Semphris
949765a3b0
Stylize examples/template.html
2024-07-29 23:41:43 -04:00
Sam Lantinga
de209c81d1
Fixed macOS build
2024-07-29 17:38:59 -07:00
Sam Lantinga
9fac7d7eb0
metal: set the shader input type based on the colorspace, not the pixel format
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Fixes https://github.com/libsdl-org/SDL/issues/10402
2024-07-29 17:18:45 -07:00
Sam Lantinga
61e78830d0
Revert "Revert "Fixed warning: result of comparison of constant 9223372035 with expression of type '__kernel_old_time_t' (aka 'long') is always true""
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This reverts commit 8caebf823a
.
2024-07-29 14:45:03 -07:00
Sam Lantinga
8caebf823a
Revert "Fixed warning: result of comparison of constant 9223372035 with expression of type '__kernel_old_time_t' (aka 'long') is always true"
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This reverts commit 299d181984
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2024-07-29 14:44:02 -07:00
Sam Lantinga
0a924b185d
Fixed crash with joystick rumble after disconnection
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This prevents continuing a rumble after the first one fails, and fixes a long standing crash issue if rumble is started immediately before the controller is disconnected.
Thanks to @AntTheAlchemist for the key bug report that showed what was happening here.
Fixes https://github.com/libsdl-org/SDL/issues/10422
2024-07-29 13:35:58 -07:00
Sam Lantinga
67b973b5fa
Fixed whitespace
2024-07-29 12:52:11 -07:00
Ryan C. Gordon
614a88ca3b
SDL_IOFromFile: Apple targets no longer use the app bundle's resources dir.
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Fixes #8403 .
2024-07-29 15:44:51 -04:00
Sam Lantinga
299d181984
Fixed warning: result of comparison of constant 9223372035 with expression of type '__kernel_old_time_t' (aka 'long') is always true
2024-07-29 12:04:08 -07:00
Sam Lantinga
930d83aed2
Fixed warning: implicit conversion loses integer precision: 'VkDeviceSize' (aka 'unsigned long long') to 'size_t' (aka 'unsigned int')
2024-07-29 12:01:53 -07:00
Sam Lantinga
c4582a6536
Fixed warning building on tvOS
2024-07-29 11:56:28 -07:00
Sam Lantinga
062caeaa4b
Fixed Android build with audio disabled
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These functions are called by the Android event code regardless of whether audio is enabled
Fixes https://github.com/libsdl-org/SDL/issues/10418
2024-07-29 10:40:10 -07:00
Frank Praznik
51cccf3fa2
video: Disable relative warp emulation when warping the cursor after a fullscreen transition
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Otherwise, relative mode can be accidentally activated if the cursor is hidden.
2024-07-29 12:46:48 -04:00
Sam Lantinga
5637cd009a
Don't assert or change window draggable state if SDL isn't managing hit testing
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Fixes an assert if the application has set up its own hit testing on macOS
2024-07-29 09:15:55 -07:00
Sam Lantinga
5318e30ee5
Pause and resume Android audio without taking device locks
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The AAudio driver implemented pause/resume by dangerously locking the audio devices. If there was an audio hotplug event or a background thread tried to interact with the audio system, this could cause deadlocks.
2024-07-29 08:41:40 -07:00
Sam Lantinga
9d35f178a6
Follow up to removing the ancient Android audio driver
2024-07-29 08:06:43 -07:00
Sam Lantinga
691cf15e75
Removed the ancient Android audio driver
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OpenSLES is well supported on Android 4.0 and later.
2024-07-29 08:05:36 -07:00
Anonymous Maarten
446c05a001
ci: update actions descriptions + fix loongarch64 action
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[sdl-ci-filter *loongarch64*]
2024-07-29 13:53:27 +02:00
SDL Wiki Bot
3b01a0b884
Sync SDL3 wiki -> header
2024-07-29 11:26:36 +00:00
Sam Lantinga
61a88077a7
Re-added SDL_HINT_APP_ID and SDL_HINT_APP_NAME
2024-07-29 07:26:03 -04:00
Ozkan Sezer
94827e0acd
SDL_mslibc.c: revert PR/10303 changes
2024-07-28 22:48:05 +03:00
Sam Lantinga
45ecea1346
Fixed crash when switching a window from using OpenGL to Metal
2024-07-28 11:43:11 -07:00
Sam Lantinga
e35a559442
Revert "Add two more mapping for Nvidia controller (2019)"
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This reverts commit 5d6333d6ea
, which was accidentally committed during testing.
2024-07-28 11:07:59 -07:00
Sam Lantinga
383ccb2b6a
Finish removing SDL_DECLSPEC_FREE
2024-07-28 08:06:20 -07:00
Arias800
5d6333d6ea
Add two more mapping for Nvidia controller (2019)
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0500b30c550900001472000001000000 is the ID when the controller is connected via Bluetooth and 0300b30c550900001472000011010000 is for USB mode.
Tested by setting "SDL_GAMECONTROLLERCONFIG" in some games.
2024-07-28 08:06:01 -07:00
Sam Lantinga
dfe6efcd2d
Fixed memory leak in testthread
2024-07-28 08:05:31 -07:00
Sam Lantinga
728bf363cb
Make sure we call SDL_Quit() before SDLTest_CommonDestroyState()
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Otherwise we'll report leaks that will be cleaned up in SDL_Quit()
2024-07-28 08:05:31 -07:00
Sam Lantinga
b5ad74998b
Removed SDL_DECLSPEC_FREE
2024-07-28 07:24:21 -07:00
SDL Wiki Bot
18fe89e036
Sync SDL3 wiki -> header
2024-07-28 14:23:13 +00:00
Sam Lantinga
a36fe632fd
Added SDL_SetAppMetadata() ( #10404 )
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Removed duplicate hints SDL_HINT_APP_NAME, SDL_HINT_APP_ID, and
SDL_HINT_AUDIO_DEVICE_APP_NAME.
Wired up a few things to use the metadata; more to come!
Fixes https://github.com/libsdl-org/SDL/issues/4703
2024-07-28 07:22:46 -07:00
hwsmm
35e42d0a25
Remove SDL_DECLSPEC_FREE before SDL_DECLSPEC in gendynapi
2024-07-27 22:31:49 -07:00
Anonymous Maarten
44f1f81d6c
ci: add vita job
2024-07-28 03:12:51 +02:00
Frank Praznik
5617ce277d
wayland: Don't fail to retrieve a system cursor if no window is focused
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Doing this can leave the cursor data in a weird, corrupt state.
2024-07-27 20:24:24 -04:00
Sam Lantinga
f080336fa6
Fixed memory leak if logging is done after SDL_Quit()
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If someone calls SDL_Quit(), then runs an SDL function that implicitly initializes TLS or logging, and then calls SDL_Quit() again, we want to make sure we run through the quit process again. Each of the Init/Quit calls are protected against being called multiple times.
2024-07-27 16:46:09 -07:00
Sam Lantinga
82c89c0125
Removed redundant subystem quit calls
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SDL_Quit() quits everything
2024-07-27 16:46:09 -07:00
Sam Lantinga
95dd8781ce
Do a full cleanup if renderer creation fails during autodetection
2024-07-27 16:46:09 -07:00
Sam Lantinga
ebd059e6eb
Don't send keys consumed by the IME on macOS
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This makes the macOS behavior match other platforms where the IME eats keys that are used for composing text.
2024-07-27 16:37:05 -07:00
Sam Lantinga
91d2dbdc9d
Fixed memory leak if joysticks were initialized but gamepads were not
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If a joystick is connected, SDL_IsGamepad() will be called on it, which adds it to the cache, which then needs to be cleaned up when joysticks quit.
2024-07-27 13:44:45 -07:00
Sam Lantinga
7eb2605630
Fixed memory leak when a renderer fails to be created
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The supported texture formats were leaking. In order to catch future issues, we'll just do a full teardown of the renderer in the failure case, and make sure it's safe to do so with a partially initialized renderer.
2024-07-27 13:36:12 -07:00
Sam Lantinga
da035142b2
Use SDL_InitFlags for the SDL_Init* function implementations
2024-07-27 10:32:11 -07:00
Anthony
7cd23bfb6a
Respect Android's auto-rotate setting when choosing orientation
2024-07-27 09:38:41 -07:00
Sam Lantinga
9da58e9fb7
Fixed storing a key in the persistent string hashtable that's about to be freed
2024-07-27 09:35:22 -07:00
Sam Lantinga
1d5f9c7b92
testaudio: fixed memory leak in SetTitleBar()
2024-07-27 09:16:29 -07:00
Sam Lantinga
473feab2a4
Added SDL_unsetenv()
2024-07-27 09:10:08 -07:00
Sam Lantinga
b854e1fe0b
Fixed some issues found with static analysis
2024-07-27 09:07:42 -07:00
Sam Lantinga
218e45247f
Fixed memory leak when SDL_Init() was called multiple times
2024-07-27 09:06:52 -07:00
Sam Lantinga
623a90c47d
testutils: use SDL_asprintf() to simplify path composition
2024-07-27 08:41:06 -07:00
Sam Lantinga
625bc2d250
Fixed getting the initial window safe area
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Fixes testsprite and testwm on desktop platforms
2024-07-27 08:40:31 -07:00
Anonymous Maarten
12eb1f1497
ci: limit jobs by using sdl-ci-filter
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[sdl-ci-filter msvc-*]
2024-07-27 15:19:20 +00:00
Anonymous Maarten
eae6758abe
ci: build haiku as canary
2024-07-27 15:19:20 +00:00