SoundConsumer.cpp: fix debug macros compiling in release mode
Signed-off-by: Jérôme Duval <jerome.duval@gmail.com>
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@ -35,18 +35,15 @@ namespace BPrivate {
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// other such debugging aids. By contrast, DEBUG turns on extra debugging
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// in some programs.
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#if !NDEBUG
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#define FPRINTF fprintf
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#else
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#define FPRINTF (void)
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#define TRACE_SOUNDCONSUMER
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#endif
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// Comment out the FPRINTF part of these lines to reduce verbiage.
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// Enabling MESSAGE will kill performance on slower machines, because it
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// prints for each message received (including each buffer).
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#define TRACE_SOUNDCONSUMER
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#ifdef TRACE_SOUNDCONSUMER
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#define NODE FPRINTF
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#define MESSAGE FPRINTF
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#define NODE fprintf
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#define MESSAGE fprintf
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#else
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#define NODE(x...)
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#define MESSAGE(x...)
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@ -628,7 +625,7 @@ SoundConsumer::ServiceThread()
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Notify(B_OP_TIMED_OUT, timeout);
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} else {
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// Other errors are bad.
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FPRINTF(stderr, "SoundConsumer: error %#010lx\n", err);
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MESSAGE(stderr, "SoundConsumer: error %#010lx\n", err);
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bad++;
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// If we receive three bad reads with no good messages inbetween,
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// things are probably not going to improve (like the port
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