* GCC 4.7 is more picky than GCC 4.6, so have to make changes accordingly
* Changes include addressing issues with scoping, redeclaration, etc.
Thanks Rene and Ingo for your input on these changes
* As of Mesa3D 9.0+, GLU is a seperate project
* Our in-tree GLUT builds with GLU-9.0 without
modification.
* We ignore the GLU libraries that Mesa-7.8.2 and
Mesa-8.1-devel provide and use the glu-9.0 ones
* This is kind of a limbo state, but works for now.
* Eventually we will be on Mesa 9.0 (which requires
the external GLU) and Mesa 7.8.2 (which works with
the newer external GLU) and will rip GLU out of the
7.8.2 OptionalBuildPackage.
* I don't *think* we are using the Mesa GLU headers...
we will know for sure when I pull'em out of the
OptionalBuildPackages :D
... without scrolling.
This completes my about window treatment for all replicants. It is my
hope that BAboutWindow will be used by all apps that need an about
dialog instead of using a BAlert.
Pass the BHandler object that opened the about window to BAboutWindow.
When the window closes, send a kAboutWindowClosed message back to the
handler. This allows the handler to set the variable to NULL.
Implement the new about dialog constructor in all apps that use it.
Remove the old constructor. This now works reliably for all cases I
tested without crashing and does the right thing on close. The setup
and teardown is a bit more complicated than I wanted though.
Unfortunately this seems to be necessary when not using a BAlert.
Fetching the app icon does not work reliably yet. This is because for
replicants the app may not be running. I may have to pass the icon in
instead of grabbing it from the signature.
* Grabs the app icon and version from the resource file.
* Allow you to specify the copyright holder instead of hardcoding
"Haiku, Inc."
* Support multiple extra copyright fields.
* Modify BAlert to take a custom icon.
* Set the custom icon of the BAlert to the app icon.
* Also set the app version.
* Convert BAboutWindow to derive from BWindow
* Place a 128x128 icon and fill out a scrolling BTextView
with options such as authors, version history, copyright,
license, etc. Still needs some work but is coming along.
* Add the word Version to the version line, i8n'ed of course,
and tweak the info box and default sizes.
Also gave the Up Arrow and Down Arrow a scroll arrow. The up arrow works
but the down arrow doesn't because the sibling menu is stealing the
MouseDown event."
instead of trying to make it follow fExpando just make it a fixed
size on creation. It is invisible and extends to the bottom of the
screen. fExpando grows inside it, and the window follows fExpando.
When the window grows taller than the screenframe the arrows are
added. You can scroll with the mouse wheel, but I haven't yet gotten
scrolling to work from clicking. Deskbar still crashes when going
from Mini mode to vertical expando mode. I have no idea why.
Rename ScrollMenu.cpp to MenuScrollView.cpp
Half step towards making this class work as part of Deskbar without
extending any other classes. Scrolling works both with mouse and
scroll wheel. Redraws on scroll, need to make that work better.
Also need to move classes out of the Interface Kit and into Deskbar.
Modify the ScrollMenu class to use the layout kit by adding a constructor that doesn't take a view.
Get the BScrollMenu class to follow the size of the BMenu it is a parent of. Adjust the scrollers to appear in the right places. This is a WIP but it works in Deskbar, next step is to integrate this directly into BMenu with the scrollers as children of the menu instead of as children of the BScroller class.
Rebase changes on top of master
Deskbar scrolling works for the most part, just need to fix the
bottom arrow and clean up a bit.
Move calculating the width of the column title itself out to
OutlineView::GetColumnPreferredWidth(). Previously, each pass would
compute the width of both the field itself and the column title,
leading to considerable redundant work. Also, take outline level indent
into account in the resulting width. Should improve performance a bit.
* Before, you had to have both, the text view layout item, and the label
layout item or else nothing would ever be visible.
* Now you can only create the text view item, and it will still work.
* Also, no matter the order you added the layout items, they would always
put the label on the left, and the control to the right.
* You can place the label and text view layout items anywhere now, although
you should keep in mind that the view spans over their frame unions; IOW
they should always adjacent to each other, but not necessarily horizontally
and left to right.
* No longer uses a fixed label spacing, but utilizes
BControlLook::DefaultLabelSpacing() instead.
* However, the spacing is always added to the right of the label, no matter
how you place it in the layout. Maybe one wants to add a SetLabelTextViewGap()
like method.
* Adjust BTextView to use B_COMMAND_KEY instead of B_CONTROL_KEY
for wordwise navigation and jumping to the top and bottom.
This requires a shortcut, which is only installed if there is
none already (for the groups B_LEFT_ARROW/B_RIGHT_ARROW and
B_HOME/B_END). As a result, wordwise navigation no longer works
in Mail, for instance.
nielx+pulkomandy: With the switch from Pootle we switched to the correct
representation of country codes by using lang_COUNTRY (instead of lang_country).
Haiku did not respect that yet and instead always looked for lower case country
codes, thus not finding all the hard work of the pt_BR team.
Other translations currently affected are en_CA and en_GB, though these are not
actively maintained.
+alpha4
when drawing the following controls:
* SliderBar
* ActiveTab
* MenuField
This is a followup commit based on the change made for buttons in
hrev44708 in response to bug #8700. It is good practice to always preserve
the parent view's clipping constraints.
Stippi and Axel can you you at this commit and make sure this is kosher?
+alpha4
* Depends on ff09527e4f (which is +alpha4 *not* +alpha3) :)
* As per commit ML
* Do a direct AddItem vs using an item variable which
breaks program flow.
* A better long term solution may be to enable the debug server
to recover 'system' applications that fail. #9039
* Matches "Restart Tracker" option in Deskbar
* Only shows up when 0 Deskbar processes exist
* Don't dereference fFileMenu if RepopulateMenus called
on desktop (no menu bar)
* Regenerate desktop menu on each click
* Resolves#9039
- BNavMenu now keeps its own copy of the cached types list that's passed to it.
In some circumstances it could happen that the container window would
delete the list and consequently the nav menu would wind up with a pointer
to an invalid object. Probably a regression from the async mouse tracking
rewrites.
* Selected bg uses B_MENU_SELECTED_BACKGROUND_COLOR
* Selected text uses B_MENU_SELECTED_ITEM_TEXT_COLOR
* Unselected text uses B_MENU_ITEM_TEXT_COLOR
Update BStringItem, but also the custom Listitem code in the
Appearance and Locale preflets.
Before its name was a lie, since nothing was cached.
Another boolean was added because getting the localized name could fail, and we
don't want to pointlessly try again, so relying on fHasLocalizedName won't work
for that.
Since in my tests this was getting called up to 4 times per application when
opening the Deskbar Application menu, this caching should speed that up a bit,
at least when this file name translation feature is turned on.
Now that we use the actual selected menu item ui_color, this tinting is not
needed. In fact it makes the selected item too dark.
Thanks diver for noticing.
Double-click check was redoing what is essentially already done in input_server.
The way we were doing it, right clicking (or pressing a different button for the second click,
for that matter) wasn't clearing the fields remembered and thus not breaking the sequence.
So a third click returning to the correct sequence (in a short time) would get recognized
as a valid second click. So a quick left-right-left would be seen by that method as left-left.
Also, clean up a previous fix I committed. Removed the introduced Origin() method as it
is the LeftTop() method I was interested in and it is already existing.
Fix#8714
This also matches the client_window_info.show_hide_level field used in Deskbar
and other applications.
While doing this, keep fShowLevel fully in sync between BWindow and app_server,
use one message type for both hiding and showing, and make the decision to show
and hide the window in the app_server.
Lastly make minimize behave as described in the Be Book: hidden windows cannot
be minimized, and minimized windows which get hidden become unminimized.
Replaced remaining "Preferences" and "Options" with "Settings" as
that is generally used for app settings instead of the system
preferences found in the preference panels.
Renamed Tracker's "Preferences" to "Tracker preferences" to be
similar to the entries in the Deskbar and e.g. the Media replicant
in the Deskbar tray.
TextWidget tried to detect if the editing box would span outside the PoseView,
but it was using an hardcoded value of 1 for the minimum left value. But in Icon mode,
negative values can occur. Change to use the view's origin (top left corner of the view).
Due to clipping of a rect to match the view bounds, there was a confusion
as to whether the rect was at the top of the view bounds, or above the view
bounds as both met the condition.
Fixes#8876.
Implementing the window_info.show_hide_level in terms of this solves the
problem of minimized windows also being considered hidden, when really they are
just hidden in the app_server.
window_info.show_hide_level is still defined backwards with a comment making
that clear.
Also removed sending fShowLevel in the minimize request since it is now
maintained in the app_server.
Fixes#4127.
- When an Identify/Force Identify request is made in Tracker, if the target
is a link, resolve it to its destination first. Fixes#8858.
- Have mime_update.sh explicitly mimeset the welcome/user guide scripts.
Since the position of the widget was registered at the first click,
it likely changed and its causing drawing afterfacts (it's editing at
its old location).
Make the PoseView stop watching a TextWidget if it's being deleted.
Could happen in race conditions for example, if you click to edit
the name widget of a pose while the pose is being deleted soon after.
Don't wait for a potential second click (and then trigger Widget editing) when:
1. a click occurs on a different pose, on a 'pose-less' area or when right clicking
2. when you start dragging something.
Make the "second click of a double-click" detection waiting time async. In other words
(hopefully clearer), when the TextWidget gets a click, it register itself, recording the time,
and it will get the editing order later as a callback from PoseView when the delay without any
further click expires.
Fixes#8818 and maybe others.
The type of BRegion::fCount is long, and ServerLink sends/receives it
with sizeof(long), but LinkReceiver was using sizeof(int32). Due to
long being 64 bit this was resulting in a mismatch. This fixes the
drawing problems on x86_64.