parent
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commit
1a13acac09
@ -1,4 +1,4 @@
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/*
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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@ -965,35 +965,23 @@ static bool GPU_RenderPresent(SDL_Renderer *renderer)
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}
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SDL_GPUTextureFormat swapchain_fmt = SDL_GetGPUSwapchainTextureFormat(data->device, renderer->window);
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SDL_GPUBlitRegion src;
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SDL_zero(src);
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src.texture = data->backbuffer.texture;
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src.w = data->backbuffer.width;
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src.h = data->backbuffer.height;
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SDL_GPUBlitRegion dst;
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SDL_zero(dst);
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dst.texture = swapchain;
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dst.w = swapchain_w;
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dst.h = swapchain_h;
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SDL_BlitGPUTexture(data->state.command_buffer, &src, &dst, SDL_FLIP_NONE, SDL_GPU_FILTER_LINEAR, true);
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if (swapchain_w != data->backbuffer.width || swapchain_h != data->backbuffer.height || swapchain_fmt != data->backbuffer.format) {
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SDL_GPUBlitRegion src;
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SDL_zero(src);
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src.texture = data->backbuffer.texture;
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src.w = data->backbuffer.width;
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src.h = data->backbuffer.height;
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SDL_GPUBlitRegion dst;
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SDL_zero(dst);
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dst.texture = swapchain;
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dst.w = swapchain_w;
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dst.h = swapchain_h;
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SDL_BlitGPUTexture(data->state.command_buffer, &src, &dst, SDL_FLIP_NONE, SDL_GPU_FILTER_LINEAR, true);
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SDL_ReleaseGPUTexture(data->device, data->backbuffer.texture);
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CreateBackbuffer(data, swapchain_w, swapchain_h, swapchain_fmt);
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} else {
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SDL_GPUTextureLocation src;
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SDL_zero(src);
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src.texture = data->backbuffer.texture;
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SDL_GPUTextureLocation dst;
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SDL_zero(dst);
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dst.texture = swapchain;
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SDL_GPUCopyPass *pass = SDL_BeginGPUCopyPass(data->state.command_buffer);
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SDL_CopyGPUTextureToTexture(pass, &src, &dst, swapchain_w, swapchain_h, 1, true);
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SDL_EndGPUCopyPass(pass);
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}
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// *** FIXME ***
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