* It no longer consists of a BPackageResolvableExpression and a
repository. Instead it can now either refer to a package directly or
consist of a search string.
* SolverPackageSpecifierList: Add AppendSpecifier() convenience
versions.
* Adjust LibsolvSolver and pkgman accordingly.
* BSolver/LibsolvSolver:
* Add B_FIND_IN_NAME and make searching in the names explicit.
* Add B_FIND_IN_PROVIDES to search the packages' provides list.
* pkgman: Also search in provides.
This address specification is actually not needed since PIC images can be
located anywhere. Only their size is restriced but that is the compiler and
linker concern. Thanks to Alex Smith for pointing that out.
Improve the unicode character processing and classifying routines by
wrapping up the UChar32 procedures from ICU. That fixes functional
regression introduced in hrev38017 and allows to fix East Asian Width
problems int the Temrinal.
This means the B_COLOR_WHICH_COUNT goes from being a public constant to a
private one. It sill looks like a public constant starting with a B_ though.
I hope that's not a big deal. Too bad we can't get the count of an enum.
This fixes a maintainance problem where you have to update this otherwise
unrelated file to keep it in sync whenever you add a color constant.
I've added a B_COLOR_WHICH_COUNT constant to the color_which enum which should
be updated to point to the newest color constants as new ones are added. I
reworked ServerReadOnlyMemory to use this constant instead of using to the
current largest color constant directly. If you use B_COLOR_WHICH_COUNT to
refer to a color in your code expect to get unpredictable and nonsensical
results. Most likely you'll get an undefined result which will return black
but don't depend on it.
The net effect of this is that ServerReadOnlyMemory doesn't need to be updated
anymore when new color constants are introduced but will continue to produce
correct results.
Eliminate kNumColors constant, replace it with B_COLOR_WHICH_COUNT
This allows you to change the scrollbar thumb color in Appearance preferences.
The default color is 216, 216, 216 so the scroll bar thumb looks the same by
default. Perhaps someday this can be updated to something a bit more colorful.
On some 64 bit architectures program and library images have to be mapped in
the lower 2 GB of the address space (due to instruction pointer relative
addressing). Address specification B_RANDOMIZED_IMAGE_ADDRESS ensures that
created area satisfies that requirement.
Randomized equivalent of B_ANY_ADDRESS. When a free space is found (as in
B_ANY_ADDRESS) the base adress is then randomized using _RandomizeAddress
pretty much like it is done in B_RANDOMIZED_BASE_ADDRESS.
B_RAND_BASE_ADDRESS is basically B_BASE_ADDRESS with non-deterministic created
area's base address.
Initial start address is randomized and then the algorithm looks for a large
enough free space in the interval [randomized start, end]. If it fails then
the search is repeated in the interval [original start, randomized start]. In
case it also fails the algorithm falls back to B_ANY_ADDRESS
(B_RANDOMIZED_ANY_ADDRESS when it is implemented) just like B_BASE_ADDRESS does.
Randomization range is limited by kMaxRandomize and kMaxInitialRandomize.
* Reorganize things a bit:
- BSolver is now an abstract base class.
- A libsolv based implementation, LibsolvSolver, lives in a new
add-on, which is loaded lazily.
- Get rid of libpackage_solver. Save for LibsolvSolver everything
is moved to libpackage.
- This is a nicer solution for the cyclic dependency caused by
libsolv (libsolvext to be precise) using the package kit for
reading repositories and package files.
* Add a solver result data structure and and an accessor the solver.
* Add problem reporting support to the solver. There aren't data
structures for the problem solutions yet and support for selecting
solutions and re-solving is missing as well.
* BPackageVersion: Add respective constructor and SetTo().
* BPackageInfo: Add static ParseVersionString() utility method. It's
only there because the parser lives in the BPackageInfo
implementation.
* Move StandardErrorOutput to libpackage and into proper namespace to
avoid "package_repo" having to reuse the "package" source file.
* package_repo: Fix incorrect includes of "package.h".
Not functional (or tested) yet. The libsolv setup for a somewhat
simplified installation case should be more or less complete, though.
The solution conversion to to-be-created Haiku data structures and the
handling of problems is still missing, though.
This allows to reuse BMessenger objects for different targets, or to
recheck validity after initial creation. With that one can use the same
BMessenger after launching an application that was previously not found
valid for example.
* Make pointer style consistent, const char* name instead of const char *name.
* Lots of parameter renaming.
* in parameters don't get anything special, just font, or length instead of
inFont, inLength.
* out parameters get a leading _ so *outWidth becomes *_width for example.
* We don't detail private function in the Haiku book and this class has a bunch
so keep the documentation in the file but use regular comments instead.
* Normalize the parameter names between cpp file and header.
* Some minor whitespace fixes.
No functional change intended.
* Replace {Set|Remove}MasterKey() by generic {Set|Remove}UnlockKey()
that works on a keyring.
* Implement {Set|Remove}MasterUnlockKey() on top of that.
* Rename the commands and constants accrodingly.
* Implement setting and removing keyring unlock keys.
As there aren't any more generic meta data containers inside BKey,
there's no real way to distinguish different instances with the same
identifiers. This may be added later, for example the same index system
as used in BMessage could apply.
The application access concept is on the keyring level only for now.
Generally it probably would get pretty complicated and therefore harder
to use when application access needs to be granted on a per key basis.
The type is relevant and required as it determines the type of the
handed in key. The purpose however isn't actually needed and rather
inconvenient to get by depending on the situation.
* Add all relevant message constants.
* Implement the messaging to send/retrieve key info.
* Implement _Flatten/_Unflatten for sending flat BKey objects.
* Remove application list from BKey, the key can't only differ by
allowed applications as the identifiers would still collide, so the
comparison isn't needed to uniquely identify the key. The applications
can be enumerated via the BKeyStore instead.
* Modified the API greatly to be based on BKey* instead of BPassword*.
* Added BKeyPurpose and used it instead of BKeyType. It is supposed to
indicate the purpose of a key so that an app can look up keys on a
more granular level. The BKeyType on the other hand actually
identifies the type (i.e. subclass of BKey) so an app knows how to
handle a given key or may only enumerate/use keys it is compatible
with.
* Made everything based on a raw data buffer for now, only BPasswordKey
is implemented yet which stores the (0 terminated) string into that
data buffer.
* Removed the additional data BMessage as I don't yet see where it fits
in. While I could imagine adding meta data to a key may be nice it
might be an interoperability concern when keys are shared by
different apps.
* Moved the app functions to the keystore as per the TODO, but not sure
how to actually implement them.
With this commit every class in the storage kit is now documented
in the Haiku book!
Thanks to Ingo, Axel, Vincent Dominguez, Tyler Dauwalder, and
everyone who helped document these classes.
* Remove docs from Resources.cpp (leaving the brief description).
* Reformat Resources.h to style it like so many other header files.
* There is one not-entirely style based change. I renamed the outSize
parameter or the LoadResource method to _size as is our convention for out
parameters.
And clean it up a bit. Kept brief description in source.
* Also added Axel to authors in Path.dox and Path.cpp because his name
appears in git blame as working on the docs and code for the file.
I hope he doesn't mind.
* Delete the docs from NodeInfo.cpp and NodeInfo.h
* I snuck a couple of style fixes into NodeInfo.cpp
* I had to make a small modification to MimeType.dox to prevent it
from overriding the docs of one of the methods in NodeInfo.dox.
I made the following changes to the original patch:
* Add const to the cursor setting functions.
* Removed the legacy cursor copying code.
* Minor coding style cleanup.
* use only a single static object (MutableLocaleRoster) instead of
two, which avoids any problems if the order of static object
destruction would destroy RosterData before MutableLocaleRoster
* rename BPrivate::RosterData to BPrivate::LocaleRosterData and move
it into a header and implementation file of its own
This should hopefully fix problems encountered with a clang-compiled
Locale Kit.
After this change, low level cpuidle drivers load the generic cpuidle
module if they can support the underlying platform.
change the intel cpuidle driver accordingly, now it's loaded by acpi
bus manager during boot, although it doesn't depend on acpi
Signed-off-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
This module will load the various lowlevel cpuidle modules' implementations
during initialiation. If it finds one available module, it will change
the global gCpuIdleFunc as its own better one.
When idle, cpuidle module will select the best cstate and enter it by
calling the lowlevel module's implementation.
Signed-off-by: Yongcong Du <ycdu.vmcore@gmail.com>
Signed-off-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
* We felt that me adding this didn't really
properly communicate the spirit of the
email approval. You really can't just
'change' a license from MIT without author
approval... so this is superfluous.
* A copy of the email approving this change is
in the LICENSE.txt file
* This clears up several concerns
* We now have permission to clean / update GLUT
code and redistrubute its binaries.
* We have to ensure all of Mark's work is *not*
GPL licensed as per his wishes.
* GCC 4.7 is more picky than GCC 4.6, so have to make changes accordingly
* Changes include addressing issues with scoping, redeclaration, etc.
Thanks Rene and Ingo for your input on these changes
Also gave the Up Arrow and Down Arrow a scroll arrow. The up arrow works
but the down arrow doesn't because the sibling menu is stealing the
MouseDown event."
instead of trying to make it follow fExpando just make it a fixed
size on creation. It is invisible and extends to the bottom of the
screen. fExpando grows inside it, and the window follows fExpando.
When the window grows taller than the screenframe the arrows are
added. You can scroll with the mouse wheel, but I haven't yet gotten
scrolling to work from clicking. Deskbar still crashes when going
from Mini mode to vertical expando mode. I have no idea why.
Rename ScrollMenu.cpp to MenuScrollView.cpp
Half step towards making this class work as part of Deskbar without
extending any other classes. Scrolling works both with mouse and
scroll wheel. Redraws on scroll, need to make that work better.
Also need to move classes out of the Interface Kit and into Deskbar.
Modify the ScrollMenu class to use the layout kit by adding a constructor that doesn't take a view.
Get the BScrollMenu class to follow the size of the BMenu it is a parent of. Adjust the scrollers to appear in the right places. This is a WIP but it works in Deskbar, next step is to integrate this directly into BMenu with the scrollers as children of the menu instead of as children of the BScroller class.
Rebase changes on top of master
Deskbar scrolling works for the most part, just need to fix the
bottom arrow and clean up a bit.
* Before, you had to have both, the text view layout item, and the label
layout item or else nothing would ever be visible.
* Now you can only create the text view item, and it will still work.
* Also, no matter the order you added the layout items, they would always
put the label on the left, and the control to the right.
* You can place the label and text view layout items anywhere now, although
you should keep in mind that the view spans over their frame unions; IOW
they should always adjacent to each other, but not necessarily horizontally
and left to right.
* No longer uses a fixed label spacing, but utilizes
BControlLook::DefaultLabelSpacing() instead.
* However, the spacing is always added to the right of the label, no matter
how you place it in the layout. Maybe one wants to add a SetLabelTextViewGap()
like method.
* Adjust BTextView to use B_COMMAND_KEY instead of B_CONTROL_KEY
for wordwise navigation and jumping to the top and bottom.
This requires a shortcut, which is only installed if there is
none already (for the groups B_LEFT_ARROW/B_RIGHT_ARROW and
B_HOME/B_END). As a result, wordwise navigation no longer works
in Mail, for instance.
* made private Catalog.h header public by moving it to
os/locale/tools/CollectingCatalog.h
* reintroduce B_COLLECTING_CATKEYS define (which is expected to be set
during a collectcatkeys session) in order to decide whether or not
to automatically include the CollecingCatalog.h header from Catalog.h
* adjust jam rule for collecting catalog keys accordingly
This also matches the client_window_info.show_hide_level field used in Deskbar
and other applications.
While doing this, keep fShowLevel fully in sync between BWindow and app_server,
use one message type for both hiding and showing, and make the decision to show
and hide the window in the app_server.
Lastly make minimize behave as described in the Be Book: hidden windows cannot
be minimized, and minimized windows which get hidden become unminimized.
Reused x86 arch_user_debugger.cpp, with a few minor changes to make
the code work for both 32 and 64 bit. Something isn't quite working
right, if a breakpoint is hit the kernel will hang. Other than that
everything appears to work correctly.
There were two problems with the last commit:
* the list needed to be outside of the top-level loop.
* BList was just broken for sorting translation_format pointers.
I fixed this by moving the loop outside and converting the translation_formats
to translator_info, which has the translator_id, since that is needed to create
the menu item, and would otherwise be unavailable outside the loop.
I tried to get this working with BList, but the sorting was completely broken,
and converting to BObjectList made the code much, much better and worked great.
Screw BList and casting, hurray templated BObjectList.
Really fixes#6782.
This is used by ShowImage and CodyCam to create a list of image formats which a
file can be saved as. Tracker sorts the image MIME types used in the Find
window by name, so this makes these Save As menus match that (minus the icons
which I think are superfluous.)
Fixes#6782.
If the use of BList is no longer recommended, I welcome better suggestions
for sorting which will work in both GCC2 and GCC4. But this works ;)
This module provides an interface for drivers to use to perform calls
to the BIOS (only really for use by graphics drivers which need to use
the VESA BIOS). It uses the x86emu library from X.org which emulates
a real mode x86 CPU. This is necessary for x86_64 as virtual 8086 mode
no longer exists there.
Fixed the usual issues - printf format strings, uint32 instead of
addr_t, etc. One thing that isn't so nice is several places where
BList is used to store (u)int32, these require a double cast to addr_t
then void* to silence a warning on x86_64.
The cookie is used to store the base address of the area that was just
visited. On 64-bit systems, int32 is not sufficient. Therefore, changed
to ssize_t which retains compatibility on x86 while expanding to a
sufficient size on x86_64.
Uses the x86 architecture code, made fixes to printf formats and a
couple of 64-bit fixes. Only potentially intrusive change is that I've
changed PCI.h to use uint32 rather than ulong. I don't see any way
this would cause any issues, though.
Currently all debugger commands assume 32-bit pointers when formatting their
output. This means that on x86_64 the output is incorrectly formatted. Fixed
this by adding a B_PRINTF_POINTER_WIDTH definition (16 on 64-bit, 8 on
32-bit), and using this to correctly format the output. Not all commands have
been fixed yet, but all VM, slab, VFS, team, thread and image commands should
be correct.
* Some things are currently ifndef'd out completely for x86_64 because
they aren't implemented, there's a few other ifdef's to handle x86_64
differences but most of the code works unchanged.
* Renamed some i386_* functions to x86_*.
* Added a temporary method for setting the current thread on x86_64
(a global variable, not SMP safe). This will be changed to be done
via the GS segment but I've not implemented that yet.
Haiku implements file locking at vfs level. That would not work for remote
and shared file systems, since they need to negotiate locks with peers.
This patch introduces three additional hooks in fs_interface that allow
file system module to take over the management of file locks.
recv on UDP sockets is not interrupted when the socket is closed.
Additionaly, signals do not interrupt kernel threads, that is why
new function interrupt_thread was implemented in order to cancel
listener thread.
* Extract the scrollbar change based on the mouse wheel delta into a protected
method of BView.
* Call that method from BScrollBar's MessageReceived.
With this change it is now a bit easier to scroll horizontally around the
system by putting the mouse cursor over a horizontal scrollbar and using the
wheel.
Fixes#8631.
* This removes the fVisibleToolTip member from BView, and fixes bug #5669;
BToolTipManager::ShowTip() now gets the owner of the tool tip as an extra
parameter.
* Removed the work-around to hide that bug.
* Improved ToolTipTest application to include more test cases like a view that
periodically update its tool tip via SetToolTip(const char*), and one that
sets a new tool tip every second.
* Furthermore, added a test that shows that inner views inherit the tool tip
of their parents.
* Fixed another bug in BToolTipManager::ShowTip() that would release an
extra reference to the tool tip currently shown.
* rename B_TRANSLATE_CONTEXT to B_TRANSLATION_CONTEXT and
B_TRANSLATE_WITH_CONTEXT to B_TRANSLATE_CONTEXT, squashing a TODO
* adjust all uses of both macros in Haiku's source tree
* use correct header guard for collecting/Catalog.h
The renamed macros require adjustments to all external applications
using catalogs.
* Not turned on for default buttons and menuframes right now.
* Updated Deskcalc and Keymap to use buttons with rounded corners.
* Overloaded methods with radium parameters are not virtual right
now so as to not break vtables. Added /*virtual*/ before each
method that should be made virtual in ControlLook.h
* Added a light line to the left border of the down arrow frame
on menu frames as a small visual tweak.
* Replace StrokeRect() with StrokeRoundRect() when drawing the
default button indicator. This gives them a rounded
appearance if the button is also rounded.
* Added protected methods _DrawMenuFieldBackgroundOutside and
_DrawMenuFieldBackgroundInside.
* Created some protected methods to get the edge, frame, and bevel
colors from a passed in base color because it was a mess and I
needed to calculate the colors from mutiple methods. It is much
cleaner now.
* Added myself to ControlLook.cpp authors list. Assigned copyright
to Haiku, Inc. Stippi also retains his copyright.
* Tons of style fixes.
- Change all instances of `if (flags & B_FLAG)` to
`if ((flags & B_FLAG) != 0)`
- Reorder some methods.
- Reorder includes.
- Spacing.
- Updated comments.
* move versions of the B_TRANSLATE_...-macros used during collecting
of catalog keys to a specific header file, which will only be picked
up when running collectcatkeys
* fix a couple of build problems during the preprocessing of the libbe-
sources when extracting catalog keys, all due to private headers not
being found
* move ZombieReplicantView.h from kits/interface to
headers/private/interface, as this way it can be picked up when
building the libbe catalog
* rename BCatalogAddOn to BCatalogData, since it doesn't represent an
add-on, but rather the catalog data provided by an add-on
* move BCatalogData out of Catalog.{h,cpp} into its own header and
implementation file
* drop BCatalogData::MarkForTranslation() methods, they're not needed
* drop BCatalog::GetNoAutoCollectString() methods, they're not being
used anywhere
* cleanup the B_TRANSLATE_... macros somewhat
* add versions of the B_TRANSLATE_MARK_... macros that are meant to be
used in void context (when the string isn't being used by the program,
just meant to be picked up by collectcatkeys).
* adjust several apps to use B_TRANSLATE_MARK_..._VOID where needed
* adjust users of BCatalogAddOn accordingly
* move EditableCatalog to its own header and implementation file
* move problematic BCatalog::CatalogAddOn() to EditableCatalog
* adjust Locale tools accordingly
Added two new methods to the Locale Kit in order to create a custom time
formats from a format string. One method is outputs into a char* array,
the other into a BString() and you can set the timezone.
These methods should be cleaned up, we only need 2, one to get
the time in a predefined style, the other to get a custom time format.
Also should probably do the same for dates and datetimes. But I'll let
this go for now.
I added myself to the Locale.cpp file. I retained the copyright instead
of assigning it to Haiku, Inc. because the file is under the OpenBeOS
license and I don't know what the concequences of copyright sharing are
for that license, unlike MIT.
These new methods are used to generate custom time formats in Deskbar.
Instead of using a set of Radio Buttons to choose between the predefined
time options I build my own by creating a format string and passing it
to the Locale Kit. The format string is generated from 3 checkboxes,
show seconds, show day of week, and show time zone. You can mix and match
between them choose any that you like. By default they are all off.
There are 3 new deskbar settings associated with these new options:
showSeconds, showDayOfWeek, and showTimeZone. timeFormat has gone away.
The time format string gets cached and updated only when Update() gets called
on the TimeView class.
In order to fit all the options in (there is 1 more than before) I had to
reduce the font size of the clock to 11pt when all options are turned on in
12 hour mode. For those with no imagination it looks like this:
http://imagebin.org/208162
Renamed "Open time preferences..." menuitem to "Time preferences...".
Renamed "Show Time" and "Hide Time" to "Show time" and "Hide time".
Other changes include refactoring the header files a bit. There were a lot
of headers included by header files uneccessarily. For instance BarWindow.h
now only includes <Window.h> and <Deskbar.h>. This change is mainly to
to speed up the compile time since it takes a while right now.
I copy the fBarView pointer from BarWindow in the BarApp constructor and then
use that throughout the file rather than getting the pointer from the window
each time by calling BarView(). BarView() is still available in the header
for other classes though.
I moved some message constants around since it was getting a bit jumbled.
Most of the messages related to settings are in PreferenceWindow.h.
fChangeState is moved to BarView.h since that is where the ChangeState()
function is and BarView.cpp uses that constant.
The time interval and format constants are in TimeView.h.
Make some methods public in their respective classes where it made sense.
The preference window methods to update dependent items are public, that
might get called from BarWindow when a message gets received at some point.
Also made ShowHideTime() and Time() public in StatusView.h. These methods
activate showing and hiding the clock and return the fTime clock object.
No reason they should be private.
I reindented the StatusView.h and PreferenceWindow.h headers to the standard
style. Question here, are the public: protected: and private: lines inside
of classes suppose to get indented 1 tab or not? I've seen both, the style
guide says no indent but 1 indent seems reasonable and looks pretty good.
Style fixes here and there. That's enough for one commit I think.
* use a locker to protect the CatalogAddOn-chain against parallel
access
* rename BCatalog::SetCatalog() to SetTo() and make it a proper
initializing function
* adjust implementation of BLocaleRoster accordingly
* unify pointer style (to type* )
* always use boolean expressions in if
* introduce some spacing for better readability
* make a couple inline methods non-inline
* This makes future changes less troublesome, although we should also add
some virtual slots there (probably just dozens of it, though, that's why
I was being lazy).
* Don't pass messages by value; they are copied twice this way.
* Minor coding style corrections, automatic whitespace cleanup.
* Rather than duplicating the decision taking logic involving wheter or not to draw
the outline or glow in every replicant, update be_control_look to make it more
generic.
* The Monitoring of the background preferences is now only done in Tracker (where it
was already being done).
* Add a BControlLook::B_IGNORE_OUTLINE flag to avoid this new behaviour.
* Remove that said logic from ActivityMonitor and use be_control_look.
* Use the ignore flag in DeskCalc to avoid the outline in its case.
Should fix#7716, #7291.
* maintain a list of all BPictures to do so
* BView downloads the BPicture data after recording the picture. This could probably done more efficiently using shared memory in the first place.
It turns out,this is an old method added by Be, and is not really related to BView::InvalidateLayout(bool). In fact BMenu::InvalidateLayout() does something separate, but related to the BView method. I was wrong to delete this method, since it needs to have action taken each time it is called, so moving these actions into LayoutInvalidated() only worked sometimes (when the BView was considered to have a valid layout).
I have added a comment for future hackers so that they don't delete this method.
The implementation is temporary. Currently it reads through the packages
in the respective packages directory and checks against the package
links. Once package activation is tracked explicitly we'll use the
activation file/directory.
A BPackageContentHandler subclass that initializes a BPackageInfo from
the read package attributes. Pulled out of RepositoryWriterImpl's
PackageContentHandler.
* Remove InitCheck() and the initializing constructor.
* Rename PackageCount() to CountPackages().
* Use BOpenHashTable instead of HashMap for the internal PackageMap.
* Allow multiple packages with the same name. Equally named packages are
in a singly linked list after the first package with that name.
* Add an Iterator inner class and a GetIterator() method, so one can now
iterate through the packages in the repository.
The attribute is intended for simplifying package building. The
package's install path will be used for the package's .self package
symlink, allowing installation to a temporary directory when building
the package.
Add flags parameter to BPackageWriter::Init() (and the private
implementation classes) to indicate that an existing package file shall
be updated instead of created. Currently that always happens in-place.
* Add hooks HandleSectionStart() and HandleSectionEnd(). They are
invoked to bracket package file section, so the handler can
discriminate which section the attributes belong to.
HandleSectionStart() features a return parameter _handleSection, which
allows to handler to pick which sections it wants to handle.
* "package dump" does now print the section names.
If a FD is specified, instead of using the file with the given the FD is
used. Allows for adding entries without first copying them into the
directory structure.
* The version string pattern is now:
<major>[.<minor>[.<micro>]][-<pre>][-<release>]
* Introduce B_HPKG_ATTRIBUTE_ID_PACKAGE_VERSION_PRE_RELEASE package
attribute.
* Add "preRelease" field to BPackageVersionData.
* Add "preRelease" property to BPackageVersion and packagefs's Version.
* Adjust package reader and writer code accordingly.
Bring the changes that aren't package management related and the ones
that are but don't take effect as long as they are ignored by the build
system into the master.
Summary of changes:
* Introduce private header <directories.h> with constants for a good
deal of paths that should usually be retrieved via find_directory().
* Replace hard-coded paths by using find_directory() or the
<directories.h> constants (e.g. in drivers and the kernel).
* Add find_directory() constants needed for package management.
* Add __HAIKU_ABI_NAME and B_HAIKU_ABI_NAME macros.
* src/apps/deskbar: BeMenu.* -> DeskbarMenu.*,
DeskBarUtils.* -> DeskbarUtils.*
* Change deskbar menu settings directory from ~/config/be to
~/config/settings/deskbar.
* Other smaller cleanups, changes, and fixes.
* This doesn't necessarily belong here, but we're going to make use
of it in the next changeset. Additionally, this change to BeBuild.h
will trigger a rebuild of nearly all files, and applying it during
the multibyte-related work will skip another full rebuild ...
* Each class has a Socket() method to retrieve the underlaying file descriptor
to be able to do the more advanced stuff, if necessary.
* A server socket is yet missing, but the rest is pretty much covered.
* Fixed issue introduced in hrev38139: restoring from the line
drawing table was hard-coded to UTF8 Ground table. That is wrong:
the table for currently configured encoding must be set back.
Please look on using of _GuessGroundTable() for details;
* Fixed issue introduced in hrev34894: the semantic of convert_xx_utf8
functions requires the destination length to be set equal to the
target buffer size. Pre-hrev34894 usage of "homebrew" conversion
functions was a bit different - destination length was set to 0.
This made any converstions of input data useless and produce no
visual results;
* Private list of supported encodings (Encoding.cpp) was replaced by
using BPrivate::BCharacterSetRoster functionality. That allows to
use centralized info about encodings in unified with other
applications (Mail & StyledEdit for example) way. Most of currently
enumerated in UTF8.h encodings now available in Terminal.
Note that UCS-2 and UTF-16 are temporary (???) excluded from the
list of encodings supported by Terminal.
* The B_UTF16_CONVERSION was added in system-wide UTF8.h declarations.
This character set is available for enumerating by BCharacterSetRoster
but not listed in public API. Looks like it was just missed;
* Special note about "Text Encoding" entry in Preference File:
So known "shortname" of encoding was used in the preferences file.
For details look on the encodings list in previous version of
Encoding.cpp. As result of migrating to BCharacterSet-provided
resources this list was deleted and is not available anymore.
Instead of it the IANA name of the character encoding targeted
to be used for this purposes. Frankly speaking this part looks
like not working at the moment. The value of text encoding is
hardcoded to "UTF-8" now and is not affected by any operations
in Terminal menu. Note that "shortname" for default encoding
was "UTF8" but the saved value is "UTF-8" - and they are looking
not dependent at all. So this change should not introduce any
kind of backward incompatibility.
* Map build variables HOST_CPU and HOST_ARCH to x86_64, if it they are
* x86 and
64 bit and define the __x86_64__ C macro instead of __INTEL__ in that
case.
* <OS.h>: Also handle __x86_64__.
This is coming from but does not close#7967
Adds a new (currently unused) Menu key bitmap.
Instead of having a single AltAsCommandKey() method the menus now
show the correct bitmap when you switch between your control,
windows/option, and alt/command keys. This is really not flushed
out yet since it only works when you switch those keys and not
other combinations like say switching the control and caps lock
keys but it is a step in the right direction.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43205 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Especially made sure to override archiving methods, since these are called rarely, so the cost is very minimal
* Otherwise, the closer a class is to a base class, the more likely I was to give it all the overrides.
Some changes to the API for notifications.
* Don't go through be_roster to send a notification, but use Notification->Send() instead.
* Rename App to Group to make the purpose clearer
And some changes to the notification code itself:
* Use the Notification class as the way to convey informations about a notification. Allows easier extension of this class
* Code cleanup
* Use of the layout kit for the notify window
Unfortunately, the latter part clashes quite a bit with the changes I already did to the notification window, so it's now quite broken. Working on that next, but I wanted to separate that work from the patch ...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43114 a95241bf-73f2-0310-859d-f6bbb57e9c96
attribute/resource method in locale kit catalogs
* Only load the embedded catalog if nothing else was found, so it can easily
be overridden
* Change the resource type to 'CADA' (CAtalog DAta) for embedded catalogs, and
use a hash of the language code as the resource ID. This allows multiple
languages to be stored in the same file and does not interfere with the user
storing his own BMessages as resources.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43057 a95241bf-73f2-0310-859d-f6bbb57e9c96
Instead of computing the mime signature and giving this to the catalog system,
give an entry_ref instead. The default catalog add-on can thus look at the
right place when searching local catalogs (embedded as resources, or stored
as files next to the executable.
* This allows different versions of the same app to each have their own
catalog set,
* And also make the embedded/local catalog searching work for add-ons and
libs, instead it only worked for apps because of a getAppInfo call.
Fix cpufrequency to make use of it properly (that wouldhave worked without the
change, but nowit's mandatory, since loading a catlog by mimesignature is not
possible anymore).
Should fix#8037.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43021 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Remove BNode documentation from the source code and add it to Node.dox
* Rewrite some of the existing documents
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42986 a95241bf-73f2-0310-859d-f6bbb57e9c96
I commited... need to get back into the habbit, sorry for the noise.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42961 a95241bf-73f2-0310-859d-f6bbb57e9c96
by "jarz" to rewrite the last remaining (?) headers in order
to get rid of the Be copyright. Thanks a lot and sorry for the
long delay.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42958 a95241bf-73f2-0310-859d-f6bbb57e9c96
BUSBDevice::GetDescriptor() to retrieve whatever descriptor, including a
complete configuration descriptor.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42905 a95241bf-73f2-0310-859d-f6bbb57e9c96
BNetworkRoster::{Count|GetNext|Add|Remove}PersistentNetwork() as it fits
better (thanks Philippe for the heads up).
* Implement the backend for these functions in the net_server and also move
conversion of the wireless_network based format into the settings based format
there.
* Implement removal of a network from the settings and make adding a new network
with the same name replace the old one instead of just adding multiple ones.
Might need to change this in the future depending on how we want to handle
multiple networks with the same name (i.e. distinguish based on BSSID or
similar).
* Fix apparent oversight that caused configured networks _not_ to be used in the
auto join attempt.
* Remove auto joining open networks. I've been bitten by that more than once now
because we happen to have an open network in the neighbourhood that I now
accidentally used to transfer quite a bit of (unencrypted) stuff before
noticing... In the future, one will instead have to explicitly join an open
network once and store that config. Note that the driver will actually still
auto-associate with open networks due to how things are set up currently.
Note also that the auto join will fire join requests whenever there's a
disassociation event, so you might see spurious join dialogs when the
wpa_supplicant actually just re-establishes the connection.
* Make join requests async again. Instead of waiting for a synchronous reply of
the wpa_supplicant we instead return success when the request has been sent.
While the API call might still be made synchronous again in the future, the
net_server should really not block on an external application. In the case of
the wpa_supplicant we would otherwise deadlock when using the new
*PersistentNetwork() API after a successful join, and in other cases we might
just unacceptably delay other calls.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42816 a95241bf-73f2-0310-859d-f6bbb57e9c96
I try to keep UBSConfiguration binary compatibility, but proofreading is welcome.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42812 a95241bf-73f2-0310-859d-f6bbb57e9c96
be stored by the backend in the net_server. I put it in BNetworkDevice because
that is where network enumeration is done as well, but I'm not sure that it fits
there particularly well.
Since BNetworkDevice::GetNetwork() directly interfaces with the driver and gets
the networks from scan results, such persistent networks don't yet show up in
those enumerations.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42807 a95241bf-73f2-0310-859d-f6bbb57e9c96