SDL_IOFromFile: Apple targets no longer use the app bundle's resources dir.

Fixes #8403.
This commit is contained in:
Ryan C. Gordon 2024-07-29 14:50:57 -04:00
parent 299d181984
commit 614a88ca3b
5 changed files with 3 additions and 119 deletions

View File

@ -229,8 +229,6 @@
A7D8B58723E2514300DCD162 /* SDL_joystick_c.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A7D023E2513E00DCD162 /* SDL_joystick_c.h */; };
A7D8B5B723E2514300DCD162 /* controller_type.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A7D923E2513E00DCD162 /* controller_type.h */; };
A7D8B5BD23E2514300DCD162 /* SDL_iostream.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A7DB23E2513F00DCD162 /* SDL_iostream.c */; };
A7D8B5C323E2514300DCD162 /* SDL_iostreambundlesupport.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A7DD23E2513F00DCD162 /* SDL_iostreambundlesupport.h */; };
A7D8B5C923E2514300DCD162 /* SDL_iostreambundlesupport.m in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A7DE23E2513F00DCD162 /* SDL_iostreambundlesupport.m */; };
A7D8B5CF23E2514300DCD162 /* SDL_syspower.m in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A7E123E2513F00DCD162 /* SDL_syspower.m */; };
A7D8B5D523E2514300DCD162 /* SDL_syspower.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A7E223E2513F00DCD162 /* SDL_syspower.h */; };
A7D8B5E723E2514300DCD162 /* SDL_power.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A7E723E2513F00DCD162 /* SDL_power.c */; };
@ -789,8 +787,6 @@
A7D8A7D023E2513E00DCD162 /* SDL_joystick_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_joystick_c.h; sourceTree = "<group>"; };
A7D8A7D923E2513E00DCD162 /* controller_type.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = controller_type.h; sourceTree = "<group>"; };
A7D8A7DB23E2513F00DCD162 /* SDL_iostream.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_iostream.c; sourceTree = "<group>"; };
A7D8A7DD23E2513F00DCD162 /* SDL_iostreambundlesupport.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_iostreambundlesupport.h; sourceTree = "<group>"; };
A7D8A7DE23E2513F00DCD162 /* SDL_iostreambundlesupport.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_iostreambundlesupport.m; sourceTree = "<group>"; };
A7D8A7E123E2513F00DCD162 /* SDL_syspower.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_syspower.m; sourceTree = "<group>"; };
A7D8A7E223E2513F00DCD162 /* SDL_syspower.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_syspower.h; sourceTree = "<group>"; };
A7D8A7E723E2513F00DCD162 /* SDL_power.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_power.c; sourceTree = "<group>"; };
@ -1884,21 +1880,11 @@
A7D8A7DA23E2513E00DCD162 /* file */ = {
isa = PBXGroup;
children = (
A7D8A7DC23E2513F00DCD162 /* cocoa */,
A7D8A7DB23E2513F00DCD162 /* SDL_iostream.c */,
);
path = file;
sourceTree = "<group>";
};
A7D8A7DC23E2513F00DCD162 /* cocoa */ = {
isa = PBXGroup;
children = (
A7D8A7DD23E2513F00DCD162 /* SDL_iostreambundlesupport.h */,
A7D8A7DE23E2513F00DCD162 /* SDL_iostreambundlesupport.m */,
);
path = cocoa;
sourceTree = "<group>";
};
A7D8A7DF23E2513F00DCD162 /* power */ = {
isa = PBXGroup;
children = (
@ -2462,7 +2448,6 @@
F3F7D9152933074E00816151 /* SDL_revision.h in Headers */,
A7D8BA3123E2514400DCD162 /* SDL_rotate.h in Headers */,
F3F7D9652933074E00816151 /* SDL_iostream.h in Headers */,
A7D8B5C323E2514300DCD162 /* SDL_iostreambundlesupport.h in Headers */,
F3F7D9492933074E00816151 /* SDL_scancode.h in Headers */,
F3F7D94D2933074E00816151 /* SDL_sensor.h in Headers */,
A7D8A98D23E2514000DCD162 /* SDL_sensor_c.h in Headers */,
@ -2877,7 +2862,6 @@
F3F528CD2C29E1C300E6CC26 /* s_isnan.c in Sources */,
F3F07D5A269640160074468B /* SDL_hidapi_luna.c in Sources */,
A7D8BBD523E2574800DCD162 /* SDL_uikitclipboard.m in Sources */,
A7D8B5C923E2514300DCD162 /* SDL_iostreambundlesupport.m in Sources */,
F386F6F92884663E001840AA /* SDL_utils.c in Sources */,
E4F7981E2AD8D86A00669F54 /* SDL_render_unsupported.c in Sources */,
A7D8AC0F23E2514100DCD162 /* SDL_video.c in Sources */,

View File

@ -1510,6 +1510,8 @@ SDL_IOStream *SDL_RWFromFP(FILE *fp, SDL_bool autoclose)
The internal `FILE *` is available through a standard SDL_IOStream property, for streams made through SDL_IOFromFile() that use stdio behind the scenes; apps use this pointer at their own risk and should make sure that SDL and the app are using the same C runtime.
On Apple platforms, SDL_RWFromFile (now called SDL_IOFromFile) no longer tries to read from inside the app bundle's resource directory, instead now using the specified path unchanged. One can use SDL_GetBasePath() to find the resource directory on these platforms.
The functions SDL_ReadU8(), SDL_ReadU16LE(), SDL_ReadU16BE(), SDL_ReadU32LE(), SDL_ReadU32BE(), SDL_ReadU64LE(), and SDL_ReadU64BE() now return SDL_TRUE if the read succeeded and SDL_FALSE if it didn't, and store the data in a pointer passed in as a parameter.

View File

@ -44,11 +44,6 @@ struct SDL_IOStream
SDL_PropertiesID props;
};
#ifdef SDL_PLATFORM_APPLE
#include "cocoa/SDL_iostreambundlesupport.h"
#endif /* SDL_PLATFORM_APPLE */
#ifdef SDL_PLATFORM_3DS
#include "n3ds/SDL_iostreamromfs.h"
#endif /* SDL_PLATFORM_3DS */
@ -650,9 +645,7 @@ SDL_IOStream *SDL_IOFromFile(const char *file, const char *mode)
#elif defined(HAVE_STDIO_H)
{
#if defined(SDL_PLATFORM_APPLE)
FILE *fp = SDL_OpenFPFromBundleOrFallback(file, mode);
#elif defined(SDL_PLATFORM_WINRT)
#if defined(SDL_PLATFORM_WINRT)
FILE *fp = NULL;
fopen_s(&fp, file, mode);
#elif defined(SDL_PLATFORM_3DS)

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@ -1,30 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifdef SDL_PLATFORM_APPLE
#include <stdio.h>
#ifndef SDL_iostreambundlesupport_h
#define SDL_iostreambundlesupport_h
FILE *SDL_OpenFPFromBundleOrFallback(const char *file, const char *mode);
#endif
#endif

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@ -1,65 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_PLATFORM_APPLE
#import <Foundation/Foundation.h>
#include "SDL_iostreambundlesupport.h"
/* For proper macOS applications, the resources are contained inside the application bundle.
So the strategy is to first check the application bundle for the file, then fallback to the current working directory.
Note: One additional corner-case is if the resource is in a framework's resource bundle instead of the app.
We might want to use bundle identifiers, e.g. org.libsdl.sdl to get the bundle for the framework,
but we would somehow need to know what the bundle identifiers we need to search are.
Also, note the bundle layouts are different for iPhone and Mac.
*/
FILE *SDL_OpenFPFromBundleOrFallback(const char *file, const char *mode)
{
@autoreleasepool {
FILE *fp = NULL;
NSFileManager *file_manager;
NSString *resource_path;
NSString *ns_string_file_component;
NSString *full_path_with_file_to_try;
/* If the file mode is writable, skip all the bundle stuff because generally the bundle is read-only. */
if (SDL_strchr(mode, 'r') == NULL) {
return fopen(file, mode);
}
file_manager = [NSFileManager defaultManager];
resource_path = [[NSBundle mainBundle] resourcePath];
ns_string_file_component = [file_manager stringWithFileSystemRepresentation:file length:strlen(file)];
full_path_with_file_to_try = [resource_path stringByAppendingPathComponent:ns_string_file_component];
if ([file_manager fileExistsAtPath:full_path_with_file_to_try]) {
fp = fopen([full_path_with_file_to_try fileSystemRepresentation], mode);
} else {
fp = fopen(file, mode);
}
return fp;
}
}
#endif /* SDL_PLATFORM_APPLE */