4f4af1fe79
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7912 a95241bf-73f2-0310-859d-f6bbb57e9c96
2390 lines
60 KiB
C++
2390 lines
60 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ServerWindow.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Adi Oanca <adioanca@mymail.ro>
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// Description: Shadow BWindow class
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//
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//------------------------------------------------------------------------------
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#include <AppDefs.h>
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#include <Rect.h>
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#include <string.h>
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#include <stdio.h>
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#include <View.h> // for B_XXXXX_MOUSE_BUTTON defines
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#include <Message.h>
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#include <GraphicsDefs.h>
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#include <PortLink.h>
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#include <Session.h>
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#include "AppServer.h"
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#include "Layer.h"
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#include "RootLayer.h"
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#include "ServerWindow.h"
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#include "ServerApp.h"
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#include "ServerProtocol.h"
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#include "WinBorder.h"
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#include "Desktop.h"
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#include "TokenHandler.h"
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#include "Utils.h"
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#include "DisplayDriver.h"
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#include "ServerPicture.h"
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#include "CursorManager.h"
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#include "Workspace.h"
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//#define DEBUG_SERVERWINDOW
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//#define DEBUG_SERVERWINDOW_MOUSE
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//#define DEBUG_SERVERWINDOW_KEYBOARD
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#ifdef DEBUG_SERVERWINDOW
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# include <stdio.h>
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# define STRACE(x) printf x
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#else
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# define STRACE(x) ;
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#endif
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#ifdef DEBUG_SERVERWINDOW_KEYBOARD
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# include <stdio.h>
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# define STRACE_KEY(x) printf x
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#else
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# define STRACE_KEY(x) ;
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#endif
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#ifdef DEBUG_SERVERWINDOW_MOUSE
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# include <stdio.h>
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# define STRACE_MOUSE(x) printf x
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#else
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# define STRACE_MOUSE(x) ;
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#endif
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//! TokenHandler object used to provide IDs for all windows in the system
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TokenHandler win_token_handler;
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//! Active winborder - used for tracking windows during moves, resizes, and tab slides
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WinBorder *active_winborder=NULL;
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template<class Type> Type
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read_from_buffer(int8 **_buffer)
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{
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Type *typedBuffer = (Type *)(*_buffer);
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Type value = *typedBuffer;
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typedBuffer++;
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*_buffer = (int8 *)(typedBuffer);
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return value;
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}
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static int8 *read_pattern_from_buffer(int8 **_buffer)
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{
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int8 *pattern = *_buffer;
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*_buffer += AS_PATTERN_SIZE;
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return pattern;
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}
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template<class Type> void
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write_to_buffer(int8 **_buffer, Type value)
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{
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Type *typedBuffer = (Type *)(*_buffer);
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*typedBuffer = value;
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typedBuffer++;
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*_buffer = (int8 *)(typedBuffer);
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}
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/*!
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\brief Contructor
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Does a lot of stuff to set up for the window - new decorator, new winborder, spawn a
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monitor thread.
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*/
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ServerWindow::ServerWindow(BRect rect, const char *string, uint32 wlook,
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uint32 wfeel, uint32 wflags, ServerApp *winapp, port_id winport,
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port_id looperPort, port_id replyport, uint32 index, int32 handlerID)
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{
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STRACE(("ServerWindow(%s)::ServerWindow()\n",string? string: "NULL"));
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fServerApp = winapp;
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if(string)
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fTitle.SetTo(string);
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fFrame = rect;
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fFlags = wflags;
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fLook = wlook;
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fFeel = wfeel;
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fHandlerToken = handlerID;
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fClientLooperPort = looperPort;
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fClientTeamID = winapp->ClientTeamID();
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fWorkspaces = index;
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fWorkspace = NULL;
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fWinBorder = NULL;
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fTopLayer = NULL;
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// fClientWinPort is the port to which the app awaits messages from the server
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fClientWinPort = winport;
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// fMessagePort is the port to which the app sends messages for the server
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fMessagePort = create_port(30,fTitle.String());
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fSession = new BSession(fMessagePort, fClientWinPort);
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// Send a reply to our window - it is expecting fMessagePort port.
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// Temporarily use winlink to save time and memory
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PortLink winLink(replyport);
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winLink.SetOpCode(AS_CREATE_WINDOW);
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winLink.Attach<port_id>(fMessagePort);
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winLink.Flush();
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// check the next 2 messages to make sure we receive top_view's attributes.
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int32 vCode;
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fSession->ReadInt32(&vCode);
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if(vCode != AS_LAYER_CREATE_ROOT)
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debugger("SERVER ERROR: ServerWindow(xxx): NO top_view data received! - 1\n");
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fSession->ReadInt32(&vCode);
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if(vCode != AS_LAYER_CREATE)
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debugger("SERVER ERROR: ServerWindow(xxx): NO top_view data received! - 2\n");
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// Start receiving top_view data -- pass NULL as the parent view.
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// This should be the *only* place where this happens.
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fTopLayer = CreateLayerTree(NULL);
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fTopLayer->SetAsTopLayer(true);
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cl = fTopLayer;
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fWinBorder = new WinBorder( fFrame, fTitle.String(),wlook, wfeel, wflags,
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this, desktop->GetDisplayDriver());
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STRACE(("ServerWindow %s:\n",fTitle.String()));
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STRACE(("\tFrame (%.1f,%.1f,%.1f,%.1f)\n",rect.left,rect.top,rect.right,rect.bottom));
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STRACE(("\tPort: %ld\n",fMessagePort));
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STRACE(("\tWorkspace: %ld\n",index));
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}
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void ServerWindow::Init(void)
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{
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fWinBorder->AddChild(fTopLayer);
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// NOTE: this MUST be before the monitor thread is spawned!
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desktop->AddWinBorder(fWinBorder);
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// Spawn our message-monitoring thread
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fMonitorThreadID = spawn_thread(MonitorWin, fTitle.String(), B_NORMAL_PRIORITY, this);
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if(fMonitorThreadID != B_NO_MORE_THREADS && fMonitorThreadID != B_NO_MEMORY)
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resume_thread(fMonitorThreadID);
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}
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//!Tears down all connections with the user application, kills the monitoring thread.
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ServerWindow::~ServerWindow(void)
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{
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STRACE(("*ServerWindow (%s):~ServerWindow()\n",fTitle.String()));
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desktop->fGeneralLock.Lock();
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desktop->RemoveWinBorder(fWinBorder);
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STRACE(("SW(%s) Successfully removed from the desktop\n", fTitle.String()));
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if(fSession)
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{
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delete fSession;
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fSession = NULL;
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}
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if (fWinBorder)
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{
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delete fWinBorder;
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fWinBorder = NULL;
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}
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cl = NULL;
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if (fTopLayer)
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delete fTopLayer;
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desktop->fGeneralLock.Unlock();
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STRACE(("#ServerWindow(%s) will exit NOW!!!\n", fTitle.String()));
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}
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/*!
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\brief Requests an update of the specified rectangle
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\param rect The area to update, in the parent's coordinates
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This could be considered equivalent to BView::Invalidate()
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*/
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void ServerWindow::RequestDraw(BRect rect)
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{
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STRACE(("ServerWindow %s: Request Draw\n",fTitle.String()));
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BMessage msg;
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msg.what = _UPDATE_;
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msg.AddRect("_rect", rect);
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SendMessageToClient(&msg);
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}
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//! Requests an update for the entire window
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void ServerWindow::RequestDraw(void)
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{
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RequestDraw(fFrame);
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}
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//! Forces the window border to update its decorator
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void ServerWindow::ReplaceDecorator(void)
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{
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STRACE(("ServerWindow %s: Replace Decorator\n",fTitle.String()));
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fWinBorder->UpdateDecorator();
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}
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//! Requests that the ServerWindow's BWindow quit
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void ServerWindow::Quit(void)
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{
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STRACE(("ServerWindow %s: Quit\n",fTitle.String()));
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BMessage msg;
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msg.what = B_QUIT_REQUESTED;
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SendMessageToClient(&msg);
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}
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//! Shows the window's WinBorder
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void ServerWindow::Show(void)
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{
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if(!fWinBorder->IsHidden())
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return;
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STRACE(("ServerWindow %s: Show\n",fTitle.String()));
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if(fWinBorder)
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{
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RootLayer *rl = fWinBorder->GetRootLayer();
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int32 wksCount;
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desktop->fGeneralLock.Lock();
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STRACE(("ServerWindow(%s)::Show() - General lock acquired\n", fWinBorder->GetName()));
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rl->fMainLock.Lock();
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STRACE(("ServerWindow(%s)::Show() - Main lock acquired\n", fWinBorder->GetName()));
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// manually set fWinBorder->fHidden to false because Layer's version also calls FullInvalidate.
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fWinBorder->fHidden=false;
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if ( (fFeel == B_FLOATING_SUBSET_WINDOW_FEEL || fFeel == B_MODAL_SUBSET_WINDOW_FEEL)
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&& fWinBorder->MainWinBorder() == NULL)
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{
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// This window hasn't been added to a normal window subset,
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// so don't call placement or redrawing methods
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}
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else
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{
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wksCount = rl->WorkspaceCount();
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for(int32 i = 0; i < wksCount; i++)
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{
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if (fWorkspaces & (0x00000001UL << i))
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{
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Workspace *ws = rl->WorkspaceAt(i+1);
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ws->BringToFrontANormalWindow(fWinBorder);
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ws->SearchAndSetNewFront(fWinBorder);
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ws->SetFocusLayer(fWinBorder);
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}
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}
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}
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rl->fMainLock.Unlock();
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STRACE(("ServerWindow(%s)::Show() - Main lock released\n", fWinBorder->GetName()));
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desktop->fGeneralLock.Unlock();
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STRACE(("ServerWindow(%s)::Show() - General lock released\n", fWinBorder->GetName()));
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}
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}
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//! Hides the window's WinBorder
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void ServerWindow::Hide(void)
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{
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if(fWinBorder->IsHidden())
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return;
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STRACE(("ServerWindow %s: Hide\n",fTitle.String()));
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if(fWinBorder)
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{
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RootLayer *rl = fWinBorder->GetRootLayer();
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Workspace *ws = NULL;
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desktop->fGeneralLock.Lock();
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STRACE(("ServerWindow(%s)::Hide() - General lock acquired\n", fWinBorder->GetName()));
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rl->fMainLock.Lock();
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STRACE(("ServerWindow(%s)::Hide() - Main lock acquired\n", fWinBorder->GetName()));
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fWinBorder->Hide();
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int32 wksCount= rl->WorkspaceCount();
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for(int32 i = 0; i < wksCount; i++)
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{
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ws = rl->WorkspaceAt(i+1);
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if (ws->FrontLayer() == fWinBorder)
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{
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ws->HideSubsetWindows(fWinBorder);
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ws->SetFocusLayer(ws->FrontLayer());
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}
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else
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{
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if (ws->FocusLayer() == fWinBorder)
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ws->SetFocusLayer(fWinBorder);
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else
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ws->Invalidate();
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}
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}
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rl->fMainLock.Unlock();
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STRACE(("ServerWindow(%s)::Hide() - Main lock released\n", fWinBorder->GetName()));
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desktop->fGeneralLock.Unlock();
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STRACE(("ServerWindow(%s)::Hide() - General lock released\n", fWinBorder->GetName()));
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}
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}
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/*
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\brief Determines whether the window is hidden or not
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\return true if hidden, false if not
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*/
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bool ServerWindow::IsHidden(void)
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{
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if(fWinBorder)
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return fWinBorder->IsHidden();
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return true;
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}
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void ServerWindow::Minimize(bool status)
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{
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bool sendMessages = false;
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if (status)
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{
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if (!IsHidden())
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{
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Hide();
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sendMessages = true;
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}
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}
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else
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{
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if (IsHidden())
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{
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Show();
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sendMessages = true;
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}
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}
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if (sendMessages)
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{
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BMessage msg;
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msg.what = B_MINIMIZE;
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msg.AddInt64("when", real_time_clock_usecs());
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msg.AddBool("minimize", status);
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SendMessageToClient(&msg);
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// TODO: Do we need to notify Tracker? The Deskbar? If so, how?
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}
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}
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// Sends a message to the client to perform a Zoom
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void ServerWindow::Zoom(void)
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{
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BMessage msg;
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msg.what=B_ZOOM;
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SendMessageToClient(&msg);
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}
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/*!
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\brief Handles focus and redrawing when changing focus states
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The ServerWindow is set to (in)active and its decorator is redrawn based on its active status
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*/
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void ServerWindow::SetFocus(bool value)
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{
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STRACE(("ServerWindow %s: Set Focus to %s - UNIMPLEMENTED\n",fTitle.String(),value?"true":"false"));
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/*
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if(fIsActive!=value)
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{
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fIsActive=value;
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fWinBorder->SetFocus(value);
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// fWinBorder->RequestDraw();
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}
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*/
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}
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/*!
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\brief Determines whether or not the window is active
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\return true if active, false if not
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*/
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bool ServerWindow::HasFocus(void)
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{
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return fIsActive;
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}
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/*!
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\brief Notifies window of workspace (de)activation
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\param workspace Index of the workspace changed
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\param active New active status of the workspace
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*/
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void ServerWindow::WorkspaceActivated(int32 workspace, bool active)
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{
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STRACE(("ServerWindow %s: WorkspaceActivated(%ld,%s)\n",fTitle.String(),
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workspace,(active)?"active":"inactive"));
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BMessage msg;
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msg.what = B_WORKSPACE_ACTIVATED;
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msg.AddInt32("workspace", workspace);
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msg.AddBool("active", active);
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SendMessageToClient(&msg);
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}
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/*!
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\brief Notifies window of a workspace switch
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\param oldone index of the previous workspace
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\param newone index of the new workspace
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*/
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void ServerWindow::WorkspacesChanged(int32 oldone,int32 newone)
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{
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STRACE(("ServerWindow %s: WorkspacesChanged(%ld,%ld)\n",fTitle.String(),oldone,newone));
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BMessage msg;
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msg.what = B_WORKSPACES_CHANGED;
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msg.AddInt32("old", oldone);
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msg.AddInt32("new", newone);
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SendMessageToClient(&msg);
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}
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/*!
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\brief Notifies window of a change in focus
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\param active New active status of the window
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*/
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void ServerWindow::WindowActivated(bool active)
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{
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STRACE(("ServerWindow %s: WindowActivated(%s)\n",fTitle.String(),(active)?"active":"inactive"));
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BMessage msg;
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msg.what = B_WINDOW_ACTIVATED;
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msg.AddBool("active", active);
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SendMessageToClient(&msg);
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}
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/*!
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\brief Notifies window of a change in screen resolution
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\param frame Size of the new resolution
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\param color_space Color space of the new screen mode
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*/
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void ServerWindow::ScreenModeChanged(const BRect frame, const color_space cspace)
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{
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STRACE(("ServerWindow %s: ScreenModeChanged\n",fTitle.String()));
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BMessage msg;
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msg.what = B_SCREEN_CHANGED;
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msg.AddRect("frame", frame);
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msg.AddInt32("mode", (int32)cspace);
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SendMessageToClient(&msg);
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}
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/*
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\brief Sets the frame size of the window
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\rect New window size
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*/
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void ServerWindow::SetFrame(const BRect &rect)
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{
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STRACE(("ServerWindow %s: Set Frame to (%.1f,%.1f,%.1f,%.1f)\n",fTitle.String(),
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rect.left,rect.top,rect.right,rect.bottom));
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fFrame=rect;
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}
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/*!
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\brief Returns the frame of the window in screen coordinates
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\return The frame of the window in screen coordinates
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*/
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BRect ServerWindow::Frame(void)
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{
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return fFrame;
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}
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/*!
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\brief Locks the window
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\return B_OK if everything is ok, B_ERROR if something went wrong
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*/
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status_t ServerWindow::Lock(void)
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{
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STRACE(("ServerWindow %s: Lock\n",fTitle.String()));
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return (fLocker.Lock())?B_OK:B_ERROR;
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}
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//! Unlocks the window
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void ServerWindow::Unlock(void)
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{
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STRACE(("ServerWindow %s: Unlock\n",fTitle.String()));
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fLocker.Unlock();
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}
|
|
|
|
/*!
|
|
\brief Determines whether or not the window is locked
|
|
\return True if locked, false if not.
|
|
*/
|
|
bool ServerWindow::IsLocked(void)
|
|
{
|
|
return fLocker.IsLocked();
|
|
}
|
|
|
|
/*!
|
|
\brief Sets the font state for a layer
|
|
\param layer The layer to set the font
|
|
*/
|
|
void ServerWindow::SetLayerFontState(Layer *layer)
|
|
{
|
|
uint16 mask;
|
|
|
|
fSession->ReadUInt16(&mask);
|
|
|
|
if (mask & B_FONT_FAMILY_AND_STYLE)
|
|
{
|
|
uint32 fontID;
|
|
fSession->ReadInt32((int32*)&fontID);
|
|
|
|
// TODO: implement later. Currently there is no SetFamAndStyle(uint32)
|
|
// in ServerFont class. DW, could you add one?
|
|
//layer->fLayerData->font->
|
|
}
|
|
|
|
if (mask & B_FONT_SIZE)
|
|
{
|
|
float size;
|
|
fSession->ReadFloat(&size);
|
|
layer->fLayerData->font.SetSize(size);
|
|
}
|
|
|
|
if (mask & B_FONT_SHEAR)
|
|
{
|
|
float shear;
|
|
fSession->ReadFloat(&shear);
|
|
layer->fLayerData->font.SetShear(shear);
|
|
}
|
|
|
|
if (mask & B_FONT_ROTATION)
|
|
{
|
|
float rotation;
|
|
fSession->ReadFloat(&rotation);
|
|
layer->fLayerData->font.SetRotation(rotation);
|
|
}
|
|
|
|
if (mask & B_FONT_SPACING)
|
|
{
|
|
uint8 spacing;
|
|
fSession->ReadUInt8(&spacing);
|
|
layer->fLayerData->font.SetSpacing(spacing);
|
|
}
|
|
|
|
if (mask & B_FONT_ENCODING)
|
|
{
|
|
uint8 encoding;
|
|
fSession->ReadUInt8((uint8*)&encoding);
|
|
layer->fLayerData->font.SetEncoding(encoding);
|
|
}
|
|
|
|
if (mask & B_FONT_FACE)
|
|
{
|
|
uint16 face;
|
|
fSession->ReadUInt16(&face);
|
|
layer->fLayerData->font.SetFace(face);
|
|
}
|
|
|
|
if (mask & B_FONT_FLAGS)
|
|
{
|
|
uint32 flags;
|
|
fSession->ReadUInt32(&flags);
|
|
layer->fLayerData->font.SetFlags(flags);
|
|
}
|
|
STRACE(("DONE: ServerWindow %s: Message AS_LAYER_SET_FONT_STATE: Layer: %s\n",
|
|
fTitle.String(), layer->_name->String()));
|
|
}
|
|
|
|
void ServerWindow::SetLayerState(Layer *layer)
|
|
{
|
|
rgb_color highColor, lowColor, viewColor;
|
|
pattern patt;
|
|
int32 clipRegRects;
|
|
|
|
fSession->ReadPoint( &(layer->fLayerData->penlocation));
|
|
fSession->ReadFloat( &(layer->fLayerData->pensize));
|
|
fSession->ReadData( &highColor, sizeof(rgb_color));
|
|
fSession->ReadData( &lowColor, sizeof(rgb_color));
|
|
fSession->ReadData( &viewColor, sizeof(rgb_color));
|
|
fSession->ReadData( &patt, sizeof(pattern));
|
|
fSession->ReadInt8((int8*) &(layer->fLayerData->draw_mode));
|
|
fSession->ReadPoint( &(layer->fLayerData->coordOrigin));
|
|
fSession->ReadInt8((int8*) &(layer->fLayerData->lineJoin));
|
|
fSession->ReadInt8((int8*) &(layer->fLayerData->lineCap));
|
|
fSession->ReadFloat( &(layer->fLayerData->miterLimit));
|
|
fSession->ReadInt8((int8*) &(layer->fLayerData->alphaSrcMode));
|
|
fSession->ReadInt8((int8*) &(layer->fLayerData->alphaFncMode));
|
|
fSession->ReadFloat( &(layer->fLayerData->scale));
|
|
fSession->ReadBool( &(layer->fLayerData->fontAliasing));
|
|
fSession->ReadInt32( &clipRegRects);
|
|
|
|
layer->fLayerData->patt.Set(*((uint64*)&patt));
|
|
layer->fLayerData->highcolor.SetColor(highColor);
|
|
layer->fLayerData->lowcolor.SetColor(lowColor);
|
|
layer->fLayerData->viewcolor.SetColor(viewColor);
|
|
|
|
if(clipRegRects != 0)
|
|
{
|
|
if(layer->fLayerData->clipReg == NULL)
|
|
layer->fLayerData->clipReg = new BRegion();
|
|
else
|
|
layer->fLayerData->clipReg->MakeEmpty();
|
|
|
|
BRect rect;
|
|
|
|
for(int32 i = 0; i < clipRegRects; i++)
|
|
{
|
|
fSession->ReadRect(&rect);
|
|
layer->fLayerData->clipReg->Include(rect);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (layer->fLayerData->clipReg)
|
|
{
|
|
delete layer->fLayerData->clipReg;
|
|
layer->fLayerData->clipReg = NULL;
|
|
}
|
|
}
|
|
STRACE(("DONE: ServerWindow %s: Message AS_LAYER_SET_STATE: Layer: %s\n",fTitle.String(),
|
|
layer->_name->String()));
|
|
}
|
|
|
|
Layer * ServerWindow::CreateLayerTree(Layer *localRoot)
|
|
{
|
|
STRACE(("ServerWindow(%s)::CreateLayerTree()\n", fTitle.String()));
|
|
|
|
int32 token;
|
|
BRect frame;
|
|
uint32 resizeMask;
|
|
uint32 flags;
|
|
bool hidden;
|
|
int32 childCount;
|
|
char *name;
|
|
|
|
fSession->ReadInt32(&token);
|
|
name = fSession->ReadString();
|
|
fSession->ReadRect(&frame);
|
|
fSession->ReadUInt32(&resizeMask);
|
|
fSession->ReadUInt32(&flags);
|
|
fSession->ReadBool(&hidden);
|
|
fSession->ReadInt32(&childCount);
|
|
|
|
Layer *newLayer;
|
|
newLayer = new Layer(frame.OffsetToCopy(0.0, 0.0), name, token, resizeMask,
|
|
flags, desktop->GetDisplayDriver());
|
|
delete name;
|
|
|
|
// there is no way of setting this, other than manually :-)
|
|
newLayer->fHidden = hidden;
|
|
|
|
int32 dummyMsg;
|
|
|
|
// next comes BView's font state
|
|
fSession->ReadInt32(&dummyMsg);
|
|
if (dummyMsg == AS_LAYER_SET_FONT_STATE)
|
|
SetLayerFontState(newLayer);
|
|
else
|
|
debugger("ServerWindow(%s) - AS_LAYER_SET_FONT_STATE Expected!\n");
|
|
|
|
// lastly, the BView's graphic state
|
|
fSession->ReadInt32(&dummyMsg);
|
|
if (dummyMsg == AS_LAYER_SET_STATE)
|
|
SetLayerState(newLayer);
|
|
else
|
|
debugger("ServerWindow(%s) - AS_LAYER_SET_STATE Expected!\n");
|
|
|
|
// add the new Layer to the tree structure.
|
|
if(localRoot)
|
|
localRoot->AddChild(newLayer);
|
|
|
|
// attach newLayer's children...
|
|
for(int i = 0; i < childCount; i++)
|
|
{
|
|
fSession->ReadInt32(&dummyMsg);
|
|
if (dummyMsg == AS_LAYER_CREATE)
|
|
CreateLayerTree(newLayer);
|
|
else
|
|
debugger("ServerWindow(%s) - AS_LAYER_CREATE Expected!\n");
|
|
}
|
|
STRACE(("DONE: ServerWindow %s: Message AS_CREATE_LAYER: Parent: %s, Child: %s\n", fTitle.String(),
|
|
newLayer->_name->String(), name));
|
|
|
|
return newLayer;
|
|
}
|
|
|
|
void ServerWindow::DispatchMessage(int32 code)
|
|
{
|
|
switch(code)
|
|
{
|
|
//--------- BView Messages -----------------
|
|
case AS_LAYER_DRAW_BITMAP_SYNC_AT_POINT:
|
|
{
|
|
int32 bitmapToken;
|
|
BPoint point;
|
|
|
|
fSession->ReadInt32(&bitmapToken);
|
|
fSession->ReadPoint(&point);
|
|
|
|
ServerBitmap *sbmp = fServerApp->FindBitmap(bitmapToken);
|
|
if(sbmp)
|
|
{
|
|
BRect src, dst;
|
|
BRegion region;
|
|
|
|
src = sbmp->Bounds();
|
|
dst = cl->fParent->ConvertFromParent(cl->fFull.Frame());
|
|
region = cl->fParent->ConvertFromParent(&(cl->fFull));
|
|
dst.OffsetBy(point);
|
|
|
|
cl->fDriver->DrawBitmap(®ion, sbmp, src, dst, cl->fLayerData);
|
|
}
|
|
|
|
// TODO: Adi -- shouldn't this sync with the client?
|
|
break;
|
|
}
|
|
case AS_LAYER_DRAW_BITMAP_ASYNC_AT_POINT:
|
|
{
|
|
int32 bitmapToken;
|
|
BPoint point;
|
|
|
|
fSession->ReadInt32(&bitmapToken);
|
|
fSession->ReadPoint(&point);
|
|
|
|
ServerBitmap *sbmp = fServerApp->FindBitmap(bitmapToken);
|
|
if(sbmp)
|
|
{
|
|
BRect src, dst;
|
|
BRegion region;
|
|
|
|
src = sbmp->Bounds();
|
|
dst = cl->fParent->ConvertFromParent(cl->fFull.Frame());
|
|
region = cl->fParent->ConvertFromParent(&(cl->fFull));
|
|
dst.OffsetBy(point);
|
|
|
|
cl->fDriver->DrawBitmap(®ion, sbmp, src, dst, cl->fLayerData);
|
|
}
|
|
break;
|
|
}
|
|
case AS_LAYER_DRAW_BITMAP_SYNC_IN_RECT:
|
|
{
|
|
int32 bitmapToken;
|
|
BRect srcRect, dstRect;
|
|
|
|
fSession->ReadInt32(&bitmapToken);
|
|
fSession->ReadRect(&dstRect);
|
|
fSession->ReadRect(&srcRect);
|
|
|
|
ServerBitmap *sbmp = fServerApp->FindBitmap(bitmapToken);
|
|
if(sbmp)
|
|
{
|
|
BRegion region;
|
|
BRect dst;
|
|
region = cl->fParent->ConvertFromParent(&(cl->fFull));
|
|
dst = cl->fParent->ConvertFromParent(cl->fFull.Frame());
|
|
dstRect.OffsetBy(dst.left, dst.top);
|
|
|
|
cl->fDriver->DrawBitmap(®ion, sbmp, srcRect, dstRect, cl->fLayerData);
|
|
}
|
|
|
|
// TODO: Adi -- shouldn't this sync with the client?
|
|
break;
|
|
}
|
|
case AS_LAYER_DRAW_BITMAP_ASYNC_IN_RECT:
|
|
{
|
|
int32 bitmapToken;
|
|
BRect srcRect, dstRect;
|
|
|
|
fSession->ReadInt32(&bitmapToken);
|
|
fSession->ReadRect(&dstRect);
|
|
fSession->ReadRect(&srcRect);
|
|
|
|
ServerBitmap *sbmp = fServerApp->FindBitmap(bitmapToken);
|
|
if(sbmp)
|
|
{
|
|
BRegion region;
|
|
BRect dst;
|
|
region = cl->fParent->ConvertFromParent(&(cl->fFull));
|
|
dst = cl->fParent->ConvertFromParent(cl->fFull.Frame());
|
|
dstRect.OffsetBy(dst.left, dst.top);
|
|
|
|
cl->fDriver->DrawBitmap(®ion, sbmp, srcRect, dstRect, cl->fLayerData);
|
|
}
|
|
break;
|
|
}
|
|
case AS_SET_CURRENT_LAYER:
|
|
{
|
|
int32 token;
|
|
|
|
fSession->ReadInt32(&token);
|
|
|
|
Layer *current = FindLayer(fTopLayer, token);
|
|
|
|
if (current)
|
|
cl=current;
|
|
else // hope this NEVER happens! :-)
|
|
debugger("Server PANIC: window cannot find Layer with ID\n");
|
|
|
|
STRACE(("ServerWindow %s: Message AS_SET_CURRENT_LAYER: Layer name: %s\n", fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_CREATE:
|
|
{
|
|
CreateLayerTree(cl);
|
|
break;
|
|
}
|
|
case AS_LAYER_DELETE:
|
|
{
|
|
// Received when a view is detached from a window. This is definitely
|
|
// the less taxing operation - we call PruneTree() on the removed
|
|
// layer, detach the layer itself, delete it, and invalidate the
|
|
// area assuming that the view was visible when removed
|
|
|
|
STRACE(("ServerWindow %s: AS_LAYER_DELETE(self)...\n", fTitle.String()));
|
|
Layer *parent;
|
|
parent = cl->fParent;
|
|
|
|
// here we remove current layer from list.
|
|
cl->RemoveSelf();
|
|
|
|
// TODO: invalidate the region occupied by this view.
|
|
// Should be done in Layer::RemoveChild() though
|
|
cl->PruneTree();
|
|
|
|
parent->PrintTree();
|
|
STRACE(("DONE: ServerWindow %s: Message AS_DELETE_LAYER: Parent: %s Layer: %s\n", fTitle.String(), parent->_name->String(), cl->_name->String()));
|
|
|
|
delete cl;
|
|
|
|
cl=parent;
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_STATE:
|
|
{
|
|
SetLayerState(cl);
|
|
cl->RebuildFullRegion();
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_FONT_STATE:
|
|
{
|
|
SetLayerFontState(cl);
|
|
cl->RebuildFullRegion();
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_STATE:
|
|
{
|
|
LayerData *ld;
|
|
|
|
// these 4 are here because of a compiler warning. Maybe he's right... :-)
|
|
rgb_color hc, lc, vc; // high, low and view colors
|
|
uint64 patt; // current pattern as a uint64
|
|
|
|
ld = cl->fLayerData; // now we write fewer characters. :-)
|
|
hc = ld->highcolor.GetColor32();
|
|
lc = ld->lowcolor.GetColor32();
|
|
vc = ld->viewcolor.GetColor32();
|
|
patt = ld->patt.GetInt64();
|
|
|
|
// TODO: DW implement such a method in ServerFont class
|
|
// fSession->WriteUInt32(ld->font.GetFamAndStyle());
|
|
fSession->WriteUInt32(0UL);
|
|
fSession->WriteFloat(ld->font.Size());
|
|
fSession->WriteFloat(ld->font.Shear());
|
|
fSession->WriteFloat(ld->font.Rotation());
|
|
fSession->WriteUInt8(ld->font.Spacing());
|
|
fSession->WriteUInt8(ld->font.Encoding());
|
|
fSession->WriteUInt16(ld->font.Face());
|
|
fSession->WriteUInt32(ld->font.Flags());
|
|
|
|
fSession->WritePoint(ld->penlocation);
|
|
fSession->WriteFloat(ld->pensize);
|
|
fSession->WriteData(&hc, sizeof(rgb_color));
|
|
fSession->WriteData(&lc, sizeof(rgb_color));
|
|
fSession->WriteData(&vc, sizeof(rgb_color));
|
|
fSession->WriteData(&patt,sizeof(pattern));
|
|
fSession->WritePoint(ld->coordOrigin);
|
|
fSession->WriteUInt8((uint8)(ld->draw_mode));
|
|
fSession->WriteUInt8((uint8)(ld->lineCap));
|
|
fSession->WriteUInt8((uint8)(ld->lineJoin));
|
|
fSession->WriteFloat(ld->miterLimit);
|
|
fSession->WriteUInt8((uint8)(ld->alphaSrcMode));
|
|
fSession->WriteUInt8((uint8)(ld->alphaFncMode));
|
|
fSession->WriteFloat(ld->scale);
|
|
fSession->WriteFloat(ld->fontAliasing);
|
|
|
|
int32 noOfRects = 0;
|
|
if (ld->clipReg)
|
|
noOfRects = ld->clipReg->CountRects();
|
|
|
|
fSession->WriteInt32(noOfRects);
|
|
|
|
for(int i = 0; i < noOfRects; i++)
|
|
fSession->WriteRect(ld->clipReg->RectAt(i));
|
|
|
|
fSession->WriteFloat(cl->fFrame.left);
|
|
fSession->WriteFloat(cl->fFrame.top);
|
|
fSession->WriteRect(cl->fFrame.OffsetToCopy(cl->fBoundsLeftTop));
|
|
fSession->Sync();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_GET_STATE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_MOVETO:
|
|
{
|
|
float x, y;
|
|
|
|
fSession->ReadFloat(&x);
|
|
fSession->ReadFloat(&y);
|
|
|
|
cl->MoveBy(x, y);
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_RESIZETO:
|
|
{
|
|
float newWidth, newHeight;
|
|
|
|
fSession->ReadFloat(&newWidth);
|
|
fSession->ReadFloat(&newHeight);
|
|
|
|
// TODO: check for minimum alowed. WinBorder should provide such
|
|
// a method, based on its decorator.
|
|
|
|
cl->ResizeBy(newWidth, newHeight);
|
|
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_COORD:
|
|
{
|
|
fSession->WriteFloat(cl->fFrame.left);
|
|
fSession->WriteFloat(cl->fFrame.top);
|
|
fSession->WriteRect(cl->fFrame.OffsetToCopy(cl->fBoundsLeftTop));
|
|
fSession->Sync();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_GET_COORD: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_ORIGIN:
|
|
{
|
|
float x, y;
|
|
|
|
fSession->ReadFloat(&x);
|
|
fSession->ReadFloat(&y);
|
|
|
|
cl->fLayerData->coordOrigin.Set(x, y);
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_ORIGIN: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_ORIGIN:
|
|
{
|
|
fSession->WritePoint(cl->fLayerData->coordOrigin);
|
|
fSession->Sync();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_GET_ORIGIN: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_RESIZE_MODE:
|
|
{
|
|
fSession->ReadUInt32(&(cl->fResizeMode));
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_RESIZE_MODE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_CURSOR:
|
|
{
|
|
int32 token;
|
|
|
|
fSession->ReadInt32(&token);
|
|
|
|
cursormanager->SetCursor(token);
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_CURSOR: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_FLAGS:
|
|
{
|
|
fSession->ReadUInt32(&(cl->fFlags));
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_FLAGS: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_HIDE:
|
|
{
|
|
cl->Hide();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_HIDE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_SHOW:
|
|
{
|
|
cl->Show();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SHOW: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_LINE_MODE:
|
|
{
|
|
int8 lineCap, lineJoin;
|
|
|
|
// TODO: DW: Shouldn't we lock before modifying certain memebers?
|
|
// Redraw code might use an updated value instead of one for which
|
|
// it was called. e.g.: different lineCap or lineJoin. Strange results
|
|
// would appear.
|
|
|
|
fSession->ReadInt8(&lineCap);
|
|
fSession->ReadInt8(&lineJoin);
|
|
fSession->ReadFloat(&(cl->fLayerData->miterLimit));
|
|
|
|
cl->fLayerData->lineCap = (cap_mode)lineCap;
|
|
cl->fLayerData->lineJoin = (join_mode)lineJoin;
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_LINE_MODE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_LINE_MODE:
|
|
{
|
|
fSession->WriteInt8((int8)(cl->fLayerData->lineCap));
|
|
fSession->WriteInt8((int8)(cl->fLayerData->lineJoin));
|
|
fSession->WriteFloat(cl->fLayerData->miterLimit);
|
|
fSession->Sync();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_GET_LINE_MODE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_PUSH_STATE:
|
|
{
|
|
LayerData *ld = new LayerData();
|
|
ld->prevState = cl->fLayerData;
|
|
cl->fLayerData = ld;
|
|
|
|
cl->RebuildFullRegion();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_PUSH_STATE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_POP_STATE:
|
|
{
|
|
if (!(cl->fLayerData->prevState))
|
|
{
|
|
STRACE(("WARNING: SW(%s): User called BView(%s)::PopState(), but there is NO state on stack!\n", fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
|
|
LayerData *ld = cl->fLayerData;
|
|
cl->fLayerData = cl->fLayerData->prevState;
|
|
delete ld;
|
|
|
|
cl->RebuildFullRegion();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_POP_STATE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_SCALE:
|
|
{
|
|
fSession->ReadFloat(&(cl->fLayerData->scale));
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_SCALE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_SCALE:
|
|
{
|
|
LayerData *ld = cl->fLayerData;
|
|
float scale = ld->scale;
|
|
|
|
while((ld = ld->prevState))
|
|
scale *= ld->scale;
|
|
|
|
fSession->WriteFloat(scale);
|
|
fSession->Sync();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_SCALE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_PEN_LOC:
|
|
{
|
|
float x, y;
|
|
|
|
fSession->ReadFloat(&x);
|
|
fSession->ReadFloat(&y);
|
|
|
|
cl->fLayerData->penlocation.Set(x, y);
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_PEN_LOC: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_PEN_LOC:
|
|
{
|
|
fSession->WritePoint(cl->fLayerData->penlocation);
|
|
fSession->Sync();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_GET_PEN_LOC: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_PEN_SIZE:
|
|
{
|
|
fSession->ReadFloat(&(cl->fLayerData->pensize));
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_PEN_SIZE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_PEN_SIZE:
|
|
{
|
|
fSession->WriteFloat(cl->fLayerData->pensize);
|
|
fSession->Sync();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_GET_PEN_SIZE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_HIGH_COLOR:
|
|
{
|
|
rgb_color c;
|
|
|
|
fSession->ReadData(&c, sizeof(rgb_color));
|
|
|
|
cl->fLayerData->highcolor.SetColor(c);
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_HIGH_COLOR: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_LOW_COLOR:
|
|
{
|
|
rgb_color c;
|
|
|
|
fSession->ReadData(&c, sizeof(rgb_color));
|
|
|
|
cl->fLayerData->lowcolor.SetColor(c);
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_LOW_COLOR: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_VIEW_COLOR:
|
|
{
|
|
rgb_color c;
|
|
|
|
fSession->ReadData(&c, sizeof(rgb_color));
|
|
|
|
cl->fLayerData->viewcolor.SetColor(c);
|
|
|
|
cl->Invalidate(cl->fVisible);
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_VIEW_COLOR: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_COLORS:
|
|
{
|
|
rgb_color highColor, lowColor, viewColor;
|
|
|
|
highColor = cl->fLayerData->highcolor.GetColor32();
|
|
lowColor = cl->fLayerData->lowcolor.GetColor32();
|
|
viewColor = cl->fLayerData->viewcolor.GetColor32();
|
|
|
|
fSession->WriteData(&highColor, sizeof(rgb_color));
|
|
fSession->WriteData(&lowColor, sizeof(rgb_color));
|
|
fSession->WriteData(&viewColor, sizeof(rgb_color));
|
|
fSession->Sync();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_GET_COLORS: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_BLEND_MODE:
|
|
{
|
|
int8 srcAlpha, alphaFunc;
|
|
|
|
fSession->ReadInt8(&srcAlpha);
|
|
fSession->ReadInt8(&alphaFunc);
|
|
|
|
cl->fLayerData->alphaSrcMode = (source_alpha)srcAlpha;
|
|
cl->fLayerData->alphaFncMode = (alpha_function)alphaFunc;
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_BLEND_MODE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_BLEND_MODE:
|
|
{
|
|
fSession->WriteInt8((int8)(cl->fLayerData->alphaSrcMode));
|
|
fSession->WriteInt8((int8)(cl->fLayerData->alphaFncMode));
|
|
fSession->Sync();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_GET_BLEND_MODE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_DRAW_MODE:
|
|
{
|
|
int8 drawingMode;
|
|
|
|
fSession->ReadInt8(&drawingMode);
|
|
|
|
cl->fLayerData->draw_mode = (drawing_mode)drawingMode;
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_DRAW_MODE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_DRAW_MODE:
|
|
{
|
|
fSession->WriteInt8((int8)(cl->fLayerData->draw_mode));
|
|
fSession->Sync();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_GET_DRAW_MODE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_PRINT_ALIASING:
|
|
{
|
|
fSession->ReadBool(&(cl->fLayerData->fontAliasing));
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_PRINT_ALIASING: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_CLIP_TO_PICTURE:
|
|
{
|
|
// TODO: watch out for the coordinate system
|
|
int32 pictureToken;
|
|
BPoint where;
|
|
|
|
fSession->ReadInt32(&pictureToken);
|
|
fSession->ReadPoint(&where);
|
|
|
|
|
|
BRegion reg;
|
|
bool redraw = false;
|
|
|
|
// if we had a picture to clip to, include the FULL visible region(if any) in the area to be redrawn
|
|
// in other words: invalidate what ever is visible for this layer and his children.
|
|
if (cl->clipToPicture && cl->fFullVisible.CountRects() > 0)
|
|
{
|
|
reg.Include(&cl->fFullVisible);
|
|
redraw = true;
|
|
}
|
|
|
|
// search for a picture with the specified token.
|
|
ServerPicture *sp = NULL;
|
|
int32 i = 0;
|
|
while(1)
|
|
{
|
|
sp=static_cast<ServerPicture*>(cl->fServerWin->fServerApp->fPictureList->ItemAt(i++));
|
|
if (!sp)
|
|
break;
|
|
|
|
if(sp->GetToken() == pictureToken)
|
|
{
|
|
//cl->clipToPicture = sp;
|
|
|
|
// TODO: increase that picture's reference count.(~ allocate a picture)
|
|
break;
|
|
}
|
|
}
|
|
|
|
// avoid compiler warning
|
|
i = 0;
|
|
|
|
// we have a new picture to clip to, so rebuild our full region
|
|
if(cl->clipToPicture)
|
|
{
|
|
cl->clipToPictureInverse = false;
|
|
cl->RebuildFullRegion();
|
|
}
|
|
|
|
// we need to rebuild the visible region, we may have a valid one.
|
|
if (cl->fParent && !(cl->fHidden))
|
|
{
|
|
//cl->fParent->RebuildChildRegions(cl->fFull.Frame(), cl);
|
|
}
|
|
else
|
|
{
|
|
// will this happen? Maybe...
|
|
//cl->RebuildRegions(cl->fFull.Frame());
|
|
}
|
|
|
|
// include our full visible region in the region to be redrawn
|
|
if (!(cl->fHidden) && (cl->fFullVisible.CountRects() > 0))
|
|
{
|
|
reg.Include(&(cl->fFullVisible));
|
|
redraw = true;
|
|
}
|
|
|
|
// redraw if we previously had or if we have acquired a picture to clip to.
|
|
if (redraw)
|
|
cl->Invalidate(reg);
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_CLIP_TO_PICTURE: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_CLIP_TO_INVERSE_PICTURE:
|
|
{
|
|
// TODO: watch out for the coordinate system
|
|
int32 pictureToken;
|
|
BPoint where;
|
|
|
|
fSession->ReadInt32(&pictureToken);
|
|
fSession->ReadPoint(&where);
|
|
|
|
ServerPicture *sp = NULL;
|
|
int32 i = 0;
|
|
|
|
while(1)
|
|
{
|
|
sp= static_cast<ServerPicture*>(cl->fServerWin->fServerApp->fPictureList->ItemAt(i++));
|
|
if (!sp)
|
|
break;
|
|
|
|
if(sp->GetToken() == pictureToken)
|
|
{
|
|
//cl->clipToPicture = sp;
|
|
|
|
// TODO: increase that picture's reference count.(~ allocate a picture)
|
|
break;
|
|
}
|
|
}
|
|
// avoid compiler warning
|
|
i = 0;
|
|
|
|
// if a picture has been found...
|
|
if(cl->clipToPicture)
|
|
{
|
|
cl->clipToPictureInverse = true;
|
|
cl->RebuildFullRegion();
|
|
//cl->RequestDraw(cl->clipToPicture->Frame());
|
|
}
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_CLIP_TO_INVERSE_PICTURE: Layer: %s\n",fTitle.String(),
|
|
cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_GET_CLIP_REGION:
|
|
{
|
|
// TODO: watch out for the coordinate system
|
|
BRegion reg;
|
|
LayerData *ld;
|
|
int32 noOfRects;
|
|
|
|
ld = cl->fLayerData;
|
|
reg = cl->ConvertFromParent(&(cl->fVisible));
|
|
|
|
if(ld->clipReg)
|
|
reg.IntersectWith(ld->clipReg);
|
|
|
|
while((ld = ld->prevState))
|
|
{
|
|
if(ld->clipReg)
|
|
reg.IntersectWith(ld->clipReg);
|
|
}
|
|
|
|
noOfRects = reg.CountRects();
|
|
fSession->WriteInt32(noOfRects);
|
|
|
|
for(int i = 0; i < noOfRects; i++)
|
|
fSession->WriteRect(reg.RectAt(i));
|
|
|
|
fSession->Sync();
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_GET_CLIP_REGION: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_SET_CLIP_REGION:
|
|
{
|
|
// TODO: watch out for the coordinate system
|
|
int32 noOfRects;
|
|
BRect r;
|
|
|
|
if(cl->fLayerData->clipReg)
|
|
cl->fLayerData->clipReg->MakeEmpty();
|
|
else
|
|
cl->fLayerData->clipReg = new BRegion();
|
|
|
|
fSession->ReadInt32(&noOfRects);
|
|
|
|
for(int i = 0; i < noOfRects; i++)
|
|
{
|
|
fSession->ReadRect(&r);
|
|
cl->fLayerData->clipReg->Include(r);
|
|
}
|
|
|
|
cl->RebuildFullRegion();
|
|
// cl->RequestDraw(cl->clipToPicture->Frame());
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_SET_CLIP_REGION: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_INVAL_RECT:
|
|
{
|
|
// TODO: watch out for the coordinate system
|
|
BRect invalRect;
|
|
|
|
fSession->ReadRect(&invalRect);
|
|
|
|
cl->Invalidate(invalRect);
|
|
//cl->RequestDraw(invalRect);
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_INVAL_RECT: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
case AS_LAYER_INVAL_REGION:
|
|
{
|
|
// TODO: watch out for the coordinate system
|
|
BRegion invalReg;
|
|
int32 noOfRects;
|
|
BRect rect;
|
|
|
|
fSession->ReadInt32(&noOfRects);
|
|
|
|
for(int i = 0; i < noOfRects; i++)
|
|
{
|
|
fSession->ReadRect(&rect);
|
|
invalReg.Include(rect);
|
|
}
|
|
|
|
cl->Invalidate(invalReg);
|
|
// cl->RequestDraw(invalReg.Frame());
|
|
|
|
STRACE(("ServerWindow %s: Message AS_LAYER_INVAL_RECT: Layer: %s\n",fTitle.String(), cl->_name->String()));
|
|
break;
|
|
}
|
|
|
|
// ********** END: BView Messages ***********
|
|
|
|
// ********* BWindow Messages ***********
|
|
case AS_LAYER_DELETE_ROOT:
|
|
{
|
|
// Received when a window deletes its internal top view
|
|
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Delete_Layer_Root unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case AS_SHOW_WINDOW:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_SHOW\n",fTitle.String()));
|
|
Show();
|
|
break;
|
|
}
|
|
case AS_HIDE_WINDOW:
|
|
{
|
|
STRACE(("ServerWindow %s: Message AS_HIDE\n",fTitle.String()));
|
|
Hide();
|
|
break;
|
|
}
|
|
case AS_SEND_BEHIND:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Send_Behind unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case AS_ENABLE_UPDATES:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Enable_Updates unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case AS_DISABLE_UPDATES:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Disable_Updates unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case AS_NEEDS_UPDATE:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Needs_Update unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case AS_WINDOW_TITLE:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Set_Title unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case AS_ADD_TO_SUBSET:
|
|
{
|
|
WinBorder *wb;
|
|
int32 mainToken;
|
|
team_id teamID;
|
|
|
|
fSession->ReadInt32(&mainToken);
|
|
fSession->ReadData(&teamID, sizeof(team_id));
|
|
|
|
wb = desktop->FindWinBorderByServerWindowTokenAndTeamID(mainToken, teamID);
|
|
if(wb)
|
|
{
|
|
fSession->WriteInt32(SERVER_TRUE);
|
|
fSession->Sync();
|
|
|
|
fWinBorder->AddToSubsetOf(wb);
|
|
}
|
|
else
|
|
{
|
|
fSession->WriteInt32(SERVER_FALSE);
|
|
fSession->Sync();
|
|
}
|
|
break;
|
|
}
|
|
case AS_REM_FROM_SUBSET:
|
|
{
|
|
WinBorder *wb;
|
|
int32 mainToken;
|
|
team_id teamID;
|
|
|
|
fSession->ReadInt32(&mainToken);
|
|
fSession->ReadData(&teamID, sizeof(team_id));
|
|
|
|
wb = desktop->FindWinBorderByServerWindowTokenAndTeamID(mainToken, teamID);
|
|
if(wb)
|
|
{
|
|
fSession->WriteInt32(SERVER_TRUE);
|
|
fSession->Sync();
|
|
|
|
fWinBorder->RemoveFromSubsetOf(wb);
|
|
}
|
|
else
|
|
{
|
|
fSession->WriteInt32(SERVER_FALSE);
|
|
fSession->Sync();
|
|
}
|
|
break;
|
|
}
|
|
case AS_SET_LOOK:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Set_Look unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case AS_SET_FLAGS:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Set_Flags unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case AS_SET_FEEL:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Set_Feel unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case AS_SET_ALIGNMENT:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Set_Alignment unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case AS_GET_ALIGNMENT:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Get_Alignment unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case AS_GET_WORKSPACES:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Get_Workspaces unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case AS_SET_WORKSPACES:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Set_Workspaces unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case AS_WINDOW_RESIZE:
|
|
{
|
|
float xResizeBy;
|
|
float yResizeBy;
|
|
|
|
fSession->ReadFloat(&xResizeBy);
|
|
fSession->ReadFloat(&yResizeBy);
|
|
|
|
fWinBorder->ResizeBy(xResizeBy, yResizeBy);
|
|
|
|
break;
|
|
}
|
|
case B_MINIMIZE:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Minimize unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case B_WINDOW_ACTIVATED:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Window_Activated unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case B_ZOOM:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Zoom unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case B_WINDOW_MOVE_TO:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Move_To unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
case B_WINDOW_MOVE_BY:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerWindow %s: Message Move_By unimplemented\n",fTitle.String()));
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
printf("ServerWindow %s received unexpected code - message offset %lx\n",fTitle.String(), code - SERVER_TRUE);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\brief Iterator for graphics update messages
|
|
\param msgsize Size of the buffer containing the graphics messages
|
|
\param msgbuffer Buffer containing the graphics message
|
|
*/
|
|
void ServerWindow::DispatchGraphicsMessage(int32 msgsize, int8 *msgbuffer)
|
|
{
|
|
Layer *layer;
|
|
LayerData *layerdata;
|
|
int32 code;
|
|
int32 view_token;
|
|
uint32 sizeRemaining = (uint32)msgsize;
|
|
BRegion WindowClipRegion;
|
|
BRegion LayerClipRegion;
|
|
// Layer *sibling;
|
|
int32 numRects = 0;
|
|
|
|
if (!msgsize || !msgbuffer)
|
|
return;
|
|
if (IsHidden())
|
|
return;
|
|
|
|
// TODO: fix!
|
|
/* WindowClipRegion.Set(fWinBorder->Frame());
|
|
sibling = fWinBorder->UpperSibling();
|
|
while (sibling)
|
|
{
|
|
WindowClipRegion.Exclude(sibling->Frame());
|
|
sibling = sibling->UpperSibling();
|
|
}
|
|
*/
|
|
if (!WindowClipRegion.Frame().IsValid())
|
|
return;
|
|
|
|
// We need to decide whether coordinates are specified in view or root coordinates.
|
|
// For now, we assume root level coordinates.
|
|
code = AS_BEGIN_UPDATE;
|
|
while ((sizeRemaining > 2*sizeof(int32)) && (code != AS_END_UPDATE))
|
|
{
|
|
code = read_from_buffer<int32>(&msgbuffer);
|
|
view_token = read_from_buffer<int32>(&msgbuffer);
|
|
|
|
//TODO: fix!
|
|
layer = NULL;//fWorkspace->GetRoot()->FindLayer(view_token);
|
|
|
|
if (layer)
|
|
{
|
|
// TODO: fix!
|
|
//layerdata = layer->GetLayerData();
|
|
LayerClipRegion.Set(layer->Frame());
|
|
LayerClipRegion.IntersectWith(&WindowClipRegion);
|
|
numRects = LayerClipRegion.CountRects();
|
|
}
|
|
else
|
|
{
|
|
layerdata = NULL;
|
|
STRACE(("ServerWindow %s received invalid view token %lx",fTitle.String(),view_token));
|
|
}
|
|
|
|
switch (code)
|
|
{
|
|
case AS_SET_HIGH_COLOR:
|
|
{
|
|
if (sizeRemaining >= AS_SET_COLOR_MSG_SIZE)
|
|
{
|
|
uint8 r, g, b, a;
|
|
r = read_from_buffer<uint8>(&msgbuffer);
|
|
g = read_from_buffer<uint8>(&msgbuffer);
|
|
b = read_from_buffer<uint8>(&msgbuffer);
|
|
a = read_from_buffer<uint8>(&msgbuffer);
|
|
if (layerdata)
|
|
layerdata->highcolor.SetColor(r,g,b,a);
|
|
sizeRemaining -= AS_SET_COLOR_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_SET_LOW_COLOR:
|
|
{
|
|
if (sizeRemaining >= AS_SET_COLOR_MSG_SIZE)
|
|
{
|
|
uint8 r, g, b, a;
|
|
r = read_from_buffer<uint8>(&msgbuffer);
|
|
g = read_from_buffer<uint8>(&msgbuffer);
|
|
b = read_from_buffer<uint8>(&msgbuffer);
|
|
a = read_from_buffer<uint8>(&msgbuffer);
|
|
if (layerdata)
|
|
layerdata->lowcolor.SetColor(r,g,b,a);
|
|
sizeRemaining -= AS_SET_COLOR_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_SET_VIEW_COLOR:
|
|
{
|
|
if (sizeRemaining >= AS_SET_COLOR_MSG_SIZE)
|
|
{
|
|
uint8 r, g, b, a;
|
|
r = read_from_buffer<uint8>(&msgbuffer);
|
|
g = read_from_buffer<uint8>(&msgbuffer);
|
|
b = read_from_buffer<uint8>(&msgbuffer);
|
|
a = read_from_buffer<uint8>(&msgbuffer);
|
|
if (layerdata)
|
|
layerdata->viewcolor.SetColor(r,g,b,a);
|
|
sizeRemaining -= AS_SET_COLOR_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_STROKE_ARC:
|
|
{
|
|
// TODO:: Add clipping
|
|
if (sizeRemaining >= AS_STROKE_ARC_MSG_SIZE)
|
|
{
|
|
float left, top, right, bottom, angle, span;
|
|
int8 *pattern;
|
|
|
|
left = read_from_buffer<float>(&msgbuffer);
|
|
top = read_from_buffer<float>(&msgbuffer);
|
|
right = read_from_buffer<float>(&msgbuffer);
|
|
bottom = read_from_buffer<float>(&msgbuffer);
|
|
angle = read_from_buffer<float>(&msgbuffer);
|
|
span = read_from_buffer<float>(&msgbuffer);
|
|
pattern = read_pattern_from_buffer(&msgbuffer);
|
|
//BRect rect(left,top,right,bottom);
|
|
//if (layerdata)
|
|
//fServerApp->_driver->StrokeArc(rect,angle,span,layerdata,pattern);
|
|
sizeRemaining -= AS_STROKE_ARC_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_STROKE_BEZIER:
|
|
{
|
|
// TODO:: Add clipping
|
|
if (sizeRemaining >= AS_STROKE_BEZIER_MSG_SIZE)
|
|
{
|
|
BPoint *pts;
|
|
int8 *pattern;
|
|
int i;
|
|
pts = new BPoint[4];
|
|
for (i=0; i<4; i++)
|
|
{
|
|
pts[i].x = read_from_buffer<float>(&msgbuffer);
|
|
pts[i].y = read_from_buffer<float>(&msgbuffer);
|
|
}
|
|
pattern = read_pattern_from_buffer(&msgbuffer);
|
|
//if (layerdata)
|
|
//fServerApp->_driver->StrokeBezier(pts,layerdata,pattern);
|
|
delete[] pts;
|
|
sizeRemaining -= AS_STROKE_BEZIER_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_STROKE_ELLIPSE:
|
|
{
|
|
// TODO:: Add clipping
|
|
if (sizeRemaining >= AS_STROKE_ELLIPSE_MSG_SIZE)
|
|
{
|
|
float left, top, right, bottom;
|
|
int8 *pattern;
|
|
left = read_from_buffer<float>(&msgbuffer);
|
|
top = read_from_buffer<float>(&msgbuffer);
|
|
right = read_from_buffer<float>(&msgbuffer);
|
|
bottom = read_from_buffer<float>(&msgbuffer);
|
|
pattern = read_pattern_from_buffer(&msgbuffer);
|
|
//BRect rect(left,top,right,bottom);
|
|
//if (layerdata)
|
|
//fServerApp->_driver->StrokeEllipse(rect,layerdata,pattern);
|
|
sizeRemaining -= AS_STROKE_ELLIPSE_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_STROKE_LINE:
|
|
{
|
|
// TODO:: Add clipping
|
|
if (sizeRemaining >= AS_STROKE_LINE_MSG_SIZE)
|
|
{
|
|
float x1, y1, x2, y2;
|
|
int8 *pattern;
|
|
x1 = read_from_buffer<float>(&msgbuffer);
|
|
y1 = read_from_buffer<float>(&msgbuffer);
|
|
x2 = read_from_buffer<float>(&msgbuffer);
|
|
y2 = read_from_buffer<float>(&msgbuffer);
|
|
pattern = read_pattern_from_buffer(&msgbuffer);
|
|
//BPoint p1(x1,y1);
|
|
//BPoint p2(x2,y2);
|
|
//if (layerdata)
|
|
//fServerApp->_driver->StrokeLine(p1,p2,layerdata,pattern);
|
|
sizeRemaining -= AS_STROKE_LINE_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_STROKE_LINEARRAY:
|
|
{
|
|
// TODO: Implement
|
|
break;
|
|
}
|
|
case AS_STROKE_POLYGON:
|
|
{
|
|
// TODO: Implement
|
|
break;
|
|
}
|
|
case AS_STROKE_RECT:
|
|
{
|
|
// TODO:: Add clipping
|
|
if (sizeRemaining >= AS_STROKE_RECT_MSG_SIZE)
|
|
{
|
|
float left, top, right, bottom;
|
|
int8 *pattern;
|
|
left = read_from_buffer<float>(&msgbuffer);
|
|
top = read_from_buffer<float>(&msgbuffer);
|
|
right = read_from_buffer<float>(&msgbuffer);
|
|
bottom = read_from_buffer<float>(&msgbuffer);
|
|
pattern = read_pattern_from_buffer(&msgbuffer);
|
|
//BRect rect(left,top,right,bottom);
|
|
//if (layerdata)
|
|
//fServerApp->_driver->StrokeRect(rect,layerdata,pattern);
|
|
sizeRemaining -= AS_STROKE_RECT_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_STROKE_ROUNDRECT:
|
|
{
|
|
// TODO:: Add clipping
|
|
if (sizeRemaining >= AS_STROKE_ROUNDRECT_MSG_SIZE)
|
|
{
|
|
float left, top, right, bottom, xrad, yrad;
|
|
int8 *pattern;
|
|
left = read_from_buffer<float>(&msgbuffer);
|
|
top = read_from_buffer<float>(&msgbuffer);
|
|
right = read_from_buffer<float>(&msgbuffer);
|
|
bottom = read_from_buffer<float>(&msgbuffer);
|
|
xrad = read_from_buffer<float>(&msgbuffer);
|
|
yrad = read_from_buffer<float>(&msgbuffer);
|
|
pattern = read_pattern_from_buffer(&msgbuffer);
|
|
//BRect rect(left,top,right,bottom);
|
|
//if (layerdata)
|
|
//fServerApp->_driver->StrokeRoundRect(rect,xrad,yrad,layerdata,pattern);
|
|
sizeRemaining -= AS_STROKE_ROUNDRECT_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_STROKE_SHAPE:
|
|
{
|
|
// TODO: Implement
|
|
break;
|
|
}
|
|
case AS_STROKE_TRIANGLE:
|
|
{
|
|
// TODO:: Add clipping
|
|
if (sizeRemaining >= AS_STROKE_TRIANGLE_MSG_SIZE)
|
|
{
|
|
BPoint *pts;
|
|
int8 *pattern;
|
|
float left, top, right, bottom;
|
|
int i;
|
|
pts = new BPoint[3];
|
|
for (i=0; i<3; i++)
|
|
{
|
|
pts[i].x = read_from_buffer<float>(&msgbuffer);
|
|
pts[i].y = read_from_buffer<float>(&msgbuffer);
|
|
}
|
|
left = read_from_buffer<float>(&msgbuffer);
|
|
top = read_from_buffer<float>(&msgbuffer);
|
|
right = read_from_buffer<float>(&msgbuffer);
|
|
bottom = read_from_buffer<float>(&msgbuffer);
|
|
pattern = read_pattern_from_buffer(&msgbuffer);
|
|
//BRect rect(left,top,right,bottom);
|
|
//if (layerdata)
|
|
//fServerApp->_driver->StrokeTriangle(pts,rect,layerdata,pattern);
|
|
delete[] pts;
|
|
sizeRemaining -= AS_STROKE_TRIANGLE_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_FILL_ARC:
|
|
{
|
|
// TODO:: Add clipping
|
|
if (sizeRemaining >= AS_FILL_ARC_MSG_SIZE)
|
|
{
|
|
float left, top, right, bottom, angle, span;
|
|
int8 *pattern;
|
|
left = read_from_buffer<float>(&msgbuffer);
|
|
top = read_from_buffer<float>(&msgbuffer);
|
|
right = read_from_buffer<float>(&msgbuffer);
|
|
bottom = read_from_buffer<float>(&msgbuffer);
|
|
angle = read_from_buffer<float>(&msgbuffer);
|
|
span = read_from_buffer<float>(&msgbuffer);
|
|
pattern = read_pattern_from_buffer(&msgbuffer);
|
|
//BRect rect(left,top,right,bottom);
|
|
//if (layerdata)
|
|
//fServerApp->_driver->FillArc(rect,angle,span,layerdata,pattern);
|
|
sizeRemaining -= AS_FILL_ARC_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_FILL_BEZIER:
|
|
{
|
|
// TODO:: Add clipping
|
|
if (sizeRemaining >= AS_FILL_BEZIER_MSG_SIZE)
|
|
{
|
|
BPoint *pts;
|
|
int8 *pattern;
|
|
int i;
|
|
pts = new BPoint[4];
|
|
for (i=0; i<4; i++)
|
|
{
|
|
pts[i].x = read_from_buffer<float>(&msgbuffer);
|
|
pts[i].y = read_from_buffer<float>(&msgbuffer);
|
|
}
|
|
pattern = read_pattern_from_buffer(&msgbuffer);
|
|
//if (layerdata)
|
|
//fServerApp->_driver->FillBezier(pts,layerdata,pattern);
|
|
delete[] pts;
|
|
sizeRemaining -= AS_FILL_BEZIER_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_FILL_ELLIPSE:
|
|
{
|
|
// TODO:: Add clipping
|
|
if (sizeRemaining >= AS_FILL_ELLIPSE_MSG_SIZE)
|
|
{
|
|
float left, top, right, bottom;
|
|
int8 *pattern;
|
|
left = read_from_buffer<float>(&msgbuffer);
|
|
top = read_from_buffer<float>(&msgbuffer);
|
|
right = read_from_buffer<float>(&msgbuffer);
|
|
bottom = read_from_buffer<float>(&msgbuffer);
|
|
pattern = read_pattern_from_buffer(&msgbuffer);
|
|
//BRect rect(left,top,right,bottom);
|
|
//if (layerdata)
|
|
//fServerApp->_driver->FillEllipse(rect,layerdata,pattern);
|
|
sizeRemaining -= AS_FILL_ELLIPSE_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_FILL_POLYGON:
|
|
{
|
|
// TODO: Implement
|
|
break;
|
|
}
|
|
case AS_FILL_RECT:
|
|
{
|
|
if (sizeRemaining >= AS_FILL_RECT_MSG_SIZE)
|
|
{
|
|
float left, top, right, bottom;
|
|
int8 *pattern;
|
|
left = read_from_buffer<float>(&msgbuffer);
|
|
top = read_from_buffer<float>(&msgbuffer);
|
|
right = read_from_buffer<float>(&msgbuffer);
|
|
bottom = read_from_buffer<float>(&msgbuffer);
|
|
pattern = read_pattern_from_buffer(&msgbuffer);
|
|
/*
|
|
BRect rect(left,top,right,bottom);
|
|
if (layerdata && numRects)
|
|
if (numRects == 1)
|
|
fServerApp->_driver->FillRect(rect,layerdata,pattern);
|
|
else
|
|
{
|
|
int i;
|
|
for (i=0; i<numRects; i++)
|
|
fServerApp->_driver->FillRect(LayerClipRegion.RectAt(i),layerdata,pattern);
|
|
}
|
|
*/
|
|
sizeRemaining -= AS_FILL_RECT_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_FILL_REGION:
|
|
{
|
|
// TODO: Implement
|
|
break;
|
|
}
|
|
case AS_FILL_ROUNDRECT:
|
|
{
|
|
// TODO: Add clipping
|
|
if (sizeRemaining >= AS_FILL_ROUNDRECT_MSG_SIZE)
|
|
{
|
|
float left, top, right, bottom, xrad, yrad;
|
|
int8 *pattern;
|
|
left = read_from_buffer<float>(&msgbuffer);
|
|
top = read_from_buffer<float>(&msgbuffer);
|
|
right = read_from_buffer<float>(&msgbuffer);
|
|
bottom = read_from_buffer<float>(&msgbuffer);
|
|
xrad = read_from_buffer<float>(&msgbuffer);
|
|
yrad = read_from_buffer<float>(&msgbuffer);
|
|
pattern = read_pattern_from_buffer(&msgbuffer);
|
|
//BRect rect(left,top,right,bottom);
|
|
//if (layerdata)
|
|
//fServerApp->_driver->FillRoundRect(rect,xrad,yrad,layerdata,pattern);
|
|
sizeRemaining -= AS_FILL_ROUNDRECT_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_FILL_SHAPE:
|
|
{
|
|
// TODO: Implement
|
|
break;
|
|
}
|
|
case AS_FILL_TRIANGLE:
|
|
{
|
|
// TODO:: Add clipping
|
|
if (sizeRemaining >= AS_FILL_TRIANGLE_MSG_SIZE)
|
|
{
|
|
BPoint *pts;
|
|
int8 *pattern;
|
|
float left, top, right, bottom;
|
|
int i;
|
|
pts = new BPoint[3];
|
|
for (i=0; i<3; i++)
|
|
{
|
|
pts[i].x = read_from_buffer<float>(&msgbuffer);
|
|
pts[i].y = read_from_buffer<float>(&msgbuffer);
|
|
}
|
|
left = read_from_buffer<float>(&msgbuffer);
|
|
top = read_from_buffer<float>(&msgbuffer);
|
|
right = read_from_buffer<float>(&msgbuffer);
|
|
bottom = read_from_buffer<float>(&msgbuffer);
|
|
pattern = read_pattern_from_buffer(&msgbuffer);
|
|
//BRect rect(left,top,right,bottom);
|
|
//if (layerdata)
|
|
//fServerApp->_driver->FillTriangle(pts,rect,layerdata,pattern);
|
|
delete[] pts;
|
|
sizeRemaining -= AS_FILL_TRIANGLE_MSG_SIZE;
|
|
}
|
|
else
|
|
{
|
|
STRACE(("ServerWindow %s received truncated graphics code %lx",fTitle.String(),code));
|
|
sizeRemaining = 0;
|
|
}
|
|
break;
|
|
}
|
|
case AS_MOVEPENBY:
|
|
{
|
|
// TODO: Implement
|
|
break;
|
|
}
|
|
case AS_MOVEPENTO:
|
|
{
|
|
// TODO: Implement
|
|
break;
|
|
}
|
|
case AS_SETPENSIZE:
|
|
{
|
|
// TODO: Implement
|
|
break;
|
|
}
|
|
case AS_DRAW_STRING:
|
|
{
|
|
// TODO: Implement
|
|
break;
|
|
}
|
|
case AS_SET_FONT:
|
|
{
|
|
// TODO: Implement
|
|
break;
|
|
}
|
|
case AS_SET_FONT_SIZE:
|
|
{
|
|
// TODO: Implement
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
sizeRemaining -= sizeof(int32);
|
|
printf("ServerWindow %s received unexpected graphics code %lx",fTitle.String(),code);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\brief Message-dispatching loop for the ServerWindow
|
|
|
|
MonitorWin() watches the ServerWindow's message port and dispatches as necessary
|
|
\param data The thread's ServerWindow
|
|
\return Throwaway code. Always 0.
|
|
*/
|
|
int32 ServerWindow::MonitorWin(void *data)
|
|
{
|
|
ServerWindow *win = (ServerWindow *)data;
|
|
BSession *ses = win->fSession;
|
|
bool quitting = false;
|
|
int32 code;
|
|
|
|
while(!quitting)
|
|
{
|
|
ses->ReadInt32(&code);
|
|
|
|
switch(code)
|
|
{
|
|
case 0:
|
|
{
|
|
// this means the client has been killed
|
|
|
|
// TODO: A message code should *never* be 0. The source sending this message
|
|
// needs to be changed to something like AS_CLIENT_DEAD or something.
|
|
|
|
STRACE(("ServerWindow %s received '0' message code\n",win->Title()));
|
|
quitting = true;
|
|
delete win;
|
|
break;
|
|
}
|
|
case B_QUIT_REQUESTED:
|
|
{
|
|
STRACE(("ServerWindow %s received Quit request\n",win->Title()));
|
|
quitting = true;
|
|
delete win;
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
win->DispatchMessage(code);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*!
|
|
\brief Send a message to the ServerWindow
|
|
\param code ID code of the message to post
|
|
\param size size of the data buffer
|
|
\param buffer Any attached data
|
|
*/
|
|
void ServerWindow::PostMessage(int32 code, size_t size, int8 *buffer)
|
|
{
|
|
write_port(fMessagePort,code, buffer, size);
|
|
}
|
|
|
|
/*!
|
|
\brief Returns the Workspace object to which the window belongs
|
|
|
|
If the window belongs to all workspaces, it returns the current workspace
|
|
*/
|
|
Workspace *ServerWindow::GetWorkspace(void)
|
|
{
|
|
//TODO: resolve
|
|
if(fWorkspaces==B_ALL_WORKSPACES)
|
|
return NULL;//fWorkspaces->GetScreen()->GetActiveWorkspace();
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*!
|
|
\brief Assign the window to a particular workspace object
|
|
\param The ServerWindow's new workspace
|
|
*/
|
|
void ServerWindow::SetWorkspace(Workspace *wkspc)
|
|
{
|
|
STRACE(("ServerWindow %s: Set Workspace\n",fTitle.String()));
|
|
fWorkspace=wkspc;
|
|
}
|
|
|
|
Layer* ServerWindow::FindLayer(const Layer* start, int32 token) const
|
|
{
|
|
if(!start)
|
|
return NULL;
|
|
|
|
// see if we're looking for 'start'
|
|
if(start->fViewToken == token)
|
|
return const_cast<Layer*>(start);
|
|
|
|
Layer *c = start->fTopChild; //c = short for: current
|
|
if(c != NULL)
|
|
while(true)
|
|
{
|
|
// action block
|
|
{
|
|
if(c->fViewToken == token)
|
|
return c;
|
|
}
|
|
|
|
// go deep
|
|
if( c->fTopChild)
|
|
{
|
|
c = c->fTopChild;
|
|
}
|
|
// go right or up
|
|
else
|
|
// go right
|
|
if(c->fLowerSibling)
|
|
{
|
|
c = c->fLowerSibling;
|
|
}
|
|
// go up
|
|
else
|
|
{
|
|
while(!c->fParent->fLowerSibling && c->fParent != start)
|
|
{
|
|
c = c->fParent;
|
|
}
|
|
// that enough! We've reached the start layer.
|
|
if(c->fParent == start)
|
|
break;
|
|
|
|
c = c->fParent->fLowerSibling;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void ServerWindow::SendMessageToClient(const BMessage* msg) const
|
|
{
|
|
ssize_t size;
|
|
char *buffer;
|
|
|
|
size = msg->FlattenedSize();
|
|
buffer = new char[size];
|
|
|
|
if (msg->Flatten(buffer, size) == B_OK)
|
|
write_port(fClientLooperPort, msg->what, buffer, size);
|
|
else
|
|
printf("PANIC: ServerWindow %s: can't flatten message in 'SendMessageToClient()'\n", fTitle.String());
|
|
|
|
delete buffer;
|
|
}
|
|
|
|
/*!
|
|
\brief Handles window activation stuff. Called by Desktop functions
|
|
*/
|
|
void ActivateWindow(ServerWindow *oldwin,ServerWindow *newwin)
|
|
{
|
|
STRACE(("ActivateWindow: old=%s, new=%s\n",oldwin?oldwin->Title():"NULL",newwin?newwin->Title():"NULL"));
|
|
if(oldwin==newwin)
|
|
return;
|
|
|
|
if(oldwin)
|
|
oldwin->SetFocus(false);
|
|
|
|
if(newwin)
|
|
newwin->SetFocus(true);
|
|
}
|
|
|
|
/*
|
|
@log
|
|
*added handlers for AS_LAYER_(MOVE/RESIZE)TO messages
|
|
*added AS_LAYER_GET_COORD handler
|
|
*changed some methods to use BMessage class for sending messages to BWindow
|
|
*/
|