projects are expected to use CMAKE_MSVC_RUNTIME_LIBRARY to select the
runtime library.
With current CMake versions, this can be done with:
-DCMAKE_POLICY_DEFAULT_CMP0091=NEW -DCMAKE_MSVC_RUNTIME_LIBRARY=xxx
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The SDL_Surface rework in #10201 adds some extra checks that the pixel
format enum matches the SDL_PixelFormatDetails struct, which is largely
filled in with values from SDL_GetMasksForPixelFormat().
However, there are a few cases where these do not match:
- Indexed 1-, 2-, and 4-bit formats encode a bytes_per_pixel of 0, but
SDL_GetMasksForPixelFormat() gives a value of 1.
- Packed formats, like SDL_PIXELFORMAT_XRGB8888 encode a bits_per_pixel
of the number of used bits (24), but SDL_GetMasksForPixelFormat()
includes the padding byte, giving a total of 32.
We could change the encoding of these in the enum, or change what we store
in the details struct to match, but I suspect we'd either break something
that relies on it, or lose some (_maybe_ useful) information. In the meantime,
this gets the tests working again.
Signed-off-by: David Gow <david@ingeniumdigital.com>
SDL_Surface has been simplified and internal details are no longer in the public structure.
The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().
SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.
SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.
SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.