Converted numerous printf() calls to STRACE(()) calls
Added some mouse click handling code to WinBorder Made WinBorder mouse hooks simpler Added some mouse handling code to ServerWindow git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6207 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
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2120f0b38d
commit
31b34533a7
@ -322,9 +322,14 @@ void Desktop::MouseEventHandler(PortMessage *msg){
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BPoint pt;
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int64 dummy;
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int32 mod;
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int32 buttons;
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msg->Read<int64>(&dummy);
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msg->Read<float>(&pt.x);
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msg->Read<float>(&pt.y);
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msg->Read<int32>(&mod);
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msg->Read<int32>(&buttons);
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// printf("MOUSE DOWN: at (%f, %f)\n", pt.x, pt.y);
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@ -340,7 +345,9 @@ void Desktop::MouseEventHandler(PortMessage *msg){
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ws->SearchAndSetNewFront(target);
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ws->SetFocusLayer(target);
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target->MouseDown(pt,buttons,mod);
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rl->fMainLock.Unlock();
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fGeneralLock.Unlock();
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}
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@ -353,12 +360,19 @@ void Desktop::MouseEventHandler(PortMessage *msg){
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// 3) float - y coordinate of mouse click
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// 4) int32 - modifier keys down
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BPoint pt;
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int64 dummy;
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BPoint pt;
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int64 dummy;
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int32 mod;
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msg->Read<int64>(&dummy);
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msg->Read<float>(&pt.x);
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msg->Read<float>(&pt.y);
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msg->Read<int32>(&mod);
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WinBorder *target=ActiveRootLayer()->ActiveWorkspace()->SearchLayerUnderPoint(pt);
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if(target)
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target->MouseUp(pt,mod);
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// printf("MOUSE UP: at (%f, %f)\n", pt.x, pt.y);
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break;
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@ -371,16 +385,25 @@ void Desktop::MouseEventHandler(PortMessage *msg){
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// 4) int32 - buttons down
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int64 dummy;
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float x,y;
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int32 buttons;
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msg->Read<int64>(&dummy);
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msg->Read<float>(&x);
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msg->Read<float>(&y);
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msg->Read<int32>(&buttons);
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// We need this so that we can see the cursor on the screen
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if(fActiveScreen)
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fActiveScreen->DDriver()->MoveCursorTo(x,y);
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BPoint pt;
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WinBorder *target=ActiveRootLayer()->ActiveWorkspace()->SearchLayerUnderPoint(pt);
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if(target)
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target->MouseMoved(pt,buttons);
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break;
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}
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case B_MOUSE_WHEEL_CHANGED:{
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// TODO: Later on, this will need to be passed onto the client ServerWindow
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break;
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}
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default:{
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@ -394,7 +394,7 @@ void Layer::MouseTransit(uint32 transit)
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void Layer::DoInvalidate(const BRegion ®, Layer *start){
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//TODO: REMOVE this! For Test purposes only!
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printf("**********Layer::DoInvalidate()\n");
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STRACE(("**********Layer::DoInvalidate()\n"));
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if (GetRootLayer())
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GetRootLayer()->Draw(GetRootLayer()->Bounds());
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else{
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@ -568,7 +568,7 @@ void Layer::Show(void)
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_hidden = false;
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//TODO: *****!*!*!*!*!*!*!**!***REMOVE this! For Test purposes only!
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printf("**********Layer::Show()\n");
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STRACE(("**********Layer::Show()\n"));
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DoInvalidate(BRegion(Bounds()), NULL);
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return;
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//----------------
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@ -596,7 +596,7 @@ void Layer::Hide(void)
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_hidden = true;
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//TODO: *****!*!*!*!*!*!*!**!***REMOVE this! For Test purposes only!
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printf("**********Layer::Hide()\n");
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STRACE(("**********Layer::Hide()\n"));
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DoInvalidate(BRegion(Bounds()), NULL);
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return;
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//----------------
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@ -57,7 +57,7 @@
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#include "LayerData.h"
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#include "Utils.h"
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#define DEBUG_SERVERAPP
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//#define DEBUG_SERVERAPP
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#ifdef DEBUG_SERVERAPP
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# include <stdio.h>
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@ -517,7 +517,7 @@ void ServerApp::_DispatchMessage(PortMessage *msg)
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msg->Read<port_id>(&looperPort);
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msg->ReadString(&title);
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msg->Read<port_id>(&replyport);
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STRACE(("ServerApp %s: Got 'New Window' message, trying to do smething...\n",fSignature.String()));
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// ServerWindow constructor will reply with port_id of a newly created port
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@ -48,7 +48,7 @@
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#include "CursorManager.h"
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#include "Workspace.h"
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#define DEBUG_SERVERWINDOW
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//#define DEBUG_SERVERWINDOW
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//#define DEBUG_SERVERWINDOW_MOUSE
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//#define DEBUG_SERVERWINDOW_KEYBOARD
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@ -49,7 +49,7 @@
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// toggle
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//#define DEBUG_WINBORDER_MOUSE
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//#define DEBUG_WINBORDER_CLICK
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#define DEBUG_WINBORDER_CLICK
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#ifdef DEBUG_WINBORDER
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# include <stdio.h>
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@ -95,31 +95,33 @@ WinBorder::WinBorder(const BRect &r, const char *name, const int32 look, const i
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fMainWinBorder = NULL;
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_decorator = NULL;
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if (feel == B_NO_BORDER_WINDOW_LOOK){
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if (feel == B_NO_BORDER_WINDOW_LOOK)
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{
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_full = _win->fTopLayer->_full;
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fDecFull = NULL;
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fDecFullVisible = NULL;
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fDecVisible = NULL;
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}
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else{
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else
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{
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_decorator = new_decorator(r, name, look, feel, flags, fDriver);
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fDecFull = new BRegion();
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fDecVisible = new BRegion();
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fDecFullVisible = fDecVisible;
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_decorator->GetFootprint( fDecFull );
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// our full region is the union between decorator's region and fTopLayer's region
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// our full region is the union between decorator's region and fTopLayer's region
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_full = _win->fTopLayer->_full;
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_full.Include( fDecFull );
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}
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// get a token
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_view_token = border_token_handler.GetToken();
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// get a token
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_view_token = border_token_handler.GetToken();
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STRACE(("WinBorder %s:\n",GetName()));
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STRACE(("\tFrame: (%.1f,%.1f,%.1f,%.1f)\n",r.left,r.top,r.right,r.bottom));
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STRACE(("\tWindow %s\n",win?win->Title():"NULL"));
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STRACE(("WinBorder %s:\n",GetName()));
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STRACE(("\tFrame: (%.1f,%.1f,%.1f,%.1f)\n",r.left,r.top,r.right,r.bottom));
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STRACE(("\tWindow %s\n",win?win->Title():"NULL"));
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}
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WinBorder::~WinBorder(void)
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@ -138,30 +140,37 @@ STRACE(("WinBorder %s:~WinBorder()\n",GetName()));
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}
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}
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void WinBorder::MouseDown(int8 *buffer)
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void WinBorder::MouseDown(const BPoint &pt, const int32 &buttons, const int32 &modifiers)
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{
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// Buffer data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - modifier keys down
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// 5) int32 - buttons down
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// 6) int32 - clicks
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int8 *index = buffer; index+=sizeof(int64);
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float x = *((float*)index); index+=sizeof(float);
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float y = *((float*)index); index+=sizeof(float);
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int32 modifiers = *((int32*)index); index+=sizeof(int32);
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int32 buttons = *((int32*)index);
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BPoint pt(x,y);
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// user clicked on decorator
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if (fDecFullVisible->Contains(pt)){
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// user clicked on decorator
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if (fDecFullVisible->Contains(pt))
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{
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click_type click;
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// TODO: modify this!!! _decorator->MouseDown(...);
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click = _decorator->Clicked(pt, buttons, modifiers);
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click = _decorator->Clicked(pt, buttons, modifiers);
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switch(click){
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switch(click)
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{
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case DEC_CLOSE:
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{
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STRACE_CLICK(("WinBorder: Push Close Button\n"));
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_decorator->SetClose(true);
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_decorator->DrawClose();
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break;
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}
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case DEC_ZOOM:
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{
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STRACE_CLICK(("WinBorder: Push Zoom Button\n"));
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_decorator->SetZoom(true);
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_decorator->DrawZoom();
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break;
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}
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case DEC_MINIMIZE:
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{
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STRACE_CLICK(("WinBorder: Push Close Button\n"));
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_decorator->SetMinimize(true);
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_decorator->DrawMinimize();
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break;
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}
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case DEC_MOVETOBACK:
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{
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STRACE_CLICK(("WinBorder: MoveToBack\n"));
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@ -175,53 +184,75 @@ void WinBorder::MouseDown(int8 *buffer)
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}
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}
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}
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// user clicked in window's area
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else{
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// user clicked in window's area
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else
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{
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STRACE_CLICK(("WinBorder: MoveToFront 2\n"));
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bool sendMessage = true;
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if (1 /* TODO: uncomment: ActiveLayer() != this*/){
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if (1 /* TODO: uncomment: ActiveLayer() != this*/)
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{
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MoveToFront();
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if (0 /* B_FIRST_CLICK? what's the name of that flaaaag ??? */){
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sendMessage = false;
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}
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}
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if (sendMessage){
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BMessage msg;
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// a tweak for converting a point into local coords. :-)
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BRect helpRect(pt.x, pt.y, pt.x+1, pt.y+1);
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msg.what = B_MOUSE_DOWN;
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msg.AddInt64("when", real_time_clock_usecs());
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msg.AddPoint("where", (_win->fTopLayer->LayerAt(pt)->ConvertFromTop(helpRect)).LeftTop() );
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msg.AddInt32("modifiers", modifiers);
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msg.AddInt32("buttons", buttons);
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msg.AddInt32("clicks", 1);
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_win->SendMessageToClient( &msg );
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if (sendMessage)
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{
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Layer *targetLayer=_win->fTopLayer->LayerAt(pt);
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if(targetLayer)
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{
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BMessage msg;
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// a tweak for converting a point into local coords. :-)
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BRect helpRect(pt.x, pt.y, pt.x+1, pt.y+1);
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msg.what = B_MOUSE_DOWN;
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msg.AddInt64("when", real_time_clock_usecs());
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msg.AddPoint("where", (targetLayer->ConvertFromTop(helpRect)).LeftTop() );
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msg.AddInt32("modifiers", modifiers);
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msg.AddInt32("buttons", buttons);
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msg.AddInt32("clicks", 1);
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_win->SendMessageToClient( &msg );
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}
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}
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}
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// this is important to determine how much we should resize or move the Layer(WinBorder)(window)
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fLastMousePosition = pt;
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}
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void WinBorder::MouseMoved(int8 *buffer)
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void WinBorder::MouseMoved(const BPoint &pt, const int32 &buttons)
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{
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// Buffer data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - buttons down
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int8 *index = buffer; index+=sizeof(int64);
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float x = *((float*)index); index+=sizeof(float);
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float y = *((float*)index); index+=sizeof(float);
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int32 buttons = *((int32*)index);
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BPoint pt(x,y);
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// TODO: modify this!!! _decorator->MouseMoved(...);
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click_type action = _decorator->Clicked(pt, _mbuttons, _kmodifiers);
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switch (action){
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click_type action = _decorator->Clicked(pt, _mbuttons, _kmodifiers);
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// If the user clicked a button and then moused away without lifting the button,
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// we don't want to trigger the button. Instead, we reset it to its original up state
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if(_decorator->GetClose() && action!=DEC_CLOSE)
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{
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_decorator->SetClose(false);
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_decorator->DrawClose();
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}
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if(_decorator->GetZoom() && action!=DEC_ZOOM)
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{
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_decorator->SetZoom(false);
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_decorator->DrawZoom();
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}
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if(_decorator->GetMinimize() && action!=DEC_MINIMIZE)
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{
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_decorator->SetMinimize(false);
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_decorator->DrawMinimize();
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}
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switch (action)
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{
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case DEC_DRAG:
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{
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STRACE_CLICK(("WinBorder: Drag\n"));
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@ -240,11 +271,13 @@ void WinBorder::MouseMoved(int8 *buffer)
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ResizeBy( difference.x, difference.y );
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break;
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}
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default:{
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BMessage msg;
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// a tweak for converting a point into local coords. :-)
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BRect helpRect(pt.x, pt.y, pt.x+1, pt.y+1);
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msg.what = B_MOUSE_MOVED;
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default:
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{
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BMessage msg;
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// a tweak for converting a point into local coords. :-)
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BRect helpRect(pt.x, pt.y, pt.x+1, pt.y+1);
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msg.what = B_MOUSE_MOVED;
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msg.AddInt64("when", real_time_clock_usecs());
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msg.AddPoint("where", (_win->fTopLayer->ConvertFromTop(helpRect)).LeftTop() );
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msg.AddInt32("buttons", buttons);
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@ -252,69 +285,82 @@ void WinBorder::MouseMoved(int8 *buffer)
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_win->SendMessageToClient( &msg );
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}
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}
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// this is important to determine how much we should resize or move the Layer(WinBorder)(window)
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// this is important to determine how much we should resize or move the
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// Layer(WinBorder)(window)
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fLastMousePosition = pt;
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}
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void WinBorder::MouseUp(int8 *buffer)
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void WinBorder::MouseUp(const BPoint &pt, const int32 &modifiers)
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{
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STRACE_MOUSE(("WinBorder %s: MouseUp() \n",GetName()));
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STRACE_MOUSE(("WinBorder %s: MouseUp() \n",GetName()));
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// buffer data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - modifier keys down
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int8 *index = buffer; index+=sizeof(int64);
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float x = *((float*)index); index+=sizeof(float);
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float y = *((float*)index); index+=sizeof(float);
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int32 modifiers = *((int32*)index);
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BPoint pt(x,y);
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// TODO: modify this!!! _decorator->MouseUp(...);
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click_type action =_decorator->Clicked(pt, _mbuttons, _kmodifiers);
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switch (action){
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switch (action)
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{
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case DEC_CLOSE:
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{
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STRACE_CLICK(("WinBorder: Close\n"));
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/* NOTE: I think you better put this code in... ServerWindow::Close()
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* and call that here!!!
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* SW::Close() must send B_QUIT_REQUESTED and wait for an answer first.
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*/
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RemoveSelf();
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delete this;
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if(_decorator->GetClose())
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{
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_decorator->SetClose(false);
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_decorator->DrawClose();
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BMessage msg(B_QUIT_REQUESTED);
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_win->SendMessageToClient(&msg);
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}
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break;
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}
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case DEC_ZOOM:
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{
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STRACE_CLICK(("WinBorder: Zoom\n"));
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/* NOTE: I think you better put this code in... ServerWindow::Zoom()
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* and call that here!!!
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*/
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// TODO: implement
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// if (actual_coods != max_zoom_coords)
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// MoveBy(X, Y);
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// ResizeBy(X, Y);
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// TODO: send B_ZOOM to client;
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if(_decorator->GetZoom())
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{
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_decorator->SetZoom(false);
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_decorator->DrawZoom();
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BMessage msg(B_ZOOM);
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_win->SendMessageToClient(&msg);
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}
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break;
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}
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case DEC_MINIMIZE:
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{
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STRACE_CLICK(("WinBoder: Minimize\n"));
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_win->Minimize(true);
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if(_decorator->GetMinimize())
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{
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_decorator->SetMinimize(false);
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_decorator->DrawMinimize();
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BMessage msg(B_MINIMIZE);
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_win->SendMessageToClient(&msg);
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}
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break;
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}
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default:{
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BMessage msg;
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// a tweak for converting a point into local coords. :-)
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BRect helpRect(pt.x, pt.y, pt.x+1, pt.y+1);
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msg.what = B_MOUSE_UP;
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msg.AddInt64("when", real_time_clock_usecs());
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msg.AddPoint("where", (_win->fTopLayer->LayerAt(pt)->ConvertFromTop(helpRect)).LeftTop() );
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msg.AddInt32("modifiers", modifiers);
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_win->SendMessageToClient( &msg );
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default:
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{
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Layer *targetLayer=_win->fTopLayer->LayerAt(pt);
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if(targetLayer)
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{
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BMessage msg;
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// a tweak for converting a point into local coords. :-)
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BRect helpRect(pt.x, pt.y, pt.x+1, pt.y+1);
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msg.what = B_MOUSE_UP;
|
||||
msg.AddInt64("when", real_time_clock_usecs());
|
||||
msg.AddPoint("where", (targetLayer->ConvertFromTop(helpRect)).LeftTop() );
|
||||
msg.AddInt32("modifiers", modifiers);
|
||||
|
||||
_win->SendMessageToClient( &msg );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -414,9 +460,9 @@ void WinBorder::RebuildRegions( const BRect& r ){
|
||||
void WinBorder::Draw(const BRect &r)
|
||||
{
|
||||
//TODO: REMOVE this! For Test purposes only!
|
||||
printf("*WinBorder(%s)::Draw()\n", GetName());
|
||||
_decorator->Draw();
|
||||
printf("#WinBorder(%s)::Draw() ENDED\n", GetName());
|
||||
STRACE(("*WinBorder(%s)::Draw()\n", GetName()));
|
||||
_decorator->Draw();
|
||||
STRACE(("#WinBorder(%s)::Draw() ENDED\n", GetName()));
|
||||
return;
|
||||
//----------------
|
||||
|
||||
@ -736,9 +782,9 @@ void WinBorder::AddToSubsetOf(WinBorder* main){
|
||||
RootLayer *rl = main->GetRootLayer();
|
||||
|
||||
desktop->fGeneralLock.Lock();
|
||||
printf("WinBorder(%s)::AddToSubsetOf(%s) - General lock acquired\n", GetName(), main->GetName());
|
||||
STRACE(("WinBorder(%s)::AddToSubsetOf(%s) - General lock acquired\n", GetName(), main->GetName()));
|
||||
rl->fMainLock.Lock();
|
||||
printf("WinBorder(%s)::AddToSubsetOf(%s) - Main lock acquired\n", GetName(), main->GetName());
|
||||
STRACE(("WinBorder(%s)::AddToSubsetOf(%s) - Main lock acquired\n", GetName(), main->GetName()));
|
||||
|
||||
for(int32 i = 0; i < rl->WorkspaceCount(); i++){
|
||||
Workspace *ws = rl->WorkspaceAt(i+1);
|
||||
@ -747,9 +793,9 @@ printf("WinBorder(%s)::AddToSubsetOf(%s) - Main lock acquired\n", GetName(), mai
|
||||
}
|
||||
|
||||
rl->fMainLock.Unlock();
|
||||
printf("WinBorder(%s)::AddToSubsetOf(%s) - Main lock released\n", GetName(), main->GetName());
|
||||
STRACE(("WinBorder(%s)::AddToSubsetOf(%s) - Main lock released\n", GetName(), main->GetName()));
|
||||
desktop->fGeneralLock.Unlock();
|
||||
printf("WinBorder(%s)::AddToSubsetOf(%s) - General lock released\n", GetName(), main->GetName());
|
||||
STRACE(("WinBorder(%s)::AddToSubsetOf(%s) - General lock released\n", GetName(), main->GetName()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -758,9 +804,9 @@ void WinBorder::RemoveFromSubsetOf(WinBorder* main){
|
||||
RootLayer *rl = main->GetRootLayer();
|
||||
|
||||
desktop->fGeneralLock.Lock();
|
||||
printf("WinBorder(%s)::RemoveFromSubsetOf(%s) - General lock acquired\n", GetName(), main->GetName());
|
||||
STRACE(("WinBorder(%s)::RemoveFromSubsetOf(%s) - General lock acquired\n", GetName(), main->GetName()));
|
||||
rl->fMainLock.Lock();
|
||||
printf("WinBorder(%s)::RemoveFromSubsetOf(%s) - Main lock acquired\n", GetName(), main->GetName());
|
||||
STRACE(("WinBorder(%s)::RemoveFromSubsetOf(%s) - Main lock acquired\n", GetName(), main->GetName()));
|
||||
// remove from main window's subset list.
|
||||
if(main->Window()->fWinFMWList.RemoveItem(this)){
|
||||
int32 count = main->GetRootLayer()->WorkspaceCount();
|
||||
@ -776,9 +822,9 @@ printf("WinBorder(%s)::RemoveFromSubsetOf(%s) - Main lock acquired\n", GetName()
|
||||
fMainWinBorder = NULL;
|
||||
|
||||
rl->fMainLock.Unlock();
|
||||
printf("WinBorder(%s)::RemoveFromSubsetOf(%s) - Main lock released\n", GetName(), main->GetName());
|
||||
STRACE(("WinBorder(%s)::RemoveFromSubsetOf(%s) - Main lock released\n", GetName(), main->GetName()));
|
||||
desktop->fGeneralLock.Unlock();
|
||||
printf("WinBorder(%s)::RemoveFromSubsetOf(%s) - General lock released\n", GetName(), main->GetName());
|
||||
STRACE(("WinBorder(%s)::RemoveFromSubsetOf(%s) - General lock released\n", GetName(), main->GetName()));
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
void WinBorder::PrintToStream(){
|
||||
|
@ -38,69 +38,69 @@ class DisplayDriver;
|
||||
class WinBorder : public Layer
|
||||
{
|
||||
public:
|
||||
WinBorder(const BRect &r, const char *name, const int32 look,
|
||||
const int32 feel, const int32 flags, ServerWindow *win);
|
||||
virtual ~WinBorder(void);
|
||||
|
||||
virtual void RebuildRegions( const BRect& r );
|
||||
virtual void Draw(const BRect &r);
|
||||
|
||||
virtual void MoveBy(float x, float y);
|
||||
virtual void ResizeBy(float x, float y);
|
||||
bool HasPoint(BPoint pt) const;
|
||||
WinBorder(const BRect &r, const char *name, const int32 look,
|
||||
const int32 feel, const int32 flags, ServerWindow *win);
|
||||
virtual ~WinBorder(void);
|
||||
|
||||
virtual void RebuildRegions( const BRect& r );
|
||||
virtual void Draw(const BRect &r);
|
||||
|
||||
virtual void MoveBy(float x, float y);
|
||||
virtual void ResizeBy(float x, float y);
|
||||
bool HasPoint(BPoint pt) const;
|
||||
|
||||
void MoveToBack();
|
||||
void MoveToFront();
|
||||
|
||||
void MouseDown(const BPoint &pt, const int32 &buttons, const int32 &modifiers);
|
||||
void MouseMoved(const BPoint &pt, const int32 &buttons);
|
||||
void MouseUp(const BPoint &pt, const int32 &modifiers);
|
||||
|
||||
virtual void Hide();
|
||||
virtual void Show();
|
||||
|
||||
void UpdateColors(void);
|
||||
void UpdateDecorator(void);
|
||||
void UpdateFont(void);
|
||||
void UpdateScreen(void);
|
||||
|
||||
void SetFocus(const bool &active);
|
||||
ServerWindow* Window(void) const { return _win; }
|
||||
Decorator* GetDecorator(void) const { return _decorator; }
|
||||
|
||||
WinBorder* MainWinBorder() const;
|
||||
void SetLevel();
|
||||
|
||||
void AddToSubsetOf(WinBorder* main);
|
||||
void RemoveFromSubsetOf(WinBorder* main);
|
||||
|
||||
void PrintToStream();
|
||||
|
||||
// Server "private" :-) - should not be used
|
||||
void SetMainWinBorder(WinBorder *newMain);
|
||||
|
||||
void MoveToBack();
|
||||
void MoveToFront();
|
||||
|
||||
void MouseDown(int8 *buffer);
|
||||
void MouseMoved(int8 *buffer);
|
||||
void MouseUp(int8 *buffer);
|
||||
|
||||
virtual void Hide();
|
||||
virtual void Show();
|
||||
|
||||
void UpdateColors(void);
|
||||
void UpdateDecorator(void);
|
||||
void UpdateFont(void);
|
||||
void UpdateScreen(void);
|
||||
|
||||
void SetFocus(const bool &active);
|
||||
ServerWindow* Window(void) const { return _win; }
|
||||
Decorator* GetDecorator(void) const { return _decorator; }
|
||||
|
||||
WinBorder* MainWinBorder() const;
|
||||
void SetLevel();
|
||||
|
||||
void AddToSubsetOf(WinBorder* main);
|
||||
void RemoveFromSubsetOf(WinBorder* main);
|
||||
|
||||
void PrintToStream();
|
||||
|
||||
// Server "private" :-) - should not be used
|
||||
void SetMainWinBorder(WinBorder *newMain);
|
||||
|
||||
protected:
|
||||
ServerWindow *_win;
|
||||
//BString *_title;
|
||||
Decorator *_decorator;
|
||||
int32 _flags;
|
||||
BRect _clientframe;
|
||||
int32 _mbuttons,
|
||||
_kmodifiers;
|
||||
BPoint fLastMousePosition;
|
||||
bool _update;
|
||||
bool _hresizewin,_vresizewin;
|
||||
ServerWindow *_win;
|
||||
//BString *_title;
|
||||
Decorator *_decorator;
|
||||
int32 _flags;
|
||||
BRect _clientframe;
|
||||
int32 _mbuttons,
|
||||
_kmodifiers;
|
||||
BPoint fLastMousePosition;
|
||||
bool _update;
|
||||
bool _hresizewin,_vresizewin;
|
||||
|
||||
BRegion *fDecFull,
|
||||
*fDecFullVisible,
|
||||
*fDecVisible;
|
||||
BRegion *fDecFull,
|
||||
*fDecFullVisible,
|
||||
*fDecVisible;
|
||||
|
||||
WinBorder* fMainWinBorder;
|
||||
/* bool fIsMoving;
|
||||
bool fIsResizing;
|
||||
bool fIsClosing;
|
||||
bool fIsMinimizing;
|
||||
bool fIsZooming
|
||||
WinBorder *fMainWinBorder;
|
||||
/* bool fIsMoving;
|
||||
bool fIsResizing;
|
||||
bool fIsClosing;
|
||||
bool fIsMinimizing;
|
||||
bool fIsZooming
|
||||
*/
|
||||
};
|
||||
|
||||
|
@ -38,7 +38,7 @@
|
||||
#include "RootLayer.h"
|
||||
#include "Desktop.h"
|
||||
|
||||
#define DEBUG_WORKSPACE
|
||||
//#define DEBUG_WORKSPACE
|
||||
|
||||
#ifdef DEBUG_WORKSPACE
|
||||
# include <stdio.h>
|
||||
@ -167,14 +167,14 @@ STRACESTREAM();
|
||||
|
||||
RemoveItem(item);
|
||||
delete item;
|
||||
STRACESTREAM();
|
||||
STRACESTREAM();
|
||||
opLock.Unlock();
|
||||
|
||||
// reset some internal variables
|
||||
layer->SetMainWinBorder(NULL);
|
||||
// its RootLayer is set to NULL by Layer::RemoveChild(layer);
|
||||
|
||||
printf("Layer %s found and removed from Workspace No %ld\n", layer->GetName(), ID());
|
||||
STRACE(("Layer %s found and removed from Workspace No %ld\n", layer->GetName(), ID()));
|
||||
|
||||
if (wasFocus)
|
||||
SetFocusLayer(nextItem? nextItem->layerPtr: NULL);
|
||||
@ -184,7 +184,7 @@ printf("Layer %s found and removed from Workspace No %ld\n", layer->GetName(), I
|
||||
return true;
|
||||
}
|
||||
else{
|
||||
printf("Layer %s NOT found in Workspace No %ld\n", layer->GetName(), ID());
|
||||
STRACE(("Layer %s NOT found in Workspace No %ld\n", layer->GetName(), ID()));
|
||||
opLock.Unlock();
|
||||
return false;
|
||||
}
|
||||
@ -337,11 +337,11 @@ WinBorder* Workspace::SearchLayerUnderPoint(BPoint pt){
|
||||
// For the moment, take windows from front to back and see in witch one 'pt' falls
|
||||
WinBorder *target = NULL;
|
||||
opLock.Lock();
|
||||
printf("Searching (%f,%f) in...\n", pt.x, pt.y);
|
||||
STRACE(("Searching (%f,%f) in...\n", pt.x, pt.y));
|
||||
for( WinBorder *wb = GoToBottomItem(); wb; wb = GoToUpperItem()){
|
||||
wb->PrintToStream();
|
||||
// wb->PrintToStream();
|
||||
if (!wb->IsHidden() && wb->HasPoint(pt)){
|
||||
printf("%s - SELECTED!\n", wb->GetName());
|
||||
STRACE(("%s - SELECTED!\n", wb->GetName()));
|
||||
target = wb;
|
||||
break;
|
||||
}
|
||||
@ -461,7 +461,7 @@ ListData* Workspace::FindPlace(ListData* pref){
|
||||
while(pref && item->lowerItem != pref && (pref->upperItem || pref->lowerItem)){
|
||||
if ( !(item->layerPtr->Window()->Flags() & B_AVOID_FRONT) && !(item->layerPtr->IsHidden()) )
|
||||
break;
|
||||
printf("item: %s - pref: %s\n", item->layerPtr->GetName(), pref->layerPtr->GetName());
|
||||
STRACE(("item: %s - pref: %s\n", item->layerPtr->GetName(), pref->layerPtr->GetName()));
|
||||
if (item == fTopItem)
|
||||
item = fBottomItem;
|
||||
else
|
||||
@ -612,10 +612,10 @@ STRACE(("#WS(%ld)::SASNF(%s) ENDED 2\n", ID(), preferred? preferred->GetName():
|
||||
}
|
||||
|
||||
if(!lastInserted){
|
||||
printf("PAAAAANIC: Workspace::SASNF(): 'lastInserted' IS NULL\n");
|
||||
STRACE(("PAAAAANIC: Workspace::SASNF(): 'lastInserted' IS NULL\n"));
|
||||
}
|
||||
else{
|
||||
printf("\n&&&&Processing for: %s\n", lastInserted->layerPtr->GetName());
|
||||
STRACE(("\n&&&&Processing for: %s\n", lastInserted->layerPtr->GetName()));
|
||||
}
|
||||
|
||||
if (lastInserted && !(lastInserted->layerPtr->IsHidden())){
|
||||
@ -987,7 +987,7 @@ STRACE((" MODAL ALL/SYSTEM FIRST Window '%s'\n", preferred? preferred->GetName()
|
||||
}
|
||||
else{
|
||||
// We ***should NOT*** reach this point!
|
||||
printf("SERVER: PANIC: \"%s\": What kind of window is this???\n", preferred? preferred->GetName(): "NULL");
|
||||
STRACE(("SERVER: PANIC: \"%s\": What kind of window is this???\n", preferred? preferred->GetName(): "NULL"));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
Loading…
Reference in New Issue
Block a user