16943 Commits

Author SHA1 Message Date
Sam Lantinga
387774ab8a Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
David Gow
e3fd581aca GPU: vulkan: Respect swapchain minImageCount
The default value of MAX_FRAMES_IN_FLIGHT (3) may be less than the
minImageCount returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR() on
some setups. For example, the Intel IVB Vulkan driver on Wayland returns
a minImageCount of 4, resulting in the following validation warning:

VUID-VkSwapchainCreateInfoKHR-presentMode-02839(ERROR / SPEC): msgNum: -76493605 - Validation Error: [ VUID-VkSwapchainCreateInfoKHR-presentMode-02839 ] | MessageID = 0xfb70ccdb | vkCreateSwapchainKHR(): pCreateInfo->minImageCount 3, which is outside the bounds returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR() (i.e. minImageCount = 4, maxImageCount = 0). The Vulkan spec states: If presentMode is not VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR nor VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR, then minImageCount must be greater than or equal to the value returned in the minImageCount member of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for the surface (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkSwapchainCreateInfoKHR-presentMode-02839)
    Objects: 0

Use the minimum image count in that case, as it's as close as we'll get
to our preferred value. Note also that, unlike maxImageCount,
minImageCount is never 0 (the spec states it is always at least 1), so
we don't need a similar check to see if it applies.

Signed-off-by: David Gow <david@ingeniumdigital.com>
2024-09-05 08:10:18 -07:00
Sam Lantinga
b00bb21507 Added -Wl,--no-undefined-version to Android.mk
Make sure we aren't missing any API entry points
2024-09-05 06:52:45 -07:00
Sylvain
5db00cef96 Android.mk: allow to compile with storage functions 2024-09-05 06:52:26 -07:00
Sam Lantinga
a0f36fb85b Use atomic variables for thread communication
Fixes https://github.com/libsdl-org/SDL/issues/10711
2024-09-05 06:05:49 -07:00
Sylvain
41810c823d Compilation without vulkan: SDL_GPU_VULKAN is always defined for some plateform (at android, macos), test against 0 or 1 2024-09-05 05:36:21 -07:00
Sylvain
defbf67306 SDL_migration.cocci: add SDL_TTF/mixer/image function names to be upgraded from int returned type to bool. 2024-09-05 05:24:19 -07:00
Quinn X. J.
f61d4db39a GPU: colorAttachmentDescriptions should be const
The `colorAttachmentDescriptions` field of `SDL_GPUGraphicsPipelineAttachmentInfo` should be marked `const`,
similarly to the `vertexBindings` and `vertexAttributes` fields of `SDL_GPUVertexInputState`.
2024-09-05 05:22:52 -07:00
SDL Wiki Bot
249a74e436 Sync SDL3 wiki -> header 2024-09-05 01:25:36 +00:00
Evan Hemsley
1c8c014481
GPU: Document opaque handles and enums (#10700) 2024-09-04 18:24:11 -07:00
Sam Lantinga
20d0a1a3d1 Added a defensive check against XINPUTGETCAPABILITIES being NULL
This should never happen, but it does, possibly due to a data segment overwrite elsewhere.
2024-09-04 16:30:27 -07:00
Anonymous Maarten
ff1e252413 testautomation: remove SDLTest_TestCaseFp casts 2024-09-04 23:54:56 +02:00
Sam Lantinga
abd2ac5992 Set the desired channel count when opening audio on Android 2024-09-04 13:59:48 -07:00
Sam Lantinga
e2c9a0a427 Updated Android audio log messages 2024-09-04 13:59:48 -07:00
Evan Hemsley
1788be8547
GPU: Add const to some function parameters (#10694) 2024-09-04 13:53:41 -07:00
Ozkan Sezer
f317581c91 SDL_log.h: Use ASCII characters.
(was missed in commit 7ca676aeed for issue #10636)
2024-09-04 14:56:40 +03:00
Sam Lantinga
c9387bcca5 pipewire: spa_list_is_empty() returns bool 2024-09-03 13:45:00 -07:00
Sam Lantinga
0fd275e16e pulseaudio: fixed cleanup if couldn't connect to pulseaudio server 2024-09-03 13:34:19 -07:00
Sam Lantinga
a56315cd48 Fixed return value failing to load pulseaudio functions 2024-09-03 13:24:27 -07:00
Sam Lantinga
7ca676aeed Use ASCII characters in SDL source and headers
Fixes https://github.com/libsdl-org/SDL/issues/10636
2024-09-03 12:52:27 -07:00
Sam Lantinga
575d9cda6f The parameter to SDL_AppEvent() should be non-const
This allows functions like SDL_ConvertEventToRenderCoordinates() to work without having to copy the event.

Fixes https://github.com/libsdl-org/SDL/issues/10691
2024-09-03 08:18:36 -07:00
Daniel Ludwig
b1b4a9cd1b
GDK build: PFN_D3D12_XBOX_CREATE_DEVICE not defined for Xbox One (#10690) 2024-09-03 08:09:00 -05:00
Sam Lantinga
73898a0a64 Renamed NDA platform constants to "PRIVATE" 2024-09-02 21:00:34 -07:00
Caleb Cornett
b233beca47 GPU: Minor documentation cleanup 2024-09-02 18:01:43 -07:00
SDL Wiki Bot
19fb43b94f Sync SDL3 wiki -> header 2024-09-03 00:19:03 +00:00
Sam Lantinga
46ffa82f4e Added SDL_ALPHA_OPAQUE_FLOAT and SDL_ALPHA_TRANSPARENT_FLOAT
Fixes https://github.com/libsdl-org/SDL/issues/10684
2024-09-02 17:17:48 -07:00
Sam Lantinga
18c46a3313 Fixed SDL_pen.h for SDL3 bit flag conventions 2024-09-02 17:17:48 -07:00
Sam Lantinga
35dadda327 Fixed build warnings 2024-09-02 17:17:48 -07:00
Sam Lantinga
f11e7cd06f Add annotations to README-migration.md for functions that changed return type 2024-09-02 17:17:48 -07:00
Sam Lantinga
eacf119923 Renamed SDL_size_add_overflow() and SDL_size_mul_overflow() 2024-09-02 17:17:48 -07:00
Andrei Alexeyev
fb7245fb93
GPU: Add support for more texture formats (#10641) 2024-09-02 19:14:48 -05:00
Caleb Cornett
f405def691
Change GPU flag enums to defines (#10681) 2024-09-02 15:19:43 -07:00
Sam Lantinga
d501f6db07 Make newer DRM and GBM functions optional
Fixes https://github.com/libsdl-org/SDL/issues/10675
2024-09-02 10:37:50 -07:00
Sam Lantinga
8371114009 Fixed error: multiple storage classes in declaration specifiers 2024-09-02 09:50:19 -07:00
Sam Lantinga
93423c1c46 spin_acquire_lock() takes a volatile pointer parameter 2024-09-02 09:50:19 -07:00
Sam Lantinga
01fa9cad80 Fixed error: conflicting types for 'getpagesize' 2024-09-02 09:50:19 -07:00
Sam Lantinga
8b0798a3da Fixed error: variable 'nfences' set but not used 2024-09-02 09:50:19 -07:00
Sam Lantinga
b5700ccc02 Updated dlmalloc to version 2.8.6
From https://gee.cs.oswego.edu/pub/misc/malloc-2.8.6.c
2024-09-02 09:50:19 -07:00
Davis Gallinghouse
deb313dd99 GPU: Compile Metal shader source from NSString
Using the @() syntax to construct an NSString assumes the parenthesized
pointer is null-terminated, but the Metal shader source included in
render/sdlgpu/shaders/metal.h is not null-terminated.

Quoting the clang documentation on Objective-C literals:

    When the type of the parenthesized expression is (char *) or (const
    char *), the result of the boxed expression is a pointer to an
    NSString object containing equivalent character data, which is
    assumed to be ‘\0’-terminated and UTF-8 encoded.

Because the @() syntax assumes null-termination, it may read garbage
data after the shader source (up to the next null byte), which can then
cause the Metal shader compiler to fail. To prevent this, instead of
using the @() boxing syntax, we explicitly construct an NSString using
the string length passed by the caller.
2024-09-02 07:20:36 -07:00
Sam Lantinga
df501040fd Fixed random seed not affecting SDLTest_RandomIntegerInRange() 2024-09-01 14:05:27 -07:00
Sam Lantinga
be341bc078 Make sure we put more than RESAMPLER_MAX_PADDING_FRAMES into an audio stream
It's not an error if we don't, but we'll get 0 bytes out of the stream if we don't flush, which the audio_resampleLoss test treats as a failure.

Fixes https://github.com/libsdl-org/SDL/issues/10613
2024-09-01 14:05:27 -07:00
Zero
2c0ffdc6d5
GPU: Pass the new window size when resizing the swapchain for d3d12 (#10665) 2024-09-01 08:48:29 -07:00
Petar Popovic
1751e127c8 Removed trailing commas in enums 2024-09-01 06:23:20 -07:00
Andrei Alexeyev
d4b8072614
GPU: Fix and generalize BytesPerRow() and BytesPerImage() (#10663)
These functions had special cases for a few BC formats, but all
block-compressed formats should need the same logic. Furthermore they
weren't handling the sRGB variants of those formats.
2024-08-31 23:07:38 -07:00
coffeechriph
b15d79a35a Fix texture_rgba_frag for metal in SDL_shaders_gpu.c 2024-08-31 20:09:11 -07:00
Maia
35ebaf4a45 Fix multiple definitions of SDL_assert* when SDL_WIKI_DOCUMENTATION_SECTION is defined 2024-08-31 20:08:36 -07:00
Petar Popovic
0f59d2f8c9 SDL_test_memory.h: Added void to function prototype 2024-08-31 20:03:25 -07:00
Ryan C. Gordon
88125e4d2d
test: added testgpu_simple_clear.c, for direct comparison to testvulkan.c. 2024-08-31 20:45:41 -04:00
Anonymous Maarten
c11b58ead7 Increase maximum line length of SDLTest_LogAllocations 2024-09-01 02:19:39 +02:00
Petar Popovic
d1739ce3a8 Added headers to some SDL_test_*.h files 2024-08-31 11:56:27 -07:00