Zane Ashby
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9818f642da
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Fix memory leak in demo and example code.
Clear cmds nk_buffer after each frame to stop it growing over time.
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2020-04-12 01:40:09 +12:00 |
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crazyBaboon
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4f6b838748
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Remove duplicated #include <math.h>
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2020-03-09 21:51:08 +00:00 |
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Cameron Cawley
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930ac1e888
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Fix compilation of the SFML demos
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2019-02-28 00:10:42 +00:00 |
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vurtun
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2891c6afbc
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Update demos to new color picker API
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2018-01-05 13:09:27 +01:00 |
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Martin Gerhardy
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b17ec490ef
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TRAVIS: include demo windows and activate warnings
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2018-01-02 08:26:29 +01:00 |
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vurtun
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6bddc5c5f0
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Update demos configurables and removed warnings
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2018-01-01 17:20:55 +01:00 |
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Krzysztof Starzyk
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c7d9d09522
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Ident
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2017-11-12 12:49:15 +01:00 |
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Krzysztof Starzyk
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bcd0234ff8
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Add OSX build for SFML demo
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2017-11-12 12:39:23 +01:00 |
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Michael Bosse
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0fca7e2045
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Adds protection of the texture matrix stack which allows the user to use sf::Sprites with this code unmodified otherwise
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2017-10-17 17:16:55 -04:00 |
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FraKtus
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3debbd2104
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allowing touch event to work on iOS and Android
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2017-06-04 11:20:25 +02:00 |
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vurtun
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23eea231d8
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Added horizontal scrolling
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2017-03-21 21:21:58 +01:00 |
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vurtun
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e77b723d98
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Removed unused defines and parameters
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2017-03-15 18:19:21 +01:00 |
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vurtun
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7c7e15e5c3
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Fixed some styling issues in sfml demos
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2017-03-12 13:30:14 +01:00 |
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Ricardo Antonio Tejada
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3d77394bd2
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Forgot to edit link to point to SFML webpage and not Allegro..
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2017-03-01 22:25:42 -05:00 |
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Ricardo Antonio Tejada
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1574367121
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Makefiles done.
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2017-03-01 22:23:21 -05:00 |
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Ricardo Antonio Tejada
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c6bfe1c157
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Finally! I fixed that bug that I had. sf::Mouse::setPosition was setting the position of the cursor to desktop coordinates not window coordinates.
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2017-03-01 17:17:43 -05:00 |
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Ricardo Antonio Tejada
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63e98d90bd
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Almost ready for merge. Need to fix bug with mouse movement. Need to implement clipboard support. Lastly need to write ReadMe on instructions for building.
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2017-02-28 19:32:55 -05:00 |
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Ricardo Antonio Tejada
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5007519ae7
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Dumped the pure SFML folder. Got it working enough to realize that it just ran too slow to continue wasting time on it. SFML creates a OpenGL context anyway so users can drop in the nk_sfml_gl2.h and not need anything else. I'll have to add this in the readme. Tried to make my code as similar to other demos for sake of consistency.
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2017-02-23 02:02:59 -05:00 |
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Ricardo Antonio Tejada
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2babe51576
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Fixed the clipping glitch (bug that caused the window borders and backgrounds to not be rendered).
Fixed text input bug that could cause the program to crash.
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2017-02-13 01:59:32 -05:00 |
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Ricardo Antonio Tejada
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2d1ea95600
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Adding SFML backends for Nuklear. Working on porting over the OpenGL 2 renderer from the GLFW and SDL examples.
Still some rendering bugs I would like some help on.
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2017-02-09 20:54:28 -05:00 |
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