Fix build
Remove a NULL pointer reference in debug code git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10883 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -78,6 +78,6 @@ LINKFLAGS on app_server += -lbe ;
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LinkSharedOSLibs app_server : root game translation libz.so libpng.so libappserver.so
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<boot!home!config!lib>libopenbeos.so
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<boot!home!config!lib>libfreetype.so ;
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libfreetype.so ;
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SubInclude OBOS_TOP src servers app server fonts ;
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@ -686,7 +686,7 @@ void ServerWindow::DispatchMessage(int32 code, LinkMsgReader &link)
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{
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if (cl == NULL && code != AS_LAYER_CREATE_ROOT)
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{
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printf("ServerWindow %s received unexpected code - message offset %lx before top_view attached.\n",fTitle.String(), code - SERVER_TRUE);
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printf("ServerWindow %s received unexpected code - message offset %ld before top_view attached.\n",fTitle.String(), code - SERVER_TRUE);
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return;
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}
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@ -808,7 +808,8 @@ void ServerWindow::DispatchMessage(int32 code, LinkMsgReader &link)
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case AS_LAYER_CREATE_ROOT:
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{
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STRACE(("ServerWindow %s: Message AS_LAYER_CREATE_ROOT: Layer name: %s\n", fTitle.String(), cl->fName->String()));
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STRACE(("ServerWindow %s: Message AS_LAYER_CREATE_ROOT\n", fTitle.String()));
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// Start receiving top_view data -- pass NULL as the parent view.
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// This should be the *only* place where this happens.
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if (cl != NULL)
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