SDL Wiki Bot
6e885d9619
Sync SDL3 wiki -> header
2024-09-09 06:56:45 +00:00
SDL Wiki Bot
301f3ffa9d
Sync SDL3 wiki -> header
2024-09-09 06:50:28 +00:00
Ryan C. Gordon
050aa4d084
include: Filling in more documentation gaps.
2024-09-09 02:49:43 -04:00
Petar Popovic
a57f6c4af3
Fix additional calloc-transposed-args warnings
2024-09-08 19:28:11 -07:00
Petar Popovic
d2ef15d8e6
Fix warnings: calloc-transposed-args
2024-09-08 19:28:11 -07:00
Maia
0da2bd49c8
Remove unused includes. This only removes includes that aren't used at all, not even in comments.
2024-09-08 17:11:23 -07:00
Petar Popovic
aa6a0be7a8
Fix warning: redefinition of typedef 'SDLTest_TestSuiteRunner'
2024-09-08 15:36:51 -07:00
Sam Lantinga
7df1caba7c
Clarified that the contents of new textures aren't defined.
2024-09-08 07:23:17 -07:00
Anonymous Maarten
ac0b1b207f
SDL_hints: fix gpu direct3d11 driver name in documentation
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This was renamed in b17ca32d8cafbd6a6524f49485208842adca66b8
2024-09-08 15:56:17 +02:00
Petar Popovic
257385277d
SDL_realloc() with size 0 now always defaults to size 1
2024-09-08 06:39:37 -07:00
Anonymous Maarten
4c0cb94b96
vulkan: VULKAN_CreateTexture returns a boolean
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Fixes regression introduced by 9ff3446f036094bc005ef119e0cf07fc9b503b8e
VK_SUCCESS == 0, where failure needs to return false (0).
2024-09-08 13:14:18 +02:00
Anonymous Maarten
3eb49ac862
vulken: VULKAN_CreateTexture returns a boolean
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Fixes regression introduced by 9ff3446f036094bc005ef119e0cf07fc9b503b8e
VK_SUCCESS == 0, where success needs to return true (1).
2024-09-08 12:42:55 +02:00
SDL Wiki Bot
1ba99c53d4
Sync SDL3 wiki -> header
2024-09-08 04:22:26 +00:00
SDL Wiki Bot
2b77b2e4ef
Sync SDL3 wiki -> header
2024-09-08 04:18:26 +00:00
Ryan C. Gordon
4f6e81cf62
include: Fixed up some minor documentation gaps.
2024-09-08 00:17:53 -04:00
SDL Wiki Bot
7ec998819d
Sync SDL3 wiki -> header
2024-09-07 23:13:46 +00:00
Ryan C. Gordon
090e30dbca
docs: Remove README-winrt.md, again.
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Fixes #10737 .
2024-09-07 14:14:43 -04:00
Maia
fd6056307f
fix trailing doc comments
2024-09-07 09:11:13 -07:00
cosmonaut
1a13acac09
Always blit to the swapchain in GPU_RenderPresent
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Fixes #10744
2024-09-07 08:43:02 -07:00
Maia
fa892d15b7
include files with required types directly
2024-09-07 08:37:46 -07:00
SDL Wiki Bot
e9c7b36fbd
Sync SDL3 wiki -> header
2024-09-07 15:30:40 +00:00
Evan Hemsley
68a9991ec9
GPU: Document structs ( #10742 )
2024-09-07 08:29:14 -07:00
Sam Lantinga
cf9613fe63
The GPU log category ate one of the SDL reserved categories
2024-09-07 07:57:29 -07:00
Sam Lantinga
a01e8a5e10
The GPU log category ate one of the SDL reserved categories
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Fixes https://github.com/libsdl-org/SDL/issues/10739
2024-09-07 07:54:13 -07:00
Daniel Ludwig
1849205733
Fix GDK builds after renames done in #10730
2024-09-07 11:50:40 +03:00
Daniel Ludwig
0a44ea1b0b
Amend use of non-standard compiler syntax
2024-09-07 11:50:40 +03:00
Daniel Ludwig
0a8bf663b7
Fix VisualC project filter
2024-09-07 11:50:40 +03:00
Sam Lantinga
1d59be67fc
Fixed crash if PIPEWIRE_PREFERRED_Init() fails and then pipewire is used anyway
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The symbols were unloaded, but not reloaded because pipewire_initialized was still true.
2024-09-06 17:26:45 -07:00
SDL Wiki Bot
f42da35ef9
Sync SDL3 wiki -> header
2024-09-06 23:39:48 +00:00
Caleb Cornett
9730f62e8c
GPU: Rename struct members and parameters for SDL3 naming conventions ( #10730 )
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---------
Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com>
2024-09-06 16:38:23 -07:00
Timothee Besset
e21f70c593
pipewire : check minimum client library version early
2024-09-06 14:52:46 -07:00
Ryan C. Gordon
845855d657
Revert "stdinc: Document more symbols."
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This reverts commit c93f76436fc21898a7a4a1b9a2de1af0bce454fd.
This looked better with the #defines attached to the typedef symbols.
2024-09-06 15:33:27 -04:00
Ryan C. Gordon
c93f76436f
stdinc: Document more symbols.
2024-09-06 15:30:56 -04:00
Ryan C. Gordon
73b294cb1c
SDL_platform_defines.h: Added documentation, and a little whitespace.
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wikiheaders needs the documentation in the first row of the line, at least
currently, so I've only indented things I could get away with, but it might
be a little easier to follow the preprocessor logic now.
2024-09-06 15:09:29 -04:00
Sam Lantinga
4c8357a37d
Clarified why the WINDOWS driver is lower than the RAWINPUT driver
2024-09-06 11:27:51 -07:00
Sam Lantinga
66b4c080c0
Clarified why the WGI driver is lower than the WINDOWS driver
2024-09-06 11:25:57 -07:00
Sam Lantinga
8f46cb771c
SDL_XINPUT_Enabled() returns false until XInput DLL is successfully loaded
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We make sure we initialize XInput first, so that anything checking whether it's enabled gets a valid result based on whether we were able to load it or not.
2024-09-06 11:21:06 -07:00
SDL Wiki Bot
6da97c63da
Sync SDL3 wiki -> header
2024-09-06 17:29:28 +00:00
Ryan C. Gordon
ac08dde1b2
windows: Clean out things that should be using defined(SDL_PLATFORM_WINDOWS)
.
2024-09-06 13:28:39 -04:00
Ryan C. Gordon
154452a726
winrt: Removed WinRT/Windows Phone/UWP support.
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Fixes #10724 .
2024-09-06 13:28:39 -04:00
Sam Lantinga
6d7c211faf
Fixed race condition at startup that could cause a crash in the XInput driver
2024-09-06 10:15:16 -07:00
Sam Lantinga
6e5bd58c4c
Include the Steam controller driver on Android
2024-09-06 09:14:42 -07:00
Sam Lantinga
1381cc8554
Add a step to fix generated shader code
2024-09-06 09:09:01 -07:00
Sam Lantinga
104642ffe7
Sorted API symbols
2024-09-06 08:57:40 -07:00
Sam Lantinga
4c382aafcd
Fixed building on Raspberry Pi
2024-09-06 08:54:05 -07:00
Anonymous Maarten
360bc667a8
SDL_Log: restore SDL2's SDL_LogCategory order
2024-09-06 17:40:59 +02:00
Anonymous Maarten
26728c321f
SDL_test: add include for SDLTest_CommonState
2024-09-06 14:23:08 +02:00
Anonymous Maarten
b4c3df1189
SDL_test: whitespace header fixes
2024-09-06 14:19:05 +02:00
Anonymous Maarten
db96ddca34
SDL_test: use SDLCALL calling convention
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This is needed when using a pre-built static SDL3_test library.
2024-09-06 14:19:05 +02:00
Sam Lantinga
379aea5c2d
Fixed warnings building with Visual Studio
2024-09-05 20:24:30 -07:00