Implement bare-bones AS_SYNC message handling - this fixes a problem whereby app_server<->client communications would come to a stop since the client expected a reply from this message and would never get one because it was unimplemented
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9711 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -2182,6 +2182,13 @@ debugger("STROKERECT");
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break;
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}
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case AS_SYNC:
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{
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// TODO: AS_SYNC is a no-op for now, just to get things working
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fMsgSender->StartMessage(SERVER_TRUE);
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fMsgSender->Flush();
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break;
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}
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default:
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{
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printf("ServerWindow %s received unexpected code - message offset %lx\n",fTitle.String(), code - SERVER_TRUE);
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