* The functions now check the acquire_sem() result.
* mem_freetag() will return an status code now, too.
* Moved the mem_block and mem_info definitions into the source file; no
reason to have them public.
* You can now give the memory manager a name which it will use for its
heap area and lock.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17221 a95241bf-73f2-0310-859d-f6bbb57e9c96
* some fixes to make screen_blanker wait_for_thread() instead of
killing the screen saver thread, BScreenSaver::Stop() is now called
as well as its destructor
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17206 a95241bf-73f2-0310-859d-f6bbb57e9c96
is managed for those bitmaps:
- the shared client memory mechanism is used to allocate a small overlay_client_data
structure that contains the actual buffer and a semaphore that you have acquire in
order to access it.
- LockBits()/UnlockBits() now have a function: you need to call them before accessing
the overlay buffer, and you need to keep that lock until you're done with it.
* The overlay cookie is now an extra member of the ServerBitmap class.
* Removed fInitialized from ServerBitmap - IsValid() now just checks the buffer associated
with the bitmap.
* ViewLayer::Draw() will now handle overlay bitmaps specially and will draw the overlay
color instead of any contents (this is currently in ugly pink, but will become some
dark color later on).
* All what's missing from actually being able to use overlays now is to configure
them so that they are shown on screen. VLC will now show an empty pink window when
overlay video is enabled.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17201 a95241bf-73f2-0310-859d-f6bbb57e9c96
via the graphics driver (but not yet shown on screen).
I probably got the meaning of the "overlay count" wrong - I guess that you
can allocate any number of overlay bitmaps, but can only see "overlay count"
on screen at a time (right now, I only allow to create "overlay count" bitmaps).
Stephan?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17193 a95241bf-73f2-0310-859d-f6bbb57e9c96
systems a chance to know if they have locked already.
This fixes a locking problem in BFS where one thread tried to acquire two read
locks (where someone else trying to acquire a write lock would have caused a
dead lock).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17108 a95241bf-73f2-0310-859d-f6bbb57e9c96
to cut down on BRegion related allocations, cannot really tell
if it speeds things up
* used the new BRegion pool in WindowLayer and ViewLayer whereever
a BRegion was used on the stack
* fixed the debugging stuff in MultiLocker - it will get you into
the debugger if you
- try to nest read locks
- try to write lock when your are a reader already
- don't match up nested locks when your a writer
-> but only if you #define DEBUG 1 in the .cpp, is off by default now
* went over WindowLayer, ServerWindow, Desktop and a few other places
and fixed the locking for use with the MultiLocker, the "a reader can
not become a writer" is especially tricky, feel free to review the
changes
* activated the MultiLocker, I tested this quite a bit, if there are
problems simply turn on DEBUG and you should drop into the debugger
right where the problem is... hope all is good
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96
is public now, even if it may not yet be public and fixed API.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16995 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Some preparations to support more than one chipset, added i855G (device ID 0x3582)
to test with - the accelerant_device_info is now filled with that additional data
as well.
* Some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16982 a95241bf-73f2-0310-859d-f6bbb57e9c96
it and rebuilding it on the server side (that causes a huge speed
up for regions containing many rects)
* There is a method in ServerLink that could have been used, but I
actually needed to add the direct BRegion support to LinkReceiver
* added LinkReceiver as a friend to BRegion class
* ServerApp and ServerWindow keep the CursorManager locked after they
have retrieved a cursor until they have called Acquire() on the
cursor. (Axel: what good is using atomic* stuff in Acquire() and
Release() if we have to protect this by a lock anyways?)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16957 a95241bf-73f2-0310-859d-f6bbb57e9c96
function, and added a vfs_disconnect_vnode() for other kernel components.
* devfs_unpublish_device() can now optionally make use of this call.
* Fixed the type check of devfs' unpublish_node().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16907 a95241bf-73f2-0310-859d-f6bbb57e9c96
though it looks so simple, I see no reason why it shouldn't work 8-)).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16906 a95241bf-73f2-0310-859d-f6bbb57e9c96
information to identify the boot volume - if we want to be able to map all BIOS
drive IDs to the disks in the system, we need to do this always, though.
* Forgot to commit the updated disk_identifier.h in the last commit...
* Removed the unused dumpBlock() function from devices.cpp.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16892 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Adapt other sources where needed (the boot loader's RootFileSystem still
used the old implementation).
* Implemented RootFileSystem::Rewind().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16889 a95241bf-73f2-0310-859d-f6bbb57e9c96
loader): it now supports holes between segments, and accepts any segment order.
* Renamed elf.c to elf.cpp and fixed warnings.
* Renamed elf_image_info::dynamic_ptr and eheader to dynamic_section and elf_header.
* Some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16878 a95241bf-73f2-0310-859d-f6bbb57e9c96
Only mode switches do work, doesn't yet make sure the mode is valid, though.
At this point, this driver only works on Haiku, the R5 app_server is crashing for some
reason I need to investigate some day (maybe tomorrow :)).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16872 a95241bf-73f2-0310-859d-f6bbb57e9c96
BRect to clipping_rect with simple C casts. I think this
is more adequate, since clipping_rects are used for
pixel indices. This change fixes some graphics problems too,
it appears that cursor coords are fractional on Haiku, even
with a normal mouse. In Playground, this resulted in the
hit points being rendered wrongly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16840 a95241bf-73f2-0310-859d-f6bbb57e9c96
now on the amount of memory installed in the system. Ie. if you have only
128 MB the kernel heap will be only half in size.
* Minor cleanup in vm_page.c, renamed some variables to match our style guide.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16838 a95241bf-73f2-0310-859d-f6bbb57e9c96
now reflects the number of pages in the areas cache, instead of just the size of the
area.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16834 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed DisplaySupport.h, wasn't needed anymore.
* Removed private color set functions from InterfaceDefs.cpp - we might want
something similar, but definitely not like that.
* Minor cleanup, added some missing licenses.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16831 a95241bf-73f2-0310-859d-f6bbb57e9c96
even though we might need something similar, we can't use it (since it was
based on BGet++).
* Removed BGet++, it's not used anymore.
* Removed ServerMemIO class, was never used.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16830 a95241bf-73f2-0310-859d-f6bbb57e9c96
all teams in serveral server areas, and instead of having to eventually clone
them all several times in BBitmap, we now have one or more areas per team,
and BBitmap will only clone areas once if needed. As a side effect, this
method should be magnitudes faster than the previous version.
* This method is also much more secure: instead of putting the allocation
maintenance structures into those everyone-read-write areas, they are now
separated, so that faulty applications cannot crash the app_server this
way anymore. This should fix bug #172.
* Freeing memory is not yet implemented though! (although all memory will
be freed upon app exit)
* There are now 3 different bitmap allocation strategies: per ClientMemoryAllocator
(ie. via ServerApp), per area (for overlays, not yet implemented), and using
malloc()/free() for server-only bitmaps.
* ServerBitmap now deletes its buffers itself.
* Cleaned up BBitmap and BApplication a bit.
* The test environment currently doesn't build anymore, will fix it next.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16826 a95241bf-73f2-0310-859d-f6bbb57e9c96
these should be public (they don't match any basic Be naming style
anyway :-).
* Put the code that's used by the app_server where it's needed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16804 a95241bf-73f2-0310-859d-f6bbb57e9c96
That buys some more time before switching to a slab allocator :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16767 a95241bf-73f2-0310-859d-f6bbb57e9c96
This will allow to fix message related problems like drag and drop and scripting.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16708 a95241bf-73f2-0310-859d-f6bbb57e9c96
and not to delete it.
* The header didn't include everything it needed.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16702 a95241bf-73f2-0310-859d-f6bbb57e9c96
take an empty region as an indication to remove the clipping, but on R5,
this is actually valid... this patch fixes the problem
* the ViewState::clipping_region is now consistently used to memorize
the user defined clipping of the view state instead of being sometimes
used to cache the current view clipping
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16656 a95241bf-73f2-0310-859d-f6bbb57e9c96
and a timeout.
* _user_wait_for_thread() was not interruptible before, ie. Control-C wouldn't
work.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16654 a95241bf-73f2-0310-859d-f6bbb57e9c96
of that list.
* Added a vfs_free_unused_vnodes() function that calls the low memory handler
directly.
* create_sem_etc() now calls the above function in case there are no semaphores
available anymore; this usually frees up to 2 semaphores per node (one from
the cache if there is a file cache attached, and eventually one from the
file system).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16610 a95241bf-73f2-0310-859d-f6bbb57e9c96
or vm_cache_ref couldn't be created, instead of cleaning up and returning
an appropriate error.
* vm_cache_ref_create() no returns a status_t instead of the vm_cache_ref
(as that's part of the vm_cache anyway).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16602 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added some comments
* Added some checking to avoid noop shifts
* Added buffer length checks
* Implemented (as Stephan suggested) a version of ConvertBits() that takes offsets.
This new version allows to move a region of the source into a region (possibly not at the same point) on the dest while converting colorspaces on the fly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16592 a95241bf-73f2-0310-859d-f6bbb57e9c96
that put one or more full paths on the stack before, which could cause some
problems under certain conditions.
* Cleaned up KPath, ie. use size_t instead of int32 where appropriate, added
license.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16585 a95241bf-73f2-0310-859d-f6bbb57e9c96
I've put it into ColorConversion.cpp and moved PaletteConverter there too, cleaning up Bitmap.cpp.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16580 a95241bf-73f2-0310-859d-f6bbb57e9c96
(mounting still only works from the Terminal).
* Shuffled functions in node_monitor.cpp around to clearly differentiate between
private, private kernel, and public kernel functions.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16575 a95241bf-73f2-0310-859d-f6bbb57e9c96
Colorspace conversion is not done yet so that it only works correct in 32bit modes.
Also drawCursor is not respected yet. Partially fixes bug 197.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16573 a95241bf-73f2-0310-859d-f6bbb57e9c96
before another one in the list.
* The video modes in the boot loader are now sorted (by resolution, larger
resolution comes first). Doubled entries are automatically removed; this
fixes bug #192.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16572 a95241bf-73f2-0310-859d-f6bbb57e9c96
free to continue (it would be nice to be notified before, though, in case
I get to it again in the next weeks).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16561 a95241bf-73f2-0310-859d-f6bbb57e9c96
windows to front (or minimize them).
* Desktop::ActivateWindow() no longer crashes in case the window to be activated
is not on the current workspace - instead, it doesn't do anything at this
point. IOW it doesn't handle workspace activation at all, yet.
* Renamed ServerWindow::GetWindowLayer() to ServerWindow::Window().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16550 a95241bf-73f2-0310-859d-f6bbb57e9c96
* AS_GET_STRING_WIDTHS now uses this method to send the strings to the app_server;
ie. it no longer sends the whole strings, and it saves sending the string length
separately.
* BFont::StringWidth() will now always return 0.0f in case of an error (instead of
some random value)
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16525 a95241bf-73f2-0310-859d-f6bbb57e9c96
* all cursors owned by a team are visually different,
or (iaw) an already existing cursor is reused when
it is set by the client again
* changed various occurances of cursor data from "int8*"
to "uint8*"
* ServerCursors also remember the R5 data from which
they were created
* the reference counting and destruction of
ServerCursors changed: The cursor knows it is attached
to a CursorManager and one can simply use
ServerCursor::Acquire() and Release() and the reference
counting and everything is being taken care of
* destroying a ViewLayer will now correctly release a set
ServerCursor
* fixed a race condition when setting a cursor through
BView::SetViewCursor(): If the client code looks like this:
BCursor cursor(cursorData);
someView->SetViewCursor(&cursor, false);
there is a relatively high chance the BCursor destructor
told the ServerApp thread to destroy the cursor before
the ServerWindow thread got to "acquire" the cursor for
use by the view layer. The very same problem is likely the
reason that SetViewCursor works to unreliably on R5, even
when the "sync" flag is set to "true" (although it should
theoretically work in that case).
all these fixes make WonderBrush work fine again with the
new support of custom cursors.... coded by axeld and myself
(the joys of pair programming :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16521 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added more char codes to is_white_space(), should be all I think
Sorry if I stepped on your toes Stephan, but I wanted these changes flushed before I leave for holidays :-).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16501 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Reordered some functions
* Area messages can now be unflattened instead of using the private _Reference and a special port code
Passing by area is now mostly working but it's not yet enabled. I will have to conduct performance tests first to see if and starting at what messagesize the overhead is reasonable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16500 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added checksum generation and checking
The data itself is now checksummed too (unlike R5 where only the header gets a checksum). This might be a performance problem for larger messages. Opinions?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16482 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Introduced a _SetStringValue() to avoid code duplication.
* The string types now check the original value, and don't write anything if the
contents stay unchanged (with the current exception of the sniffer rules).
* The monitor notfication methods no longer "clobber" the status result.
* Major cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16432 a95241bf-73f2-0310-859d-f6bbb57e9c96
all those error output from the app_server.
* AS_LAYER_DELETE now gets a token, no longer frightening choice of parent.
* Removed locking in RemoveChild(); it has to be called locked now.
* Removed AS_LAYER_DELETE_ROOT as it's no longer needed.
* Removed support from BView for being PR3 compatible.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16424 a95241bf-73f2-0310-859d-f6bbb57e9c96
Input server now saves keyboard typematic settings whenever they are modified,
instead of wating until it is shutdown (which never happens, either the
system will crash, or the input_server will stay active after a normal shut down)
Same problems might apply to mouse and keymap settings.
Input server shutdown handling should be reviewed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16380 a95241bf-73f2-0310-859d-f6bbb57e9c96
used by the Deskbar (for "Hide All" and "Show All"). The latter doesn't work
correctly yet, though, it just maximizes all windows of that application.
* Added a TODO to ServerWindow AS_MINIMIZE_WINDOW on how to make it work correctly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16315 a95241bf-73f2-0310-859d-f6bbb57e9c96
got lost, before.
It might not work 100% correctly yet, but it works good enough to hide the Tracker
status window from the Deskbar, and thus, fixing bug #133.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16314 a95241bf-73f2-0310-859d-f6bbb57e9c96
the device manager is initialized. For x86 it does nothing, but
for PPC it searches for a supported interrupt controller and
remembers it for later use.
arch_int_{enable,disable}_io_interrupt() are implemented as
well as handling of external exceptions (aka as I/O interrupts).
We'll see later how well that works.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16271 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed the FaceGetter as it was only needed for locking
* Cleaned up TruncateString()
* Fixed a typo in moreUTF8.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16252 a95241bf-73f2-0310-859d-f6bbb57e9c96
* At least 15 bit mode is broken, and should probably be removed.
* Cleanup - do we really need this class?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16247 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Reworked functions like GetEscapements(), GetBoundingBoxesAsString() and GetGlyphShapes() completely
* Made the ServerFont functions uniform in their prototypes and cleaned out unnecessary arguments
* Added new UTF8 handling functions to moreUTF8.h that are now used by ServerFont
* Put the common transformations of the FT_Face into an own GetTransformedFace() to lessen code duplication
In other words, ServerFont is now cleaned and handles UTF8 pretty efficiently. Some ToDo's are still left though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16241 a95241bf-73f2-0310-859d-f6bbb57e9c96
to delete them accidently :)
* You should no longer call HWInterface::SetCursor(), but the new Desktop::SetCursor()
if you need to change the cursor.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16238 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed a myriad of bugs all over the place, ranging from locking errors to
deleting objects that don't belong to the one deleting them (hello HWInterface!)
* Almost all ServerWindow cursor stuff was broken; I've replaced all commands
to set a cursor with a single one AS_SET_CURSOR.
* Renamed some cursor commands.
* Changed the (broken) way ServerApp::fAppCursor was maintained - the application
cursor is now NULL as long as possible.
* Removed superfluous ServerCursor app signature stuff.
* The BApplication will no longer duplicate the default/I-beam cursors, it will
just reuse the default ones which now have fixed tokens.
* As a result, changing the cursor is now working as expected, closing bug #102.
* Rewrote Cursor.h, renamed private members to match our style guide.
* Minor cleanup.
What's still left to be done is reference counting the cursor objects to make them
work right and reliable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16237 a95241bf-73f2-0310-859d-f6bbb57e9c96
time of the idle thread as a measure, we now compute the CPU activity on
each thread switch - the time the CPU worked is the total of user and kernel
time a thread spent during its quantum.
Unlike before, this mechanism works correctly on SMP machines. I hope this
works as expected :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16193 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added syscalls _kern_set_cpu_enabled() and _kern_cpu_enabled().
* scheduler.c::sRunQueue::tail was not maintained at all; changed sRunQueue to
be a simple thread pointer instead of a struct thread_queue.
* Turns out we're monitoring CPU activity incorrectly when we've got more
than one CPU.
* Renamed the global CPU array from "cpu" to gCPU.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16186 a95241bf-73f2-0310-859d-f6bbb57e9c96
The test application lets run a thread at the highest priority that calls
yield all the time - the system stays responsible when it runs, so it seems
to work fine :)
Changed the malloc implementation to use _kern_thread_yield() instead of
snoozing.
We should think about making this call public, too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16166 a95241bf-73f2-0310-859d-f6bbb57e9c96
enqueueing a thread to the run queue.
This mechanism is now used for the thread priority boost on semaphore
release. Also, those threads are no longer made real time threads, they
now get a temporary priority of B_FIRST_REAL_TIME_PRIORITY - 1.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16165 a95241bf-73f2-0310-859d-f6bbb57e9c96
moment, but committing since it's too late to continue working, and at
least the window is resized correctly...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16142 a95241bf-73f2-0310-859d-f6bbb57e9c96
different "force" levels now and updates the app file info attributes
for shared object files.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16123 a95241bf-73f2-0310-859d-f6bbb57e9c96
device tree for PCI controllers and make them known to the bus manager,
if we know how to talk with them. ATM we support only the UniNorth chip,
which can be found in G4 Macs (code ported from FreeBSD).
As far as I can judge it, all attached devices are identified correctly
on all three host bridges of my Mac mini.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16102 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Moved the Open Firmware function platform_get_next_device() from
the boot loader into the kernel (renamed to of_get_next_device()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16101 a95241bf-73f2-0310-859d-f6bbb57e9c96