Go to file
Ryan C. Gordon 73b294cb1c
SDL_platform_defines.h: Added documentation, and a little whitespace.
wikiheaders needs the documentation in the first row of the line, at least
currently, so I've only indented things I could get away with, but it might
be a little easier to follow the preprocessor logic now.
2024-09-06 15:09:29 -04:00
.github winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
VisualC Build config flags are either defined or undefined, never 0 2024-09-05 09:52:40 -07:00
VisualC-GDK Build config flags are either defined or undefined, never 0 2024-09-05 09:52:40 -07:00
Xcode Build config flags are either defined or undefined, never 0 2024-09-05 09:52:40 -07:00
android-project Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
build-scripts winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
cmake winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
docs SDL_platform_defines.h: Added documentation, and a little whitespace. 2024-09-06 15:09:29 -04:00
examples winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
include SDL_platform_defines.h: Added documentation, and a little whitespace. 2024-09-06 15:09:29 -04:00
src Clarified why the WINDOWS driver is lower than the RAWINPUT driver 2024-09-06 11:27:51 -07:00
test winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
wayland-protocols wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol 2024-08-31 09:38:43 -04:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Add the SDL_GPU API 2024-08-29 15:57:29 -07:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Include the Steam controller driver on Android 2024-09-06 09:14:42 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)