* PollerThread was replaced by WorkingThread(RootLayerX) thread which is created every time a RootLayer object is created and destroyed when deleted.
* ViewDriver now initializes the "inputServer" port because it is one of the first objects instantiated by the server.
* changed the way a RootLayer(ex Poller) quits. The thread is not killed anymore, it is been asked to quit nicely. This prevents (future) deadlocks.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10780 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed a bug preventing use of antialiasing in DrawString
StrokeLine updates the pen position now
Added a couple forgotten break statements to a few cases in DispatchMessage
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9383 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed dead code from ServerApp.h
Added to ServerWindow support for area-based messages and implemented code for AS_STROKE_LINEARRAY
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9378 a95241bf-73f2-0310-859d-f6bbb57e9c96
(Hopefully) patched a crash under the BApplication Quit2 test
Speedup for CursorManager::RemoveAppCursors
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9216 a95241bf-73f2-0310-859d-f6bbb57e9c96
Bugfixes to graphics cases in ServerWindow
Added assignment operator to GraphicsBuffer
Style fixes for ServerCursor and ServerBitmap
Implemented and integrated CursorHandler to clean up DisplayDriver code some
Hotspot bugfix for ServerCursor(cursordata *)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9019 a95241bf-73f2-0310-859d-f6bbb57e9c96
Moved Utils to libappserver - DisplaySupport needs it
Tweaked PicturePlayer to match polygon function tweaks
Added Shape, Region, and Polygon handling to ServerWindow
Removed ServerWindow::DispatchGraphicsMessage
Numerous small tweaks to DisplayDriver
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8991 a95241bf-73f2-0310-859d-f6bbb57e9c96
Did some serious playing with update code in ServerWindow and Layer
BView::StrokeLine calls draw to the screen(!!!)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8935 a95241bf-73f2-0310-859d-f6bbb57e9c96
More specific TODO comments so we can use grep to understand in a general sense what still needs done
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8708 a95241bf-73f2-0310-859d-f6bbb57e9c96
Slightly improved ServerScreen::SupportsResolution
Implemented a DPMS hack for ViewDriver and DirectDriver
Moved various supporting classes from DisplayDriver.cpp to DisplaySupport.cpp
Added server-side support for BWindow::SetSizeLimits
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8541 a95241bf-73f2-0310-859d-f6bbb57e9c96
decorators now set appropriate fonts for their context
WinBorder: tweaked some debug output settings
Layer: tweaked some debug output settings
PicturePlayer: added some tentative code and notes for escapements in DrawString case for player
CursorManager: update to resemble OT style
RootLayer: removed testing-purposes-only Draw() function
Implemented methods to read in workspace data
Workspace: Janitorial work
Added methods for packing and unpacking settings
Added some members for holding basic settings
Desktop: Moved workspace data functions to RootLayer
Other files: Janitorial work
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8172 a95241bf-73f2-0310-859d-f6bbb57e9c96
shown. Some redrawing problems remain while resizing... They will be
fixed soon.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8039 a95241bf-73f2-0310-859d-f6bbb57e9c96
Trying to make windows visible again. :-)) Made decorator until now.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8033 a95241bf-73f2-0310-859d-f6bbb57e9c96
API tweaks in WinBorder
Removal of some unnecessary TODO comments
Decorators now draw buttons when clicked
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7899 a95241bf-73f2-0310-859d-f6bbb57e9c96
Implement drawing and clipping for display driver - drawing and clipping should work including pensizes. Drawmodes, line caps, and line joins aren't supported yet. Some implementations will need to be revamped.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7622 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added some mouse click handling code to WinBorder
Made WinBorder mouse hooks simpler
Added some mouse handling code to ServerWindow
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6207 a95241bf-73f2-0310-859d-f6bbb57e9c96
Finished converting ServerWindow::DispatchMessage() to PortMessage use
removed a forgotten breakpoint from ServerApp
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6174 a95241bf-73f2-0310-859d-f6bbb57e9c96
Style tweaks to a number of files to better match OT guidelines
Added MsgCodeToBString to Utils.cpp
Removed a crash on new_decorator
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6157 a95241bf-73f2-0310-859d-f6bbb57e9c96
* rendered BWindow::RemoveFromSubset operationable
That's it! I seems regular windows NORMAL/FLOATING/MODAL windows are shown when and how they should be.
There are other kind of windows, to be precise B_SYSTEM_LAST and B_SYSTEM_FIRST, with witch I played very little. I'll be back on them 2 weks from now when I hope I'll start codeing again. Till then... happy coding! :-)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6114 a95241bf-73f2-0310-859d-f6bbb57e9c96
some optimizations to "drawing code"(not the real one) because of more efficient locking.
... other improvements.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6074 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now, we can have EVERY kind of window properly displayed in the *right* order!
You can even use BWindow::AddToSubset and - it works!
Also Mouse click works to change front/focus state between windows.
Unfortunately window movement hasn''t yet been implemented and there are *minor* problems with the focus.
That's all! If you want to see something... construct a project and use:
* new BWindow()
*BWindow::Show()
*BWindow::AddToSubset[Of]()
and link against libopenbeos.so.
Ok now, bye!
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6068 a95241bf-73f2-0310-859d-f6bbb57e9c96