b-aaz
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fb474874db
|
Added required includes to the platform headers .
Added missing include decelerations and in one case removed an unnecessary
one form the platform headers in the demo/ directory .
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2024-01-20 16:16:45 +03:30 |
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Richard Gill
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54cd692d17
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added comment on ifdefs to use styles in demos
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2022-10-13 11:51:50 +02:00 |
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Richard Gill
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fc5ce1c495
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demos: set style with defines
To avoid having to modify the demo code,
conditionnally include a predefined style
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2022-10-12 21:19:58 +02:00 |
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Rob Loach
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ca49016428
|
Rename more null variables to tex_null
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2022-07-30 17:45:12 -04:00 |
|
Rob Loach
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54fd67bddd
|
Rename additional .null variables
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2022-07-30 17:43:46 -04:00 |
|
Rob Loach
|
ec4acc7cf4
|
Rename the null variable to tex_null
|
2022-07-30 17:38:10 -04:00 |
|
crazyBaboon
|
f0dccaeeec
|
Integrate file browser with glfw opengl2 demo (#400) and restructure demo/ directory accordingly
|
2022-03-14 20:46:44 +01:00 |
|
Cameron Cawley
|
459ba9c48c
|
Integrate the canvas example with the demos
|
2021-12-16 20:26:26 +00:00 |
|
Cameron Cawley
|
60c52adfaf
|
Enable and fix most GCC warnings (#377)
Co-authored-by: Rob Loach <robloach@gmail.com>
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2021-12-16 20:44:00 +01:00 |
|
Wladislav Artsimovich
|
1e4eacca2e
|
change NK_MEMSET to memset(), because NK_MEMSET is NK internal
|
2021-06-18 16:19:49 +02:00 |
|
Zane Ashby
|
9818f642da
|
Fix memory leak in demo and example code.
Clear cmds nk_buffer after each frame to stop it growing over time.
|
2020-04-12 01:40:09 +12:00 |
|
crazyBaboon
|
4f6b838748
|
Remove duplicated #include <math.h>
|
2020-03-09 21:51:08 +00:00 |
|
Cameron Cawley
|
930ac1e888
|
Fix compilation of the SFML demos
|
2019-02-28 00:10:42 +00:00 |
|
vurtun
|
2891c6afbc
|
Update demos to new color picker API
|
2018-01-05 13:09:27 +01:00 |
|
Martin Gerhardy
|
b17ec490ef
|
TRAVIS: include demo windows and activate warnings
|
2018-01-02 08:26:29 +01:00 |
|
vurtun
|
6bddc5c5f0
|
Update demos configurables and removed warnings
|
2018-01-01 17:20:55 +01:00 |
|
Krzysztof Starzyk
|
c7d9d09522
|
Ident
|
2017-11-12 12:49:15 +01:00 |
|
Krzysztof Starzyk
|
bcd0234ff8
|
Add OSX build for SFML demo
|
2017-11-12 12:39:23 +01:00 |
|
Michael Bosse
|
0fca7e2045
|
Adds protection of the texture matrix stack which allows the user to use sf::Sprites with this code unmodified otherwise
|
2017-10-17 17:16:55 -04:00 |
|
FraKtus
|
3debbd2104
|
allowing touch event to work on iOS and Android
|
2017-06-04 11:20:25 +02:00 |
|
vurtun
|
23eea231d8
|
Added horizontal scrolling
|
2017-03-21 21:21:58 +01:00 |
|
vurtun
|
e77b723d98
|
Removed unused defines and parameters
|
2017-03-15 18:19:21 +01:00 |
|
vurtun
|
7c7e15e5c3
|
Fixed some styling issues in sfml demos
|
2017-03-12 13:30:14 +01:00 |
|
Ricardo Antonio Tejada
|
3d77394bd2
|
Forgot to edit link to point to SFML webpage and not Allegro..
|
2017-03-01 22:25:42 -05:00 |
|
Ricardo Antonio Tejada
|
1574367121
|
Makefiles done.
|
2017-03-01 22:23:21 -05:00 |
|
Ricardo Antonio Tejada
|
c6bfe1c157
|
Finally! I fixed that bug that I had. sf::Mouse::setPosition was setting the position of the cursor to desktop coordinates not window coordinates.
|
2017-03-01 17:17:43 -05:00 |
|
Ricardo Antonio Tejada
|
63e98d90bd
|
Almost ready for merge. Need to fix bug with mouse movement. Need to implement clipboard support. Lastly need to write ReadMe on instructions for building.
|
2017-02-28 19:32:55 -05:00 |
|
Ricardo Antonio Tejada
|
5007519ae7
|
Dumped the pure SFML folder. Got it working enough to realize that it just ran too slow to continue wasting time on it. SFML creates a OpenGL context anyway so users can drop in the nk_sfml_gl2.h and not need anything else. I'll have to add this in the readme. Tried to make my code as similar to other demos for sake of consistency.
|
2017-02-23 02:02:59 -05:00 |
|
Ricardo Antonio Tejada
|
2babe51576
|
Fixed the clipping glitch (bug that caused the window borders and backgrounds to not be rendered).
Fixed text input bug that could cause the program to crash.
|
2017-02-13 01:59:32 -05:00 |
|
Ricardo Antonio Tejada
|
2d1ea95600
|
Adding SFML backends for Nuklear. Working on porting over the OpenGL 2 renderer from the GLFW and SDL examples.
Still some rendering bugs I would like some help on.
|
2017-02-09 20:54:28 -05:00 |
|