Reconnect BApplication and trigger reconnect of all BWindows in an application.
* handle bitmap reconnect request in the app server
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parent
00670f08ef
commit
6c40fc5dfc
@ -122,6 +122,7 @@ private:
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status_t _SetupServerAllocator();
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status_t _InitGUIContext();
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status_t _ConnectToServer();
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void _ReconnectToServer();
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bool _QuitAllWindows(bool force);
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bool _WindowQuitLoop(bool quitFilePanels, bool force);
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void _ArgvReceived(BMessage* message);
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@ -29,6 +29,7 @@ thread_id main_thread_for(team_id team);
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bool is_app_showing_modal_window(team_id team);
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void invalidate_server_port();
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port_id get_app_server_port();
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status_t create_desktop_connection(ServerLink* link, const char* name,
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int32 capacity);
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@ -165,11 +165,19 @@ is_app_showing_modal_window(team_id team)
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}
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static port_id sServerPort = -1;
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void
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invalidate_server_port()
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{
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sServerPort = -1;
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}
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port_id
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get_app_server_port()
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{
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static port_id sServerPort = -1;
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if (sServerPort < 0) {
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// No need for synchronization - in the worst case, we'll call
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// find_port() twice.
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@ -26,6 +26,7 @@
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#include <File.h>
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#include <Locker.h>
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#include <MessageRunner.h>
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#include <ObjectList.h>
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#include <Path.h>
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#include <PropertyInfo.h>
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#include <RegistrarDefs.h>
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@ -36,9 +37,11 @@
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#include <AppMisc.h>
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#include <AppServerLink.h>
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#include <AutoLocker.h>
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#include <BitmapPrivate.h>
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#include <DraggerPrivate.h>
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#include <LooperList.h>
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#include <MenuWindow.h>
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#include <PicturePrivate.h>
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#include <PortLink.h>
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#include <RosterPrivate.h>
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#include <ServerMemoryAllocator.h>
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@ -597,6 +600,12 @@ BApplication::MessageReceived(BMessage *message)
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be_roster->ActivateApp(Team());
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break;
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case kMsgAppServerRestarted:
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{
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_ReconnectToServer();
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break;
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}
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default:
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BLooper::MessageReceived(message);
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break;
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@ -1284,6 +1293,34 @@ BApplication::_ConnectToServer()
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}
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void
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BApplication::_ReconnectToServer()
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{
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delete_port(fServerLink->SenderPort());
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delete_port(fServerLink->ReceiverPort());
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invalidate_server_port();
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if (_ConnectToServer() != B_OK)
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debugger("Can't reconnect to app server!");
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AutoLocker<BLooperList> listLock(gLooperList);
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if (!listLock.IsLocked())
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return;
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uint32 count = gLooperList.CountLoopers();
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for (uint32 i = 0; i < count ; i++) {
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BWindow* window = dynamic_cast<BWindow*>(gLooperList.LooperAt(i));
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if (window == NULL)
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continue;
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BMessenger windowMessenger(window);
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windowMessenger.SendMessage(kMsgAppServerRestarted);
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}
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reconnect_bitmaps_to_app_server();
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reconnect_pictures_to_app_server();
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}
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#if 0
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void
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BApplication::send_drag(BMessage *message, int32 vs_token, BPoint offset,
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@ -720,10 +720,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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fLink.Attach<int32>(bitmap->Token());
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fLink.Attach<uint8>(allocationFlags);
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fLink.Attach<area_id>(
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fMemoryAllocator.Area(bitmap->AllocationCookie()));
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fLink.Attach<int32>(
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fMemoryAllocator.AreaOffset(bitmap->AllocationCookie()));
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fLink.Attach<area_id>(bitmap->Area());
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fLink.Attach<int32>(bitmap->AreaOffset());
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if ((allocationFlags & kFramebuffer) != 0)
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fLink.Attach<int32>(bitmap->BytesPerRow());
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@ -806,6 +804,49 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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break;
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}
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case AS_RECONNECT_BITMAP:
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{
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// First, let's attempt to allocate the bitmap
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ServerBitmap* bitmap = NULL;
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BRect frame;
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color_space colorSpace;
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uint32 flags;
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int32 bytesPerRow;
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int32 screenID;
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area_id clientArea;
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int32 areaOffset;
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link.Read<BRect>(&frame);
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link.Read<color_space>(&colorSpace);
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link.Read<uint32>(&flags);
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link.Read<int32>(&bytesPerRow);
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link.Read<int32>(&screenID);
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link.Read<int32>(&clientArea);
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if (link.Read<int32>(&areaOffset) == B_OK) {
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// TODO: choose the right HWInterface with regards to the
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// screenID
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bitmap = gBitmapManager->CloneFromClient(clientArea, areaOffset,
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frame, colorSpace, flags, bytesPerRow);
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}
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if (bitmap != NULL && _AddBitmap(bitmap)) {
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fLink.StartMessage(B_OK);
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fLink.Attach<int32>(bitmap->Token());
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fLink.Attach<area_id>(bitmap->Area());
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} else {
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if (bitmap != NULL)
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bitmap->ReleaseReference();
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fLink.StartMessage(B_NO_MEMORY);
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}
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fLink.Flush();
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break;
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}
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// Picture ops
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case AS_CREATE_PICTURE:
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