mirror of https://github.com/libsdl-org/SDL
Added SDL_SetAppMetadata() (#10404)
Removed duplicate hints SDL_HINT_APP_NAME, SDL_HINT_APP_ID, and SDL_HINT_AUDIO_DEVICE_APP_NAME. Wired up a few things to use the metadata; more to come! Fixes https://github.com/libsdl-org/SDL/issues/4703
This commit is contained in:
parent
35e42d0a25
commit
a36fe632fd
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@ -782,10 +782,12 @@ The following hints have been removed:
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* SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING - SDL now properly handles the 0x406D1388 Exception if no debugger intercepts it, preventing its propagation.
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* SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 - replaced with SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4, defaulting to SDL_TRUE
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* SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING
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* SDL_HINT_APP_NAME - replaced by either using the appname param to SDL_SetAppMetadata() or setting SDL_PROP_APP_METADATA_NAME_STRING with SDL_SetAppMetadataProperty().
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* SDL_HINT_AUDIO_DEVICE_APP_NAME - replaced by either using the appname param to SDL_SetAppMetadata() or using SDL_PROP_APP_METADATA_NAME_STRING in SDL_SetAppMetadataWithProperties()
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* Renamed hints SDL_HINT_VIDEODRIVER and SDL_HINT_AUDIODRIVER to SDL_HINT_VIDEO_DRIVER and SDL_HINT_AUDIO_DRIVER
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* Renamed environment variables SDL_VIDEODRIVER and SDL_AUDIODRIVER to SDL_VIDEO_DRIVER and SDL_AUDIO_DRIVER
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* The environment variables SDL_VIDEO_X11_WMCLASS and SDL_VIDEO_WAYLAND_WMCLASS have been removed and replaced with the unified hint SDL_HINT_APP_ID
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* The environment variables SDL_VIDEO_X11_WMCLASS and SDL_VIDEO_WAYLAND_WMCLASS have been removed and replaced with app metadata (either use the appindentifier param to SDL_SetAppMetadata() or set SDL_PROP_APP_METADATA_IDENTIFIER_STRING with SDL_SetAppMetadataProperty()).
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The following hints have been renamed:
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* SDL_HINT_ALLOW_TOPMOST => SDL_HINT_WINDOW_ALLOW_TOPMOST
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@ -125,79 +125,6 @@ extern "C" {
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*/
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#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
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/**
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* A variable setting the app ID string.
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*
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* This string is used by desktop compositors to identify and group windows
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* together, as well as match applications with associated desktop settings
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* and icons.
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*
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* On Wayland this corresponds to the "app ID" window property and on X11 this
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* corresponds to the WM_CLASS property. Windows inherit the value of this
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* hint at creation time. Changing this hint after a window has been created
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* will not change the app ID or class of existing windows.
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*
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* For *nix platforms, this string should be formatted in reverse-DNS notation
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* and follow some basic rules to be valid:
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*
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* - The application ID must be composed of two or more elements separated by
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* a period (.) character.
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* - Each element must contain one or more of the alphanumeric characters
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* (A-Z, a-z, 0-9) plus underscore (_) and hyphen (-) and must not start
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* with a digit. Note that hyphens, while technically allowed, should not be
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* used if possible, as they are not supported by all components that use
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* the ID, such as D-Bus. For maximum compatibility, replace hyphens with an
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* underscore.
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* - The empty string is not a valid element (ie: your application ID may not
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* start or end with a period and it is not valid to have two periods in a
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* row).
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* - The entire ID must be less than 255 characters in length.
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*
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* Examples of valid app ID strings:
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*
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* - org.MyOrg.MyApp
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* - com.your_company.your_app
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*
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* Desktops such as GNOME and KDE require that the app ID string matches your
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* application's .desktop file name (e.g. if the app ID string is
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* 'org.MyOrg.MyApp', your application's .desktop file should be named
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* 'org.MyOrg.MyApp.desktop').
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*
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* If you plan to package your application in a container such as Flatpak, the
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* app ID should match the name of your Flatpak container as well.
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*
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* If not set, SDL will attempt to use the application executable name. If the
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* executable name cannot be retrieved, the generic string "SDL_App" will be
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* used.
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*
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* This hint should be set before SDL is initialized.
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*
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* \since This hint is available since SDL 3.0.0.
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*/
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#define SDL_HINT_APP_ID "SDL_APP_ID"
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/**
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* Specify an application name.
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*
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* This hint lets you specify the application name sent to the OS when
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* required. For example, this will often appear in volume control applets for
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* audio streams, and in lists of applications which are inhibiting the
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* screensaver. You should use a string that describes your program ("My Game
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* 2: The Revenge")
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*
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* Setting this to "" or leaving it unset will have SDL use a reasonable
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* default: probably the application's name or "SDL Application" if SDL
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* doesn't have any better information.
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*
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* Note that, for audio streams, this can be overridden with
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* SDL_HINT_AUDIO_DEVICE_APP_NAME.
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*
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* This hint should be set before SDL is initialized.
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*
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* \since This hint is available since SDL 3.0.0.
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*/
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#define SDL_HINT_APP_NAME "SDL_APP_NAME"
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/**
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* A variable controlling whether controllers used with the Apple TV generate
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* UI events.
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@ -254,29 +181,6 @@ extern "C" {
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*/
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#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY"
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/**
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* Specify an application name for an audio device.
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*
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* Some audio backends (such as PulseAudio) allow you to describe your audio
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* stream. Among other things, this description might show up in a system
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* control panel that lets the user adjust the volume on specific audio
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* streams instead of using one giant master volume slider.
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*
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* This hints lets you transmit that information to the OS. The contents of
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* this hint are used while opening an audio device. You should use a string
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* that describes your program ("My Game 2: The Revenge")
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*
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* Setting this to "" or leaving it unset will have SDL use a reasonable
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* default: this will be the name set with SDL_HINT_APP_NAME, if that hint is
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* set. Otherwise, it'll probably the application's name or "SDL Application"
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* if SDL doesn't have any better information.
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.0.0.
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*/
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#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME"
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/**
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* Specify an application icon name for an audio device.
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*
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@ -105,12 +105,18 @@ typedef Uint32 SDL_InitFlags;
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* call SDL_Quit() to force shutdown). If a subsystem is already loaded then
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* this call will increase the ref-count and return.
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*
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* Consider reporting some basic metadata about your application before
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* calling SDL_Init, using either SDL_SetAppMetadata() or
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* SDL_SetAppMetadataProperty().
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*
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* \param flags subsystem initialization flags.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SetAppMetadata
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* \sa SDL_SetAppMetadataProperty
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* \sa SDL_InitSubSystem
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* \sa SDL_Quit
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* \sa SDL_SetMainReady
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@ -182,6 +188,124 @@ extern SDL_DECLSPEC SDL_InitFlags SDLCALL SDL_WasInit(SDL_InitFlags flags);
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_Quit(void);
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/**
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* Specify basic metadata about your app.
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*
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* You can optionally provide metadata about your app to SDL. This is not
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* required, but strongly encouraged.
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*
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* There are several locations where SDL can make use of metadata (an "About"
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* box in the macOS menu bar, the name of the app can be shown on some audio
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* mixers, etc). Any piece of metadata can be left as NULL, if a specific detail
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* doesn't make sense for the app.
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*
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* This function should be called as early as possible, before SDL_Init.
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* Multiple calls to this function are allowed, but various state might not
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* change once it has been set up with a previous call to this function.
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*
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* Passing a NULL removes any previous metadata.
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*
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* This is a simplified interface for the most important information. You can
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* supply significantly more detailed metadata with SDL_SetAppMetadataProperty().
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*
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* \param appname The name of the application ("My Game 2: Bad Guy's Revenge!").
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* \param appversion The version of the application ("1.0.0beta5" or a git hash, or whatever makes sense).
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* \param appidentifier A unique string in reverse-domain format that identifies this app ("com.example.mygame2").
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \sa SDL_SetAppMetadataProperty
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_SetAppMetadata(const char *appname, const char *appversion, const char *appidentifier);
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/**
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* Specify metadata about your app through a set of properties.
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*
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* You can optionally provide metadata about your app to SDL. This is not
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* required, but strongly encouraged.
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*
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* There are several locations where SDL can make use of metadata (an "About"
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* box in the macOS menu bar, the name of the app can be shown on some audio
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* mixers, etc). Any piece of metadata can be left out, if a specific detail
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* doesn't make sense for the app.
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*
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* This function should be called as early as possible, before SDL_Init.
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* Multiple calls to this function are allowed, but various state might not
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* change once it has been set up with a previous call to this function.
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*
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* Once set, this metadata can be read using SDL_GetMetadataProperty().
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*
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* These are the supported properties:
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*
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* - `SDL_PROP_APP_METADATA_NAME_STRING`: The human-readable name of
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* the application, like "My Game 2: Bad Guy's Revenge!". This defaults to "SDL Application".
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* - SDL_PROP_APP_METADATA_VERSION_STRING`: The version of the app that
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* is running; there are no rules on format, so "1.0.3beta2" and
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* "April 22nd, 2024" and a git hash are all valid options. This has no default.
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* - `SDL_PROP_APP_METADATA_IDENTIFIER_STRING`: A unique string that
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* identifies this app. This must be in reverse-domain format, like
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* "com.example.mygame2". This string is used by desktop compositors to
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* identify and group windows together, as well as match applications
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* with associated desktop settings and icons. This has no default.
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* - SDL_PROP_APP_METADATA_CREATOR_STRING`: The human-readable name
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* of the creator/developer/maker of this app, like "MojoWorkshop, LLC"
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* - SDL_PROP_APP_METADATA_COPYRIGHT_STRING`: The human-readable copyright
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* notice, like "Copyright (c) 2024 MojoWorkshop, LLC" or whatnot. Keep
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* this to one line, don't paste a copy of a whole software license in
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* here. This has no default.
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* - SDL_PROP_APP_METADATA_URL_STRING`: A URL to the app on the web. Maybe
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* a product page, or a storefront, or even a GitHub repository, for
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* user's further information This has no default.
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* - SDL_PROP_APP_METADATA_TYPE_STRING`: The type of application this is.
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* Currently this string can be "game" for a video game, "mediaplayer" for
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* a media player, or generically "application" if nothing else applies.
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* Future versions of SDL might add new types. This defaults to "application".
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*
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* \param name the name of the metadata property to set.
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* \param value the value of the property, or NULL to remove that property.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \sa SDL_GetAppMetadataProperty
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* \sa SDL_SetAppMetadata
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_SetAppMetadataProperty(const char *name, const char *value);
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#define SDL_PROP_APP_METADATA_NAME_STRING "SDL.app.metadata.name"
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#define SDL_PROP_APP_METADATA_VERSION_STRING "SDL.app.metadata.version"
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#define SDL_PROP_APP_METADATA_IDENTIFIER_STRING "SDL.app.metadata.identifier"
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#define SDL_PROP_APP_METADATA_CREATOR_STRING "SDL.app.metadata.creator"
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#define SDL_PROP_APP_METADATA_COPYRIGHT_STRING "SDL.app.metadata.copyright"
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#define SDL_PROP_APP_METADATA_URL_STRING "SDL.app.metadata.url"
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#define SDL_PROP_APP_METADATA_TYPE_STRING "SDL.app.metadata.type"
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/**
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* Get metadata about your app.
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*
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* This returns metadata previously set using SDL_SetAppMetadata() or SDL_SetAppMetadataProperty(). See SDL_SetAppMetadataProperty() for the list of available properties and their meanings.
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*
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* \param name the name of the metadata property to get.
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* \returns the current value of the metadata property, or the default if it is not set, NULL for properties with no default.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread, although
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* the string returned is not protected and could potentially be
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* freed if you call SDL_SetAppMetadataProperty() to set that property from another thread.
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*
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* \sa SDL_SetAppMetadata
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* \sa SDL_SetAppMetadataProperty
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetAppMetadataProperty(const char *name);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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57
src/SDL.c
57
src/SDL.c
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@ -107,6 +107,63 @@ SDL_NORETURN void SDL_ExitProcess(int exitcode)
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#endif
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}
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/* App metadata */
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int SDL_SetAppMetadata(const char *appname, const char *appversion, const char *appidentifier)
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{
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SDL_SetAppMetadataProperty(SDL_PROP_APP_METADATA_NAME_STRING, appname);
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SDL_SetAppMetadataProperty(SDL_PROP_APP_METADATA_VERSION_STRING, appversion);
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SDL_SetAppMetadataProperty(SDL_PROP_APP_METADATA_IDENTIFIER_STRING, appidentifier);
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return 0;
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}
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static SDL_bool SDL_ValidMetadataProperty(const char *name)
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{
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if (!name || !*name) {
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return SDL_FALSE;
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}
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if (SDL_strcmp(name, SDL_PROP_APP_METADATA_NAME_STRING) == 0 ||
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SDL_strcmp(name, SDL_PROP_APP_METADATA_VERSION_STRING) == 0 ||
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SDL_strcmp(name, SDL_PROP_APP_METADATA_IDENTIFIER_STRING) == 0 ||
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SDL_strcmp(name, SDL_PROP_APP_METADATA_CREATOR_STRING) == 0 ||
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SDL_strcmp(name, SDL_PROP_APP_METADATA_COPYRIGHT_STRING) == 0 ||
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SDL_strcmp(name, SDL_PROP_APP_METADATA_URL_STRING) == 0 ||
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SDL_strcmp(name, SDL_PROP_APP_METADATA_TYPE_STRING) == 0) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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int SDL_SetAppMetadataProperty(const char *name, const char *value)
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{
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if (!SDL_ValidMetadataProperty(name)) {
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return SDL_InvalidParamError("name");
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}
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return SDL_SetStringProperty(SDL_GetGlobalProperties(), name, value);
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}
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const char *SDL_GetAppMetadataProperty(const char *name)
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{
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if (!SDL_ValidMetadataProperty(name)) {
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SDL_InvalidParamError("name");
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return NULL;
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}
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const SDL_PropertiesID props = SDL_GetGlobalProperties();
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const char *value = SDL_GetStringProperty(props, name, NULL);
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if (!value || !*value) {
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if (SDL_strcmp(name, SDL_PROP_APP_METADATA_NAME_STRING) == 0) {
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value = "SDL Application";
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} else if (SDL_strcmp(name, SDL_PROP_APP_METADATA_TYPE_STRING) == 0) {
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value = "application";
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}
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}
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return value;
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}
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/* The initialized subsystems */
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#ifdef SDL_MAIN_NEEDED
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static SDL_bool SDL_MainIsReady = SDL_FALSE;
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@ -261,18 +261,10 @@ static void JACK_CloseDevice(SDL_AudioDevice *device)
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}
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}
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// !!! FIXME: unify this (PulseAudio has a getAppName, Pipewire has a thing, etc
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// !!! FIXME: unify this (PulseAudio has a getAppName, Pipewire has a thing, etc)
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static const char *GetJackAppName(void)
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{
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const char *retval = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME);
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if (retval && *retval) {
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return retval;
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}
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retval = SDL_GetHint(SDL_HINT_APP_NAME);
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if (retval && *retval) {
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return retval;
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}
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return "SDL Application";
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return SDL_GetAppMetadataProperty(SDL_PROP_APP_METADATA_NAME_STRING);
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}
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static int JACK_OpenDevice(SDL_AudioDevice *device)
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@ -1049,13 +1049,7 @@ static int PIPEWIRE_OpenDevice(SDL_AudioDevice *device)
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const int min_period = PW_MIN_SAMPLES * SPA_MAX(device->spec.freq / PW_BASE_CLOCK_RATE, 1);
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// Get the hints for the application name, icon name, stream name and role
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app_name = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME);
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if (!app_name || *app_name == '\0') {
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app_name = SDL_GetHint(SDL_HINT_APP_NAME);
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if (!app_name || *app_name == '\0') {
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app_name = "SDL Application";
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}
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}
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app_name = SDL_GetAppMetadataProperty(SDL_PROP_APP_METADATA_NAME_STRING);
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icon_name = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME);
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if (!icon_name || *icon_name == '\0') {
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@ -1063,7 +1057,7 @@ static int PIPEWIRE_OpenDevice(SDL_AudioDevice *device)
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}
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// App ID. Default to NULL if not available.
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app_id = SDL_GetHint(SDL_HINT_APP_ID);
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app_id = SDL_GetAppMetadataProperty(SDL_PROP_APP_METADATA_IDENTIFIER_STRING);
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stream_name = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_STREAM_NAME);
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if (!stream_name || *stream_name == '\0') {
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@ -264,34 +264,9 @@ static int load_pulseaudio_syms(void)
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return 0;
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}
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static SDL_INLINE int squashVersion(const int major, const int minor, const int patch)
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{
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return ((major & 0xFF) << 16) | ((minor & 0xFF) << 8) | (patch & 0xFF);
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}
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// Workaround for older pulse: pa_context_new() must have non-NULL appname
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static const char *getAppName(void)
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{
|
||||
const char *retval = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME);
|
||||
if (retval && *retval) {
|
||||
return retval;
|
||||
}
|
||||
retval = SDL_GetHint(SDL_HINT_APP_NAME);
|
||||
if (retval && *retval) {
|
||||
return retval;
|
||||
} else {
|
||||
const char *verstr = PULSEAUDIO_pa_get_library_version();
|
||||
retval = "SDL Application"; // the "oh well" default.
|
||||
if (verstr) {
|
||||
int maj, min, patch;
|
||||
if (SDL_sscanf(verstr, "%d.%d.%d", &maj, &min, &patch) == 3) {
|
||||
if (squashVersion(maj, min, patch) >= squashVersion(0, 9, 15)) {
|
||||
retval = NULL; // 0.9.15+ handles NULL correctly.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return retval;
|
||||
return SDL_GetAppMetadataProperty(SDL_PROP_APP_METADATA_NAME_STRING);
|
||||
}
|
||||
|
||||
static void OperationStateChangeCallback(pa_operation *o, void *userdata)
|
||||
|
|
|
@ -495,11 +495,8 @@ SDL_bool SDL_DBus_ScreensaverInhibit(SDL_bool inhibit)
|
|||
const char *interface = "org.freedesktop.ScreenSaver";
|
||||
|
||||
if (inhibit) {
|
||||
const char *app = SDL_GetHint(SDL_HINT_APP_NAME);
|
||||
const char *app = SDL_GetAppMetadataProperty(SDL_PROP_APP_METADATA_NAME_STRING);
|
||||
const char *reason = SDL_GetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME);
|
||||
if (!app || !app[0]) {
|
||||
app = "My SDL application";
|
||||
}
|
||||
if (!reason || !reason[0]) {
|
||||
reason = default_inhibit_reason;
|
||||
}
|
||||
|
|
|
@ -59,8 +59,7 @@ const char *SDL_GetExeName(void)
|
|||
|
||||
const char *SDL_GetAppID(void)
|
||||
{
|
||||
/* Always check the hint, as it may have changed */
|
||||
const char *id_str = SDL_GetHint(SDL_HINT_APP_ID);
|
||||
const char *id_str = SDL_GetAppMetadataProperty(SDL_PROP_APP_METADATA_NAME_STRING);
|
||||
|
||||
if (!id_str) {
|
||||
/* If the hint isn't set, try to use the application's executable name */
|
||||
|
|
|
@ -158,6 +158,7 @@ SDL3_0.0.0 {
|
|||
SDL_GetAndroidInternalStoragePath;
|
||||
SDL_GetAndroidJNIEnv;
|
||||
SDL_GetAndroidSDKVersion;
|
||||
SDL_GetAppMetadataProperty;
|
||||
SDL_GetAssertionHandler;
|
||||
SDL_GetAssertionReport;
|
||||
SDL_GetAudioDeviceChannelMap;
|
||||
|
@ -694,6 +695,8 @@ SDL3_0.0.0 {
|
|||
SDL_SendGamepadEffect;
|
||||
SDL_SendJoystickEffect;
|
||||
SDL_SendJoystickVirtualSensorData;
|
||||
SDL_SetAppMetadata;
|
||||
SDL_SetAppMetadataProperty;
|
||||
SDL_SetAssertionHandler;
|
||||
SDL_SetAudioDeviceGain;
|
||||
SDL_SetAudioPostmixCallback;
|
||||
|
|
|
@ -183,6 +183,7 @@
|
|||
#define SDL_GetAndroidInternalStoragePath SDL_GetAndroidInternalStoragePath_REAL
|
||||
#define SDL_GetAndroidJNIEnv SDL_GetAndroidJNIEnv_REAL
|
||||
#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
|
||||
#define SDL_GetAppMetadataProperty SDL_GetAppMetadataProperty_REAL
|
||||
#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
|
||||
#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
|
||||
#define SDL_GetAudioDeviceChannelMap SDL_GetAudioDeviceChannelMap_REAL
|
||||
|
@ -719,6 +720,8 @@
|
|||
#define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL
|
||||
#define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL
|
||||
#define SDL_SendJoystickVirtualSensorData SDL_SendJoystickVirtualSensorData_REAL
|
||||
#define SDL_SetAppMetadata SDL_SetAppMetadata_REAL
|
||||
#define SDL_SetAppMetadataProperty SDL_SetAppMetadataProperty_REAL
|
||||
#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
|
||||
#define SDL_SetAudioDeviceGain SDL_SetAudioDeviceGain_REAL
|
||||
#define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL
|
||||
|
|
|
@ -203,6 +203,7 @@ SDL_DYNAPI_PROC(Uint32,SDL_GetAndroidExternalStorageState,(void),(),return)
|
|||
SDL_DYNAPI_PROC(const char*,SDL_GetAndroidInternalStoragePath,(void),(),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_GetAndroidJNIEnv,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetAppMetadataProperty,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
|
||||
SDL_DYNAPI_PROC(const SDL_AssertData*,SDL_GetAssertionReport,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int*,SDL_GetAudioDeviceChannelMap,(SDL_AudioDeviceID a, int *b),(a,b),return)
|
||||
|
@ -730,6 +731,8 @@ SDL_DYNAPI_PROC(int,SDL_SendAndroidMessage,(Uint32 a, int b),(a,b),return)
|
|||
SDL_DYNAPI_PROC(int,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SendJoystickVirtualSensorData,(SDL_Joystick *a, SDL_SensorType b, Uint64 c, const float *d, int e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetAppMetadata,(const char *a, const char *b, const char *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetAppMetadataProperty,(const char *a, const char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetAudioDeviceGain,(SDL_AudioDeviceID a, float b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetAudioPostmixCallback,(SDL_AudioDeviceID a, SDL_AudioPostmixCallback b, void *c),(a,b,c),return)
|
||||
|
|
|
@ -362,12 +362,19 @@ static SDL3AppDelegate *appDelegate = nil;
|
|||
|
||||
static NSString *GetApplicationName(void)
|
||||
{
|
||||
NSString *appName;
|
||||
NSString *appName = nil;
|
||||
|
||||
const char *metaname = SDL_GetStringProperty(SDL_GetGlobalProperties(), SDL_PROP_APP_METADATA_NAME_STRING, NULL);
|
||||
if (metaname && *metaname) {
|
||||
appName = [NSString stringWithUTF8String:metaname];
|
||||
}
|
||||
|
||||
/* Determine the application name */
|
||||
appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleDisplayName"];
|
||||
if (!appName) {
|
||||
appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleName"];
|
||||
appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleDisplayName"];
|
||||
if (!appName) {
|
||||
appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleName"];
|
||||
}
|
||||
}
|
||||
|
||||
if (![appName length]) {
|
||||
|
@ -420,6 +427,10 @@ static void CreateApplicationMenus(void)
|
|||
|
||||
/* Add menu items */
|
||||
title = [@"About " stringByAppendingString:appName];
|
||||
|
||||
// !!! FIXME: Menu items can't take parameters, just a basic selector, so this should instead call a selector
|
||||
// !!! FIXME: that itself calls -[NSApplication orderFrontStandardAboutPanelWithOptions:optionsDictionary],
|
||||
// !!! FIXME: filling in that NSDictionary with SDL_GetAppMetadataProperty()
|
||||
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
|
||||
|
||||
[appleMenu addItem:[NSMenuItem separatorItem]];
|
||||
|
|
Loading…
Reference in New Issue