Amend use of non-standard compiler syntax
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0a8bf663b7
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@ -3199,7 +3199,10 @@ static SDL_GPUCommandBuffer *D3D11_AcquireCommandBuffer(
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commandBuffer = D3D11_INTERNAL_GetInactiveCommandBufferFromPool(renderer);
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commandBuffer->graphicsPipeline = NULL;
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commandBuffer->stencilRef = 0;
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commandBuffer->blendConstants = (SDL_FColor){ 1.0f, 1.0f, 1.0f, 1.0f };
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commandBuffer->blendConstants.r = 1.0f;
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commandBuffer->blendConstants.g = 1.0f;
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commandBuffer->blendConstants.b = 1.0f;
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commandBuffer->blendConstants.a = 1.0f;
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commandBuffer->computePipeline = NULL;
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for (i = 0; i < MAX_COLOR_TARGET_BINDINGS; i += 1) {
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commandBuffer->colorTargetResolveTexture[i] = NULL;
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@ -3617,9 +3620,15 @@ static void D3D11_BeginRenderPass(
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commandBuffer,
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0);
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SDL_FColor blendConstants;
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blendConstants.r = 1.0f;
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blendConstants.g = 1.0f;
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blendConstants.b = 1.0f;
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blendConstants.a = 1.0f;
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D3D11_SetBlendConstants(
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commandBuffer,
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(SDL_FColor){ 1.0f, 1.0f, 1.0f, 1.0f });
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blendConstants);
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}
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static void D3D11_BindGraphicsPipeline(
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@ -3950,9 +3950,15 @@ static void D3D12_BeginRenderPass(
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commandBuffer,
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0);
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SDL_FColor blendConstants;
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blendConstants.r = 1.0f;
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blendConstants.g = 1.0f;
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blendConstants.b = 1.0f;
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blendConstants.a = 1.0f;
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D3D12_SetBlendConstants(
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commandBuffer,
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(SDL_FColor){ 1.0f, 1.0f, 1.0f, 1.0f });
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blendConstants);
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}
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static void D3D12_INTERNAL_TrackUniformBuffer(
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@ -2153,6 +2153,7 @@ static void METAL_BeginRenderPass(
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Uint32 vpHeight = UINT_MAX;
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SDL_GPUViewport viewport;
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SDL_Rect scissorRect;
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SDL_FColor blendConstants;
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for (Uint32 i = 0; i < numColorTargets; i += 1) {
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MetalTextureContainer *container = (MetalTextureContainer *)colorTargetInfos[i].texture;
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@ -2268,9 +2269,13 @@ static void METAL_BeginRenderPass(
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scissorRect.h = vpHeight;
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METAL_SetScissor(commandBuffer, &scissorRect);
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blendConstants.r = 1.0f;
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blendConstants.g = 1.0f;
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blendConstants.b = 1.0f;
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blendConstants.a = 1.0f;
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METAL_SetBlendConstants(
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commandBuffer,
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(SDL_FColor){ 1.0f, 1.0f, 1.0f, 1.0f });
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blendConstants);
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METAL_SetStencilReference(
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commandBuffer,
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@ -7863,6 +7863,7 @@ static void VULKAN_BeginRenderPass(
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Uint32 i;
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SDL_GPUViewport defaultViewport;
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SDL_Rect defaultScissor;
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SDL_FColor defaultBlendConstants;
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Uint32 framebufferWidth = UINT32_MAX;
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Uint32 framebufferHeight = UINT32_MAX;
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@ -8056,9 +8057,14 @@ static void VULKAN_BeginRenderPass(
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vulkanCommandBuffer,
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&defaultScissor);
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defaultBlendConstants.r = 1.0f;
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defaultBlendConstants.g = 1.0f;
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defaultBlendConstants.b = 1.0f;
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defaultBlendConstants.a = 1.0f;
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VULKAN_INTERNAL_SetCurrentBlendConstants(
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vulkanCommandBuffer,
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(SDL_FColor){ 1.0f, 1.0f, 1.0f, 1.0f });
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defaultBlendConstants);
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VULKAN_INTERNAL_SetCurrentStencilReference(
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vulkanCommandBuffer,
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