Tidy up/optimize BlitNtoNPixelAlpha_SSE4_1

This commit is contained in:
Brick 2024-07-03 15:43:01 +01:00 committed by Sam Lantinga
parent 070e48f66e
commit 95b683ac3e
3 changed files with 52 additions and 184 deletions

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@ -4,13 +4,9 @@
#ifdef SDL_AVX2_INTRINSICS
#define SDL_blit_A_avx2_c
#include "SDL_blit.h"
/**
* Using the AVX2 instruction set, blit sixteen pixels into eight with alpha blending
*/
// Using the AVX2 instruction set, blit sixteen pixels into eight with alpha blending
SDL_FORCE_INLINE __m256i SDL_TARGETING("avx2") MixRGBA_AVX2(
__m256i src, __m256i dst,
const __m256i alpha_shuffle, const __m256i alpha_saturate)

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@ -4,73 +4,19 @@
#ifdef SDL_SSE4_1_INTRINSICS
#define SDL_blit_A_sse4_1_c
#include "SDL_blit.h"
#include "SDL_blit_A_sse4_1.h"
/**
* A helper function to create an alpha splat mask for use with MixRGBA_SSE4_1 based on pixel format
*/
__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatAlphaSplatMask_SSE4_1(const SDL_PixelFormat* dstfmt) {
const Uint8 index = dstfmt->Ashift / 8;
return _mm_set_epi8(
index + 12, index + 12, index + 12, index + 12,
index + 8, index + 8, index + 8, index + 8,
index + 4, index + 4, index + 4, index + 4,
index, index, index, index);
}
/**
* A helper function to create an alpha saturate mask for use with MixRGBA_SSE4_1 based on pixel format
*/
__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatAlphaSaturateMask_SSE4_1(const SDL_PixelFormat* dstfmt) {
const Uint8 bin = dstfmt->Ashift / 8;
return _mm_set_epi8(
bin == 3 ? 0xFF : 0, bin == 2 ? 0xFF : 0, bin == 1 ? 0xFF : 0, bin == 0 ? 0xFF : 0,
bin == 3 ? 0xFF : 0, bin == 2 ? 0xFF : 0, bin == 1 ? 0xFF : 0, bin == 0 ? 0xFF : 0,
bin == 3 ? 0xFF : 0, bin == 2 ? 0xFF : 0, bin == 1 ? 0xFF : 0, bin == 0 ? 0xFF : 0,
bin == 3 ? 0xFF : 0, bin == 2 ? 0xFF : 0, bin == 1 ? 0xFF : 0, bin == 0 ? 0xFF : 0);
}
/**
* This helper function converts arbitrary pixel formats into a shuffle mask for _mm_shuffle_epi8
*/
__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatShuffleMask_SSE4_1(const SDL_PixelFormat* srcfmt,
const SDL_PixelFormat* dstfmt) {
/* Calculate shuffle indices based on the source and destination SDL_PixelFormat */
Uint8 shuffleIndices[16];
Uint8 dstAshift = dstfmt->Ashift / 8;
Uint8 dstRshift = dstfmt->Rshift / 8;
Uint8 dstGshift = dstfmt->Gshift / 8;
Uint8 dstBshift = dstfmt->Bshift / 8;
for (int i = 0; i < 4; ++i) {
shuffleIndices[dstAshift + i * 4] = srcfmt->Ashift / 8 + i * 4;
shuffleIndices[dstRshift + i * 4] = srcfmt->Rshift / 8 + i * 4;
shuffleIndices[dstGshift + i * 4] = srcfmt->Gshift / 8 + i * 4;
shuffleIndices[dstBshift + i * 4] = srcfmt->Bshift / 8 + i * 4;
}
/* Create shuffle mask based on the calculated indices */
return _mm_set_epi8(
shuffleIndices[15], shuffleIndices[14], shuffleIndices[13], shuffleIndices[12],
shuffleIndices[11], shuffleIndices[10], shuffleIndices[9], shuffleIndices[8],
shuffleIndices[7], shuffleIndices[6], shuffleIndices[5], shuffleIndices[4],
shuffleIndices[3], shuffleIndices[2], shuffleIndices[1], shuffleIndices[0]
);
}
/**
* Using the SSE4.1 instruction set, blit eight pixels into four with alpha blending
*/
__m128i SDL_TARGETING("sse4.1") MixRGBA_SSE4_1(__m128i src, __m128i dst,
const __m128i alpha_splat, const __m128i alpha_saturate) {
// Using the SSE4.1 instruction set, blit eight pixels into four with alpha blending
SDL_FORCE_INLINE __m128i SDL_TARGETING("sse4.1") MixRGBA_SSE4_1(
__m128i src, __m128i dst,
const __m128i alpha_shuffle, const __m128i alpha_saturate)
{
// SIMD implementation of blend_mul2.
// dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
// dstA = srcA + (dstA * (1-srcA)) = (1 * srcA) + (dstA * (1-srcA))
// Splat the alpha into all channels for each pixel
__m128i srca = _mm_shuffle_epi8(src, alpha_splat);
__m128i srca = _mm_shuffle_epi8(src, alpha_shuffle);
// Set the alpha channels of src to 255
src = _mm_or_si128(src, alpha_saturate);
@ -94,7 +40,7 @@ __m128i SDL_TARGETING("sse4.1") MixRGBA_SSE4_1(__m128i src, __m128i dst,
dst_lo = _mm_add_epi16(dst_lo, _mm_set1_epi16(1));
dst_hi = _mm_add_epi16(dst_hi, _mm_set1_epi16(1));
// dst += dst >> 8;
// dst += dst >> 8
dst_lo = _mm_srli_epi16(_mm_add_epi16(dst_lo, _mm_srli_epi16(dst_lo, 8)), 8);
dst_hi = _mm_srli_epi16(_mm_add_epi16(dst_hi, _mm_srli_epi16(dst_hi, 8)), 8);
@ -102,20 +48,8 @@ __m128i SDL_TARGETING("sse4.1") MixRGBA_SSE4_1(__m128i src, __m128i dst,
return dst;
}
Uint32 AlignPixelToSDL_PixelFormat(Uint32 color, const SDL_PixelFormat* srcfmt, const SDL_PixelFormat* dstfmt) {
Uint8 a = (color >> srcfmt->Ashift) & 0xFF;
Uint8 r = (color >> srcfmt->Rshift) & 0xFF;
Uint8 g = (color >> srcfmt->Gshift) & 0xFF;
Uint8 b = (color >> srcfmt->Bshift) & 0xFF;
return (a << dstfmt->Ashift) |
(r << dstfmt->Rshift) |
(g << dstfmt->Gshift) |
(b << dstfmt->Bshift);
}
void SDL_TARGETING("sse4.1") BlitNtoNPixelAlpha_SSE4_1(SDL_BlitInfo* info) {
void SDL_TARGETING("sse4.1") BlitNtoNPixelAlpha_SSE4_1(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
@ -125,72 +59,57 @@ void SDL_TARGETING("sse4.1") BlitNtoNPixelAlpha_SSE4_1(SDL_BlitInfo* info) {
SDL_PixelFormat *srcfmt = info->src_fmt;
SDL_PixelFormat *dstfmt = info->dst_fmt;
const int chunks = width / 4;
SDL_bool free_format = SDL_FALSE;
/* Handle case when passed invalid format, assume ARGB destination */
if (dstfmt->Ashift == 0 && dstfmt->Ashift == dstfmt->Bshift) {
dstfmt = SDL_CreatePixelFormat(SDL_PIXELFORMAT_ARGB8888);
free_format = SDL_TRUE;
}
const __m128i shift_mask = GetSDL_PixelFormatShuffleMask_SSE4_1(srcfmt, dstfmt);
const __m128i splat_mask = GetSDL_PixelFormatAlphaSplatMask_SSE4_1(dstfmt);
const __m128i saturate_mask = GetSDL_PixelFormatAlphaSaturateMask_SSE4_1(dstfmt);
const __m128i mask_offsets = _mm_set_epi8(
12, 12, 12, 12, 8, 8, 8, 8, 4, 4, 4, 4, 0, 0, 0, 0);
const __m128i shift_mask = _mm_add_epi32(
_mm_set1_epi32(
((srcfmt->Rshift >> 3) << dstfmt->Rshift) |
((srcfmt->Gshift >> 3) << dstfmt->Gshift) |
((srcfmt->Bshift >> 3) << dstfmt->Bshift) |
((srcfmt->Ashift >> 3) << dstfmt->Ashift)),
mask_offsets);
const __m128i splat_mask = _mm_add_epi8(_mm_set1_epi8(dstfmt->Ashift >> 3), mask_offsets);
const __m128i saturate_mask = _mm_set1_epi32((int)dstfmt->Amask);
while (height--) {
for (int i = 0; i < chunks; i += 1) {
__m128i colors = _mm_loadu_si128((__m128i*)(src + i * 16));
colors = _mm_shuffle_epi8(colors, shift_mask);
colors = MixRGBA_SSE4_1(colors, _mm_loadu_si128((__m128i*)(dst + i * 16)),
splat_mask, saturate_mask);
_mm_storeu_si128((__m128i*)(dst + i * 16), colors);
int i = 0;
for (; i + 4 <= width; i += 4) {
// Load 4 src pixels and shuffle into the dst format
__m128i c_src = _mm_shuffle_epi8(_mm_loadu_si128((__m128i *)src), shift_mask);
// Load 4 dst pixels
__m128i c_dst = _mm_loadu_si128((__m128i *)dst);
// Blend the pixels together and save the result
_mm_storeu_si128((__m128i *)dst, MixRGBA_SSE4_1(c_src, c_dst, splat_mask, saturate_mask));
src += 16;
dst += 16;
}
/* Handle remaining pixels when width is not a multiple of 4 */
if (width % 4 != 0) {
int remaining_pixels = width % 4;
int offset = width - remaining_pixels;
if (remaining_pixels >= 2) {
Uint32 *src_ptr = ((Uint32*)(src + (offset * 4)));
Uint32 *dst_ptr = ((Uint32*)(dst + (offset * 4)));
__m128i c_src = _mm_loadu_si64(src_ptr);
c_src = _mm_shuffle_epi8(c_src, shift_mask);
__m128i c_dst = _mm_loadu_si64(dst_ptr);
__m128i c_mix = MixRGBA_SSE4_1(c_src, c_dst, splat_mask, saturate_mask);
_mm_storeu_si64(dst_ptr, c_mix);
remaining_pixels -= 2;
offset += 2;
}
if (remaining_pixels == 1) {
Uint32 *src_ptr = ((Uint32*)(src + (offset * 4)));
Uint32 *dst_ptr = ((Uint32*)(dst + (offset * 4)));
Uint32 pixel = AlignPixelToSDL_PixelFormat(*src_ptr, srcfmt, dstfmt);
/* Old GCC has bad or no _mm_loadu_si32 */
#if defined(__GNUC__) && (__GNUC__ < 11)
__m128i c_src = _mm_set_epi32(0, 0, 0, pixel);
__m128i c_dst = _mm_set_epi32(0, 0, 0, *dst_ptr);
#else
__m128i c_src = _mm_loadu_si32(&pixel);
__m128i c_dst = _mm_loadu_si32(dst_ptr);
#endif
__m128i mixed_pixel = MixRGBA_SSE4_1(c_src, c_dst, splat_mask, saturate_mask);
/* Old GCC has bad or no _mm_storeu_si32 */
#if defined(__GNUC__) && (__GNUC__ < 11)
*dst_ptr = _mm_extract_epi32(mixed_pixel, 0);
#else
_mm_storeu_si32(dst_ptr, mixed_pixel);
#endif
}
}
for (; i < width; ++i) {
Uint32 src32 = *(Uint32 *)src;
Uint32 dst32 = *(Uint32 *)dst;
src += 4 * width;
dst += 4 * width;
src32 = (((src32 >> srcfmt->Rshift) & 0xFF) << dstfmt->Rshift) |
(((src32 >> srcfmt->Gshift) & 0xFF) << dstfmt->Gshift) |
(((src32 >> srcfmt->Bshift) & 0xFF) << dstfmt->Bshift) |
(((src32 >> srcfmt->Ashift) & 0xFF) << dstfmt->Ashift);
ALPHA_BLEND_RGBA_4(src32, dst32, dstfmt->Ashift);
*(Uint32 *)dst = dst32;
src += 4;
dst += 4;
}
src += srcskip;
dst += dstskip;
}
if (free_format) {
SDL_DestroyPixelFormat(dstfmt);
}
}
#endif

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@ -1,51 +1,4 @@
#ifndef SDL_SDL_BLIT_A_SSE4_1_H
#define SDL_SDL_BLIT_A_SSE4_1_H
#ifdef SDL_SSE4_1_INTRINSICS
Uint32 AlignPixelToSDL_PixelFormat(Uint32 color, const SDL_PixelFormat* srcfmt, const SDL_PixelFormat* dstfmt);
__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatAlphaSplatMask_SSE4_1(const SDL_PixelFormat* dstfmt);
__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatAlphaSaturateMask_SSE4_1(const SDL_PixelFormat* dstfmt);
__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatShuffleMask_SSE4_1(const SDL_PixelFormat* srcfmt, const SDL_PixelFormat* dstfmt);
__m128i SDL_TARGETING("sse4.1") MixRGBA_SSE4_1(__m128i src, __m128i dst, __m128i alpha_splat, __m128i alpha_saturate);
void SDL_TARGETING("sse4.1") BlitNtoNPixelAlpha_SSE4_1(SDL_BlitInfo *info);
#endif
/* for compatibility with older compilers: */
#if defined(SDL_blit_A_sse4_1_c) || defined(SDL_blit_A_avx2_c)
/* _mm_loadu_si64 : missing in clang < 3.9, missing in gcc < 9
* _mm_storeu_si64: missing in clang < 8.0, missing in gcc < 9
* __m128i_u type (to be used to define the missing two above):
* missing in gcc < 7, missing in clang < 9
*/
#if defined(__clang__)
#if (__clang_major__ < 9)
#define MISSING__m128i_u
#endif
#if (__clang_major__ < 8)
#define MISSING__mm_storeu_si64
#endif
#elif defined(__GNUC__)
#if (__GNUC__ < 7)
#define MISSING__m128i_u
#endif
#if (__GNUC__ < 9)
#define MISSING__mm_storeu_si64
#endif
#endif
#ifdef MISSING__m128i_u
typedef long long __m128i_u __attribute__((__vector_size__(16), __may_alias__, __aligned__(1)));
#endif
#ifdef MISSING__mm_storeu_si64
#define _mm_loadu_si64(_x) _mm_loadl_epi64((__m128i_u*)(_x))
#define _mm_storeu_si64(_x,_y) _mm_storel_epi64((__m128i_u*)(_x),(_y))
#endif
#endif /**/
#endif //SDL_SDL_BLIT_A_SSE4_1_H