wiki -> header
2024-08-10 02:09:54 +00:00
Ryan C. Gordon
b4ca15b654
pen: Added Cocoa backend.
2024-08-09 22:09:23 -04:00
Ryan C. Gordon
a9d70dbacb
pen: Rework public API.
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This changes the API in various ways, and updates the backends for this.
Overall, this is a massive simplification of the API, as most future backends
can't support the previously-offered API.
This also removes the testautomation pen code (not only did these interfaces
change completely, it also did something no other test did: mock the internal
API), and replaces testpen.c with a different implementation (the existing
code was fine, it was just easier to start from scratch than update it).
2024-08-09 22:09:23 -04:00
Sam Lantinga
2b853121fe
Allow environment hint overrides before hints are initialized
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Fixes https://github.com/libsdl-org/SDL/issues/10514
2024-08-09 13:26:49 -07:00
SDL Wiki Bot
78b1e0e299
Sync SDL3 wiki -> header
2024-08-09 16:57:18 +00:00
Sam Lantinga
c2085dad8f
Added SDL_HINT_JOYSTICK_GAMEINPUT
2024-08-09 09:56:47 -07:00
Sam Lantinga
0acf8343bb
Fixed crash if pipewire doesn't detect any devices and doesn't end up being used.
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Fixes https://github.com/libsdl-org/SDL/issues/10511
2024-08-09 08:08:32 -07:00
KaJe
e1571d704d
Add Cammus C12 VID & PID to wheel device list.
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Add Cammus C12 in the SDL wheel list to enable wheel detection for them.
2024-08-09 06:48:14 -07:00
Sam Lantinga
4cc3410dce
Added SDL_GetAudioFormatName()
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Fixes https://github.com/libsdl-org/SDL/issues/10489
2024-08-08 15:05:37 -07:00
Sam Lantinga
74504e0965
cocoa: removed relative mode handling on focus change
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This is now being done at a higher level, so we don't want to duplicate it here.
Fixes the mouse cursor staying hidden if you enable relative mode, alt-tab away and then alt-tab back.
2024-08-08 13:26:50 -07:00
SDL Wiki Bot
d2bdfd7792
Sync SDL3 wiki -> header
2024-08-08 17:56:53 +00:00
Frank Praznik
ae8065e1ec
Use more stringent criteria for entering warp emulation mode
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Require more than one warp to the window center within a certain timespan (currently 30ms, but can be tweaked) to better avoid erroneously entering warp emulation mode.
This also correctly resets the warp emulation mode activation if the window loses and regains focus.
2024-08-08 10:56:20 -07:00
Sam Lantinga
1a57ea7fba
kmsdrm: free the connector when looking for available devices
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Fixes https://github.com/libsdl-org/SDL/issues/10499
2024-08-08 09:28:45 -07:00
Sam Lantinga
058781f514
Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains
2024-08-08 09:14:38 -07:00
Anonymous Maarten
00b59c96f1
Fix /W3 warnings in examples
2024-08-08 10:11:39 +00:00
Anonymous Maarten
8714de9f46
SDL_GetAudioStreamAvailable and SDL_GetAudioStreamAvailable return error codes
2024-08-08 10:11:39 +00:00
Anonymous Maarten
6e6c2b8e7d
cmake: build SDL with /W3 on MSVC
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The Visual Studio projects also did this.
2024-08-08 10:11:39 +00:00
Anonymous Maarten
5cd6923298
Assert a valid window pointer instead of dismissing an invalid pointer
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Throwing an assertion and breaking the program should allow developers
to catch wrong usage of the API faster.
Follow-up of 9493e6974f
2024-08-08 10:11:39 +00:00
Anonymous Maarten
125ce71379
SDL_Log: avoid sending text to the debug stream twice
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When debugging a GUI application in Visual Studio,
text printed with fprintf(stderr) will also be sent to the debug stream.
When buiding SDL with SDL_LIBC=ON, this patch makes logging skip
OutputDebugString and rely on fprintf(stderr) to send the text to
the debugger.
2024-08-08 10:11:39 +00:00
Sylvain
bd7d4a3752
Add comment about randomOrder and random seed
2024-08-08 10:21:42 +02:00
Sam Lantinga
b5b868044f
Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains
2024-08-07 17:57:33 -07:00
Sam Lantinga
4c3f9159e9
Allow building with older versions of GameInput.h
2024-08-07 17:57:33 -07:00
Sam Lantinga
889a788913
Fixed build warnings
2024-08-07 17:57:33 -07:00
Sam Lantinga
a38cd7a067
Added checks for GameInput.h to the build system
2024-08-07 17:57:33 -07:00
Sam Lantinga
ae076bdc2a
Take the joystick lock when processing GameInput device callbacks
2024-08-07 17:57:33 -07:00
Sam Lantinga
28ef6bcc38
Use the correct timestamp from the GameInput controller reading
2024-08-07 17:57:33 -07:00
Sam Lantinga
5cab979f21
Added support for the Guide and Share buttons on GameInput controllers
2024-08-07 17:57:33 -07:00
Sam Lantinga
3ec19b2a89
Removed duplicate call to SDL_AssertJoysticksLocked()
2024-08-07 17:57:33 -07:00
Sam Lantinga
9493e6974f
Validate window pointer before sending events for it
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If there are bugs it's possible that the window pointer is invalid. Double check it before sending the application events and potentially dereferencing it.
This showed up in https://github.com/libsdl-org/SDL/issues/10494 as a window getting mouse focus as it was being destroyed and then crashing later when mouse focus was set to a different window.
2024-08-07 12:28:10 -07:00
Sam Lantinga
91d97a367e
Fixed crash when the current mouse capture window is destroyed
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Fixes https://github.com/libsdl-org/SDL/issues/10494
2024-08-07 12:28:10 -07:00
SDL Wiki Bot
212f7cc355
Sync SDL3 wiki -> header
2024-08-07 19:19:43 +00:00
Sam Lantinga
a7e425497b
Added a FIXME to lock the joystick list and update the GameInput joystick support
2024-08-07 12:19:09 -07:00
Sam Lantinga
001dbc5da8
Added support for raw mouse and keyboard using GameInput on Windows
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Fixes https://github.com/libsdl-org/SDL/issues/10442
2024-08-07 12:19:09 -07:00
Sam Lantinga
8fdca9c691
Clear intermediate errors if we successfully create a window.
2024-08-07 12:17:52 -07:00
Sam Lantinga
66ddabde86
Added an automated test to check creation of minimized and maximized windows
2024-08-07 12:17:52 -07:00
Sylvain
2428d906f1
Remove extra ';'
2024-08-07 19:14:09 +02:00
Anonymous Maarten
7b97fd3b44
SDLDropTarget_Drop: use SDL_strlen instead of strlen
2024-08-07 11:50:22 +02:00
Sylvain
a57c566988
Add internal SDL_UpdateTextureFromSurface(), making SDL_CreateTextureFromSurface() lighter
2024-08-07 10:42:47 +02:00
Sylvain
20a6193eaa
Run test suites and test cases in non-linear order (see libsdl-org#9303)
2024-08-07 10:25:30 +02:00
Anonymous Maarten
27bb5bcef6
sdlprocdump: fix stacktrace
2024-08-07 06:51:35 +02:00